Quest Frigost Village

Wanted: The Yech'ti

Level 170 wanted notice, to be picked up at the Frigost Village militia at [-76,-42]: find the YeCh'Ti in the Asparah Gorge, make him vulnerable, defeat him and deliver him to Peter S. Hilton. All the steps, his spells and the fight strategy.

Start: quest start, at [-76,-42] (Frigost Village)
Start: quest start · [-76,-42]

What to prepare

Nothing to gather, but bring summons, push spells and spells that apply the Gravity state: the YeCh'Ti is invulnerable until he has gobbled someone up.

The 4 quest steps

  1. 1Take the wanted notice

    Dialogue

    Enter the Frigost Village militia and go left, into the wanted room. Click on the highlighted sign.

    Dialogue

    1. “Head out questing for the YeCh'Ti”
    Frigost Village militia, at [-76,-42] (Frigost Village)
    Frigost Village militia · [-76,-42]
  2. 2Find the YeCh'Ti

    Movement

    The YeCh'Ti always appears in the Asparah Gorge area, on Frigost. He is not always there: once defeated, he disappears for several hours before coming back.

    If a group defeats him without anyone getting him as a follower character (quest not started or already completed), he reappears immediately in the area.

  3. 3Defeat the YeCh'Ti

    Combat

    The YeCh'Ti is invulnerable throughout the fight, except for 1 turn after gobbling up a character or summon in melee with Gourmand, possible from turn 2. He is Heavy and becomes Rooted when vulnerable: neither carried nor pushed at that moment. If you started the quest, you obtain him as a follower character after the victory.

    • YeCh'TiYeCh'Tifight · level 170 · 22,000 HP · 17 AP · 6 MP
  4. 4Deliver the YeCh'Ti

    Items · Peter S. Hilton

    Go back to the Village militia and this time go right, into the prison. Talk to Peter S. Hilton: you lose your follower, the quest ends and the YeCh'Ti joins the other wanted criminals behind the bars.

    Dialogue

    1. “Deliver the YeCh'Ti”

The fights

YeCh'Ti

YeCh'Ti

Level 170

In the Asparah Gorge: 22,000 HP, 17 AP and 6 MP, 0% resistance everywhere. Invulnerable until he has used Gourmand, then vulnerable for 1 turn, Rooted, and healed 800 HP. While invulnerable, he teleports 5 cells, steals Power, pushes back, applies Gravity, summons Cromignons and hits in Air and Water in an area. While vulnerable, he teleports 6 cells, dispels, removes range, AP, MP and parry, strengthens himself, and hits much harder in Water and Neutral.

  • Ad Hoc Allies

    State shared by all wanted targets: 1,400 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.

  • Welcome to YeCh'ticks

    Cast from the start of the fight: Invulnerable and Heavy states, with no time limit. When he becomes vulnerable, he becomes Rooted for 1 turn and heals 800 HP.

  • Gourmand

    Kills the target outright and heals 800 HP; he loses his Invulnerable state for 1 turn and becomes Rooted. Melee only, from turn 2, then once per turn.

  • It was just a toothache after all

    Invulnerable. Teleports and deals 700 Air damage in a circle of radius 2 around his arrival position. Up to 5 range without line of sight, once per turn.

  • It's Lip Smacking Good!

    Invulnerable. Steals 20 Power (30 on a critical hit) for 4 turns, stackable. From 3 to 15 range, once per turn.

  • It's All Wet

    Invulnerable. Deals 700 Water damage on a line of infinite size, pushes back 3 cells and applies Gravity for 1 turn. In a line, from 3 range, once per turn.

  • Cheeky rascal

    Invulnerable. Summons 1 Cromignons (600 HP, 2 MP), which hits in melee with YeCh'it: 200 Water or Neutral damage, at random, as life steal. From 4 to 12 range without line of sight, once per turn.

  • That's Truly Abominable

    Vulnerable. Deals 800 Water damage in a cross of size 1, pushes back 2 cells and dispels the target. From 3 to 12 range, once per turn.

  • It's Cold and Wet

    Vulnerable. Deals 800 Water damage to all your characters, removes 3 range, 25 AP Parry and 25 MP Parry for 2 turns, and applies a Water poison of 100 for 2 turns. Across the whole map, cooldown of 4 turns.

  • I know a song that'll get on your nerves

    Vulnerable. Teleports, deals 500 Water damage in a circle of radius 2 around his arrival position and removes 1 to 2 dodgeable MP for 1 turn. Up to 6 range without line of sight, once per turn.

  • Serves You Right

    Vulnerable. Deals 900 Neutral damage, gives him 50 Damage for 1 turn and removes 2 to 4 dodgeable AP and 1 to 3 MP from you for 1 turn. Melee only, once per target.

  • Tip: summons to make him vulnerable

    Gourmand kills outright in melee: make sure he gobbles up a summon rather than one of your characters.

  • Tip: push, then hit

    Before turn 2, push him as far away as possible with push spells, then place a summon near him. On the next turn, he gobbles it up and becomes vulnerable, but can no longer be pushed: hit as much as you can. Let him become invulnerable again, push him back, summon next to him, and repeat until you finish him off.

  • Tip: keep him in Gravity

    He teleports 5 or 6 cells to come and gobble up a character. The Gravity state prevents this: try to keep him in it until he dies.

The rewards

Experience, 3 Ice Kama and 1,560 Wantoken, according to the game data.

  • Ice Kama icon3 × Ice Kama
  • Aviton icon1560 × Wantoken

Related quests

The quest does not unlock any other quest. It counts toward the YeCh'Ti achievement and the Cosy Corner achievement, along with Wanted: Mastoslob, Wanted: Mister Penguin, Wanted: Katigger, Wanted: Pirate Bhey, Wanted: The Masked Avenger and Wanted: Doctor Gobotnegg.

YeCh'Ti achievement icon

Achievements · Wanted Notices

YeCh'Ti

1 quest · level 170

Capture and turn in YeCh'Ti.

Last quest of the achievement. All achievements

Cosy Corner achievement icon

Achievements · Wanted Notices

Cosy Corner

Quest 6 of 7 · 20 achievement points

Capture the monsters wanted by the Frigost Village authorities.

  1. Wanted: MastoslobLvl. 120
  2. Wanted: Mister PenguinLvl. 130
  3. Wanted: KatiggerLvl. 140
  4. Wanted: Pirate BheyLvl. 150
  5. Wanted: The Masked AvengerLvl. 160
  6. Wanted: The Yech'tiLvl. 170
  7. Wanted: Doctor GobotneggLvl. 190

Wanted: The Masked AvengerNext quest: Wanted: Doctor Gobotnegg

Where does the quest Wanted: YeCh'Ti start?

In the wanted room of the Frigost Village militia, at , on the left as you enter. You must be at least level 150.

Where to find the YeCh'Ti?

Always in the Asparah Gorge, on Frigost. Once defeated, he disappears for several hours before respawning.

How to make the YeCh'Ti vulnerable?

By letting him gobble up a summon with Gourmand. He then loses his invulnerability for 1 turn, but becomes Rooted and heals 800 HP.

How to stop him from coming onto my characters?

With the Gravity state, which blocks his teleports, and push spells while he is invulnerable.

Where to deliver the YeCh'Ti?

At Peter S. Hilton, in the Village militia prison, at , on the right as you enter.

What does the quest give?

Experience, 3 Ice Kama and 1,560 Wantoken. It counts toward the YeCh'Ti and Cosy Corner achievements.

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Wanted: The Yech'ti

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