Quest
Wanted: Darma
Level 140 Wanted Notices, to be taken at the Brakmar militia at [-25,33] or the Bonta militia at [-32,-57]: find Darma at Otomai's Canopy Village, defeat her and deliver her. All the steps and the combat strategy.
What to prepare
Nothing to gather: you only need to be Brakmarian or Bontarian, order 3 or higher, to take the wanted notice.
The 4 quest steps
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1Take the wanted notice
Dialogue
Go to the wanted room of the militia of your alignment, then click on the highlighted sign. Some notices are in the first room, the others in the neighboring room.
- Brakmarian: Brakmar militia, go up the stairs to the first floor and go straight left
- Bontarian: Bonta militia, go to the top-left room, then to the top room next to the stairs
Dialogue
- “Head out questing for Darma”
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2Locate Darma
Movement
Darma always appears in the Canopy Village, on Otomai Island area. She is not always there: once defeated, she disappears for several hours before coming back.
If a group defeats her without anyone getting her as a follower character, because no one has the quest in progress or everyone has already completed it, Darma reappears immediately in the area.
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3Defeat Darma
Combat
Attack Darma and win the fight. She alternates a turn with glyphs and a turn without: your positioning changes every turn. See the Fights section.
Darmafight · level 140 · 16,000 HP · 11 AP · 6 MP
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4Deliver Darma to the militia
Items
After the victory, you get Darma as a follower character, provided you started the quest. Go back to the wanted room of your militia and talk to Lobo Tommy if you are Brakmarian, or to Fairy Valentine if you are Bontarian. The quest ends: Darma joins the other wanted targets behind bars, in the rooms after the notices.
- Brakmarian: Lobo Tommy, on the first floor to the left
- Bontarian: Fairy Valentine, in the top room next to the stairs
Dialogue
- “Deliver Darma”
The fights
Level 140
16,000 HP, 11 AP and 6 MP. Resistances (%): 50% Neutral, 30% Earth, 0% Fire, 10% Water, 20% Air. Like all wanted targets, she has the Ad Hoc Allies state: -1,000 Vitality per monster present with her, with no penalty if she is alone. She has no invulnerable state, but glyphs and traps do little damage to her. Tips: hit with direct damage, no glyphs or traps, and avoid the Neutral element, especially with your weapon. Before an odd turn of Darma's, place your characters more than 3 range away from each monster; before an even turn, exactly 3 range from a monster, to escape both Black Smoke and Seeing Black. The rest of the time, stay more than 2 range away from the monsters.
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Black Smoke
From the start, for the whole fight: reduces glyph and trap damage by 10 (actual reduction of 80). Odd turns: places a green glyph of radius 1 around her and each ally for 3 turn; starting your turn inside it deals 150 Air and -6 range for 1 turn. Even turns: the glyphs disappear and each character outside a radius of 3 around a monster takes 350 Neutral and loses 4 dodgeable AP for 1 turn.
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Seeing Black
Whack dealing 300 Earth damage in a circle of radius 2 around her and each of her allies, 1 times per turn.
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Zhostile
Makes Darma and her allies invisible for 1 turn and reduces their damage taken by 20% (30% on a critical hit) for 1 turn. Cooldown: 4 turns.
The rewards
According to the game data, the quest gives experience and 14 Aliton.
14 × Aliton
Related quests
The quest does not unlock any other quest. It is part of the Reformatory achievement, which covers ten wanted notices, including Wanted: Gobrechaun and Wanted: Glandaf the Sour, and completes the Darma achievement.
Achievements · Wanted Notices
Darma
Capture and turn in Darma.
Last quest of the achievement. All achievements
Achievements · Wanted Notices
Reformatory
Capture the monsters wanted in Bonta and Brakmar.
- Wanted: GobrechaunLvl. 110
- Wanted: LafinkowiLvl. 120
- Wanted: Peter DoughertyLvl. 130
- Wanted: DarmaLvl. 140
- Wanted: MoblibliLvl. 150
- Wanted: Glandaf the SourLvl. 160
- Wanted: CrassperLvl. 170
- Wanted: Carter the PillagerLvl. 180
- Wanted: the No-FaceLvl. 190
- Wanted: the Tomb WraitherLvl. 200
Where do I take Darma's wanted notice?
In the wanted room of the militia of your alignment: Brakmar at , on the first floor on the left, or Bonta at , in the room at the top next to the stairs.
What are the requirements to take the notice?
Be Brakmarian or Bontarian, order 3 or higher.
Where do I find Darma?
At Canopy Village, on Otomai Island. After each defeat, she disappears for several hours before coming back.
How do I avoid Darma's damage?
By changing your positioning every turn. Before an odd turn, stay more than 3 range away from the monsters; before an even turn, exactly 3 range from a monster.
Who do I deliver Darma to?
At Lobo Tommy in Brakmar, or at Fairy Valentine in Bonta, in the wanted room of your militia.
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