Dungeon Cania Lake

Royal Rainbow Blop Lair

Level 120 dungeon at Cania Lake, at [-7,-43], at the exit of the Blop Fields: a single room, the four Royal Blops together with their master, the Royal Rainbow Blop. Quests to start, access, strategy, monsters, achievements and loot.

Royal Rainbow Blop Lair: the dungeon entrance, at [-7,-43] (Blop Fields)
The Lair entrance at Cania Lake, from the Blop Fields' exit

Quests linked to the Royal Rainbow Blop Lair

The dungeon quest, Around and About, is completed by beating the Royal Rainbow Blop in a single fight. Accept it before entering: a fight won without the quest in progress doesn't count. Also remember the Soul Stone for Big Souls if you are going for the Ochre Dofus.

Dungeon quest

Around and About

Level 120 quest

Beat the Royal Rainbow Blop in a single fight. Percy Pointer forgot to show you around the Lair: Roxy Ring sends you back there, then waits for you after you leave the dungeon.

Start
Roxy Ring, Coastal Village
Prerequisites
Level 100 and Around the Bend

Royal Rainbow Blop Flower iconRoyal Rainbow Blop Flowerand 8,592,000 XP

For later

Ochre Dofus

An Eternal Harvest

Level 40 quest

The Royal Rainbow Blop's soul is wanted. The Ochre Dofus quest calls for the souls of many dungeon guardians: capture this one with a Soul Stone for Big Souls.

Start
Otomai, Otomai Island
Prerequisites
Level 40

Ochre Dofus iconOchre Dofusat the end of the 19 steps

Level 130

Whip While the Cream's Hot

Level 130 quest

For the Golden Milk Pearl. Talk to Bibiblop, beat the Rogue Angrene and her accomplices, see Gavroch, then beat the Royal Rainbow Blop in a single fight, before joining Meriana.

Start
Apisaph, Sanctuary of a Hundred Detours

Royal Rainbow Blop Leaf iconRoyal Rainbow Blop Leaf2 leaves, 5 Khamelerost Skin and 11,409,600 XP

Accused at the Reception requires 4 Royal Rainbow Blop Leaf, which drop at 31% from the boss. The Royals also drop their flower here, which Flower Power asks for.

The room of the Royal Rainbow Blop Lair

A single fight, in the room after Bibiblop's, at the exit of the Blop Fields: the Royal Rainbow Blop and the four Royal Blops. The scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Royal Rainbow Blop Lair: layout of room 1
Room 1 — map
Royal Rainbow Blop Lair: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Beat the Royal Rainbow Blop

Five MP thieves

The boss steals 2 MP and each Royal Blop steals 1 MP, all up to 4 range. Within reach of several of them, you are pinned in place. End your turns more than 4 range away and always keep a retreat cell.

Royal Rainbow Blop

Royal Rainbow Blop

Level 120

  • Health Points3,400 HP
  • AP10 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 15%
  • FireFire 15%
  • WaterWater 15%
  • AirAir 15%
  • NeutralNeutral -15%

Only 3,400 HP and 3 MP, but Royal Bloprotest steals life in all four elements and 2 MP up to 4 range. It strengthens the Royal Blops and makes your characters unhealable. Weak point: Neutral, at -15%; 15% everywhere else.

  • Royal Bloprotest icon
    Royal Bloprotest6 AP · 4 range · Air21 to 30 Air steal · Water21 to 30 Water steal · Fire21 to 30 Fire steal · Earth21 to 30 Earth steal · MPSteals 2 MP

    Life steal in all four elements and 2 MP steal, up to 4 range: stay out of its reach.

  • Blopagation icon
    Blopagation3 AP · on himself · Unhealable State

    Makes your characters unhealable for one turn: don't count on healing that turn.

  • Blopeace icon
    Blopeace3 AP · on himself · 50 Damage · MP2 MP

    Strengthens the Royal Blops for two turns: move away from them when he casts it.

The five-step strategy against the Royal Rainbow Blop

Bring several elements. Each Royal Blop has 94% resistance in its color and -12% in the other elements: at least two elements on the team, otherwise one of them becomes almost unkillable. The boss, for its part, has only 15% everywhere and -15% in Neutral.

Stay more than 4 range away. The boss and the Royals hit and steal MP up to 4 range. Play at range, and keep a fallback cell so you don't suffer several MP steals in the same turn. Removing MP and range helps keep your distance.

The dangerous summons first. The Royals summon random Blops. Kill the Blopshroom, the Trunkiblop and the Greedoblop as soon as they appear: the first removes range, the second heals, the third kills on contact. The others only deserve your turns if they block your positioning.

The Royals, one by one. Hit each Royal outside its color, one target at a time. Bloprotection gives 100% resistance to one of their allies for 3 turns: switch targets instead of hitting into it.

The Rainbow last. On its own, it doesn't last long: concentrate everything on it. Watch out for Blopagation, which makes your characters unhealable for one turn, before counting on your healing.

Blummoning's summons

Each Royal Blop can summon a random Blop: a Biblop, a regular Blop, a Blopshroom, a Trunkiblop or a Greedoblop. The Greedoblop kills its target in melee: never let it reach a character, take it down at range.

The Biblops and regular Blops are little trouble. Don't lose turns on them, unless they block your escape cells: save your damage for the Royals and the boss.

The monsters of the Royal Rainbow Blop Lair

The four level 60 Royal Blops surround the boss, joined by the Blops from their Blummoning, including the Blopshroom and the level 52 Trunkiblop. None of them resists everything: change element depending on the target. Resistances in red are their weaknesses.

In which order to kill the monsters

  1. Blopshroom — it hits at 12 range and removes 4 range for 3 turns, with only 610 HP.
  2. Trunkiblop — it heals the monsters around it and gives them MP and MP parry.
  3. Royal Coco Blop, then Royal Morello Cherry Blop, then Royal Indigo Blop, then Royal Pippin Blop — one by one, outside their color; switch targets under Bloprotection.
Blopshroom

Blopshroom

Level 52

  • Health Points610 HP
  • AP6 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -19%
  • FireFire -14%
  • WaterWater 0%
  • AirAir 26%
  • NeutralNeutral 21%

Blopiction hits up to 12 range and removes 4 range for 3 turns. Bloblo steals 1 MP in melee, Bloprojection hits everything around it. Weak to Earth and Fire: kill it at range as soon as it comes out.

  • Bloblo icon
    Bloblo4 AP · melee · Air21 to 30 Air damage · MPSteals 1 MP

    On contact: steals 1 MP.

  • Blopiction icon
    Blopiction3 AP · 12 RNG · -4 Range · Water31 to 40 Water damage

    Removes 4 range (6 on a critical hit) for 3 turns, in a cross: a ranged character becomes useless.

  • Bloprojection icon
    Bloprojection3 AP · on self · Earth7 to 10 Earth damage · Earth4 Earth damage per 1 MP MP used

    Whack hits every cell within 2 range of the Blopshroom: do not stay in its ring.

Trunkiblop

Trunkiblop

Level 52

  • Health Points610 HP
  • AP7 AP
  • MP2 MP
  • Resistances (%)
  • EarthEarth 41%
  • FireFire 31%
  • WaterWater -9%
  • AirAir -24%
  • NeutralNeutral 0%

Bloperation heals the monsters around it, Blopzone gives them 1 MP and hits, Blopium gives them MP dodge and reveals invisible units. Only 2 MP and a weakness to Air: it is easily killed from a distance.

  • Blopzone icon
    Blopzone4 AP · on self · Fire21 to 30 Fire steal · MP1 MP

    Gives 1 MP to monsters within 3 range of the Trunkiblop and hits the enemies around it.

  • Bloperation icon
    Bloperation2 AP · on self · Fire21 to 30 Fire heals

    Heals the Trunkiblop and the monsters around it.

  • Blopium icon
    Blopium3 AP · on self · Reveals invisible entities · MP10 MP Parry

    MP Parry for the monsters around the Trunkiblop, and reveals the invisible.

Royal Coco Blop

Royal Coco Blop

Level 60

  • Health Points2,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -12%
  • FireFire -12%
  • WaterWater -12%
  • AirAir 94%
  • NeutralNeutral -12%

The Air Royal: 94% Air resistance, -12% in the other elements. Royal Bloptribution steals life and 1 MP up to 4 range, Bloprotection protects an ally, Blummoning adds a Blop.

  • Royal Bloptribution icon
    Royal Bloptribution6 AP · 4 RNG · Air21 to 30 Air steal · MPSteals 1 MP

    Life steal and 1 MP steal, dodgeable, up to 4 range. Each Royal casts it: four possible MP steals per turn.

  • Blummoning icon
    Blummoning3 AP · 2 RNG · Summons: Coco Biblop · Summons: Morello Cherry Biblop · Summons: Indigo Biblop · Summons: Pippin Biblop · Summons: Coco Blop · Summons: Morello Cherry Blop · Summons: Indigo Blop · Summons: Pippin Blop · Summons: Blopshroom · Summons: Trunkiblop · Summons: Greedoblop

    Summons a random Blop, from the Biblop to the Greedoblop. Kill the Blopshroom, the Trunkiblop and the Greedoblop, ignore the others.

  • Bloprotection icon
    Bloprotection3 AP · 4 RNG · Air100% Air Resistance

    100% resistance in its color for an allied monster, for 3 turns. Switch targets in the meantime.

  • Health Points2,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -12%
  • FireFire 94%
  • WaterWater -12%
  • AirAir -12%
  • NeutralNeutral -12%

The Fire Royal: 94% Fire resistance, -12% elsewhere. Same spells as its brothers: life and MP steal, protection of an ally, random summon.

  • Royal Bloptribution icon
    Royal Bloptribution6 AP · 4 RNG · Fire21 to 30 Fire steal · MPSteals 1 MP

    Life steal and 1 MP steal, dodgeable, up to 4 range. Each Royal casts it: four possible MP steals per turn.

  • Blummoning icon
    Blummoning3 AP · 2 RNG · Summons: Coco Biblop · Summons: Morello Cherry Biblop · Summons: Indigo Biblop · Summons: Pippin Biblop · Summons: Coco Blop · Summons: Morello Cherry Blop · Summons: Indigo Blop · Summons: Pippin Blop · Summons: Blopshroom · Summons: Trunkiblop · Summons: Greedoblop

    Summons a random Blop, from the Biblop to the Greedoblop. Kill the Blopshroom, the Trunkiblop and the Greedoblop, ignore the others.

  • Bloprotection icon
    Bloprotection3 AP · 4 RNG · Fire100% Fire Resistance

    100% resistance in its color for an allied monster, for 3 turns. Switch targets in the meantime.

  • Health Points2,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -12%
  • FireFire -12%
  • WaterWater 94%
  • AirAir -12%
  • NeutralNeutral -12%

The Water Royal: 94% Water resistance, -12% elsewhere. Keep a non-Water damage route so you don't waste time against it.

  • Royal Bloptribution icon
    Royal Bloptribution6 AP · 4 Range · Water21 to 30 Water steal · MPSteals 1 MP

    Life steal and 1 MP steal, dodgeable, up to 4 range. Each Royal casts it: four possible MP steals per turn.

  • Blummoning icon
    Blummoning3 AP · 2 RNG · Summons: Coco Biblop · Summons: Morello Cherry Biblop · Summons: Indigo Biblop · Summons: Pippin Biblop · Summons: Coco Blop · Summons: Morello Cherry Blop · Summons: Indigo Blop · Summons: Pippin Blop · Summons: Blopshroom · Summons: Trunkiblop · Summons: Greedoblop

    Summons a random Blop, from the Biblop to the Greedoblop. Kill the Blopshroom, the Trunkiblop and the Greedoblop, ignore the others.

  • Bloprotection icon
    Bloprotection3 AP · 4 RNG · Water100% Water Resistance

    100% resistance in its color for an allied monster, for 3 turns. Switch targets in the meantime.

  • Health Points2,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 94%
  • FireFire -12%
  • WaterWater -12%
  • AirAir -12%
  • NeutralNeutral -12%

The Earth Royal: 94% Earth resistance, -12% elsewhere. Hit it with Air, Water or Fire, keeping an eye on its MP steals.

  • Royal Bloptribution icon
    Royal Bloptribution6 AP · 4 RNG · Earth21 to 30 Earth steal · MPSteals 1 MP

    Life steal and 1 MP steal, dodgeable, up to 4 range. Each Royal casts it: four possible MP steals per turn.

  • Blummoning icon
    Blummoning3 AP · 2 RNG · Summons: Coco Biblop · Summons: Morello Cherry Biblop · Summons: Indigo Biblop · Summons: Pippin Biblop · Summons: Coco Blop · Summons: Morello Cherry Blop · Summons: Indigo Blop · Summons: Pippin Blop · Summons: Blopshroom · Summons: Trunkiblop · Summons: Greedoblop

    Summons a random Blop, from the Biblop to the Greedoblop. Kill the Blopshroom, the Trunkiblop and the Greedoblop, ignore the others.

  • Bloprotection icon
    Bloprotection3 AP · 4 RNG · Earth100% Earth Resistance

    100% resistance in its color for an allied monster, for 3 turns. Switch targets in the meantime.

Preparing your run through the Royal Rainbow Blop Lair

A single-room dungeon for teams of level 110 to 120, which extends the Blop Fields. You come here for Around and About, for the achievements and for the soul for the Ochre Dofus, with a Soul Stone for Big Souls (captures up to level 150).

How to enter the Royal Rainbow Blop Lair

The Lair is at Cania Lake, in the Cania Plains, at ; the nearest zaap is the one at Cania Lake . You enter it from the Blop Fields' exit room, by talking to Bibiblop, with a Royal Rainbow Blop Lair Key (consumed) or the key ring. No automatic group finder for this dungeon.

Crafting the Royal Rainbow Blop Lair Key

It is obtained with the four key fragments from the Blop Fields: Coco, Morello Cherry, Indigo and Pippin. Each run through the Fields gives one, in the color of the Royal defeated.

Ingredient Quantity Level
Coco Key Fragment iconCoco Key Fragment 1 80
Morello Cherry Key Fragment iconMorello Cherry Key Fragment 1 80
Indigo Key Fragment iconIndigo Key Fragment 1 80
Pippin Key Fragment iconPippin Key Fragment 1 80

Which team to bring against the Royal Rainbow Blop

At least two elements. One Royal per color, each with 94% in its own element: bring several attack elements, otherwise one of them will slow the fight down a lot. Neutral gets through everywhere, as the boss has -15% in it.

Ranged play. Everyone hits and steals MP at 4 range: distance protects better than heals, especially since Blopagation makes you unhealable. Reducing MP and range helps keep your distance.

The six achievements of the Royal Rainbow Blop Lair

Each achievement gives 7,160,000 XP and 2 Royal Rainbow Blop Leaf, Duo doubles the XP; Sidekick gives 10,740,000 XP. With the four Royals together, this fight can also validate the Blop Fields achievements all at once, but some challenges contradict each other, like Cautious and Impertinence.

Achievements Condition Points XP
Royal Rainbow Blop (Duo) iconRoyal Rainbow Blop (Duo) Defeat the Royal Rainbow Blop in his dungeon while completing the “Duo” challenge. 20 14 320 000
Royal Rainbow Blop (Impertinence) iconRoyal Rainbow Blop (Impertinence) Defeat the Royal Rainbow Blop in his dungeon while completing the “Impertinence” challenge. 10 7 160 000
Royal Rainbow Blop (Duel) iconRoyal Rainbow Blop (Duel) Defeat the Royal Rainbow Blop as a team in its dungeon while validating the “Duel” challenge. 10 7 160 000
Royal Rainbow Blop (Special) iconRoyal Rainbow Blop (Special) Defeat the Royal Rainbow Blop in its dungeon while validating the “Hands off My Blops” challenge. 10 7 160 000
Rainbow Blop (Sidekick) iconRainbow Blop (Sidekick) Defeat the Rainbow Blop in his dungeon while completing the “Z'others” challenge 5 10 740 000
Royal Rainbow Blop Lair iconRoyal Rainbow Blop Lair Defeat the Royal Rainbow Blop in this boss's dungeon. 10 7 160 000

Duel

An enemy attacked by one ally must not be attacked by any other for the whole fight. Assign a target to each character from the first turn, for example one Royal each: only one character attacks each enemy, until it dies. Everyone must be able to hit outside their target's color, and watch out for summons that nobody has reserved.

Impertinence

Each ally must end their turn next to an enemy. Plan each end of turn before your last spells: finish stuck to an enemy that does not threaten your survival, never to the Greedoblop. Expect to suffer the Royals' MP steals.

Special: Hands off My Blops

All attacks must target the Royal Rainbow Blop until it dies. It is the Elitist challenge applied to the boss: ignore the Royals and the summons as long as it lives. Once the Rainbow Blop is dead, the achievement is secured, provided you win the fight.

Duo

Two characters maximum, fewer than 20 turns. Two characters able to hit several elements and keep enemies at a distance. Limit the turns spent on summons to finish in time.

Sidekick: Z'others

At least four characters, including one eligible sidekick: Haku, Manitou Zoth, Karotz, Grouillot or Phong Huss. The fight plays out as usual: check that the eligible sidekick is on the team before starting the fight, and keep it out of the Royals' reach.

Drops and loot of the Royal Rainbow Blop Lair

Game base rates, before Prospecting bonus. The Royal Blops also drop their royal flower, at 7.6%.

On the Royal Rainbow Blop

  • Royal Rainbow Blop Leaf iconRoyal Rainbow Blop LeafPlant31 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Royal Rainbow Blop Flower iconRoyal Rainbow Blop FlowerFlower5,24 %
  • Bag of Jelly Blubber iconBag of Jelly BlubberContainer3 %
  • Bloody Carrion iconBloody CarrionMeat1,57 %
  • Queen Odasouth Crown iconQueen Odasouth CrownCeremonial hat0,45 %
  • Wa Odanowth's Sword iconWa Odanowth's SwordCeremonial weapon0,45 %
  • Wa Odanowth Shield iconWa Odanowth ShieldCeremonial shield0,45 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,45 %
  • Queen Odasouth Wand iconQueen Odasouth WandCeremonial weapon0,45 %
  • Queen Odasouth Cloak iconQueen Odasouth CloakCeremonial cape0,45 %
  • Queen Odasouth Shield iconQueen Odasouth ShieldCeremonial shield0,45 %
  • Wa Odanowth's Cwown iconWa Odanowth's CwownCeremonial hat0,45 %
  • Wa Odanowth's Cloak iconWa Odanowth's CloakCeremonial cape0,45 %

On the henchmen of the Royal Rainbow Blop

  • Maggoty Meat iconMaggoty MeatMeat · Blopshroom46 %
  • Blopshroom Flower iconBlopshroom FlowerFlower · Blopshroom46 %
  • Trunkiblop Root iconTrunkiblop RootRoot · Trunkiblop46 %
  • Royal Blop Leaf iconRoyal Blop LeafPlant · Royal Coco Blop45 %
  • Dead Blop iconDead BlopMiscellaneous Resource · Trunkiblop7,64 %
  • Royal Coco Blop Flower iconRoyal Coco Blop FlowerFlower · Royal Coco Blop7,6 %
  • Royal Morello Cherry Blop Flower iconRoyal Morello Cherry Blop FlowerFlower · Royal Morello Cherry Blop7,6 %
  • Royal Indigo Blop Flower iconRoyal Indigo Blop FlowerFlower · Royal Indigo Blop7,6 %
  • Royal Pippin Blop Flower iconRoyal Pippin Blop FlowerFlower · Royal Pippin Blop7,6 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat · Royal Coco Blop6 %
  • Bag of Jelly Blubber iconBag of Jelly BlubberContainer · Royal Coco Blop3 %
  • Maggoty Carrion iconMaggoty CarrionMeat · Royal Coco Blop2,29 %
  • Wa Odanowth's Cwown iconWa Odanowth's CwownCeremonial hat · Royal Coco Blop0,15 %
  • Wa Odanowth's Cloak iconWa Odanowth's CloakCeremonial cape · Royal Coco Blop0,15 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet · Royal Coco Blop0,15 %
  • Queen Odasouth Shield iconQueen Odasouth ShieldCeremonial shield · Royal Coco Blop0,15 %
  • Wa Odanowth's Sword iconWa Odanowth's SwordCeremonial weapon · Royal Coco Blop0,15 %
  • Wa Odanowth Shield iconWa Odanowth ShieldCeremonial shield · Royal Coco Blop0,15 %
  • Queen Odasouth Wand iconQueen Odasouth WandCeremonial weapon · Royal Coco Blop0,15 %
  • Queen Odasouth Crown iconQueen Odasouth CrownCeremonial hat · Royal Coco Blop0,15 %
  • Queen Odasouth Cloak iconQueen Odasouth CloakCeremonial cape · Royal Coco Blop0,15 %
  • Minowang iconMinowangCeremonial pet · Royal Coco Blop0,00075 %
  • Water Seemyool iconWater SeemyoolCeremonial Mount · Royal Coco Blop0,00075 %
  • Lagoonurkey iconLagoonurkeyCeremonial Mount · Royal Coco Blop0,00075 %

Soul Capture and return to the Lair

Capturing the soul of the Royal Rainbow Blop and the Ochre Dofus

Soul Stone for Big Souls iconOne Soul Stone for Big Souls (captures up to level 150) is enough for this level 120 boss. Throw it when the boss is alone and weakened. The soul is needed for the An Eternal Harvest quest of the Ochre Dofus.

Stone ingredient Quantity
Superior Soul Splinter iconSuperior Soul Splinter 10
Mineral Potion iconMineral Potion 1

Come back without redoing the Fields

Royal Rainbow Blop Lair Key iconAfter your Royal Blop in the Fields, Bibiblop offers the Rainbow fight or the exit. At least enter the Lair with the key ring, then leave with a recall potion: you can come back later without redoing the whole Fields.

The Royal Rainbow Blop Lair as a guild Expedition

The Lair exists as a Guild Expedition, with entirely different mechanics:

  • the Rainbow Blop has 100% resistances in all elements: killing a Royal Blop removes the one for its color;
  • five bosses and lots of HP: the Royals hit twice per turn up to 6 range, and the Rainbow gives them 300 power every 3 turns, while poisoning your team and making it unhealable;
  • the summoned Blops hit up to 3 range and place a white glyph that kills the character who ends their turn on it; the Greedoblop kills on contact and grows with each victim, but cannot eat its allies;
  • stay at range, remove range from the Royals, play all four elements and plan for unbewitching. With six or more characters, it's easier: each character then adds only one simple monster.

Where is the Royal Rainbow Blop Lair?

At Cania Lake, at , but you enter it from the Blop Fields. Reach the Fields' exit room, then talk to Bibiblop.

At what level should you do the Royal Rainbow Blop Lair?

Level 110 minimum, 120 recommended. The Royal Rainbow Blop is level 120, his four Royals level 60.

How do you get the key?

Gather the four key fragments from the Blop Fields, one per Royal defeated: Coco, Morello Cherry, Indigo and Pippin. The key ring works too.

Which quest should you do in the Royal Rainbow Blop Lair?

Around and About, with Roxy Ring at the Coastal Village . It is completed by beating the Royal Rainbow Blop in a single fight.

How do you beat the Royal Rainbow Blop?

The dangerous summons first, then the Royals one by one, and the boss last. Play more than 4 range away and hit each Royal outside its color.

Which element should you use against the Royal Blops?

Anything except the color of the targeted Royal. Each one has 94% in its own element and -12% in the others; the Rainbow Blop has 15% everywhere and -15% in Neutral.

Which stone should you use to capture the Royal Rainbow Blop?

One Soul Stone for Big Souls (captures up to level 150). The soul is used for the Ochre Dofus quest.

Is there a group search for this dungeon?

No, there is no automatic group search. You need the key or the keyring, from the exit of the Blop Fields.

Can the Royal Rainbow Blop Lair be done as a duo?

Yes, it is even an achievement: Duo, in fewer than 20 turns. Two characters that hit in several elements and keep enemies at a distance.

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Royal Rainbow Blop Lair

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