Dungeon Gonebyways
Fraktal's Megalith
Level 120 dimension dungeon in the Xelorium, at [7,3]: a single clock-shaped room, five waves of Xelomorphs and a boss whose Aurour can turn your hits into heals, Fraktal. Quests to start, room, strategy, monsters, achievements and loot.
![Fraktal's Megalith: the dungeon entrance, at [7,3] (Gonebyways)](/wp-content/uploads/dofus/donjon-megalithe-de-fraktale-entree-grand.webp)
Quests linked to Fraktal's Megalith
The dungeon quest, Time Prisoners, is completed by beating Fraktal in a single fight, then on the Megalith's exit map. Accept it before entering, and don't leave the dungeon too quickly after the victory.
It is completed on Fraktal, then at the dungeon exit. After the Legendary Blade at the Temple of Time, beat Fraktal in a single fight, reach the Megalith's exit and use the portable detector.
- Start
- Doc Ettem Bworn, Xelorium outpost
- Prerequisites
- Level 100 and Return to the Present
Segmantid Pixel3 pixels, 20 Orichor and 7,160,000 XP
For later
Fraktal is a step toward the Crocobur sword. After Oubn-Ghazou's powder and the signature rune, head to the Xelorium, beat Fraktal in a single fight and bring the Shattered Time back to Merlinmagus Ambrosius.
- Start
- Meriana, Koalak Mountain
- Prerequisites
- Level 100 and The Sorceress from the Swamps
Skeunk Skinand 8,592,000 XP
Between levels 115 and 139, this is where the dimensional detour takes place. Mary Reankle asks for a Dimensional Diamond, and the dimension dungeon to do depends on your level: Fraktal in this bracket.
- Start
- Nova, Cania Plains
- Prerequisites
- Shock Treatment
The perpetual pixel leads you to the Megalith. After the disturbed Xelomorphs in front of the entrance, enter the Megalith to see how Fraktal reacts, then bring Entropix back to the Voyagers' camp.
- Start
- Xelor's Emissary, Amakna Village
- Prerequisites
- Level 50
During events
- Tiwaapi Simulation
Tiwaapi can designate Fraktal as the guardian to defeat. Incarnam, .
At the same location, the Stone of Methea room hosts the fight against the Bird of Time from The Quest for the Bird of Time, with four characters, and a step of It's in the Box.
The room of Fraktal's Megalith
A dimension dungeon: a single room, but five waves of Xelomorphs, on turns 1, 6, 11, 16 and 21, or earlier if you clear the current wave. The scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
The floor draws a giant clock, with Roman numerals from I to XII: it is on this dial that Fraktal's Aurour turns. Talk to Hyperia Shrik to enter, and again to leave.


Defeat Fraktal
When your hits heal
If the Aurour moves back on the dial, your damage spells heal the enemies, and your allies along the way. Check its direction before each attack, especially when Fraktal passes 50% HP, where the rule reverses.
Level 120
5,000 HP
12 AP
5 MP
- Resistances (%)
Earth 12%
Fire 21%
Water -8%
Air 9%
Neutral 26%
He hits around himself with Temporal Instability, at range with Frakassee, and Fleeting Heat hits depending on the MP you have left. His Aurour decides whether your hits hurt or heal. His lowest resistance: Water, at -8%.
-
Temporal Instability
Neutral life steal around Fraktal: don't stay stuck to him.
-
Fleeting Heat
Its damage depends on the MP you have left: end your turn having spent your MP if you are within its range.
FrakasseeEarth hit up to 8 range.
The four-step strategy against Fraktal
Read the dial. On turn 1, Fraktal summons his Aurour on the I. It moves at the start of each character's turn: clockwise, your hits hurt; counterclockwise, they heal. It all depends on the distance between it and Fraktal.
Above 50%: Fraktal far from it. As long as Fraktal has more than half his HP, keep him more than 4 range from the Aurour: it then advances in the right direction. MP Reduction and pushes help maintain that gap.
The monsters, Bigbit first. The Bigbit kills in melee with Massassin: it must never reach an ally. Kill each wave quickly, then the Segmantid and the Brikablak. Their damage reflections also hit their neighbors, which helps against grouped monsters.
Below 50%: the rule reverses. Past half his HP, Fraktal must be within 4 range of the Aurour for it to advance. Cross that threshold on a turn where you can immediately bring the boss closer to the summon, then finish him.
The Aurour and the dial
At the start of each character's turn, the Aurour advances or moves back depending on Fraktal's position. Above 50% of his HP, it advances if Fraktal is more than 4 range from it, and moves back if he is closer. Below 50%, it's the opposite.
When it moves back, your hit spells become heals, on enemies and allies alike. Before casting your damage spells, always check the distance between it and Fraktal.
Fragmentation and waves
From the start of the fight, each Xelomorph takes 30% less damage and reflects part of the hits received within a radius of 2 cells, onto its own allies included. The fight opens with Fraktal and three monsters at four characters, one more per character beyond that; each wave then has as many monsters as fighters.
The monsters of Fraktal's Megalith
Five level 112 Xelomorphs, all with 2,100 HP, each weak to a different element, at -21%. All of them take 30% less damage and reflect hits around them. The resistances in red are their weaknesses.
In which order to kill the monsters
- Bigbit — his Massassin spell kills its target in melee.
- Segmantid — each Segmentation erodes you by 20%.
- Brikablak — it heals itself and heals anyone who hits the target it has marked.
- Elfacet, then Smashlete — MP steals, vulnerability and pushes: annoying, but less dangerous.
Level 112
2,100 HP
10 AP
2 MP
- Resistances (%)
Earth -14%
Fire -21%
Water 28%
Air 10%
Neutral 17%
Massassin kills its target in melee. Only 2 MP, but Dreamy Warmup gives it 2 more and Instant Transmission swaps its place with yours. Weak to Fire and Earth.
-
Massassin
Kills the target in melee. The Bigbit must never end its turn stuck to a character.
-
Instant Transmission
Position swap and life steal: the Bigbit can thus get closer in one go.
Dreamy WarmupUnmovable, then 2 more MP: the Bigbit becomes mobile.
Level 112
2,100 HP
10 AP
5 MP
- Resistances (%)
Earth 17%
Fire -14%
Water -21%
Air 28%
Neutral 10%
Segmentation erodes you by 20%, and Pale Fire hits harder the more HP it has lost: don't damage it unless you can finish it. Weak to Water and Fire.
SegmentationErosion of 20% for one turn, at 4 range.
-
Pale Fire
Fire damage proportional to the Segmantid's lost HP.
Anti-Heal
Level 112
2,100 HP
10 AP
5 MP
- Resistances (%)
Earth 28%
Fire 10%
Water 17%
Air -14%
Neutral -21%
Drizzly Pixlar hits and heals itself, and Surprise Attack marks its target: anyone who hits it afterward is healed, ally or enemy. Assurance complicates focus. Weak to Neutral and Air.
Surprise AttackMarks its target for two turns: anyone who hits it afterward, ally or enemy, is healed.
-
Drizzly Pixlar
Neutral hit and heal for the Brikablak.
Assurance
Level 112
2,100 HP
10 AP
4 MP
- Resistances (%)
Earth -21%
Fire 28%
Water 10%
Air 17%
Neutral -14%
Kleptornado steals life and 2 MP, Circle of Light makes you take 50% more damage for one turn, Farce Down reduces its damage taken. Weak to Earth and Neutral.
KleptornadoLife steal and removal of 2 dodgeable MP, up to 8 range.
Circle of LightDamage taken multiplied by 1.5 on its target for one turn: protect it.
Farce DownReduces the damage taken by the Elfacet for one turn.
Level 112
2,100 HP
10 AP
4 MP
- Resistances (%)
Earth 10%
Fire 17%
Water -14%
Air -21%
Neutral 28%
Smash Bro and Klyroff push back 6 and 4 cells, and Clingy Bubble pulls you back toward him if you hit him in a line, for two turns. Weak to Air and Water.
Clingy BubbleTwo turns: hitting him in a line pushes you back while he advances toward you.
-
Smash Bro
Pushes back 6 cells on contact.
-
Klyroff
Pushes back 4 cells.
Preparing your run through Fraktal's Megalith
A dimension dungeon for teams of level 110 to 120: a single room, five waves, and a dial that can turn your hits into heals. You come for Time Prisoners, for the achievements and for the Fraktal Pixel, which drops at 31%: Fraktal cannot be captured.
How to enter Fraktal's Megalith
The entrance is in the Gonebyways, in the Xelorium dimension, at , at the end of a not-so-obvious path. Talk to Hyperia Shrik to enter. You need a Fraktal's Megalith Key (consumed) or automatic group search: the key ring doesn't work here.
Crafting the Fraktal's Megalith Key
It is crafted by a handyman. Four ingredients drop from the dungeon's Xelomorphs, at 31%: Smashlete Pixel, Bigbit Pixel, Brikablak Pixel and Elfacet Pixel. The Xelomorph Symbol is bought for 1 Orichor from Vertime the Collector ; Perch (fishing), Pandkin Seed and Malt (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 120 | |
| 2 | 120 | |
| 2 | 120 | |
| 2 | 120 | |
| 1 | 120 | |
| 2 | 120 | |
| 2 | 120 | |
| 2 | 120 |
Which team to bring against Fraktal
A mix of elements. Each Xelomorph has its weakness at -21%: Air for the Smashlete, Earth for the Elfacet, Fire for the Bigbit, Water for the Segmantid, Neutral for the Brikablak. Switch targets rather than forcing an unfavorable element.
MP removal and positioning. You must keep Fraktal at the right distance from the Aurour and the Bigbit far from your characters: MP removal, pushes and positioning are the whole fight.
The five achievements of Fraktal's Megalith
Each achievement gives 7,160,000 XP and 2 Fraktal Pixel, the Duo doubles the XP. The Xelomorphs' damage reflections complicate Blitzkrieg and the Special: space the monsters apart before hitting.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Fraktal in this boss's dungeon. | 10 | 7 160 000 | |
| Defeat Fraktal as a team in his dungeon by completing the “Misanthrope” challenge. | 10 | 7 160 000 | |
| Defeat Fraktal in his dungeon by completing the “Blitzkrieg” challenge. | 10 | 7 160 000 | |
| Defeat Fraktal in his dungeon by completing the “Duo” challenge. | 20 | 14 320 000 | |
| Defeat Fraktal in his dungeon by completing the “Clockwise Combat” challenge. | 10 | 7 160 000 |
Special: Clockwise Combat
Enemies must not inflict any damage on other enemies. Each Xelomorph you hit reflects part of the damage around it, onto its allies included. No enemy within 2 range of the monster you hit: space them apart before each attack, especially around the Smashlete and after a Bigbit swap.
Misanthrope
No ally may end their turn next to another ally. Spread your characters around the dial and plan their end-of-turn cell before moving. The Smashlete's pushes and the Bigbit's swaps force you to check positions every turn.
Blitzkrieg
Any enemy you attack must die before the start of its turn. One target per turn, and keep enough to finish it. Don't hit a second target until the first is doomed, which also applies to Fragmentation's reflections onto its neighbors.
Duo
Two characters maximum, under 30 turns. Two characters able to hit the elemental weaknesses and handle positioning. Clear the waves before they arrive naturally to stay under 30 turns.
Drops and loot of Fraktal's Megalith
Base in-game rates, before Prospecting bonuses.
On Fraktal
Fraktal PixelMiscellaneous Resource31 %
Nougat Rabmarac BarTreat6 %
Bag of Temporal PowderContainer3 %
Bloody CarrionMeat1,57 %
Miniature SandglassMiscellaneous Resource1 %
Al Howin GobtubbyCeremonial pet0,45 %
Queen Odasouth CloakCeremonial cape0,45 %
Wa Odanowth ShieldCeremonial shield0,45 %
Queen Odasouth WandCeremonial weapon0,45 %
Queen Odasouth CrownCeremonial hat0,45 %
Queen Odasouth ShieldCeremonial shield0,45 %
Wa Odanowth's CloakCeremonial cape0,45 %
Wa Odanowth's CwownCeremonial hat0,45 %
Wa Odanowth's SwordCeremonial weapon0,45 %
On the henchmen of Fraktal
Brikablak PixelMiscellaneous Resource · Brikablak31 %
Bloody MeatMeat · Brikablak31 %
Elfacet PixelMiscellaneous Resource · Elfacet31 %
Bigbit PixelMiscellaneous Resource · Bigbit31 %
Segmantid PixelMiscellaneous Resource · Segmantid31 %
Smashlete PixelMiscellaneous Resource · Smashlete31 %
Bag of Temporal PowderContainer · Brikablak1 %
Miniature SandglassMiscellaneous Resource · Brikablak1 %
OrichorTokens · Brikablak0,48 %
Where is Fraktal's Megalith?
In the Gonebyways, in the Xelorium dimension, at . Talk to Hyperia Shrik to enter.
At what level should you do Fraktal's Megalith?
Minimum level 110, 120 recommended. Fraktal is level 120 and his Xelomorphs level 112, in five waves.
Which quest should you do at Fraktal's Megalith?
Time Prisoners, at Doc Ettem Bworn's . It is completed by beating Fraktal in a single fight, then at the dungeon exit.
Why do my attacks heal the monsters?
The Aurour moves back on the dial. Above 50% HP, keep Fraktal more than 4 range from it; below, bring him to 4 range or less.
Which monster should you kill first in Fraktal's Megalith?
The Bigbit, whose Massassin kills in melee. Next come the Segmantid, which erodes, and the Brikablak, which heals.
When do the waves arrive?
On turns 6, 11, 16 and 21, or earlier if you clear the current wave.
Can Fraktal be captured?
No, Fraktal cannot be captured. No soul stone is needed for this dungeon.
Does the key ring work for Fraktal's Megalith?
No, the key ring doesn't work here. You need a Fraktal's Megalith Key, or use automatic group search.
Can Fraktal's Megalith be done with two characters?
Yes, it's even an achievement: the Duo, in under 30 turns. Two characters who hit the elemental weaknesses and control positioning.
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