Dungeon Feudala
Fouxwork Factory
Level 140 dungeon in Feudala, on Pandala Island, at [14,-32]: five rooms and a boss who is invulnerable as long as the eight fires in his room burn, Founoroshi. Quests to start, map of each room, strategy, monsters, achievements and loot.
![Fouxwork Factory: the dungeon entrance, at [14,-32] (Feudala)](/wp-content/uploads/dofus/donjon-fabrique-de-foux-d-artifice-entree-grand.webp)
Quests linked to the Fouxwork Factory
The dungeon quest, Lantern Festival, takes you into Feudala and is completed by beating Founoroshi in a single fight. Brakmarians add Apprenticeship: Follower of Pain. Accept them before entering: a fight won without the quest in progress does not count.
It is completed on Founoroshi. After the ceremonial lantern, the will-o'-the-wisps and the paper Qilin, talk to Hinaba, enter the dungeon, beat Founoroshi in a single fight, then talk to her before meeting the fire spirit.
- Start
- Daimya Hikomi, Pandala Village
- Prerequisites
- Level 120 and The Jetty of Lost Children
Firefoux Fabric3 fabrics, 3 Fouxnamballist Hairs and 12,540,000 XP
The Gabby Tongue is in Founoroshi's room. To uncover the secret of Terra Bitya, retrieve it, dip it in an enchanted well, then come back and defeat Founoroshi in a single fight.
- Start
- Divad Dleifrepok, Brakmar
- Prerequisites
- Apprenticeship: Dark Apprentice
For later
Founoroshi's soul is wanted. The Ochre Dofus quest asks for the souls of many dungeon guardians: capture this one with a Soul Stone for Big Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
Founoroshi is The Key Master's third trial. Beat him in a single fight and reach the Factory exit, between the Tanukouï San and the Soft Oak.
- Start
- The Key Master, Cania Lake
- Prerequisites
- Dungeons and Yet More Dungeons
Firefoux Fabricone resource from each guardian and 119,847,600 XP
Founoroshi is one of the three guardians to beat. The Disciple of Vini has you face, under the influence of idols, Founoroshi, the Perfidious Tynril and the Royal Pingwin, each in a single fight.
- Start
- Disciple of Vini, Pandala Island
Fire Pandawushu Artefact10 artefacts and 19,748,400 XP
During events
- Merry Kwismas
Defeating Founoroshi in a single fight is part of the quest. Harry Kwismas, . - Tiwaapi Simulation
Tiwaapi may designate Founoroshi as the guardian to defeat. Incarnam, .
The 5 rooms of the Fouxwork Factory
Five fights against the Firefoux, whose glyphs trap your positioning. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — Founoroshi
Founoroshi's room: eight fires to put out, each with a brown glyph one cell to its right, and barrels in the center that boost whoever hits them. The mechanic is detailed just below.


Beat Founoroshi
Never in contact with him at the start of his turn
When Founoroshi ends his turn, any character in contact with him gains the Founoroshi Not Blocked state. If they are still there at the start of his next turn, that character dies, and their neighbors within 2 cells take Fire damage. Always move away before he plays again.
Level 140
4,200 HP
10 AP
4 MP
- Resistances (%)
Earth 15%
Fire 35%
Water 5%
Air 10%
Neutral 50%
Invulnerable, like all his monsters, as long as the eight fires in the room burn. His smokes remove MP, AP and range from a distance; when vulnerable, he changes spells and can turn invisible. Each fire put out gives him MP, damage and range for 4 turns. His lowest resistance: Water, at 5%.
Heavying SmokeMP removal from a distance, as long as he is invulnerable: keep some MP to reach the black glyphs and fires.
Asphyxiating SmokeShort-range AP removal in a cross, as long as he is invulnerable.
Flying LanternsA bomb lantern that gives flight to the monsters around it and explodes on contact with an enemy at the end of its turn.
Blinding SmokeOnce vulnerable: range removal from a distance.
Burning SmokeOnce vulnerable: Fire damage in a cross, at 2 or 3 RNG.
Flying BangersOnce vulnerable: rooted, heavy, unmovable and invisible for one turn, with 2 more MP.
The four-step strategy against Founoroshi
Pick up the state in a black glyph. At the end of his turn, Founoroshi places black glyphs, up to four late in the fight, which disappear at the start of his next turn. Walk into them to gain the Fire Extinction state: -3 RNG and -20 AP and MP dodge, until you put out a fire.
One state, one fire. Each fire has a brown glyph one cell to its right: step into it with the state to put it out. The state does not stack and is lost with each fire put out: pick it up again for the next fire. You keep it from one turn to the next as long as you have not put anything out.
The eight fires in fewer than 8 turns. A fire that has been put out relights 8 turns later as long as the monsters are invulnerable. Once all eight are out, everyone becomes vulnerable until the end of the fight, and you gain 15% damage per game turn. Sidekicks and non-static summons can also put fires out.
Founoroshi first. Focus everything on him: when he dies, the fires disappear and you finish the monsters in peace. When vulnerable, he can turn invisible with 2 more MP: keep something ready to find him again, and always keep everyone out of his contact at the start of his turn.
The barrels in the center
In the center of the room, invulnerable and unmovable barrels boost you when you hit them during your turn. In contact, 10% final damage for the whole fight, and the barrel pushes you back 3 cells. From a distance, it pulls you one cell, gives you a one-turn shield and heals you.
The Firefoux glyphs
Each Firefoux leaves its area: the Boombardier removes 6 RNG, the Spitfoux AP, the Fouxnamballist MP, the Bangartifoux erodes, the Gingerocket burns at the end of the turn. Monsters standing in them gain a bonus: flight, AP, Unmovable state or damage. Get out of them, and push the monsters out of theirs.
The monsters of the Fouxwork Factory
Five level 132 Firefoux, all with 2,800 HP, invulnerable like the boss as long as the fires burn. Each one places an annoying glyph, more fearsome than its hits. Resistances in red are their weaknesses.
In which order to kill the monsters
- Gingerocket — it heals the monsters it hits and leaves a glyph that burns at the end of the turn.
- Boombardier — its shells remove MP and 6 RNG, up to 12 RNG without line of sight under Fireworks.
- Spitfoux, then Bangartifoux, then Fouxnamballist — AP and MP removal, erosion: get out of their glyphs before hitting them.
Level 132
2,800 HP
10 AP
4 MP
- Resistances (%)
Earth 1%
Fire 16%
Water 21%
Air -19%
Neutral 11%
Incendiary Rocket hits diagonally, heals the monsters it hits and leaves a red glyph that burns at the end of the turn. Critical Failure protects it and reflects part of the damage around it for 2 turns. Weak to Air.
Incendiary RocketHeals the monsters hit and leaves a red glyph that burns the character who ends their turn on it.
Critical FailureShield and reflection of part of the damage around the Gingerocket for 2 turns.
Failed Takeoff
Level 132
2,800 HP
10 AP
4 MP
- Resistances (%)
Earth 21%
Fire -14%
Water -14%
Air 26%
Neutral 1%
Fireworks pins him in place but gives him 20% damage and 6 more RNG, without line of sight, on Blinding Mortar Shell. The latter leaves a glyph that removes 6 RNG, Sticky Mortar Shell removes 2 MP. Weak to Fire and Water.
Blinding Mortar ShellArea that leaves a brown glyph: -6 RNG while you are in it, flight for the monsters inside.
FireworksThe Boombardier loses its MP but gains damage, and Blinding Mortar Shell gains range and an extra cast, without line of sight.
Sticky Mortar ShellRemoves 2 MP for one turn.
Level 132
2,800 HP
10 AP
5 MP
- Resistances (%)
Earth 16%
Fire 16%
Water 0%
Air -9%
Neutral 6%
Culverin hits in a line and leaves a glyph that removes 3 AP from you and gives 4 to the monsters. Point-Blank pushes back in contact, Magic Cannonball gives it 3 RNG. Weak to Air.
CulverinLine of 5 cells and glyph: fewer dodgeable AP for you, 4 more AP for the monsters inside.
Point-BlankPushes back in contact, and the Spitfoux moves back too.
Magic Cannonball
Level 132
2,800 HP
10 AP
4 MP
- Resistances (%)
Earth -24%
Fire 21%
Water 11%
Air 11%
Neutral 6%
Banger leaves a glyph that erodes you and gives 20% damage to the monsters inside. Phosphorus protects it for one turn: hit elsewhere in the meantime. Annoying Powder strengthens it when it is moved. Weak to Earth.
BangerCross that leaves a glyph: 30% erosion for you, 20% more damage for the monsters inside.
PhosphorusShield and -30% damage taken for one turn: switch targets.
Annoying Powder
Level 132
2,800 HP
10 AP
5 MP
- Resistances (%)
Earth 0%
Fire 11%
Water 6%
Air 6%
Neutral 16%
Boomball removes MP in a line and leaves a glyph that also removes some. Acroball hits all its neighbors at the start of its turn, and Roundaball punishes every damage spell you cast. No negative resistance.
BoomballPerpendicular line that removes MP and leaves a glyph: fewer MP for you, Unmovable for the monsters.
AcroballFor two turns, hits all enemies in contact with it at the start of its turn: do not stay stuck to the Fouxnamballist.
RoundaballEach damage spell or weapon you use costs you HP, 2 MP and 2 RNG.
Preparing your run through the Fouxwork Factory
An extreme-difficulty dungeon for teams of level 130 to 140: mobility matters more than damage, since you have to run from glyph to fire. People come here for Lantern Festival, for the achievements and for the Ochre Dofus soul.
How to enter the Fouxwork Factory
The entrance is in Feudala, on Pandala Island, at ; the nearest zaap is the Pandala Village one . There are three ways to open it: a Fouxwork Factory Key (consumed), the key ring if it is registered there, or the automatic group finder.
Crafting the Fouxwork Factory Key
It is crafted at a handyman's workshop. Five ingredients drop from the dungeon's Firefoux, at 27%: Spitfoux Skin, Gingerocket Skin, Boombardier Hairs, Bangartifoux Hairs and Macerated Meat. Monkfish (fishing), Ginseng and Hemp (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 140 | |
| 2 | 140 | |
| 2 | 140 | |
| 2 | 140 | |
| 2 | 140 | |
| 2 | 140 | |
| 2 | 140 | |
| 2 | 140 |
Which team to bring against Founoroshi
Mobile classes. Raise your characters to 6 MP, and take classes that move far to put the fires out quickly. An Abyssal Dofus makes putting them out even easier.
Sidekicks and summons. Sidekicks and non-static summons can put the fires out: one more fire-extinguisher, without exposing a character to Founoroshi.
The classes at ease. Mobile classes make the difference: Pandawa, Iop, Xelor, Eliotrope. All of them help to put the fires out quickly, then leave Founoroshi's side before his turn.
The five achievements of the Fouxwork Factory
Each achievement gives 12,540,000 XP and 2 Magical Founoroshi Tail, Duo doubles the XP. Special is played with the basic strategy, as long as you go fast.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Founoroshi in this boss's dungeon. | 10 | 12 540 000 | |
| Defeat Founoroshi in his dungeon while completing the “Cautious” challenge. | 10 | 12 540 000 | |
| Defeat Founoroshi as a team in his dungeon while completing the “Tight” challenge. | 10 | 12 540 000 | |
| Defeat Founoroshi in his dungeon while completing the “Duo” challenge. | 20 | 25 080 000 | |
| Defeat Founoroshi in his dungeon while completing the “Keep the Flame Alive” challenge. | 10 | 12 540 000 |
Special: Keep the Flame Alive
No fire must relight once put out. A fire relights 8 turns after being put out: there is no point in putting one out as early as turn 1. From the first fire put out, you have 8 turns to put out the other seven and kill Founoroshi. Bring mobile classes and kill him first: when he dies, the fires disappear.
Cautious
No ally must end their turn next to an enemy. Keep a buffer cell around each enemy, especially when heading toward the glyphs. MP removal makes turn endings risky: Heavying Smoke, Boomball and Roundaball can leave you stuck. Plan your arrival cell before setting off.
Tight
Each ally must end their turn next to another ally. Move the team as a block around a rallying-point character, and check every turn ending, never ending with the group stuck to Founoroshi.
Duo
Two characters maximum, fewer than 20 turns. Two mobile characters, able to put out the fires and keep the monsters at a distance. Non-static summons can put them out for you; once he is vulnerable, focus everything on Founoroshi.
Drops and loot of the Fouxwork Factory
Base in-game rates, before Prospecting bonuses.
On Founoroshi
Magical Founoroshi TailTail27 %
Nougat Rabmarac BarTreat6 %
Firefoux FabricFabric4,44 %
Fire Pandawushu ArtefactPrecious stone4,44 %
Fortunawa CookieTreat4,2 %
Bag of PepperContainer3 %
Macerated CarrionMeat1,33 %
LilcentorCeremonial pet1,1 %
Al Howin GobtubbyCeremonial pet0,55 %
TutuyutuCeremonial pet0,11 %
WingepigCeremonial pet0,11 %
MoonotaurCeremonial pet0,11 %
SerporCeremonial pet0,11 %
RataldaCeremonial pet0,11 %
KinryuCeremonial pet0,11 %
FuyutoraCeremonial pet0,11 %
On the henchmen of Founoroshi
Boombardier HairsHair · Boombardier27 %
Macerated MeatMeat · Boombardier27 %
Spitfoux SkinSkin · Spitfoux27 %
Fouxnamballist HairsHair · Fouxnamballist27 %
Bangartifoux HairsHair · Bangartifoux27 %
Gingerocket SkinSkin · Gingerocket27 %
Firefoux TotemMain quests · Boombardier25 %
Lantern Festival RiddlePandala · Boombardier12 %
Fouxwork PowderPandala · Boombardier6 %
Firefoux FabricFabric · Boombardier4,44 %
Fire Pandawushu ArtefactPrecious stone · Boombardier4,44 %
Fire Wushu EssencePandala · Boombardier3,6 %
Fortunawa CookieTreat · Boombardier1,4 %
Zatoishwan Map fragment 2/5Map fragment · Boombardier1 %
Bag of PepperContainer · Boombardier1 %
Zatoishwan Map fragment 4/5Map fragment · Spitfoux1 %
Zatoishwan Map fragment 1/5Map fragment · Bangartifoux1 %
Zatoishwan Map fragment 3/5Map fragment · Gingerocket1 %
Zatoishwan Map fragment 5/5Map fragment · Boombardier0,5 %
Capturing the soul of Founoroshi and the Ochre Dofus
A Soul Stone for Big Souls (captures up to level 150) is enough for this level 140 boss. Throw it once the fires are out, when he is weakened. The soul is used for the quest An Eternal Harvest for the Ochre Dofus.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Where is the Fouxwork Factory?
In Feudala, on Pandala Island, at . The nearest zaap is the Pandala Village one .
What level should you be to do the Fouxwork Factory?
Level 130 minimum, 140 recommended, for a dungeon rated extreme: the team's mobility matters as much as its level.
Which quest should you do in the Fouxwork Factory?
Lantern Festival, at Daimya Hikomi's in Pandala Village . It takes you into the dungeon and is completed by beating Founoroshi in a single fight.
How do you make Founoroshi vulnerable?
Put out the eight fires in his room. Pick up the Fire Extinction state in a black glyph, then step onto a fire's brown glyph: one state per fire.
Do the fires relight?
Yes, 8 turns after they are put out, as long as the monsters are invulnerable. Once all eight are out, everyone stays vulnerable until the end of the fight.
Why does a character die in one hit against Founoroshi?
He was in contact with him at the start of his turn, after ending the previous turn stuck to him. Always move your characters away before he plays again.
Which monster should you kill first in the Fouxwork Factory?
Founoroshi, as soon as the fires are out: when he dies, the fires disappear and the rest of the fight becomes simple.
Which stone should you use to capture Founoroshi?
One Soul Stone for Big Souls (captures up to level 150). The soul is used for the Ochre Dofus quest.
Can the Fouxwork Factory be done with two players?
Yes, it is even an achievement: Duo, in fewer than 20 turns. Two mobile characters, helped by non-static summons, to put out the fires.
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