Dungeon Koalak Mountain

Skeunk's Hideout

Level 120 dungeon in Agony V'Helley, at [-20,10]: one room per doll, then Skeunk surrounded by all four and the Famished Doll, who heals everything as long as she has not exploded. Quests to start, map of each room, strategy, monsters, achievements, Kaliptus Dofus and loot.

Skeunk's Hideout: the dungeon entrance, at [-20,10] (Agony V'Helley)
The hideout entrance in Agony V'Helley, guarded by Kakolak

Quests linked to Skeunk's Hideout

The Warrior's Path is completed on Skeunk, Sword from the Stone requires a detour through his makeup box. Accept them before entering: a fight won without the quest in progress does not count. The Kaliptus Dofus, on the other hand, requires no quest.

Six guardians

The Warrior's Path

Level 120 quest

Skeunk is the first of the six guardians. Defeat him in a single fight, discover the hideout's exit and go back to see The Key Master, before the Tanukouï San, Founoroshi, the Soft Oak, the Minotot and the Bworker.

Start
The Key Master, Cania Lake

Icon of Skeunk SkinSkeunk Skinand one resource from each of the six bosses

Level 120

Sword from the Stone

Level 120 quest

The sparkling powder is with Skeunk. To free the Crocobur sword, Meriana sends you to retrieve it from Skeunk's makeup box, before the Oubn-Ghazou powder and the Xelorium.

Start
Meriana, swamps
Prerequisites
Level 100 and The Sorceress from the Swamps

Icon of Skeunk SkinSkeunk Skinand 8,592,000 XP

For later

Skeunk's soul is required. The Ochre Dofus quest asks for the souls of many dungeon guardians: capture this one with a Soul Stone for Big Souls.

Start
Otomai, Otomai Island
Prerequisites
Level 40

Ochre Dofus iconOchre Dofusat the end of the 19 steps

Bloody Koalak pet

The Koalak Costume

Level 120 quest

Emerald wants to dress up as a Koalak. At the end of the dungeon, bring her a complete Koalak set: amulet, ring, bow, boots, cloak, belt and hat. In exchange, she gives you a Bloody Koalak pet.

Start
Emerald, end of Skeunk's Hideout

During events

  • Merry Kwismas level 111, repeatable
    Defeating Skeunk in a single fight is part of the quest. Harry Kwismas, .
  • Tiwagrum Simulation level 20, repeatable
    Tiwagrum may assign you Skeunk as a guardian to defeat. Amakna Village, .

The Almanax Offering for Todeb requires an Emeralda's Skeunk Autograph, which drops from Emerald, the air doll.

The 8 rooms of Skeunk's Hideout

Talk to Kakolak to enter, then cross two rooms with no monsters. Each doll then waits for you in its room: Diamondine, Emerald, Ruby, then Sapphira with the Famished Doll, each leaving a brooch. Beyond four characters, Koalaks accompany them. The last room brings together Skeunk, the four dolls and the Famished Doll. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Skeunk's Hideout: room 1 map
Room 1 — map
Skeunk's Hideout: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Skeunk's Hideout: room 2 map
Room 2 — map
Skeunk's Hideout: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Skeunk's Hideout: room 3 map
Room 3 — map
Skeunk's Hideout: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Skeunk's Hideout: room 4 map
Room 4 — map
Skeunk's Hideout: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5

Skeunk's Hideout: room 5 map
Room 5 — map
Skeunk's Hideout: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Room 6

Skeunk's Hideout: room 6 map
Room 6 — map
Skeunk's Hideout: tactical view of room 6, starting cells in blue and red
Room 6 — tactical view

Room 7

Skeunk's Hideout: room 7 map
Room 7 — map
Skeunk's Hideout: tactical view of room 7, starting cells in blue and red
Room 7 — tactical view

Room 8

Skeunk's Hideout: room 8 map
Room 8 — map
Skeunk's Hideout: tactical view of room 8, starting cells in blue and red
Room 8 — tactical view

Defeat Skeunk

The Famished Doll heals everything

On each of her turns, she fully heals all the monsters in the fight. Make her explode before hitting your targets, unless you can kill them before she plays: otherwise, your damage for the turn is lost.

Skeunk

Skeunk

Level 120

  • Health Points5,000 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 28%
  • FireFire -5%
  • WaterWater -5%
  • AirAir 38%
  • NeutralNeutral 28%

A healer, in the manner of an Eniripsa: he heals an ally or himself, boosts AP, removes MP, unbewitches and strikes in Fire. He is worthless alone: save him for last. Weak points: Fire and Water; Air is what he withstands best.

  • Regenerating Song icon
    Regenerating Song3 AP · 10 Range · Fire31 to 40 Fire heals · Fire11 to 15 Fire heals

    Heals an ally or Skeunk himself, up to 10 RNG.

  • Stimulating Song icon
    Stimulating Song2 AP · 10 RNG · Stimulated State · AP2 AP · 150 Power

    Gives 2 AP and 150 power to an ally: do not let a doll benefit from it.

  • Youth Song icon
    Youth Song4 AP · 10 RNG · Effect duration: -2

    Reduces the duration of your effects by 2 turns: your boosts and the penalties you placed on him disappear faster.

  • Paralysing Song icon
    Paralysing Song3 AP · 10 RNG · MP-4 MP · -30 Flight · Air21 to 30 Air damage

    Removes 4 MP and flight, up to 10 RNG.

  • Lightning Song icon
    Lightning Song5 AP · 10 range · Fire41 to 60 Fire damage

The four-step strategy against Skeunk

The Famished Doll first. No point hitting her, she has 130% resistances everywhere. Feed her summons, two per turn at most, or give her AP: at 8 AP, she explodes on her own, striking your characters in Fire. Since update 3.6, she eats from turn 1.

Ruby, then Diamondine. Once the Famished Doll is gone, kill Ruby and Diamondine first. Ruby turns you into a totem, with no AP or MP, and Diamondine summons a Lethal Doll that kills in melee.

The last two dolls. The order between Sapphira and Emerald is free. Sapphira turns herself invisible and stacks penalties; Emerald swaps places at very long range: hit each one with her weaknesses, never with her element.

Skeunk last. Alone, he heals, debuffs and removes MP without much danger. Hit him in Fire or Water, then talk to him with your four brooches to leave with the Kaliptus Dofus.

Feed the Famished Doll

Anorexiant makes her eat a summon in contact with her and gives her 1 AP, twice per turn at most. At 8 AP, Explosive Digestion strikes all your characters in Fire and kills her. Any summon will do, and a spell that gives her AP speeds up the explosion.

Anorexiant kills its target: keep your characters out of her reach as long as she is alive. Soothing Sapphire is the heal she casts every turn.

The monsters of Skeunk's Hideout

Skeunk's four dolls, level 60 Sadida with 98% resistance in two elements, the Famished Doll, the Emerald Doll, and six Koalaks who can accompany them when you are more than four. Each doll is killed with her weaknesses, never with her two elements. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Famished Doll — she fully heals all the monsters on each of her turns: make her explode by feeding her.
  2. Ruby — she turns you into a totem, with no AP or MP, and summons totems.
  3. Diamondine — her Lethal Doll kills in melee.
Famished Doll

Famished Doll

Level 120

  • Health Points2,200 HP
  • AP4 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 130%
  • FireFire 130%
  • WaterWater 130%
  • AirAir 130%
  • NeutralNeutral 130%

130% resistances everywhere: you do not kill her, you feed her. At 8 AP, she explodes and dies; until then, she heals everyone every turn.

  • Anorexiant icon
    Anorexiant1 AP · melee · Kills the target · AP1 AP

    In melee: kills its target, preferably a summon, and gives 1 AP to the Famished Doll.

  • Explosive Digestion icon
    Explosive Digestion8 AP · self · Fire101 to 150 Fire damage · Kills the target

    At 8 AP: strikes your characters in Fire and kills the Famished Doll. That is what you are after.

  • Soothing Sapphire icon
    Soothing Sapphire1 AP · self · Fire1250 Fire heals

    The Famished Doll's heal, every turn: the reason to make her explode first.

Ruby

Ruby

Level 60

  • Health Points3,200 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -15%
  • FireFire 98%
  • WaterWater -15%
  • AirAir -15%
  • NeutralNeutral 98%

Totemization puts you at 0 AP and 0 MP in melee, Spanking pushes back 10 cells. She summons totems that boost or heal her. 98% in Fire and Neutral.

  • Ruby Booh M'Rang icon
    Ruby Booh M'Rang6 AP · 6 range · Fire26 to 50 Fire steal
  • Motivating Totem Summoning icon
    Summoning of Motivating Totem6 AP · 10 RNG · Summons: Motivating Totem
  • Explosive Totem Summoning icon
    Summoning of Explosive Totem6 AP · 10 RNG · Summons: Explosive Totem
  • Spanking icon
    Spanking1 AP · melee · Fire11 to 20 Fire damage · Push Away 10 cells

    In melee: pushes back 10 cells.

  • Healing Totem Summoning icon
    Summoning of Healing Totem6 AP · 10 RNG · Summons: Healing Totem
  • Totemization icon
    Totemization1 AP · melee · AP-100 AP · MP-100 MP · Fire11 to 15 Fire damage · Changes appearance

    In melee: turns you into a totem, with 0 AP and 0 MP. Never end your turn next to Ruby.

  • Belting icon
    Belting4 AP · melee · Dispels magic effects

    In melee: removes your magic effects.

  • Lively Leap icon
    Lively Leap5 AP · 5 RNG · Teleports to the targeted cell · -15% Resistance
Diamondine

Diamondine

Level 60

  • Health Points3,200 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 98%
  • FireFire -15%
  • WaterWater -15%
  • AirAir -15%
  • NeutralNeutral 98%

Heaviness puts you in Gravity from the start, no more leaps or cooperation. Summoning of Lethal Doll places a doll that kills in melee, weak to a random element; Blazing Leap leaves you Weakened. 98% in Earth and Neutral.

  • Heaviness icon
    Heaviness1 AP · self · Gravity State · 501 to 1000 Vitality

    Gravity from the start of the fight: no more leaps or place swaps on your side.

  • Diamond Booh M'Rang icon
    Diamond Booh M'Rang6 AP · 9 range · Earth51 to 100 Earth steal
  • Summoning of Lethal Doll icon
    Summoning of Lethal Doll1 AP · 4 RNG · Summons: Lethal Doll · Fire201 to 300 Fire healing

    Places a Lethal Doll that kills in melee. It is weak to a randomly drawn element.

  • Belting icon
    Belting4 AP · melee · Dispels magic effects

    In melee: removes your magic effects.

  • Blazing Leap icon
    Blazing Leap3 AP · 6 RNG · Teleports to the targeted cell · -20% Resistance · Weakened State

    Diamondine leaps, removes 20% resistances and leaves you Weakened.

Sapphira

Sapphira

Level 60

  • Health Points3,200 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -15%
  • FireFire -15%
  • WaterWater 98%
  • AirAir -15%
  • NeutralNeutral 98%

Sapphire Booh M'Rang steals life and stacks penalties; Sapphiresque Camouflage makes her invisible. Belting unbewitches in melee. 98% in Water and Neutral.

  • Sapphire Booh M'Rang icon
    Sapphire Booh M'Rang6 AP · 9 RNG · Water51 to 100 Water steal · -10 Heals · -25 Lock · -25 Flight · -25% Critical · AP-10 AP Reduction · MP-10 MP Reduction · 10% Erosion

    Life steal and a stack of penalties: healing, lock, flight, critical, removals, erosion.

  • Belting icon
    Belting4 AP · melee · Dispels magic effects

    In melee: removes your magic effects.

  • Sapphiresque Camouflage icon
    Sapphiresque Camouflage2 AP · self · Makes the target invisible · MP2 MP · 10% Critical · 20 Critical Damage · 20 Critical Resistance

    Makes Sapphira invisible, with 2 extra MP and critical.

Emerald

Emerald

Level 60

  • Health Points3,200 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -15%
  • FireFire -15%
  • WaterWater -15%
  • AirAir 98%
  • NeutralNeutral 98%

Friendly Transposition and Destructive Transposition swap places at any distance, healing or striking. Accompanied by the Emerald Dolls. 98% in Air and Neutral.

  • Friendly Transposition icon
    Friendly Transposition1 AP · 63 RNG · 81 to 100 Vitality · Switches positions
  • Destructive Transposition icon
    Destructive Transposition1 AP · 63 RNG · Air41 to 60 Air damage · Switches positions

    Swaps places at any distance, while striking.

  • Emerald Booh M'Rang icon
    Emerald Booh M'Rang6 AP · 9 RNG · Air51 to 100 Air life steal
  • Belting icon
    Belting4 AP · melee · Dispels magic effects

    In melee: removes your magic effects.

Pippin Koalak

Pippin Koalak

Level 80

  • Health Points1,200 HP
  • AP6 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 70%
  • FireFire -20%
  • WaterWater -20%
  • AirAir -20%
  • NeutralNeutral 10%

He summons a Pippin Blop and removes power with Pippin Weakness; Koalak Liberation pushes back 3 cells around him. 70% in Earth, weak to Air, Fire and Water.

  • Pippin Blop Summoning icon
    Summoning of Pippin Blop4 AP · 4 RNG · Summons: Summoned Pippin Blop
  • Pippin Weakness icon
    Pippin Weakness3 AP · 8 RNG · Earth31 to 40 Earth damage · -41 to -60 Power
  • Koalak Liberation icon
    Koalak Liberation3 AP · on self · Pushes back 3 cells

    Pushes back everything around it by 3 cells.

Koalak Warrior

Koalak Warrior

Level 101

  • Health Points1,800 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 10%
  • FireFire 10%
  • WaterWater -9%
  • AirAir -19%
  • NeutralNeutral 40%

Joke pushes back 4 cells and removes MP, Club drains you of all your AP and MP in melee. Weak to Air.

  • Joke icon
    Joke5 AP · self · Air31 to 40 Air damage · Pushes back 4 cells · MP-1 to -2 MP

    Pushes back 4 cells and removes 1 to 2 MP.

  • Club icon
    Club3 AP · melee · Water21 to 35 Water damage · AP-100 AP · MP-100 MP

    In melee: removes all your AP and MP for one turn.

  • Warrior's Rage icon
    Warrior's Rage6 AP · on self · 31 to 50 Damage
Bloody Koalak

Bloody Koalak

Level 102

  • Health Points2,000 HP
  • AP9 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 15%
  • FireFire 10%
  • WaterWater -10%
  • AirAir -20%
  • NeutralNeutral 20%

Hothead gives AP to its allies, Bloodthirsty Life Transfer gives them its HP. Bloody Retribution strikes based on its own HP. Weak to Air.

  • Hothead icon
    Hothead2 AP · 3 RNG · AP5 to 6 AP

    Gives 5 to 6 AP to a nearby ally.

  • Bloody Retribution icon
    Bloody Retribution6 AP · 6 RNG · NeutralNeutral damage: 10% of the caster's HP · Fire11 to 15 Fire steal
  • Bloodthirsty Life Transfer icon
    Bloodthirsty Life Transfer2 AP · on self · Transfers 10% of HP
  • Bloodthirsty Punishment icon
    Bloodthirsty Punishment3 AP · self · Punishment of 140,126 over 5 turn · 5% Erosion
Wild Koalak

Wild Koalak

Level 104

  • Health Points1,500 HP
  • AP7 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 10%
  • FireFire -9%
  • WaterWater -9%
  • AirAir 10%
  • NeutralNeutral 20%

He turns himself invisible, or an ally, with his two Wild Invisibility spells. Blowpipe removes Agility from a distance.

  • Blowpipe icon
    Blowpipe4 AP · 7 Range · Air41 to 60 Air damage · -100 Agility
  • Kaliptus Puff icon
    Kaliptus Puff3 AP · melee · Air31 to 40 Air damage · -6 to -10% Critical
  • Wild Invisibility icon
    Wild Invisibility2 AP · self · Makes the target invisible · MP2 MP · 10% Critical
  • Wild Invisibility of Others icon
    Wild Invisibility of Others2 AP · 6 RNG · Makes the target invisible

    Makes an ally invisible up to 6 RNG.

Purple Warko

Purple Warko

Level 106

  • Health Points2,200 HP
  • AP8 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -19%
  • FireFire 10%
  • WaterWater -19%
  • AirAir 10%
  • NeutralNeutral 30%

Short Sight removes 3 to 4 RNG, Farsight gives some to its allies, and it summons a Workette. Weak to Earth and Water.

  • Workette Summoning icon
    Summoning of Workette5 AP · 6 RNG · Summons: Workette
  • Short Sight icon
    Short Sight2 AP · 8 RNG · -3 to -4 Range · Air51 to 60 Air damage

    Removes 3 to 4 RNG up to 8 RNG: a nuisance for your ranged characters.

  • Farsight icon
    Farsight2 AP · 8 RNG · 2 to 3 Range · 41 to 60 Vitality
  • Flick icon
    Flick4 AP · melee · Water31 to 50 Water steal
Reapalak

Reapalak

Level 108

  • Health Points2,000 HP
  • AP8 AP
  • MP2 MP
  • Resistances (%)
  • EarthEarth 10%
  • FireFire -10%
  • WaterWater 20%
  • AirAir -10%
  • NeutralNeutral 30%

Reaping kills its target in melee and replaces it with a summon; Koalak Curse crushes your stats. Only 2 MP: do not let him reach an ally.

  • Koalak Curse icon
    Koalak Curse4 AP · self · MP-3 to -4 MP · AP-3 to -4 AP · AP-100 AP Parry · MP-100 MP Parry · -400 Agility · -400 Intelligence · -400 Chance · -400 Strength · -50% Critical · -200 Damage · -200 Heals

    Massive penalties to AP, MP, dodges, stats and damage.

  • Reaping icon
    Reaping4 AP · melee · Removes the spell's effects · Kills the target and replaces it with the summon: 788 · Kills the target and replaces it with the summon: 789 · Kills the target and replaces it with the summon: 790

    In melee: kills the target and replaces it with a summon.

  • Primitive Cemetery Backup icon
    Primitive Cemetery Backup4 AP · 3 RNG · Summons: Koalak Rider · Summons: Koalak Gravedigger · Summons: Koalak Master · Summons: Koalak Mummy
  • Koalak Liberation icon
    Koalak Liberation3 AP · on self · Pushes back 3 cells

    Pushes back everything around it by 3 cells.

Emerald Doll

Emerald Doll

Level 120

  • Health Points650 HP
  • AP6 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 90%
  • FireFire 90%
  • WaterWater 90%
  • AirAir -20%
  • NeutralNeutral 90%

Like Emerald, she swaps places, but steals AP instead of striking. 90% resistance everywhere except Air: hit her with Air.

  • Dollish Transposition icon
    Dollish Transposition2 AP · 9 RNG · APSteals 2 to 3 AP · Air31 to 50 Air damage · Switches positions

    Swaps places and steals 2 to 3 AP, up to 9 RNG.

  • Dolly Hug icon
    Dolly Hug3 AP · melee · Fire26 to 50 Fire heals
  • Dolly Leap icon
    Dolly Leap5 AP · 5 RNG · Teleports to the targeted cell · -15% Resistance

Preparing your run through Skeunk's Hideout

A level 110 to 120 dungeon where people come for the Kaliptus Dofus, handed over at the exit, but also for Skeunk's soul for the Ochre Dofus, the Bloody Koalak pet, the Perfidious Boomerang spell and the achievements. You have to handle summons, very resistant dolls and area heals.

How to enter Skeunk's Hideout

The entrance is in Agony V'Helley, Koalak Mountain, at ; the nearest zaap is the one at Caravan Alley . Talk to Kakolak to enter, with a Skeunk's Hideout Key (consumed), the key ring if it is registered there, or the automatic group search.

Crafting the Skeunk's Hideout Key

It is crafted by a handyman. Five ingredients drop from the dungeon's Koalaks, at over 30%: Wild Koalak Scarf, Koalak Warrior Hair, Purple Warko Used Nappy, Bloody Koalak Tuft and Adventurer Skull (Reapalak). Perch (fishing), Pandkin Seed and Malt (harvesting) complete the recipe.

Ingredient Quantity Level
Wild Koalak Scarf iconWild Koalak Scarf 2 110
Koalak Warrior Hair iconKoalak Warrior Hair 2 106
Purple Warko Used Nappy iconPurple Warko Used Nappy 2 112
Bloody Koalak Tuft iconBloody Koalak Tuft 2 108
Adventurer Skull iconAdventurer Skull 2 114
Perch iconPerch 2 120
Pandkin Seed iconPandkin Seed 2 120
Malt iconMalt 2 120

Which team to bring against Skeunk

Summons. The Famished Doll is killed by feeding her: a summoner solves the problem in one or two turns. Failing that, a spell that gives AP also helps.

Several elements. Each doll resists 98% in her element and in Neutral, the Emerald Doll everywhere except Air. At least two elements keep you from getting stuck on one of them.

The classes that have it easy. Summoners (Osamodas, Sadida) feed the Famished Doll effortlessly. Beware, however, of Diamondine's Gravity, which deprives classes of leaps and place swaps for their positioning.

The five achievements of Skeunk's Hideout

Each achievement gives 7,160,000 XP and 2 Skeunk Hair, Duo (in fewer than 26 turns) doubles the XP. Special imposes an order on the dolls, announced during the fight.

Achievements Condition Points XP
Skeunk's Hideout iconSkeunk's Hideout Defeat Skeunk in this boss's dungeon. 10 7 160 000
Skeunk (Duo) iconSkeunk (Duo) Defeat Skeunk in his dungeon while completing the “Duo” challenge. 20 14 320 000
Skeunk (Special) iconSkeunk (Special) Defeat Skeunk in his dungeon while completing the “Fans and Children First” challenge. 10 7 160 000
Skeunk (Statue) iconSkeunk (Statue) Defeat Skeunk in his dungeon while completing the “Statue” challenge. 10 7 160 000
Skeunk (Blitzkrieg) iconSkeunk (Blitzkrieg) Defeat Skeunk in his dungeon while completing the “Blitzkrieg” challenge. 10 7 160 000

Special: Fans and Children First

The dolls must die in the designated order, all of them before Skeunk takes any damage. The dolls are the four Sadida: Ruby, Sapphira, Emerald and Diamondine. At the start of the fight, one of them carries a state above her: kill her first; when she dies, she designates the next one. The Famished Doll can be killed whenever you want: if you can kill the designated dolls before she plays, do it before her explosion, otherwise start with her. No area effect must hit Skeunk before the last doll.

Drops and loot of Skeunk's Hideout

Base in-game rates, before Prospecting bonuses.

On Skeunk

  • Skeunk Hair iconSkeunk HairHair31 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Icon of Skeunk SkinSkeunk SkinSkin5,24 %
  • Bloody Carrion iconBloody CarrionMeat1,57 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,45 %

On the henchmen of Skeunk

  • Pippin Koalak Hair iconPippin Koalak HairHair · Pippin Koalak39 %
  • Oozing Meat iconOozing MeatMeat · Pippin Koalak39 %
  • Bloody Meat iconBloody MeatMeat · Koalak Warrior33 %
  • Koalak Warrior Hair iconKoalak Warrior HairHair · Koalak Warrior33 %
  • Bloody Koalak Tuft iconBloody Koalak TuftHair · Bloody Koalak33 %
  • Wild Koalak Scarf iconWild Koalak ScarfGarment · Wild Koalak32 %
  • Purple Warko Used Nappy iconPurple Warko Used NappyMiscellaneous Resource · Purple Warko32 %
  • Diamondine's Damaged Boomerang iconDiamondine's Damaged BoomerangCombat Resource · Diamondine31 %
  • Adventurer Skull iconAdventurer SkullBone · Reapalak31 %
  • Tuft of Ruby's Hair iconTuft of Ruby's HairHair · Ruby31 %
  • Sapphira's Hairpin iconSapphira's HairpinMiscellaneous Resource · Sapphira31 %
  • Emeralda's Skeunk Autograph iconEmeralda's Skeunk AutographMiscellaneous Resource · Emerald31 %
  • Kaliptus Flower iconKaliptus FlowerFlower · Pippin Koalak6,52 %
  • Koalak Warrior Bandage iconKoalak Warrior BandageMiscellaneous Resource · Koalak Warrior5,56 %
  • Bloody Koalak Boomerang iconBloody Koalak BoomerangCombat Resource · Bloody Koalak5,48 %
  • Wild Koalak Femur iconWild Koalak FemurBone · Wild Koalak5,4 %
  • Purple Warko Beard Hair iconPurple Warko Beard HairHair · Purple Warko5,32 %
  • Diamondine's Concert Ticket iconDiamondine's Concert TicketMiscellaneous Resource · Diamondine5,24 %
  • Reapalak Fabric iconReapalak FabricFabric · Reapalak5,24 %
  • Ruby's Reminder iconRuby's ReminderMiscellaneous Resource · Ruby5,24 %
  • Sapphira's Kaliptus Shampoo iconSapphira's Kaliptus ShampooLiquid · Sapphira5,24 %
  • Emeralda's Diary iconEmeralda's DiaryMiscellaneous Resource · Emerald5,24 %
  • Bag of Babbage Leaves iconBag of Babbage LeavesContainer · Reapalak1 %

Soul capture, Kaliptus Dofus, pet and spell

Capturing the soul of Skeunk and the Ochre Dofus

Soul Stone for Big Souls iconA Soul Stone for Big Souls (captures up to level 150) is enough for Skeunk, who is level 120. The soul is used for the An Eternal Harvest quest for the Ochre Dofus.

Stone ingredient Quantity
Superior Soul Splinter iconSuperior Soul Splinter 10
Mineral Potion iconMineral Potion 1

The Kaliptus Dofus

Each doll room gives you a brooch, stored in the quest inventory. After the victory, talk to Skeunk and give him the four brooches: he hands you the Kaliptus Dofus, a Prospecting Dofus, and takes you out.

The Bloody Koalak pet

At the end of the dungeon, Emerald offers The Koalak Costume: in exchange for a complete Koalak set, she gives you a Bloody Koalak pet.

The Perfidious Boomerang spell

Bloody Koalak Boomerang iconDiamondine broke her boomerang during the fight. After the victory, bring her 10 boomerangs from each of the four Koalaks: Brown Warko, Dok Alako, Bloody Koalak and Koalak Master. She teaches you the Perfidious Boomerang spell.

Where is Skeunk's Hideout?

In Agony V'Helley, Koalak Mountain, at . The nearest zaap is the one at Caravan Alley ; talk to Kakolak to enter.

At what level should you do Skeunk's Hideout?

Minimum level 110, 120 recommended. Skeunk is level 120, his dolls are level 60 but very resistant, and the Koalaks are level 80 to 108.

How to get the Kaliptus Dofus?

Talk to Skeunk after his defeat, with the four brooches from the doll rooms. He gives you the Kaliptus Dofus as he takes you out, with no quest to start.

How do you kill the Famished Doll?

Feed her summons or give her AP up to 8 AP. She then explodes on her own; with 130% resistances everywhere, hitting her is pointless.

Which monster should you target first in Skeunk's Hideout?

The Famished Doll, then Ruby and Diamondine. As long as the Famished Doll is active, she fully heals all the monsters every turn.

Which quest should you do in Skeunk's Hideout?

The Warrior's Path, with The Key Master at Cania Lake . Meriana's Sword from the Stone also goes through Skeunk's makeup box.

How do you get the Bloody Koalak pet?

Give a complete Koalak set to Emerald, at the end of the dungeon, through the quest The Koalak Costume.

Which stone should you use to capture Skeunk?

A Soul Stone for Big Souls (captures up to level 150). Skeunk's soul is used for the Ochre Dofus quest.

Do you need a key for every run of Skeunk's Hideout?

No, with the key ring or the automatic group search. The key is crafted by a handyman using resources from the dungeon's Koalaks.

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Skeunk's Hideout

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