Dungeon Kwismas Haven
Kwismas Dungeon
Level 50 dungeon in Kwismas Haven, at [-32,-89]: five rooms of monsters trapped in ice, and an immobile boss that summons a Pricky every turn, the Itzting. Quests to start, strategy, monsters, achievements and loot.
![Kwismas Dungeon: dungeon entrance, at [-32,-89] (Kwismas Haven)](/wp-content/uploads/dofus/donjon-de-nowel-entree-grand.webp)
Quests linked to the Kwismas Dungeon
Hector Kwismas, in front of the cave, offers two quests that are completed on the Itzting: accept them before entering, a fight won without the quest in progress doesn't count. The first gives back a key for the next run.
It gives you a dungeon key. Hector Kwismas has you test the cave in front of him: defeat the Itzting in a single fight and discover the end of the first Kwismas dungeon.
- Start
- Hector Kwismas, Kwismas Haven
- Prerequisites
- Level 20
Kwismas Dungeon Keya Nice Kwismas Gift and 286,000 XP
The star of the big tree is on the Itzting. Defeat it in a single fight, discover the Big Kwismas Tree map, then go back to see Hector Kwismas.
- Start
- Hector Kwismas, Kwismas Haven
- Prerequisites
- Level 20
Itzting Star
For later
The Itzting Star is one of the six. Leo Slayer has you gather the six Kwismas Stars by helping the island's inhabitants: the Itzting's is obtained by defeating the dungeon's plant master.
- Start
- Leo Slayer, Kwismas Haven
- Prerequisites
- Level 20
Caged Slayhound
During events
- Merry Kwismas
The Merry Kwismas and Kwismas Preparations quests each reward a Kwismas Dungeon Key. Harry Kwismas, .
The 5 rooms of the Kwismas Dungeon
Five fights. Some of the monsters are trapped in an ice block and change spells at half their HP: the mechanic is detailed in the boss section. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5


Defeat the Itzting
One more Pricky each turn
At the start of each of its turns, the Itzting summons an Itzting's Pricky, up to five on the field. The longer the fight lasts, the more they clutter the map: kill each Pricky as soon as it appears, unless the Itzting can die before playing again.
Level 50
1,300 HP
10 AP
0 MP
- Resistances (%)
Earth 20%
Fire 20%
Water 20%
Air 20%
Neutral -20%
It has 0 MP and can't be moved: it stays in place the whole fight, unless it is given MP. Kwismas Garland hits at infinite range but requires line of sight, and Pricky Hug hits around it while removing dodge. Weak Point: Neutral, at -20%.
Kwismas GarlandInfinite range, but line of sight required: an obstacle is enough to protect you. Removes critical for 2 turns.
Pricky HugWhacks around the Itzting and removes dodge to keep you stuck. Don't approach it.
KokastingOne Itzting's Pricky per turn, five at most on the field.
The four-step strategy against the Itzting
Out of its line of sight. The Itzting doesn't move: hide behind the obstacles and it will only be able to summon, without hitting you. Deal with the monsters from those positions.
Kwakus and Kitsou Nakwatus first. They are the most dangerous. A Fire character melts the Kwakus, at -100% in Fire. The Kitsou Nakwatus gives 2 MP to its allies every 3 turns, Itzting included: one more reason to kill it quickly.
Prickies as you go. To avoid being overloaded, kill Itzting's Prickies as soon as they appear, between two targets. Then finish the other monsters.
The Itzting last. Alone, it can be focused safely: hit it from a distance, never in contact, in Neutral if possible. If you're low on HP, step back behind an obstacle or a summon.
The frozen monsters
The Black Tiwabbitus, the Kitsou Nakwatus and the Kwakus start the fight in an ice block, in the Frozen state, with a threshold at 50% of their HP. Past this threshold, they lose their ice block and change spells: the Kwakus hits harder and boosts its allies, the Kitsou heals while hitting, the Black Tiwabbitus switches places. Once they are worn down, finish them off without delay.
The monsters of the Kwismas Dungeon
Five level 42 monsters, including the Pricky, which the Itzting also summons. Three of them are frozen and change spells at half HP. Fire hurts most of them, the Kwakus most of all. Resistances in red are their weaknesses.
In which order to kill the monsters
- Kwakus — the most dangerous along with the Kitsou, and at -100% in Fire.
- Kitsou Nakwatus — it gives MP and power to all its allies, Itzting included.
- Black Tiwabbitus, then Snowy Tofu — the first steals MP and range, the second teleports among you and removes range.
- Pricky — fragile: kill it as soon as it comes out of a Kokasting.
Level 42
430 HP
8 AP
5 MP
- Resistances (%)
Earth 0%
Fire -100%
Water 100%
Air 0%
Neutral 50%
Frozen, he pushes back 3 cells with Kwakokus and steals Intelligence with Wakpotus; thawed, he hits harder with Kwak Cry and boosts his allies' power. Weak to Fire, at -100%, but 100% in Water.
Kwak BoostPower for all his allies for 2 turns, once the Kwakus has thawed.
Kwak Cry
KwakokusPushes back 3 cells, at range.
Wakpotus
Level 42
410 HP
8 AP
5 MP
- Resistances (%)
Earth 25%
Fire -10%
Water 100%
Air 15%
Neutral 50%
Frozen, Wintry Ruse gives 2 MP and power to all his allies; thawed, Kitsou Tail hits in a line while healing the monsters in the area, and Kitsou Flame reaches very far. Weak to Fire, 100% in Water.
Wintry Ruse2 MP and power for all his allies, Itzting included. Cooldown 3 turns.
Kitsou TailWhacks in a line from contact and heals the monsters in the area for 10% of their HP.
Shivering Kitsnition-
Kitsou Flame
Level 42
460 HP
8 AP
4 MP
- Resistances (%)
Earth -10%
Fire -10%
Water 2%
Air 2%
Neutral 50%
Frozen, he steals 1 MP with Wabehameha and erodes in contact; thawed, he steals range and switches places with Twansposition, without line of sight. Weak to Earth and Fire.
Tewestwial Enewgy
TwanspositionSwitches places without line of sight, once the Black Tiwabbitus has thawed.
WabehamehaSteals 1 MP for one turn.
Frappus
Level 42
430 HP
8 AP
4 MP
- Resistances (%)
Earth 15%
Fire 20%
Water -39%
Air 50%
Neutral 40%
Snowfall teleports him to the targeted cell and hits around, Kwikwash removes 2 RNG in an area around him. Weak to Water, at -39%.
SnowfallTeleportation to the targeted cell, then hits around. Cooldown 2 turns.
KwikwashRemoves 2 RNG for 2 turns around the Snowy Tofu.
Level 42
430 HP
8 AP
2 MP
- Resistances (%)
Earth 10%
Fire 10%
Water 10%
Air 10%
Neutral -10%
Fragile, it hits from range with Pricky Branch and gives critical to its allies with Maysting. The Itzting summons one every turn: kill them as you go. Weak to Neutral.
MaystingCritical for the monsters around the Pricky, 2 turns.
Pricky Branch
Preparing your run through the Kwismas Dungeon
A medium-difficulty dungeon for level 40 to 50 teams, simple for stronger characters. People come for the Kwismas Island quests, the Itzting Star and the Nice Kwismas Gift from the achievements.
How to enter the Kwismas Dungeon
The entrance is the Kwismas Haven cave, on Kwismas Island, at , in front of Hector Kwismas; the nearest zaap is the one at the Immaculate Heart . You enter with a Kwismas Dungeon Key, the key ring or the group search.
Crafting the Kwismas Dungeon Key
The easiest way is to earn one: Eeny Meeny Miny Moe gives one, as do the Merry Kwismas and Kwismas Preparations quests from Harry Kwismas. Otherwise, it is crafted with a Kwismas Dungeon Key Mould, a Snowflake, Crackler Stones and Wabbit Teeth.
| Ingredient | Quantity | Level |
|---|---|---|
| 1 | 40 | |
| 1 | 1 | |
| 3 | 61 | |
| 5 | 44 |
Which team to bring against the Itzting
A Fire character. The Kwakus has -100% in Fire, the Kitsou Nakwatus and the Black Tiwabbitus -10%: a Fire character clears the monsters quickly. Against the Itzting, Neutral is what works.
Play under cover. The Itzting doesn't move: a team that plays behind the obstacles takes almost nothing from it, as long as it doesn't go into contact with it.
The six achievements of the Kwismas Dungeon
The achievements reward 510,000 to 1,530,000 XP and 2 Nice Kwismas Gift each. Chrono and Duo are played with the basic strategy; Blitzkrieg and Special require enough damage to kill the Itzting in one turn.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat the Itzting in this boss's dungeon. | 10 | 510 000 | |
| Defeat the Itzting in its dungeon while completing the “Chrono” challenge. | 10 | 765 000 | |
| Defeat the Itzting in its dungeon while completing the “Impertinence” challenge. | 10 | 765 000 | |
| Defeat the Itzting in its dungeon while completing the “Blitzkrieg” challenge. | 10 | 1 020 000 | |
| Defeat the Itzting in its dungeon while completing the “Duo” challenge. | 20 | 1 530 000 | |
| Defeat the Itzting in its dungeon while completing the “Picky Pricky” challenge. | 10 | 765 000 |
Chrono
Defeat all the monsters in fewer than 9 turns. Nothing special: the basic strategy, played fast. Kwakus and Kitsou Nakwatus first, the Prickies as they come, then the Itzting.
Impertinence
Allies must end their turn on a cell adjacent to an enemy. You have to be able to withstand the Itzting. Surround a monster, quickly eliminate the other enemies, Itzting included, then finish the surrounded monster. Don't surround the Kwakus, which pushes back.
Blitzkrieg
Any enemy attacked must be finished off before the start of its turn. You need enough damage to kill the Itzting in a single turn: prepare all your boosts before wearing it down.
Special: Picky Pricky
There must be at most one summoned Pricky at the end of the Itzting's turn. Kill the Itzting first. Either you finish it off before it plays again, or you kill the Pricky it has just summoned each turn.
Duo
Two characters maximum, fewer than 20 turns. Nothing special: the basic strategy with two, under cover behind the obstacles, Kwakus and Kitsou Nakwatus first. Everything must be finished by the end of turn 19.
Drops and loot of the Kwismas Dungeon
Base in-game rates, before Prospecting bonuses.
On the Itzting
Nougat Rabmarac BarTreat6 %
Tender CarrionMeat2,41 %
Al Howin GobtubbyCeremonial pet0,1 %
On the henchmen of the Itzting
Tender MeatMeat · Black Tiwabbitus48 %
Bronze Chocolate KamaEvent Tokens · Black Tiwabbitus12 %
Where is the Kwismas Dungeon?
On Kwismas Island, in Kwismas Haven, at . The entrance is the cave in front of Hector Kwismas; the nearest zaap is the one at the Immaculate Heart .
What level should you be to do the Kwismas Dungeon?
From level 40, comfortably at 50. Beyond that, the dungeon becomes simple.
Which quest should you do in the Kwismas Dungeon?
Eeny Meeny Miny Moe and The Itzting Star, at Hector Kwismas's in front of the cave. The first gives a Kwismas Dungeon Key.
How do you avoid the Itzting's attacks?
Stay out of its line of sight. It doesn't move: an obstacle is enough against Kwismas Garland, and Pricky Hug only hits around it.
Which monster should you target first in the Kwismas Dungeon?
The Kwakus, then the Kitsou Nakwatus. The first has -100% in Fire; the second gives 2 MP to its allies, Itzting included.
Do you have to kill the summoned Prickies?
Yes, as soon as they appear, unless the Itzting can die before playing again. It summons one per turn, up to five.
Do the frozen monsters change during the fight?
Yes, at half of their HP. The Black Tiwabbitus, the Kitsou Nakwatus and the Kwakus break out of their ice block and change spells: finish them off quickly.
Do you need a key for every run of the Kwismas Dungeon?
No, with the key ring or the group search. The Eeny Meeny Miny Moe and Merry Kwismas quests also give one.
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