Dungeon Jellith Dimension

Jellith Dimension

Level 60 dungeon in the Jellith Dimension, entered by consuming a Multijely: four rooms with multiple choices and four bosses, the Royal Jellies, which resist everything except their own color. Quests, puddles, strategy, monsters, achievements and loot.

Jellith Dimension: the dungeon entrance, at [10,28] (Jelly Peninsula)
The Jellith Dimension, entered by consuming a Multijely

Quests linked to the Jellith Dimension

The dungeon quest, Ready for This Jelly, asks for the four Royal Jellies: plan for one puddle of each color to face them in the same fight. Brakmarians add Typical Capes. Accept them before consuming the Multijely: a fight won without the quest in progress doesn't count.

Accept before entering

Ready for This Jelly

Level 60 quest

You must defeat the four Royal Jellies. Simone Tall sends you to inspect the dimension: gather a puddle of each color, beat the four queens, discover the exit of the Jellith Dimension, then report to Percy Pointer, in the Amakna tavern .

Start
Simone Tall, Breeder Village
Prerequisites
Level 40 and Wa Wa West

Brakmar Alignment

Typical Capes

Level 59 quest

The Amino Sweet Gum is picked up at the exit. After handing 5 Brakmarian Cloak to Oto Mustam, finish the dungeon and click the yellow jelly tree in the exit room before leaving, then bring him the resource.

Start
Oto Mustam, Brakmar militia
Prerequisites
Level 50 and Evil Alchemy

For later

The four souls are required. The Ochre Dofus quest asks for that of each Royal Jelly: Blueberry, Lemon, Strawberry and Mint. One Soul Stone for Average Souls is enough for each.

Start
Otomai, Otomai Island
Prerequisites
Level 40

Ochre Dofus iconOchre Dofusat the end of the 19 steps

The 11 rooms of the Jellith Dimension

Eleven maps, but only five fights per run: in each of the four rooms, you choose one group out of four, each dominated by one Jelly color, then you face the Royal Jelly or Jellies. Each group defeated gives you a puddle of its majority color: the details are in the boss section. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Jellith Dimension: map of room 1
Room 1 — map
Jellith Dimension: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Jellith Dimension: map of room 2
Room 2 — map
Jellith Dimension: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Jellith Dimension: map of room 3
Room 3 — map
Jellith Dimension: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Jellith Dimension: map of room 4
Room 4 — map
Jellith Dimension: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5

Jellith Dimension: map of room 5
Room 5 — map
Jellith Dimension: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Room 6

Jellith Dimension: map of room 6
Room 6 — map
Jellith Dimension: tactical view of room 6, starting cells in blue and red
Room 6 — tactical view

Room 7

Jellith Dimension: map of room 7
Room 7 — map
Jellith Dimension: tactical view of room 7, starting cells in blue and red
Room 7 — tactical view

Room 8

Jellith Dimension: map of room 8
Room 8 — map
Jellith Dimension: tactical view of room 8, starting cells in blue and red
Room 8 — tactical view

Room 9

Jellith Dimension: map of room 9
Room 9 — map
Jellith Dimension: tactical view of room 9, starting cells in blue and red
Room 9 — tactical view

Room 10

Jellith Dimension: map of room 10
Room 10 — map
Jellith Dimension: tactical view of room 10, starting cells in blue and red
Room 10 — tactical view

Room 11

Jellith Dimension: map of room 11
Room 11 — map
Jellith Dimension: tactical view of room 11, starting cells in blue and red
Room 11 — tactical view

Defeat the four Royal Jellies

Four queens, eight Jellies

Each Royal Jelly summons a Jelly of its color on turn 1: against all four, eight enemies are on the field from the very first turn. They hit lightly, but remove AP, MP, power or heals, and their glyphs hurt whoever starts their turn on them.

  • Health Points1,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 70%
  • FireFire 70%
  • WaterWater -10%
  • AirAir 70%
  • NeutralNeutral 70%

The Water queen: -10% in Water, 70% everywhere else. Royal Blueberry Bone removes 2 AP, and Isometric gives 3 AP to the monsters stuck to her. Her blue glyph makes the other Jellies lose Water resistance.

  • Isometric icon
    Isometric3 AP · on self · AP3 AP

    3 AP for two turns for the Jelly and the monsters stuck to it. Cooldown: 4 turns.

  • Blueberry Jelly Summon icon
    Summoning of Blueberry Jelly4 AP · melee · Summons: Blueberry Jelly
  • Royal Blueberry Bone icon
    Royal Blueberry Bone4 AP · 7 Range · Water18 to 22 Water damage · AP-2 AP

    Removes 2 AP for one turn, in a line from 2 to 7 range.

  • Tasty Spread icon
    Tasty Spread3 AP · 2 Range · Teleports to the targeted cell · Places a start-of-turn glyph

    Teleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.

  • Health Points1,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 70%
  • FireFire 70%
  • WaterWater 70%
  • AirAir -10%
  • NeutralNeutral 70%

The Air queen: -10% in Air, 70% everywhere else. Royal Lemon Bone removes power, and Concrete Attachment reduces the damage she takes for 2 turns. Her yellow glyph makes the other Jellies lose Air resistance.

  • Tasty Spread icon
    Tasty Spread3 AP · 2 Range · Teleports to the targeted cell · Places a start-of-turn glyph

    Teleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.

  • Concrete Attachment icon
    Concrete Attachment3 AP · on itself · -0 damage taken

    Reduces the damage taken by the Jelly for 2 turns. Cooldown: 4 turns: hit another target in the meantime.

  • Lemon Jelly Summon icon
    Summoning of Lemon Jelly4 AP · melee · Summons: Lemon Jelly
  • Royal Lemon Bone icon
    Royal Lemon Bone4 AP · 7 Range · Air18 to 22 Air damage · -30 Power

    Removes power for one turn.

  • Health Points1,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 70%
  • FireFire -10%
  • WaterWater 70%
  • AirAir 70%
  • NeutralNeutral 70%

The Fire queen: -10% in Fire, 70% everywhere else. Royal Strawberry Bone reduces your heals, and Jellifier heals a monster for 10% of its HP. Her red glyph makes the other Jellies lose Fire resistance.

  • Tasty Spread icon
    Tasty Spread3 AP · 2 Range · Teleports to the targeted cell · Places a start-of-turn glyph

    Teleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.

  • Jellifier icon
    Jellifier3 AP · 4 Range · Heals: 10% of max HP · Heals Received x0%

    Heals a monster for 10% of its max HP, up to 4 range. Cooldown: 2 turns.

  • Strawberry Jelly Summon icon
    Summoning of Strawberry Jelly4 AP · melee · Summons: Strawberry Jelly
  • Royal Strawberry Bone icon
    Royal Strawberry Bone4 AP · 7 Range · Fire18 to 22 Fire damage · -30 Heals

    Reduces your heals for one turn.

Royal Mint Jelly

Royal Mint Jelly

Level 60

  • Health Points1,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -10%
  • FireFire 70%
  • WaterWater 70%
  • AirAir 70%
  • NeutralNeutral 70%

The Earth queen: -10% in Earth, 70% everywhere else. Royal Mint Bone removes 2 MP, and Pik-Assault gives 2 MP to the monsters stuck to her. Her green glyph makes the other Jellies lose Earth resistance.

  • Tasty Spread icon
    Tasty Spread3 AP · 2 Range · Teleports to the targeted cell · Places a start-of-turn glyph

    Teleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.

  • Pik-Assault icon
    Pik-Assault3 AP · self · MP2 MP

    2 MP for two turns for the Jelly and the monsters stuck to it. Cooldown: 4 turns.

  • Mint Jelly Summon icon
    Summoning of Mint Jelly4 AP · melee · Summons: Mint Jelly
  • Royal Mint Bone icon
    Royal Mint Bone4 AP · 7 Range · Earth18 to 22 Earth damage · MP-2 MP

    Removes 2 MP for one turn: annoying for Tight if you're far from your allies.

The four-step strategy

Choosing your puddles. In each of the four rooms, beat a group with a different majority color: one puddle of each color gets you all four queens in the same fight. Agree before each room, and don't leave the dungeon: the puddles disappear.

Three or more elements: each takes a queen. Each character handles the queen of their element; no need to kill the summons. Thanks to their -10%, the queens go down very fast. All that's left is to finish the last one together, despite its 70% resistance.

One or two elements: the glyphs. Keep the queens of your elements alive and kill the summons first. Push the other queens into the glyphs of your colors: each turn start inside removes 15% resistance from them, stackable. An Air team places Mint, Strawberry and Blueberry in the Lemon's yellow glyph, then finishes the Lemon last.

Finishing the last queen. Compare your damage: a spell in a queen's weak element sometimes hits harder than a spell of your element on 70%. The Jellies have no pushback resistance: pinned against an obstacle, a queen can be finished off with pushback damage.

The puddles and the choice of queens

Each room offers four groups, each with a majority of Blueberry, Lemon, Strawberry or Mint Jellies, and the defeated group gives you a puddle of its majority color. After the fourth room, talk to any Royal Jelly to enter the boss room.

With one puddle of each color, you face all four queens together. Otherwise, you face the one of whom you have the most puddles, and with two against two the choice is yours. No save: losing or leaving the dungeon forces you to buy a Multijely again and start over.

Tasty Spread's glyphs

From turn 2, each Jelly teleports with Tasty Spread and places a glyph of its color for 2 turns. A character or summon that starts its turn there takes damage, a Jelly of the same color is healed there, and a Jelly of another color loses 15% resistance there in that element for 3 turns. End outside the glyphs, and push the queens into them.

The monsters of the Jellith Dimension

Four level 54 Jellies that differ only by their color, with no resistances at all. The queens' summons have 20% less HP: with good elemental coverage, ignore them and hit the queens.

Blueberry Jelly

Blueberry Jelly

Level 54

  • Health Points650 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 0%
  • AirAir 0%
  • NeutralNeutral 0%

Blueberry Bone hits in a line and removes Chance, Isometric gives 3 AP to the monsters stuck to her, and Gelpikes hits everything around her. Her blue glyph removes Water resistance from the Jellies of other colors.

  • Isometric icon
    Isometric3 AP · on self · AP3 AP

    3 AP for two turns for the Jelly and the monsters stuck to it. Cooldown: 4 turns.

  • Tasty Spread icon
    Tasty Spread3 AP · 2 Range · Teleports to the targeted cell · Places a start-of-turn glyph

    Teleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.

  • Gelpikes icon
    Gelpikes3 AP · on itself · Neutral14 to 22 Neutral damage

    Hits everything around the Jelly, once per turn: don't stay stuck to it.

  • Blueberry Bone icon
    Blueberry Bone4 AP · 7 Range · Water18 to 22 Water damage · -30 Chance
Lemon Jelly

Lemon Jelly

Level 54

  • Health Points650 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 0%
  • AirAir 0%
  • NeutralNeutral 0%

Lemon Bone removes Agility, and Concrete Attachment reduces the damage she takes for 2 turns. Gelpikes hits around her. Her yellow glyph removes Air resistance from the Jellies of other colors.

  • Concrete Attachment icon
    Concrete Attachment3 AP · on itself · -0 damage taken

    Reduces the damage taken by the Jelly for 2 turns. Cooldown: 4 turns: hit another target in the meantime.

  • Gelpikes icon
    Gelpikes3 AP · on itself · Neutral14 to 22 Neutral damage

    Hits everything around the Jelly, once per turn: don't stay stuck to it.

  • Lemon Bone icon
    Lemon Bone4 AP · 7 Range · Air18 to 22 Air damage · -30 Agility
  • Tasty Spread icon
    Tasty Spread3 AP · 2 Range · Teleports to the targeted cell · Places a start-of-turn glyph

    Teleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.

Strawberry Jelly

Strawberry Jelly

Level 54

  • Health Points650 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 0%
  • AirAir 0%
  • NeutralNeutral 0%

Jellifier heals a monster for 10% of its HP, and Strawberry Bone removes Intelligence. Gelpikes hits around her. Her red glyph removes Fire resistance from the other Jellies and heals the Strawberries more.

  • Gelpikes icon
    Gelpikes3 AP · on itself · Neutral14 to 22 Neutral damage

    Hits everything around the Jelly, once per turn: don't stay stuck to it.

  • Tasty Spread icon
    Tasty Spread3 AP · 2 Range · Teleports to the targeted cell · Places a start-of-turn glyph

    Teleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.

  • Jellifier icon
    Jellifier3 AP · 4 Range · Heals: 10% of max HP · Heals Received x0%

    Heals a monster for 10% of its max HP, up to 4 range. Cooldown: 2 turns.

  • Strawberry Bone icon
    Strawberry Bone4 AP · 7 Range · Fire18 to 22 Fire damage · -30 Intelligence
Mint Jelly

Mint Jelly

Level 54

  • Health Points650 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 0%
  • AirAir 0%
  • NeutralNeutral 0%

Pik-Assault gives 2 MP to the monsters stuck to her, and Mint Bone removes Strength. Gelpikes hits around her. Her green glyph removes Earth resistance from the Jellies of other colors.

  • Pik-Assault icon
    Pik-Assault3 AP · self · MP2 MP

    2 MP for two turns for the Jelly and the monsters stuck to it. Cooldown: 4 turns.

  • Gelpikes icon
    Gelpikes3 AP · on itself · Neutral14 to 22 Neutral damage

    Hits everything around the Jelly, once per turn: don't stay stuck to it.

  • Mint Bone icon
    Mint Bone4 AP · 7 Range · Earth18 to 22 Earth damage · -30 Strength
  • Tasty Spread icon
    Tasty Spread3 AP · 2 Range · Teleports to the targeted cell · Places a start-of-turn glyph

    Teleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.

Preparing your run through the Jellith Dimension

A medium-difficulty dungeon, ideal around level 60 to learn to play with the elements. You come for Ready for This Jelly, for the four souls of the Ochre Dofus with a Soul Stone for Average Souls (captures up to level 100), and for the Jellix Set.

How to enter the Jellith Dimension

No entrance on foot and no NPC: consume a Multijely, wherever you are, and you're teleported to room 1. The key ring doesn't work, there's no group search, and no save: if you lose or leave the dungeon, you need a new Multijely.

Crafting the key of the Jellith Dimension

The Multijely is crafted at a farmer of level 60 minimum, with Blujely, Redjely and Greenjely.

Ingredient Quantity Level
Blujely iconBlujely 4 54
Redjely iconRedjely 2 58
Greenjely iconGreenjely 3 56

The right team for the Jellith Dimension

Several elements. Each queen has 70% resistance in three elements and -10% in her own: avoid a single-element team. The ideal is characters who each hit in two or three elements.

Pushing. The Jellies have no pushback resistance. Spells that push and reduce pushback resistance finish off a queen that resists all your elements, once she's pinned against an obstacle.

The five achievements of the Jellith Dimension

Each achievement grants 795,000 XP and 2 Royal Jelly of each color, and Duo doubles the XP. A team that hits in every element makes them all easier, Duel above all.

Achievements Condition Points XP
Royal Jellies (Duel) iconRoyal Jellies (Duel) Defeat the Royal Jellies as a team in their dungeon by completing the “Duel” challenge. 10 795 000
Royal Jellies (Tight) iconRoyal Jellies (Tight) Defeat the Royal Jellies as a team in their dungeon by completing the “Tight” challenge. 10 795 000
Royal Jellies (Special) iconRoyal Jellies (Special) Defeat the Royal Jellies in their dungeon by completing the “No Pudding for You” challenge. 10 795 000
Royal Jellies (Duo) iconRoyal Jellies (Duo) Defeat the Royal Jellies in their dungeon by completing the “Duo” challenge. 20 1 590 000
Jellith Dimension iconJellith Dimension Defeat the Royal Jellies in their dungeon. 10 795 000

Duel

An enemy attacked by an ally must not be attacked by any other for the whole fight. Ideally a team that covers the four elements, three at minimum: each character handles their own queen. The rule also applies to summons: whoever starts on a Jelly finishes it. If a queen remains and nobody hits hard in her color, boost the most suitable character to the maximum, with big base damage or pushback damage.

Tight

End every turn on a cell adjacent to another ally. You must be stuck to a character, summons don't count. Positioning spells give back mobility: a Pandawa throws an ally toward the monsters or backward, then sticks to them. Beware of the Royal Mint Jelly, which removes 2 MP from an isolated character.

Special: No Pudding for You

Enemy summons must not suffer any damage. It's impossible to get rid of the summons: ignore them, with no area or pushback damage on them. Play several elements to finish quickly, and use their glyphs to remove even more resistance from the queens.

Duo

Two characters maximum, fewer than 20 turns. Don't play two characters of the same element. Ideally, each hits in two elements; otherwise, each kills the queen of their element, then the summons of the other two. Finish the last two queens together, with pushback damage, in your element or in their weak element. Everything must be finished by the end of turn 19.

Drops and loot of the Jellith Dimension

Base game rate, before prospecting bonus. Each queen drops her own Royal Jelly, at 46%.

On the bosses

  • Royal Blueberry Jelly iconRoyal Blueberry JellyJelly · Royal Blueberry Jelly46 %
  • Royal Lemon Jelly iconRoyal Lemon JellyJelly · Royal Lemon Jelly46 %
  • Royal Strawberry Jelly iconRoyal Strawberry JellyJelly · Royal Strawberry Jelly46 %
  • Royal Mint Jelly iconRoyal Mint JellyJelly · Royal Mint Jelly46 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat · Royal Blueberry Jelly6 %
  • Bag of Jelly Blubber iconBag of Jelly BlubberContainer · Royal Blueberry Jelly3 %
  • Maggoty Carrion iconMaggoty CarrionMeat · Royal Blueberry Jelly2,29 %
  • Wa Odanowth Shield iconWa Odanowth ShieldCeremonial shield · Royal Blueberry Jelly0,15 %
  • Queen Odasouth Wand iconQueen Odasouth WandCeremonial weapon · Royal Blueberry Jelly0,15 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet · Royal Blueberry Jelly0,15 %
  • Queen Odasouth Crown iconQueen Odasouth CrownCeremonial hat · Royal Blueberry Jelly0,15 %
  • Wa Odanowth's Sword iconWa Odanowth's SwordCeremonial weapon · Royal Blueberry Jelly0,15 %
  • Wa Odanowth's Cwown iconWa Odanowth's CwownCeremonial hat · Royal Blueberry Jelly0,15 %
  • Wa Odanowth's Cloak iconWa Odanowth's CloakCeremonial cape · Royal Blueberry Jelly0,15 %
  • Queen Odasouth Cloak iconQueen Odasouth CloakCeremonial cape · Royal Blueberry Jelly0,15 %
  • Queen Odasouth Shield iconQueen Odasouth ShieldCeremonial shield · Royal Blueberry Jelly0,15 %
  • Gelano iconGelanoRing · Royal Blueberry Jelly0,1 %

On the henchmen

  • Drinking Water iconDrinking WaterLiquid · Blueberry Jelly46 %
  • Maggoty Meat iconMaggoty MeatMeat · Blueberry Jelly46 %
  • Blueberry Jelly iconBlueberry JellyJelly · Blueberry Jelly46 %
  • Wild Mint iconWild MintPlant · Mint Jelly46 %
  • Mint Jelly iconMint JellyJelly · Mint Jelly46 %
  • Lemon Jelly iconLemon JellyJelly · Lemon Jelly45 %
  • Lemon iconLemonFruit · Lemon Jelly45 %
  • Strawberry iconStrawberryFruit · Strawberry Jelly45 %
  • Strawberry Jelly iconStrawberry JellyJelly · Strawberry Jelly45 %
  • Bag of Jelly Blubber iconBag of Jelly BlubberContainer · Blueberry Jelly1 %
  • Gelamu iconGelamuAmulet · Lemon Jelly1 %
  • Jellibelt iconJellibeltBelt · Blueberry Jelly0,5 %
  • Jellicape iconJellicapeCloak · Strawberry Jelly0,5 %
  • Jelleadgear iconJelleadgearHat · Strawberry Jelly0,5 %
  • Jelliboots iconJellibootsBoots · Mint Jelly0,5 %

Jellix Set

Six level 60 pieces geared toward Intelligence and Prospecting: five drop from the colored Jellies, each from its own, and the Gelano ring from the Royal Jellies.

  • Jellicape iconJellicape6 to 20 Prospecting, 2 RangeLvl. 60
  • Jelleadgear iconJelleadgear41 to 50 Vitality, 21 to 30 IntelligenceLvl. 60
  • Gelano iconGelano1 APLvl. 60
  • Jelliboots iconJelliboots1 MP, 1 to 15 ProspectingLvl. 60
  • Jellibelt iconJellibelt41 to 60 Vitality, 41 to 50 IntelligenceLvl. 60
  • Gelamu iconGelamu201 to 300 Initiative, 2 SummonsLvl. 60

Soul capture and Ochre Dofus

Soul Stone for Average Souls iconA Soul Stone for Average Souls (captures up to level 100) is enough for level 60 queens. The Ochre Dofus quest An Eternal Harvest asks for the souls of the four Royal Jellies.

Stone ingredient Quantity
Ordinary Soul Splinter iconOrdinary Soul Splinter 10
Fish Juice iconFish Juice 1

Where is the Jellith Dimension located?

Anywhere: just consume a Multijely, which teleports you straight to room 1. There's no entrance on foot and no NPC.

What level should you be to do the Jellith Dimension?

From level 50, comfortably at 60. The queens are level 60: the difficulty lies mostly in the team's elemental coverage.

How do you take on the four Royal Jellies?

Take one puddle of each color. In each of the four rooms, beat a group with a different majority color, then talk to a Royal Jelly after the fourth.

Can you fight just one Royal Jelly?

Yes, by only beating groups of its color. You face the queen of whom you have the most puddles; if two colors are tied, you choose.

Which element should you use against the Royal Jellies?

Water for Blueberry, Air for Lemon, Fire for Strawberry, Earth for Mint. Each has -10% in her element and 70% in the other four.

Should you kill the summons?

No, if your team covers the queens' elements. With only one or two elements, kill them first, then use the queens' glyphs to lower the others' resistances.

Which stone should you use to capture the Royal Jellies?

One Soul Stone for Average Souls (captures up to level 100). The Ochre Dofus quest asks for the souls of the four Royal Jellies.

What happens if I leave the dungeon?

You lose your puddles and your progress. No save and no key ring: you need a new Multijely and have to start over from room 1.

Can the Jellith Dimension be done with two characters?

Yes, it's even an achievement: the Duo, in fewer than 20 turns. Take two characters of different elements, ideally two elements each.

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Jellith Dimension

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