Quest

Wanted: Sam Wyz

Level 20 alignment wanted notice: pick up the notice at the Brakmar militia at [-25,33] or the Bonta militia at [-32,-57], find Sam Wyz in the Astrub Meadow and bring him back to prison. All the steps, his spells and tips to lift his invulnerability.

What to prepare

Nothing to gather: you need to be of Brakmarian or Bontarian alignment, level 1 or higher.

The 4 quest steps

  1. 1Take the wanted notice

    Dialogue

    Go to the wanted room of your alignment's militia. Click on Sam Wyz's sign, which is highlighted.

    • Brakmarian: Brakmar militia, go up the stairs to the first floor and go straight to the left. Some notices are in this first room, others in the room on the left.
    • Bontarian: Bonta militia, enter the room at the top left, then the one at the top, next to the stairs. Some notices are in this first room, others in the room above.

    Dialogue

    1. “Head out questing for Sam Wyz”
  2. 2Find Sam Wyz

    Movement

    Sam Wyz always appears in the Astrub Meadow. If a group defeats him without anyone obtaining him as a follower (nobody has started the quest, or everyone has already completed it), he immediately reappears.

    Sam Wyz is not always present: once defeated, he disappears from the area for several hours before reappearing.

  3. 3Defeat Sam Wyz

    Combat

    Sam Wyz is Invulnerable throughout the fight. To make him vulnerable for 2 turns, kill his Bolesh summon when it is on a cell adjacent to Sam Wyz. He mostly strikes in Earth in melee, and in Air in an area around him only if he has a target in contact.

    • Sam WyzSam Wyzfight · level 20 · 650 HP · 7 AP · 5 MP
  4. 4Deliver Sam Wyz

    Items

    After the victory, Sam Wyz follows you as a follower, provided you have started the quest. Go back to your militia's wanted room, the same way, and deliver him. He leaves your group and the quest ends: he appears behind the prison bars, in the rooms after the notices, with the other captured wanted monsters.

    • Brakmarian: talk to Lobo Tommy, at the Brakmar militia
    • Bontarian: talk to Fairy Valentine, at the Bonta militia

    Dialogue

    1. “Deliver Sam Wyz”

The fights

Sam Wyz

Sam Wyz

Level 20

In the Astrub Meadow: 650 HP, 7 AP and 5 MP, with no resistance. He removes Power (general damage) and reveals invisible characters; his Bolesh summon strikes in Water in melee and removes AP.

  • Ad Hoc Allies

    State shared by all wanted targets: 40 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.

  • Guard Nah effect

    Cast from the start of the fight, with no time limit: Sam Wyz is Invulnerable. Killing Bolesh on a cell adjacent to him removes this state for 2 turns.

  • Bolesh's Call

    Summons 1 Bolesh: 200 HP, Unhealable with no time limit, it loses 50 HP at the end of each turn and therefore dies after 4 turns. When summoned, invisible characters become visible again. From 2 to 10 range without line of sight, cooldown of 4 turns.

  • Bolesh's Bite

    Bolesh's spell. Strikes for 40 Water damage in melee and removes 2 dodgeable AP for 3 turns, stackable 3 times. Once per target.

  • Gas Ring

    Strikes for 40 to 100 Air damage in a circle of radius 5 around him, harder on targets far from the center. Only if he has a target in melee, once per turn.

  • Gardening

    Strikes for 50 Earth damage and removes 50 Power (general damage) (75 on a critical hit) for 4 turns, stackable 4 times. In melee, once per target.

  • Tip: don't kill Bolesh needlessly

    Killing Bolesh far from Sam Wyz does not make him vulnerable, and you then have to wait 4 turns for it to be summoned again. Place Bolesh in contact with Sam Wyz before killing it.

  • Tip: stay more than 6 range away

    Sam Wyz only strikes in melee, or at range if he has a character in contact. Stay more than 6 range away from him (his 5 MP plus the range of his attack) so you don't take damage.

The rewards

Experience and 2 Aliton, based on the game data.

  • Icon of Aliton2 × Aliton

Related quests

The quest does not unlock another quest. It counts toward the Sam Wyz achievement and the Spell in a Cell achievement, which covers nine alignment wanted notices, including Wanted: Boothe Baybe, Wanted: Nono the Wobot and Wanted: Prince Sharmin.

Sam Wyz achievement icon

Achievements · Wanted Notices

Sam Wyz

1 quest · level 20

Capture and turn in Sam Wyz.

Last quest of the achievement. All achievements

Spell in a Cell achievement icon

Achievements · Wanted Notices

Spell in a Cell

Quest 1 of 9 · 20 achievement points

Capture the monsters wanted in Bonta and Brakmar.

  1. Wanted: Sam WyzLvl. 20
  2. Wanted: Bolete MasterLvl. 30
  3. Wanted: Craff TibballsLvl. 40
  4. Wanted: Boothe BaybeLvl. 50
  5. Wanted: Nono the WobotLvl. 60
  6. Wanted: Armada the InvincibleLvl. 70
  7. Wanted: DragodingoLvl. 80
  8. Wanted: DegolasLvl. 90
  9. Wanted: Prince SharminLvl. 100

Next quest: Wanted: Bolete Master

Where does the quest Wanted: Sam Wyz start?

In the wanted room of the militia of your alignment: Brakmar at , first floor on the left, or Bonta at , room at the top left then the top room. Click on Sam Wyz's sign.

What are the requirements to take the notice?

Be Brakmarian or Bontarian, at alignment level 1 or higher.

Where to find Sam Wyz?

Always in the Astrub Meadow. Once defeated, he disappears for several hours before reappearing.

How to make Sam Wyz vulnerable?

Kill his Bolesh summon when it is in contact with Sam Wyz. He loses his Invulnerable state for 2 turns.

Who do you deliver Sam Wyz to?

To Lobo Tommy at the Brakmar militia, or to Fairy Valentine at the Bonta militia, in the wanted room.

What does the quest give?

Experience and 2 Aliton. It also counts toward the Sam Wyz and Spell in a Cell achievements.

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Wanted: Sam Wyz

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