Dungeon Kwismas Island
Father Kwismas's House
Level 180 dungeon on Kwismas Island, at [-34,-89]: five rooms and a boss that kills on contact and summons puppets, Father Whupper. Quests to start, map of each room, strategy, monsters, achievements and loot.
![Father Kwismas's House: the dungeon entrance, at [-34,-89] (Kwismas Taiga)](/wp-content/uploads/dofus/donjon-maison-du-papa-nowel-entree-grand.webp)
Quests linked to Father Kwismas's House
The dungeon quest, The Ugly Childling, starts by itself when you enter. Hector Kwismas only lets you in with Father Kwismas's toy list, proof of your victory over him in the Kwismas Cavern, in addition to the key or the key ring.
It starts automatically at the entrance. Defeat Father Whupper in a single fight, then advance to the dungeon's end map: the quest is completed without going back to see Hector Kwismas.
- Start
- Hector Kwismas, Kwismas Taiga
- Prerequisites
- Level 20
Father Kwismas's House Keya Wonderful Kwismas Gift and 47,585,200 XP
No need to finish the dungeon. Larmey sends you to find Zézette's letter: it's in the very first room, in the big bag on the little cart. You still need a key or the key ring to enter.
- Start
- Larmey, Kwismas Island
- Prerequisites
- Level 141 and The Grumpy Star
Great Kwismas Gift2 copies, 5 Silver Chocolate Kama and 18,102,700 XP
During events
- Kwismas Preparations
Harry Kwismas sends you to beat a dungeon guardian, here the Soft Oak, and gives you a Father Kwismas's House Key. Amakna Village, . - Merry Kwismas
The repeatable Merry Kwismas quests, on the Ougah, the Bworker, the Minotot or the Kimbo, also give a key. Harry Kwismas, .
The 5 rooms of Father Kwismas's House
Five fights against the toys and monsters of the Kwismas Taiga. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1
Zézette's letter, requested by Scooger Gets His Bell Rung, is in the big bag on the little cart in this room.


Room 2


Room 3


Room 4


Room 5


Defeat Father Whupper
The Poutch Ingball at 4 AP
Old Toy Parade sometimes gives the Poutch Ingball 2 AP instead of transforming it. If it receives 2 more at the recast, three turns later, it casts Slaughter and kills all your characters. A Poutch that stayed a Poutch must be killed before this recast.
Level 180
9,600 HP
10 AP
2 MP
- Resistances (%)
Earth -2%
Fire 30%
Water 30%
Air 30%
Neutral -2%
The dungeon boss: 9,600 HP but only 2 MP. Infantiphagia kills its target on contact and heals him, Suk'kiddy pulls 3 cells in a line, Whuppin hits with a random element, without line of sight, beyond 7 RNG. His only negative resistances are Earth and Neutral.
Suk'kiddyPulls 3 cells, in a line and with near-unlimited range, twice per turn but once per target. Get out of his lines.
Kwismazard PuddingFull heal and +100 power for all monsters for ten turns, ten-turn cooldown. He casts it at around 30% HP.
WhuppinHits with a random element, without line of sight, twice per turn but once per target. It can't be cast within 8 RNG.
Old Toy ParadeTransforms the Poutch Ingball into a puppet two times out of three, otherwise gives it 2 AP. Two AP boosts and the Poutch casts Slaughter.
Summoning of the Broken ToySummons a Poutch Ingball on turns 1, 4, 7, 10 and later, and gives it 1 MP for one turn.
InfantiphagiaKills the target on contact and heals Father Whupper. No character may end their turn next to him.
The five-step strategy against Father Whupper
Positioning. Never stay in line with him: Suk'kiddy pulls 3 cells, and Infantiphagia kills any character in contact with him. Whuppin can't be cast within 8 RNG: at 7 cells or less, he can't hit you without stepping back, but getting into contact becomes easier. Use the obstacles.
The Stuffed Wabbit first. It heals its allies enormously, except itself: kill it before any other target. Move on to the Prez if it's present, then the Stuffed Tofu, hard to keep at a distance with its 9 MP, and save the slow, melee-only Stuffed Gobball for last.
Watch the summons. On turns 1, 4, 7, 10 and later, he summons a Poutch Ingball, then transforms it into a puppet or gives it 2 AP. An untransformed Poutch dies before three turns. A puppet is handled according to its type, detailed below.
Hold out without removing MP. Meanwhile, Whuppin hits hard every turn: heal or protect yourself. Push him back if needed, but never try to remove his MP. Warning, each summon also gives him 1 MP for one turn.
Father Whupper last. Kill him in one turn, after preparing boosts and charged spells, on a turn when he doesn't summon. Or wear him down from a distance and finish him in one hit from around 35% HP: lower than that, he heals completely. Hit with Earth or Neutral.
No MP removal
From the start of the fight, the Naughty Child effect gives him 1 MP until the end of the fight on each MP removal attempt, with no stacking limit. With only 2 base MP, he is a slow boss: removing MP from him turns him into a tofu.
He has no invulnerability. To keep him away, push him, block his path and cut his lines: it's Suk'kiddy, not his MP, that brings you into contact with him.
The five puppets
Two times out of three, Old Toy Parade transforms the Poutch Ingball into a guardian puppet, at random out of five. The Dragon Pig is the most dangerous: its poison hits based on the AP used, for two turns, and it hits hard in melee while removing AP. Kill it right away, it has few HP and fears Air and Water, or dispel this poison.
The Royal Gobball heals a lot: lock it, cut its lines or kill it as soon as it appears. The Minotoror hits very hard in melee: push it back and remove its MP. The Dark Vlad, the least dangerous, can remove 10 MP from you on contact.
The Boowolf isn't very dangerous, but don't kill its Milimoowolf: when it dies, all the monsters gain 2 MP and 200 power for two turns.
Kwismazard Pudding
At around 30% HP, he heals completely and gives 100 power to himself and all the monsters for ten turns, with a ten-turn cooldown. Don't take him below 35 to 40% if you can't finish him in the same turn.
The monsters of Father Kwismas's House
Six level 172 monsters, toys and beasts of the Taiga, and Father Whupper himself, level 180. Against him: the three stuffed toys, and sometimes a Prez. The Stuffed Wabbit always dies first. The resistances in red are their weaknesses.
In which order to kill the monsters
- Stuffed Wabbit — it heals all its allies enormously from a distance.
- Prez — one of its gifts can kill all the characters around it.
- Stuffed Tofu — its 9 MP make it hard to keep at a distance.
- Stuffed Gobball — 4 MP and melee hits only: it is saved for last.
Level 172
4,300 HP
8 AP
4 MP
- Resistances (%)
Earth 10%
Fire 30%
Water 10%
Air -30%
Neutral 10%
Padding heals its allies up to 8 RNG, and even more so Father Whupper. From turn 4, its Cawwot pulls nearby characters and removes their heals. Weak to Air; surrounded, it can no longer heal anyone.
PaddingBig ranged heal, twice per turn, stronger on Father Whupper. The Stuffed Wabbit can't heal itself.
Wabbit WuseThe targeted monster gains lock and dodge each time it takes melee damage: hit it from a distance.
Cuwse of the CawwotStrengthens the Cawwot, removes 1,000 heals and pulls the characters around it 3 cells. Avoid ending your turn near the Cawwot.
Kwismas CawwotSummons a Cawwot from turn 4, 6-turn cooldown.
Level 172
4,300 HP
11 AP
5 MP
- Resistances (%)
Earth 10%
Fire -20%
Water 30%
Air 10%
Neutral 10%
On contact it summons a random gift: one heals the monsters, another gives them 150 power, and the Prez' Plozion kills all characters within 2 cells or less. It isn't always there: if it is, kill it right after the Stuffed Wabbit. Weak to Fire.
-
Summoning of Prez'
A random gift out of three, on contact with the Prez: heal, power, or the Prez' Plozion that kills in an area around it.
-
Draining Surprise
Poisonous SurpriseEnd-of-turn Water Poison for two turns, up to 6 RNG.
Level 172
3,000 HP
8 AP
9 MP
- Resistances (%)
Earth 10%
Fire 10%
Water 10%
Air 30%
Neutral -30%
Only 3,000 HP, but 9 MP and a fleeing AI. Sprain removes MP and Snap'n'stab makes you hit with your minimum rolls if you partially unlock. Weak to Neutral.
SprainRemoves 1 to 3 dodgeable MP for two turns, up to 2 RNG.
Snap'n'stabFor two turns, a partial unlock makes you hit with your minimum rolls.
Level 172
6,000 HP
8 AP
4 MP
- Resistances (%)
Earth 30%
Fire 10%
Water -30%
Air 10%
Neutral 30%
Lots of HP, 4 MP and melee hits: don't partially unlock from it, Reinforced Stitches then gives it 500 vitality. Black and Blue puts you under Gravity. Weak to Water.
Reinforced StitchesThe Stuffed Gobball gains 500 vitality for three turns when a character partially unlocks from it.
Black and Blue
TraumaFor one turn, each damage from a summon inflicts 30% erosion on you.
Level 172
4,700 HP
11 AP
5 MP
- Resistances (%)
Earth 15%
Fire 15%
Water -15%
Air -15%
Neutral 20%
Yiti's Wrath gives it 3 MP, 70 lock and a shield for two turns: don't stay in contact after this spell. Chow-Down steals life and removes dodge. Weak to Air and Water.
Seasoning
Chow-Down
Yiti's Wrath3 MP, 70 lock and a shield for two turns, three-turn cooldown: move away before its next turn.
Level 172
4,500 HP
11 AP
5 MP
- Resistances (%)
Earth 0%
Fire -38%
Water 80%
Air 50%
Neutral 0%
Ice Pick removes 2 MP up to 8 RNG and Glacial Crushing 3 AP on contact. It strongly resists Water and Air, but loses 38% to Fire: that's how it goes down.
Ice PickRemoves 2 dodgeable MP up to 8 RNG, twice per turn.
Glacial CrushingRemoves 3 dodgeable AP on contact, twice per turn.
Paralysing Ice
Preparing your run through Father Kwismas's House
A dungeon for teams of level 170 to 180 who can withstand ranged damage every turn and know how to react to random summons. You come here for The Ugly Childling, Father Whupper's achievements and the Wonderful Kwismas Gifts.
How to enter Father Kwismas's House
The entrance is in the Kwismas Taiga, on Kwismas Island, at , with Hector Kwismas; the nearest zaap is the one at Immaculate Heart . You need a Father Kwismas's House Key (consumed) or the key ring, plus Father Kwismas's toy list. The automatic group search is also possible.
Crafting the Father Kwismas's House Key
The recipe requires a Father Kwismas's House Key Mould, 20 Snowflake and six monster resources. The simplest way remains the quests: The Ugly Childling gives one, and Harry Kwismas's repeatable quests do too.
| Ingredient | Quantity | Level |
|---|---|---|
| 1 | 180 | |
| 20 | 1 | |
| 1 | 174 | |
| 1 | 176 | |
| 1 | 176 | |
| 1 | 176 | |
| 1 | 179 | |
| 1 | 170 |
Which team to bring against Father Whupper
Healing or protection. Whuppin hits hard, without line of sight, for the whole time you are killing the monsters. A healer or a protection class avoids losing a character before the end.
Pushing, not MP removal. MP removal is for the monsters and the puppets, never against Father Whupper. For him, bring pushes and ways to cut his lines.
Damage in a single turn. To finish the boss before Kwismazard Pudding, keep a turn of boosts and charged spells. Earth or Neutral characters, his two weaknesses, bring him down faster.
Classes that are comfortable here. The Pandawa places the monsters and blocks Father Whupper for the Impertinence achievement; classes that push back keep him away, and those that dispel deal with the Dragon Pig puppet's poison.
The six achievements of Father Kwismas's House
Father Whupper's achievements each give 2 Wonderful Kwismas Gift: 54,906,000 XP per challenge, 73,208,000 for Impertinence and 109,812,000 for Duo. Nomad and Impertinence can be combined, but the fight then becomes very complicated.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Father Whupper in this boss's dungeon. | 10 | 36 604 000 | |
| Defeat Father Whupper in his dungeon while completing the “Chrono” challenge. | 10 | 54 906 000 | |
| Defeat Father Whupper in his dungeon while completing the “Nomad” challenge. | 10 | 54 906 000 | |
| Defeat Father Whupper in his dungeon while completing the “Impertinence” challenge. | 10 | 73 208 000 | |
| Defeat Father Whupper in his dungeon while completing the “Duo” challenge. | 20 | 109 812 000 | |
| Defeat Father Whupper in his dungeon while completing the “Why You Little...!” challenge. | 10 | 54 906 000 |
Chrono
Defeat all the monsters in under 9 turns. Not necessarily hard: the basic strategy with good striking power is enough. Aim for the weaknesses from the first turn.
Nomad
Use all your MP every turn, throughout the fight; a partial flight makes it fail. Spend all your MP on each of your turns. Don't try to unlock if you risk losing MP: the challenge would fail immediately.
Impertinence
Every ally must end their turn next to an enemy. First method: surround the Stuffed Wabbit, which can then no longer heal, and stay stuck to it while killing the others; with 57 dodge, you unlock from it easily. Any monster or summon will do, except Father Whupper. Second method: block the boss in a corner, in the middle of the map, between the Stuffed Tofu, fleeing and to be surrounded, and the Stuffed Gobball. Stuck to the stuffed toys, your characters hit him within 8 RNG, out of Whuppin's reach. A Pandawa helps a lot, the Stuffed Wabbit dies first, and so does any untransformed Poutch.
Special: Why You Little...!
Finish at least one of Father Whupper's puppets before finishing him. It all depends on the luck of the summons. If the turn 1 Poutch receives AP, kill it and wait three turns while eliminating the monsters; a puppet comes out two times out of three. Focus it as soon as it appears. The Dark Vlad and the Dragon Pig go down quickly, the Minotoror has few HP but strong resistances, the Royal Gobball heals itself and the Boowolf has lots of HP.
Duo
Two characters maximum, under 20 turns. The basic strategy with two players. The turn 1 summon weighs heavily: if the puppet is too troublesome, start over until Father Whupper gives AP to the Poutch instead of transforming it.
Drops and loot of Father Kwismas's House
Base in-game rates, before Prospecting bonuses.
On Father Whupper
Nougat Rabmarac BarTreat6 %
Spoiled CarrionMeat0,85 %
Al Howin GobtubbyCeremonial pet0,75 %
On the henchmen of Father Whupper
Spoiled MeatMeat · Abominable Snow Yiti17 %
Gold Chocolate KamaEvent Tokens · Abominable Snow Yiti12 %
Where is Father Kwismas's House?
In the Kwismas Taiga, on Kwismas Island, at . Hector Kwismas guards the entrance; the nearest zaap is the one at Immaculate Heart .
Why won't Hector Kwismas let me in?
You need Father Kwismas's toy list, proof of your victory over him in the Kwismas Cavern, in addition to a key or the key ring.
Who is the boss of Father Kwismas's House?
Father Whupper, level 180. He kills on contact with Infantiphagia, pulls in a line and summons dungeon guardian puppets.
Should you remove MP from Father Whupper?
No, never. Each removal attempt gives him 1 MP until the end of the fight. Push him back and cut his lines instead.
Which monster should you kill first in Father Kwismas's House?
The Stuffed Wabbit, which heals all its allies. Then the Prez if it's there, the Stuffed Tofu, and the Stuffed Gobball last.
What should you do with the Poutch Ingball?
Kill it within three turns if it hasn't been transformed. Otherwise, at the next recast, it can rise to 4 AP and cast Slaughter on the whole team.
Which puppet is the most dangerous?
The Dragon Pig's, because of its poison that hits based on the AP you use. Kill it right away or dispel the poison.
Which quest should you do in Father Kwismas's House?
The Ugly Childling, which starts at the entrance: beat Father Whupper and reach the end map. It gives a key for the next passage.
Can Father Kwismas's House be done with two players?
Yes, it's the Duo achievement, in under 20 turns. Start over if the first turn's puppet is too troublesome.
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