Dungeon Jellith Dimension
Jellith Dimension
Level 60 dungeon in the Jellith Dimension, entered by consuming a Multijely: four rooms with multiple choices and four bosses, the Royal Jellies, which resist everything except their own color. Quests, puddles, strategy, monsters, achievements and loot.
![Jellith Dimension: the dungeon entrance, at [10,28] (Jelly Peninsula)](/wp-content/uploads/dofus/donjon-gelaxieme-dimension-entree-grand.webp)
Quests linked to the Jellith Dimension
The dungeon quest, Ready for This Jelly, asks for the four Royal Jellies: plan for one puddle of each color to face them in the same fight. Brakmarians add Typical Capes. Accept them before consuming the Multijely: a fight won without the quest in progress doesn't count.
You must defeat the four Royal Jellies. Simone Tall sends you to inspect the dimension: gather a puddle of each color, beat the four queens, discover the exit of the Jellith Dimension, then report to Percy Pointer, in the Amakna tavern .
- Start
- Simone Tall, Breeder Village
- Prerequisites
- Level 40 and Wa Wa West
The Amino Sweet Gum is picked up at the exit. After handing 5 Brakmarian Cloak to Oto Mustam, finish the dungeon and click the yellow jelly tree in the exit room before leaving, then bring him the resource.
- Start
- Oto Mustam, Brakmar militia
- Prerequisites
- Level 50 and Evil Alchemy
For later
The four souls are required. The Ochre Dofus quest asks for that of each Royal Jelly: Blueberry, Lemon, Strawberry and Mint. One Soul Stone for Average Souls is enough for each.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
The 11 rooms of the Jellith Dimension
Eleven maps, but only five fights per run: in each of the four rooms, you choose one group out of four, each dominated by one Jelly color, then you face the Royal Jelly or Jellies. Each group defeated gives you a puddle of its majority color: the details are in the boss section. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5


Room 6


Room 7


Room 8


Room 9


Room 10


Room 11


Defeat the four Royal Jellies
Four queens, eight Jellies
Each Royal Jelly summons a Jelly of its color on turn 1: against all four, eight enemies are on the field from the very first turn. They hit lightly, but remove AP, MP, power or heals, and their glyphs hurt whoever starts their turn on them.
Level 60
1,400 HP
10 AP
5 MP
- Resistances (%)
Earth 70%
Fire 70%
Water -10%
Air 70%
Neutral 70%
The Water queen: -10% in Water, 70% everywhere else. Royal Blueberry Bone removes 2 AP, and Isometric gives 3 AP to the monsters stuck to her. Her blue glyph makes the other Jellies lose Water resistance.
Isometric3 AP for two turns for the Jelly and the monsters stuck to it. Cooldown: 4 turns.
Summoning of Blueberry Jelly
Royal Blueberry BoneRemoves 2 AP for one turn, in a line from 2 to 7 range.
Tasty SpreadTeleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.
Level 60
1,400 HP
10 AP
5 MP
- Resistances (%)
Earth 70%
Fire 70%
Water 70%
Air -10%
Neutral 70%
The Air queen: -10% in Air, 70% everywhere else. Royal Lemon Bone removes power, and Concrete Attachment reduces the damage she takes for 2 turns. Her yellow glyph makes the other Jellies lose Air resistance.
Tasty SpreadTeleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.
Concrete AttachmentReduces the damage taken by the Jelly for 2 turns. Cooldown: 4 turns: hit another target in the meantime.
Summoning of Lemon Jelly
Royal Lemon BoneRemoves power for one turn.
Level 60
1,400 HP
10 AP
5 MP
- Resistances (%)
Earth 70%
Fire -10%
Water 70%
Air 70%
Neutral 70%
The Fire queen: -10% in Fire, 70% everywhere else. Royal Strawberry Bone reduces your heals, and Jellifier heals a monster for 10% of its HP. Her red glyph makes the other Jellies lose Fire resistance.
Tasty SpreadTeleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.
JellifierHeals a monster for 10% of its max HP, up to 4 range. Cooldown: 2 turns.
Summoning of Strawberry Jelly
Royal Strawberry BoneReduces your heals for one turn.
Level 60
1,400 HP
10 AP
5 MP
- Resistances (%)
Earth -10%
Fire 70%
Water 70%
Air 70%
Neutral 70%
The Earth queen: -10% in Earth, 70% everywhere else. Royal Mint Bone removes 2 MP, and Pik-Assault gives 2 MP to the monsters stuck to her. Her green glyph makes the other Jellies lose Earth resistance.
Tasty SpreadTeleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.
Pik-Assault2 MP for two turns for the Jelly and the monsters stuck to it. Cooldown: 4 turns.
Summoning of Mint Jelly
Royal Mint BoneRemoves 2 MP for one turn: annoying for Tight if you're far from your allies.
The four-step strategy
Choosing your puddles. In each of the four rooms, beat a group with a different majority color: one puddle of each color gets you all four queens in the same fight. Agree before each room, and don't leave the dungeon: the puddles disappear.
Three or more elements: each takes a queen. Each character handles the queen of their element; no need to kill the summons. Thanks to their -10%, the queens go down very fast. All that's left is to finish the last one together, despite its 70% resistance.
One or two elements: the glyphs. Keep the queens of your elements alive and kill the summons first. Push the other queens into the glyphs of your colors: each turn start inside removes 15% resistance from them, stackable. An Air team places Mint, Strawberry and Blueberry in the Lemon's yellow glyph, then finishes the Lemon last.
Finishing the last queen. Compare your damage: a spell in a queen's weak element sometimes hits harder than a spell of your element on 70%. The Jellies have no pushback resistance: pinned against an obstacle, a queen can be finished off with pushback damage.
The puddles and the choice of queens
Each room offers four groups, each with a majority of Blueberry, Lemon, Strawberry or Mint Jellies, and the defeated group gives you a puddle of its majority color. After the fourth room, talk to any Royal Jelly to enter the boss room.
With one puddle of each color, you face all four queens together. Otherwise, you face the one of whom you have the most puddles, and with two against two the choice is yours. No save: losing or leaving the dungeon forces you to buy a Multijely again and start over.
Tasty Spread's glyphs
From turn 2, each Jelly teleports with Tasty Spread and places a glyph of its color for 2 turns. A character or summon that starts its turn there takes damage, a Jelly of the same color is healed there, and a Jelly of another color loses 15% resistance there in that element for 3 turns. End outside the glyphs, and push the queens into them.
The monsters of the Jellith Dimension
Four level 54 Jellies that differ only by their color, with no resistances at all. The queens' summons have 20% less HP: with good elemental coverage, ignore them and hit the queens.
Level 54
650 HP
9 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
Blueberry Bone hits in a line and removes Chance, Isometric gives 3 AP to the monsters stuck to her, and Gelpikes hits everything around her. Her blue glyph removes Water resistance from the Jellies of other colors.
Isometric3 AP for two turns for the Jelly and the monsters stuck to it. Cooldown: 4 turns.
Tasty SpreadTeleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.
GelpikesHits everything around the Jelly, once per turn: don't stay stuck to it.
Blueberry Bone
Level 54
650 HP
9 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
Lemon Bone removes Agility, and Concrete Attachment reduces the damage she takes for 2 turns. Gelpikes hits around her. Her yellow glyph removes Air resistance from the Jellies of other colors.
Concrete AttachmentReduces the damage taken by the Jelly for 2 turns. Cooldown: 4 turns: hit another target in the meantime.
GelpikesHits everything around the Jelly, once per turn: don't stay stuck to it.
Lemon Bone
Tasty SpreadTeleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.
Level 54
650 HP
9 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
Jellifier heals a monster for 10% of its HP, and Strawberry Bone removes Intelligence. Gelpikes hits around her. Her red glyph removes Fire resistance from the other Jellies and heals the Strawberries more.
GelpikesHits everything around the Jelly, once per turn: don't stay stuck to it.
Tasty SpreadTeleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.
JellifierHeals a monster for 10% of its max HP, up to 4 range. Cooldown: 2 turns.
Strawberry Bone
Level 54
650 HP
9 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
Pik-Assault gives 2 MP to the monsters stuck to her, and Mint Bone removes Strength. Gelpikes hits around her. Her green glyph removes Earth resistance from the Jellies of other colors.
Pik-Assault2 MP for two turns for the Jelly and the monsters stuck to it. Cooldown: 4 turns.
GelpikesHits everything around the Jelly, once per turn: don't stay stuck to it.
Mint Bone
Tasty SpreadTeleportation and 2-turn glyph, from turn 2: whoever starts their turn there takes damage, a Jelly of another color loses 15% resistance there in the glyph's element, stackable.
Preparing your run through the Jellith Dimension
A medium-difficulty dungeon, ideal around level 60 to learn to play with the elements. You come for Ready for This Jelly, for the four souls of the Ochre Dofus with a Soul Stone for Average Souls (captures up to level 100), and for the Jellix Set.
How to enter the Jellith Dimension
No entrance on foot and no NPC: consume a Multijely, wherever you are, and you're teleported to room 1. The key ring doesn't work, there's no group search, and no save: if you lose or leave the dungeon, you need a new Multijely.
Crafting the key of the Jellith Dimension
The Multijely is crafted at a farmer of level 60 minimum, with Blujely, Redjely and Greenjely.
| Ingredient | Quantity | Level |
|---|---|---|
| 4 | 54 | |
| 2 | 58 | |
| 3 | 56 |
The right team for the Jellith Dimension
Several elements. Each queen has 70% resistance in three elements and -10% in her own: avoid a single-element team. The ideal is characters who each hit in two or three elements.
Pushing. The Jellies have no pushback resistance. Spells that push and reduce pushback resistance finish off a queen that resists all your elements, once she's pinned against an obstacle.
The five achievements of the Jellith Dimension
Each achievement grants 795,000 XP and 2 Royal Jelly of each color, and Duo doubles the XP. A team that hits in every element makes them all easier, Duel above all.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat the Royal Jellies as a team in their dungeon by completing the “Duel” challenge. | 10 | 795 000 | |
| Defeat the Royal Jellies as a team in their dungeon by completing the “Tight” challenge. | 10 | 795 000 | |
| Defeat the Royal Jellies in their dungeon by completing the “No Pudding for You” challenge. | 10 | 795 000 | |
| Defeat the Royal Jellies in their dungeon by completing the “Duo” challenge. | 20 | 1 590 000 | |
| Defeat the Royal Jellies in their dungeon. | 10 | 795 000 |
Duel
An enemy attacked by an ally must not be attacked by any other for the whole fight. Ideally a team that covers the four elements, three at minimum: each character handles their own queen. The rule also applies to summons: whoever starts on a Jelly finishes it. If a queen remains and nobody hits hard in her color, boost the most suitable character to the maximum, with big base damage or pushback damage.
Tight
End every turn on a cell adjacent to another ally. You must be stuck to a character, summons don't count. Positioning spells give back mobility: a Pandawa throws an ally toward the monsters or backward, then sticks to them. Beware of the Royal Mint Jelly, which removes 2 MP from an isolated character.
Special: No Pudding for You
Enemy summons must not suffer any damage. It's impossible to get rid of the summons: ignore them, with no area or pushback damage on them. Play several elements to finish quickly, and use their glyphs to remove even more resistance from the queens.
Duo
Two characters maximum, fewer than 20 turns. Don't play two characters of the same element. Ideally, each hits in two elements; otherwise, each kills the queen of their element, then the summons of the other two. Finish the last two queens together, with pushback damage, in your element or in their weak element. Everything must be finished by the end of turn 19.
Drops and loot of the Jellith Dimension
Base game rate, before prospecting bonus. Each queen drops her own Royal Jelly, at 46%.
On the bosses
Royal Blueberry JellyJelly · Royal Blueberry Jelly46 %
Royal Lemon JellyJelly · Royal Lemon Jelly46 %
Royal Strawberry JellyJelly · Royal Strawberry Jelly46 %
Royal Mint JellyJelly · Royal Mint Jelly46 %
Nougat Rabmarac BarTreat · Royal Blueberry Jelly6 %
Bag of Jelly BlubberContainer · Royal Blueberry Jelly3 %
Maggoty CarrionMeat · Royal Blueberry Jelly2,29 %
Wa Odanowth ShieldCeremonial shield · Royal Blueberry Jelly0,15 %
Queen Odasouth WandCeremonial weapon · Royal Blueberry Jelly0,15 %
Al Howin GobtubbyCeremonial pet · Royal Blueberry Jelly0,15 %
Queen Odasouth CrownCeremonial hat · Royal Blueberry Jelly0,15 %
Wa Odanowth's SwordCeremonial weapon · Royal Blueberry Jelly0,15 %
Wa Odanowth's CwownCeremonial hat · Royal Blueberry Jelly0,15 %
Wa Odanowth's CloakCeremonial cape · Royal Blueberry Jelly0,15 %
Queen Odasouth CloakCeremonial cape · Royal Blueberry Jelly0,15 %
Queen Odasouth ShieldCeremonial shield · Royal Blueberry Jelly0,15 %
GelanoRing · Royal Blueberry Jelly0,1 %
On the henchmen
Drinking WaterLiquid · Blueberry Jelly46 %
Maggoty MeatMeat · Blueberry Jelly46 %
Blueberry JellyJelly · Blueberry Jelly46 %
Wild MintPlant · Mint Jelly46 %
Mint JellyJelly · Mint Jelly46 %
Lemon JellyJelly · Lemon Jelly45 %
LemonFruit · Lemon Jelly45 %
StrawberryFruit · Strawberry Jelly45 %
Strawberry JellyJelly · Strawberry Jelly45 %
Bag of Jelly BlubberContainer · Blueberry Jelly1 %
GelamuAmulet · Lemon Jelly1 %
JellibeltBelt · Blueberry Jelly0,5 %
JellicapeCloak · Strawberry Jelly0,5 %
JelleadgearHat · Strawberry Jelly0,5 %
JellibootsBoots · Mint Jelly0,5 %
Jellix Set
Six level 60 pieces geared toward Intelligence and Prospecting: five drop from the colored Jellies, each from its own, and the Gelano ring from the Royal Jellies.
Jellicape6 to 20 Prospecting, 2 Range
Jelleadgear41 to 50 Vitality, 21 to 30 Intelligence
Gelano1 AP
Jelliboots1 MP, 1 to 15 Prospecting
Jellibelt41 to 60 Vitality, 41 to 50 Intelligence
Gelamu201 to 300 Initiative, 2 Summons
Soul capture and Ochre Dofus
A Soul Stone for Average Souls (captures up to level 100) is enough for level 60 queens. The Ochre Dofus quest An Eternal Harvest asks for the souls of the four Royal Jellies.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Where is the Jellith Dimension located?
Anywhere: just consume a Multijely, which teleports you straight to room 1. There's no entrance on foot and no NPC.
What level should you be to do the Jellith Dimension?
From level 50, comfortably at 60. The queens are level 60: the difficulty lies mostly in the team's elemental coverage.
How do you take on the four Royal Jellies?
Take one puddle of each color. In each of the four rooms, beat a group with a different majority color, then talk to a Royal Jelly after the fourth.
Can you fight just one Royal Jelly?
Yes, by only beating groups of its color. You face the queen of whom you have the most puddles; if two colors are tied, you choose.
Which element should you use against the Royal Jellies?
Water for Blueberry, Air for Lemon, Fire for Strawberry, Earth for Mint. Each has -10% in her element and 70% in the other four.
Should you kill the summons?
No, if your team covers the queens' elements. With only one or two elements, kill them first, then use the queens' glyphs to lower the others' resistances.
Which stone should you use to capture the Royal Jellies?
One Soul Stone for Average Souls (captures up to level 100). The Ochre Dofus quest asks for the souls of the four Royal Jellies.
What happens if I leave the dungeon?
You lose your puddles and your progress. No save and no key ring: you need a new Multijely and have to start over from room 1.
Can the Jellith Dimension be done with two characters?
Yes, it's even an achievement: the Duo, in fewer than 20 turns. Take two characters of different elements, ideally two elements each.
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