Getting started

2 zones

Your first steps: the island of Incarnam, then the city of Astrub and its surroundings.

The continent

15 zones

Amakna, Bonta and Brakmar, the Cania Plains, the Sidimote Moors, Sufokia and the lands around them.

The islands

16 zones

From the Wabbits to Frigost, from Otomai to Pandala: the islands and archipelagos you reach by boat or by zaap.

Dimensions and other worlds

16 zones

The divine dimensions, the dreams and the separate planes, mostly for high-level characters.

Raids

2 zones

Level 200 zones with no quests or dungeons, built for their fights: each page details its monsters, their weak points and its bosses.