Dungeon Cania Lake
Royal Rainbow Blop Lair
Level 120 dungeon at Cania Lake, at [-7,-43], at the exit of the Blop Fields: a single room, the four Royal Blops together with their master, the Royal Rainbow Blop. Quests to start, access, strategy, monsters, achievements and loot.
![Royal Rainbow Blop Lair: the dungeon entrance, at [-7,-43] (Blop Fields)](/wp-content/uploads/dofus/donjon-clos-des-blops-entree-grand.webp)
Quests linked to the Royal Rainbow Blop Lair
The dungeon quest, Around and About, is completed by beating the Royal Rainbow Blop in a single fight. Accept it before entering: a fight won without the quest in progress doesn't count. Also remember the Soul Stone for Big Souls if you are going for the Ochre Dofus.
Beat the Royal Rainbow Blop in a single fight. Percy Pointer forgot to show you around the Lair: Roxy Ring sends you back there, then waits for you after you leave the dungeon.
- Start
- Roxy Ring, Coastal Village
- Prerequisites
- Level 100 and Around the Bend
Royal Rainbow Blop Flowerand 8,592,000 XP
For later
The Royal Rainbow Blop's soul is wanted. The Ochre Dofus quest calls for the souls of many dungeon guardians: capture this one with a Soul Stone for Big Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
For the Golden Milk Pearl. Talk to Bibiblop, beat the Rogue Angrene and her accomplices, see Gavroch, then beat the Royal Rainbow Blop in a single fight, before joining Meriana.
- Start
- Apisaph, Sanctuary of a Hundred Detours
Royal Rainbow Blop Leaf2 leaves, 5 Khamelerost Skin and 11,409,600 XP
Accused at the Reception requires 4 Royal Rainbow Blop Leaf, which drop at 31% from the boss. The Royals also drop their flower here, which Flower Power asks for.
The room of the Royal Rainbow Blop Lair
A single fight, in the room after Bibiblop's, at the exit of the Blop Fields: the Royal Rainbow Blop and the four Royal Blops. The scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.


Beat the Royal Rainbow Blop
Five MP thieves
The boss steals 2 MP and each Royal Blop steals 1 MP, all up to 4 range. Within reach of several of them, you are pinned in place. End your turns more than 4 range away and always keep a retreat cell.
Level 120
3,400 HP
10 AP
3 MP
- Resistances (%)
Earth 15%
Fire 15%
Water 15%
Air 15%
Neutral -15%
Only 3,400 HP and 3 MP, but Royal Bloprotest steals life in all four elements and 2 MP up to 4 range. It strengthens the Royal Blops and makes your characters unhealable. Weak point: Neutral, at -15%; 15% everywhere else.
Royal BloprotestLife steal in all four elements and 2 MP steal, up to 4 range: stay out of its reach.
BlopagationMakes your characters unhealable for one turn: don't count on healing that turn.
BlopeaceStrengthens the Royal Blops for two turns: move away from them when he casts it.
The five-step strategy against the Royal Rainbow Blop
Bring several elements. Each Royal Blop has 94% resistance in its color and -12% in the other elements: at least two elements on the team, otherwise one of them becomes almost unkillable. The boss, for its part, has only 15% everywhere and -15% in Neutral.
Stay more than 4 range away. The boss and the Royals hit and steal MP up to 4 range. Play at range, and keep a fallback cell so you don't suffer several MP steals in the same turn. Removing MP and range helps keep your distance.
The dangerous summons first. The Royals summon random Blops. Kill the Blopshroom, the Trunkiblop and the Greedoblop as soon as they appear: the first removes range, the second heals, the third kills on contact. The others only deserve your turns if they block your positioning.
The Royals, one by one. Hit each Royal outside its color, one target at a time. Bloprotection gives 100% resistance to one of their allies for 3 turns: switch targets instead of hitting into it.
The Rainbow last. On its own, it doesn't last long: concentrate everything on it. Watch out for Blopagation, which makes your characters unhealable for one turn, before counting on your healing.
Blummoning's summons
Each Royal Blop can summon a random Blop: a Biblop, a regular Blop, a Blopshroom, a Trunkiblop or a Greedoblop. The Greedoblop kills its target in melee: never let it reach a character, take it down at range.
The Biblops and regular Blops are little trouble. Don't lose turns on them, unless they block your escape cells: save your damage for the Royals and the boss.
The monsters of the Royal Rainbow Blop Lair
The four level 60 Royal Blops surround the boss, joined by the Blops from their Blummoning, including the Blopshroom and the level 52 Trunkiblop. None of them resists everything: change element depending on the target. Resistances in red are their weaknesses.
In which order to kill the monsters
- Blopshroom — it hits at 12 range and removes 4 range for 3 turns, with only 610 HP.
- Trunkiblop — it heals the monsters around it and gives them MP and MP parry.
- Royal Coco Blop, then Royal Morello Cherry Blop, then Royal Indigo Blop, then Royal Pippin Blop — one by one, outside their color; switch targets under Bloprotection.
Level 52
610 HP
6 AP
5 MP
- Resistances (%)
Earth -19%
Fire -14%
Water 0%
Air 26%
Neutral 21%
Blopiction hits up to 12 range and removes 4 range for 3 turns. Bloblo steals 1 MP in melee, Bloprojection hits everything around it. Weak to Earth and Fire: kill it at range as soon as it comes out.
BlobloOn contact: steals 1 MP.
BlopictionRemoves 4 range (6 on a critical hit) for 3 turns, in a cross: a ranged character becomes useless.
BloprojectionWhack hits every cell within 2 range of the Blopshroom: do not stay in its ring.
Level 52
610 HP
7 AP
2 MP
- Resistances (%)
Earth 41%
Fire 31%
Water -9%
Air -24%
Neutral 0%
Bloperation heals the monsters around it, Blopzone gives them 1 MP and hits, Blopium gives them MP dodge and reveals invisible units. Only 2 MP and a weakness to Air: it is easily killed from a distance.
BlopzoneGives 1 MP to monsters within 3 range of the Trunkiblop and hits the enemies around it.
BloperationHeals the Trunkiblop and the monsters around it.
BlopiumMP Parry for the monsters around the Trunkiblop, and reveals the invisible.
Level 60
2,400 HP
10 AP
5 MP
- Resistances (%)
Earth -12%
Fire -12%
Water -12%
Air 94%
Neutral -12%
The Air Royal: 94% Air resistance, -12% in the other elements. Royal Bloptribution steals life and 1 MP up to 4 range, Bloprotection protects an ally, Blummoning adds a Blop.
Royal BloptributionLife steal and 1 MP steal, dodgeable, up to 4 range. Each Royal casts it: four possible MP steals per turn.
BlummoningSummons a random Blop, from the Biblop to the Greedoblop. Kill the Blopshroom, the Trunkiblop and the Greedoblop, ignore the others.
Bloprotection100% resistance in its color for an allied monster, for 3 turns. Switch targets in the meantime.
Level 60
2,400 HP
10 AP
5 MP
- Resistances (%)
Earth -12%
Fire 94%
Water -12%
Air -12%
Neutral -12%
The Fire Royal: 94% Fire resistance, -12% elsewhere. Same spells as its brothers: life and MP steal, protection of an ally, random summon.
Royal BloptributionLife steal and 1 MP steal, dodgeable, up to 4 range. Each Royal casts it: four possible MP steals per turn.
BlummoningSummons a random Blop, from the Biblop to the Greedoblop. Kill the Blopshroom, the Trunkiblop and the Greedoblop, ignore the others.
Bloprotection100% resistance in its color for an allied monster, for 3 turns. Switch targets in the meantime.
Level 60
2,400 HP
10 AP
5 MP
- Resistances (%)
Earth -12%
Fire -12%
Water 94%
Air -12%
Neutral -12%
The Water Royal: 94% Water resistance, -12% elsewhere. Keep a non-Water damage route so you don't waste time against it.
Royal BloptributionLife steal and 1 MP steal, dodgeable, up to 4 range. Each Royal casts it: four possible MP steals per turn.
BlummoningSummons a random Blop, from the Biblop to the Greedoblop. Kill the Blopshroom, the Trunkiblop and the Greedoblop, ignore the others.
Bloprotection100% resistance in its color for an allied monster, for 3 turns. Switch targets in the meantime.
Level 60
2,400 HP
10 AP
5 MP
- Resistances (%)
Earth 94%
Fire -12%
Water -12%
Air -12%
Neutral -12%
The Earth Royal: 94% Earth resistance, -12% elsewhere. Hit it with Air, Water or Fire, keeping an eye on its MP steals.
Royal BloptributionLife steal and 1 MP steal, dodgeable, up to 4 range. Each Royal casts it: four possible MP steals per turn.
BlummoningSummons a random Blop, from the Biblop to the Greedoblop. Kill the Blopshroom, the Trunkiblop and the Greedoblop, ignore the others.
Bloprotection100% resistance in its color for an allied monster, for 3 turns. Switch targets in the meantime.
Preparing your run through the Royal Rainbow Blop Lair
A single-room dungeon for teams of level 110 to 120, which extends the Blop Fields. You come here for Around and About, for the achievements and for the soul for the Ochre Dofus, with a Soul Stone for Big Souls (captures up to level 150).
How to enter the Royal Rainbow Blop Lair
The Lair is at Cania Lake, in the Cania Plains, at ; the nearest zaap is the one at Cania Lake . You enter it from the Blop Fields' exit room, by talking to Bibiblop, with a Royal Rainbow Blop Lair Key (consumed) or the key ring. No automatic group finder for this dungeon.
Crafting the Royal Rainbow Blop Lair Key
It is obtained with the four key fragments from the Blop Fields: Coco, Morello Cherry, Indigo and Pippin. Each run through the Fields gives one, in the color of the Royal defeated.
| Ingredient | Quantity | Level |
|---|---|---|
| 1 | 80 | |
| 1 | 80 | |
| 1 | 80 | |
| 1 | 80 |
Which team to bring against the Royal Rainbow Blop
At least two elements. One Royal per color, each with 94% in its own element: bring several attack elements, otherwise one of them will slow the fight down a lot. Neutral gets through everywhere, as the boss has -15% in it.
Ranged play. Everyone hits and steals MP at 4 range: distance protects better than heals, especially since Blopagation makes you unhealable. Reducing MP and range helps keep your distance.
The six achievements of the Royal Rainbow Blop Lair
Each achievement gives 7,160,000 XP and 2 Royal Rainbow Blop Leaf, Duo doubles the XP; Sidekick gives 10,740,000 XP. With the four Royals together, this fight can also validate the Blop Fields achievements all at once, but some challenges contradict each other, like Cautious and Impertinence.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat the Royal Rainbow Blop in his dungeon while completing the “Duo” challenge. | 20 | 14 320 000 | |
| Defeat the Royal Rainbow Blop in his dungeon while completing the “Impertinence” challenge. | 10 | 7 160 000 | |
| Defeat the Royal Rainbow Blop as a team in its dungeon while validating the “Duel” challenge. | 10 | 7 160 000 | |
| Defeat the Royal Rainbow Blop in its dungeon while validating the “Hands off My Blops” challenge. | 10 | 7 160 000 | |
| Defeat the Rainbow Blop in his dungeon while completing the “Z'others” challenge | 5 | 10 740 000 | |
| Defeat the Royal Rainbow Blop in this boss's dungeon. | 10 | 7 160 000 |
Duel
An enemy attacked by one ally must not be attacked by any other for the whole fight. Assign a target to each character from the first turn, for example one Royal each: only one character attacks each enemy, until it dies. Everyone must be able to hit outside their target's color, and watch out for summons that nobody has reserved.
Impertinence
Each ally must end their turn next to an enemy. Plan each end of turn before your last spells: finish stuck to an enemy that does not threaten your survival, never to the Greedoblop. Expect to suffer the Royals' MP steals.
Special: Hands off My Blops
All attacks must target the Royal Rainbow Blop until it dies. It is the Elitist challenge applied to the boss: ignore the Royals and the summons as long as it lives. Once the Rainbow Blop is dead, the achievement is secured, provided you win the fight.
Duo
Two characters maximum, fewer than 20 turns. Two characters able to hit several elements and keep enemies at a distance. Limit the turns spent on summons to finish in time.
Sidekick: Z'others
At least four characters, including one eligible sidekick: Haku, Manitou Zoth, Karotz, Grouillot or Phong Huss. The fight plays out as usual: check that the eligible sidekick is on the team before starting the fight, and keep it out of the Royals' reach.
Drops and loot of the Royal Rainbow Blop Lair
Game base rates, before Prospecting bonus. The Royal Blops also drop their royal flower, at 7.6%.
On the Royal Rainbow Blop
Royal Rainbow Blop LeafPlant31 %
Nougat Rabmarac BarTreat6 %
Royal Rainbow Blop FlowerFlower5,24 %
Bag of Jelly BlubberContainer3 %
Bloody CarrionMeat1,57 %
Queen Odasouth CrownCeremonial hat0,45 %
Wa Odanowth's SwordCeremonial weapon0,45 %
Wa Odanowth ShieldCeremonial shield0,45 %
Al Howin GobtubbyCeremonial pet0,45 %
Queen Odasouth WandCeremonial weapon0,45 %
Queen Odasouth CloakCeremonial cape0,45 %
Queen Odasouth ShieldCeremonial shield0,45 %
Wa Odanowth's CwownCeremonial hat0,45 %
Wa Odanowth's CloakCeremonial cape0,45 %
On the henchmen of the Royal Rainbow Blop
Maggoty MeatMeat · Blopshroom46 %
Blopshroom FlowerFlower · Blopshroom46 %
Trunkiblop RootRoot · Trunkiblop46 %
Royal Blop LeafPlant · Royal Coco Blop45 %
Dead BlopMiscellaneous Resource · Trunkiblop7,64 %
Royal Coco Blop FlowerFlower · Royal Coco Blop7,6 %
Royal Morello Cherry Blop FlowerFlower · Royal Morello Cherry Blop7,6 %
Royal Indigo Blop FlowerFlower · Royal Indigo Blop7,6 %
Royal Pippin Blop FlowerFlower · Royal Pippin Blop7,6 %
Nougat Rabmarac BarTreat · Royal Coco Blop6 %
Bag of Jelly BlubberContainer · Royal Coco Blop3 %
Maggoty CarrionMeat · Royal Coco Blop2,29 %
Wa Odanowth's CwownCeremonial hat · Royal Coco Blop0,15 %
Wa Odanowth's CloakCeremonial cape · Royal Coco Blop0,15 %
Al Howin GobtubbyCeremonial pet · Royal Coco Blop0,15 %
Queen Odasouth ShieldCeremonial shield · Royal Coco Blop0,15 %
Wa Odanowth's SwordCeremonial weapon · Royal Coco Blop0,15 %
Wa Odanowth ShieldCeremonial shield · Royal Coco Blop0,15 %
Queen Odasouth WandCeremonial weapon · Royal Coco Blop0,15 %
Queen Odasouth CrownCeremonial hat · Royal Coco Blop0,15 %
Queen Odasouth CloakCeremonial cape · Royal Coco Blop0,15 %
MinowangCeremonial pet · Royal Coco Blop0,00075 %
Water SeemyoolCeremonial Mount · Royal Coco Blop0,00075 %
LagoonurkeyCeremonial Mount · Royal Coco Blop0,00075 %
Soul Capture and return to the Lair
Capturing the soul of the Royal Rainbow Blop and the Ochre Dofus
One Soul Stone for Big Souls (captures up to level 150) is enough for this level 120 boss. Throw it when the boss is alone and weakened. The soul is needed for the An Eternal Harvest quest of the Ochre Dofus.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Come back without redoing the Fields
After your Royal Blop in the Fields, Bibiblop offers the Rainbow fight or the exit. At least enter the Lair with the key ring, then leave with a recall potion: you can come back later without redoing the whole Fields.
The Royal Rainbow Blop Lair as a guild Expedition
The Lair exists as a Guild Expedition, with entirely different mechanics:
- the Rainbow Blop has 100% resistances in all elements: killing a Royal Blop removes the one for its color;
- five bosses and lots of HP: the Royals hit twice per turn up to 6 range, and the Rainbow gives them 300 power every 3 turns, while poisoning your team and making it unhealable;
- the summoned Blops hit up to 3 range and place a white glyph that kills the character who ends their turn on it; the Greedoblop kills on contact and grows with each victim, but cannot eat its allies;
- stay at range, remove range from the Royals, play all four elements and plan for unbewitching. With six or more characters, it's easier: each character then adds only one simple monster.
Where is the Royal Rainbow Blop Lair?
At Cania Lake, at , but you enter it from the Blop Fields. Reach the Fields' exit room, then talk to Bibiblop.
At what level should you do the Royal Rainbow Blop Lair?
Level 110 minimum, 120 recommended. The Royal Rainbow Blop is level 120, his four Royals level 60.
How do you get the key?
Gather the four key fragments from the Blop Fields, one per Royal defeated: Coco, Morello Cherry, Indigo and Pippin. The key ring works too.
Which quest should you do in the Royal Rainbow Blop Lair?
Around and About, with Roxy Ring at the Coastal Village . It is completed by beating the Royal Rainbow Blop in a single fight.
How do you beat the Royal Rainbow Blop?
The dangerous summons first, then the Royals one by one, and the boss last. Play more than 4 range away and hit each Royal outside its color.
Which element should you use against the Royal Blops?
Anything except the color of the targeted Royal. Each one has 94% in its own element and -12% in the others; the Rainbow Blop has 15% everywhere and -15% in Neutral.
Which stone should you use to capture the Royal Rainbow Blop?
One Soul Stone for Big Souls (captures up to level 150). The soul is used for the Ochre Dofus quest.
Is there a group search for this dungeon?
No, there is no automatic group search. You need the key or the keyring, from the exit of the Blop Fields.
Can the Royal Rainbow Blop Lair be done as a duo?
Yes, it is even an achievement: Duo, in fewer than 20 turns. Two characters that hit in several elements and keep enemies at a distance.
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