Dungeon Amakna
Larva Dungeon
Level 50 dungeon at the end of a tunnel in Crackler Mountain, in [-2,-5]: fifteen maps to cross in two groups, then the Shin Larva and its Stymation. Access, quests, route, strategy, monsters, achievements and loot.
![Larva Dungeon: the dungeon entrance, at [-2,-5]](/wp-content/uploads/dofus/donjon-des-larves-entree-grand.webp)
Quests linked to the Larva Dungeon
The dungeon quest is The Master's Henchmen, which has you beat six dungeon guardians, including the Shin Larva; Brakmarian players add Poor Larva… golden. Accept them before entering: a fight won without the quest in progress does not count.
One of Jumbo Mumbo's six guardians. Defeat the Shin Larva in a single fight, find the Larva Dungeon exit, then go back to see Jumbo Mumbo before moving on to the next dungeon.
- Start
- Jumbo Mumbo, Amakna Village
- Prerequisites
- The Key Master
Shin Larva Toothwith three resources from other guardians, 4,372,800 XP
Bring the Golden Larva home. After Harry Stottel , enter the Larva Dungeon with the Golden Larva, defeat it in a single fight, then go back to see Oto Mustam.
- Start
- Oto Mustam, Brakmar militia
- Prerequisites
- Level 50 and Poor Larva
For later
The Shin Larva's soul is wanted. The Ochre Dofus quest requires the souls of many dungeon guardians: capture this one while you are passing through, with a Soul Stone for Small Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
During events
- Merry Kwismas
Defeating the Shin Larva in a single fight is part of the quest. Harry Kwismas, . - Tiwagrum Simulation
Tiwagrum can assign you the Shin Larva as a guardian to defeat. Amakna Village, . - Flower Power
An Alyssum can be picked in the Larva Dungeon. Isgrate Giftoyu, Astrub, . - Egg Stealers Will Be Scrambled
During Fleaster, one of the bushes to search is near the Larva Tunnels. Scramble Pegg, .
The 15 rooms of the Larva Dungeon
Fifteen maps and a route in two groups: you need at least two characters. After the first fight, split the team: in the next room, one character on each slab, then activate the lever to open the gate. Each group then chains two reduced fights, with four at most on each side, before meeting up with the other. Wait for your friends, then do it a second time: slabs, lever, two fights per group. Everyone finally meets in the Shin Larva's room. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5


Room 6


Room 7


Room 8


Room 9


Room 10


Room 11


Room 12


Room 13


Room 14


Room 15 — the Shin Larva
The Shin Larva and its larvae, including the Golden Larva, which you only meet in this room. Position yourself with range and line of sight from turn 1: the strategy is detailed just below.


Defeat the Shin Larva
The turn without MP
On turn 2, then every 3 turns, Stymation removes 6 MP from your characters and gives 4 AP to everyone for one turn. Position yourself the turn before (turns 1, 4, 7), with the range and line of sight to hit without moving.
Level 50
2,000 HP
9 AP
2 MP
- Resistances (%)
Earth 34%
Fire 34%
Water -26%
Air -26%
Neutral 54%
She only has 2 MP and only hits in melee: not very dangerous if you stay far away. She summons a larva every two turns starting on turn 2. Weak points: Air and Water, at -26%; Neutral, Earth and Fire go through poorly.
StymationOn turn 2 then every 3 turns: no more MP for your characters, 4 more AP for everyone. Position yourself the turn before.
StickoticeA random larva every two turns, starting on turn 2. Kill it if it's a Sapphire Larva.
SwallarvationIn melee: 3 AP removal and 4 cells of knockback. Stay out of its reach.
The five-step strategy against the Shin Larva
Prepare for Stymation. On turn 1, buff up and position yourself for turn 2: you will have no more MP, but 4 more AP. Move away from the larvae, which would block your line of sight.
With Air or Water. Several Air or Water characters can hit the Shin Larva from turn 1 and kill it on turn 2, thanks to Stymation's AP. If it summons a Sapphire Larva in the meantime, ignore it and finish the Shin Larva.
Otherwise, the larvae first. With a single Air or Water character, or none, kill the monsters first so you can attack the Shin Larva once it is alone. With four players, simply hit the nearest larva; with five or more, the Sapphire Larva first.
The summons. The Shin Larva summons every even turn. You can kill or ignore its summons, except a Sapphire Larva, which must be eliminated immediately.
The Shin Larva alone. With the monsters dead, focus your attacks on it while staying out of its reach: with 2 MP, it rarely reaches you, and Swallarvation only goes off in melee.
The monsters of the Larva Dungeon
Four big level 42 larvae and two small solitary larvae, not very dangerous. Only the Sapphire Larva demands an order, because it heals. Resistances shown in red are their weaknesses.
In which order to kill the monsters
- Sapphire Larva — it heals its allies, Shin Larva included, but cannot heal itself.
Level 42
430 HP
7 AP
3 MP
- Resistances (%)
Earth 10%
Fire 0%
Water 10%
Air 10%
Neutral 10%
Larveture heals an ally at range, a lot for this level, but never itself. With no marked weakness, it falls quickly: kill it as soon as it appears, especially near the Shin Larva.
Whack
LarvetureHeals an ally at range, never the Sapphire Larva itself: a reason to kill it first.
Level 11
49 HP
5 AP
2 MP
- Resistances (%)
Earth 5%
Fire 5%
Water -9%
Air -9%
Neutral 1%
A level 11 larva, which dies in one hit. Larvage removes 1 AP at range; weak to Air and Water.
LarvageRemoves 1 AP at range, twice per turn.
Whack
Level 16
90 HP
5 AP
3 MP
- Resistances (%)
Earth 5%
Fire -10%
Water 6%
Air 10%
Neutral 6%
A level 16 larva that removes 1 AP with Larvage and reduces the damage it takes with Backfire. Weak to Fire, it falls quickly.
LarvageRemoves 1 AP at range, twice per turn.
Whack
BackfireReduces the damage taken for 2 turns, starting on turn 2. Can be dispelled.
Level 42
430 HP
12 AP
4 MP
- Resistances (%)
Earth 0%
Fire -10%
Water 10%
Air 0%
Neutral 0%
The Shin Larva's little one, only present in the boss room. Carapace and Backfire protect it, Larvage removes 1 AP. Weak to Fire.
LarvageRemoves 1 AP at range, twice per turn.
Whack
BackfireReduces the damage taken for 2 turns, starting on turn 2. Can be dispelled.
Carapace2-turn Shield, can be dispelled. Cooldown: 3 turns.
Level 42
430 HP
12 AP
6 MP
- Resistances (%)
Earth 20%
Fire -10%
Water 20%
Air 20%
Neutral 20%
Six MP, Carapace and Backfire: she soaks up damage everywhere except Fire. Her protections can be dispelled; don't let her reach your fragile characters.
Whack
BackfireReduces the damage taken for 2 turns, starting on turn 2. Can be dispelled.
Carapace2-turn Shield, can be dispelled. Cooldown: 3 turns.
Level 42
430 HP
9 AP
4 MP
- Resistances (%)
Earth 15%
Fire -10%
Water 15%
Air 0%
Neutral 15%
Larving removes all the effects from an allied monster: your removals and poisons on it disappear. Larvage removes 1 AP at range. Weak to Fire.
LarvageRemoves 1 AP at range, twice per turn.
Whack
BackfireReduces the damage taken for 2 turns, starting on turn 2. Can be dispelled.
LarvingRemoves all the effects from an allied monster: keep your removals and poisons for after its death.
Preparing your run through the Larva Dungeon
An easy level 40 to 50 dungeon, longer than the others, played with at least two characters. People come here for the quests, the achievements and the Shin Larva's soul for the Ochre Dofus, using a Soul Stone for Small Souls (captures up to level 50).
How to enter the Larva Dungeon
The entrance is at the end of a tunnel in Crackler Mountain: enter the cave at , near the Way of Souls zaap , and cross 10 maps to the gate. There, consume a Golden Larva Egg: a Little Golden Larva follows you, and a click on the gate lets you in. No key ring for this dungeon; the automatic group search is possible.
Crafting the key of the Larva Dungeon
No key to craft: the Golden Larva Egg can't be crafted, it drops from the larvae. Keep it in your consumables until the gate.
Which team to bring against the Shin Larva
At least two characters. The group splits twice to hold slabs and activate a lever. Alone, you won't get through, unless you happen to meet another team at the right moment.
Air or Water. The Shin Larva takes 26% in these two elements and resists the others well. A single Air or Water character changes everything; several can kill it as early as turn 2.
The five achievements of the Larva Dungeon
Each achievement gives 510,000 XP and 2 Shin Larva Skin, and Duo doubles the XP. Stymation makes Cautious and Versatile harder: without MP, you get stuck to enemies; with 4 more AP, you are tempted to recast the same spell.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat the Shin Larva in its dungeon while completing the “Cautious” challenge. | 10 | 510 000 | |
| Defeat the Shin Larva in its dungeon while completing the “Versatile” challenge. | 10 | 510 000 | |
| Defeat the Shin Larva in this boss's dungeon. | 10 | 510 000 | |
| Defeat the Shin Larva in its dungeon while completing the “Duo” challenge. | 20 | 1 020 000 | |
| Defeat Shin Larva in its dungeon while completing the “Larval Stymation” challenge. | 10 | 510 000 |
Cautious
No ally may end their turn next to an enemy. Not difficult, but under Stymation a larva can come and stick to you without you being able to back off. A spell to push or move yourself, like the Iop's Jump, solves the problem; the common spell Release too. Otherwise, always stay far from the larvae.
Versatile
Each action may only be used once per turn. Be careful: at low level you have few spells, and Stymation's AP push you to recast the same one. Beware of spells that get recast by reflex, like the Pandawa's Boozer and Karcham or the Eliotrope's Portal.
Special: Larval Stymation
Under the effect of Stymation, only the Shin Larva can take your damage. On Stymation turns (2, 5, 8…), hit neither the larvae nor the summons. The simplest: kill the Shin Larva first. Otherwise, kill a larva on turn 1, buff up or hit the Shin Larva on turn 2, kill the other larvae on turns 3 and 4, then finish it. A summoned Sapphire Larva can be killed, but never during Stymation.
Duo
Two characters at most, fewer than 20 turns. At least one Air or Water character is recommended. Kill the monsters first: even with two in Air or Water, the Shin Larva takes several turns. A larva on turn 1, the Sapphire Larva if it is summoned, then the others; then ignore the summons that aren't Sapphire and kill the Shin Larva.
Drops and loot of the Larva Dungeon
Base in-game rates, before Prospecting bonuses.
On the Shin Larva
Shin Larva SkinSkin48 %
Shin Larva ToothBone8,04 %
Nougat Rabmarac BarTreat6 %
Bag of Temporal PowderContainer3 %
Tender CarrionMeat2,41 %
Al Howin GobtubbyCeremonial pet0,1 %
On the henchmen of the Shin Larva
Tender MeatMeat · Ruby Larva48 %
Ruby Larva ToothBone · Ruby Larva48 %
Sapphire Larva ToothBone · Sapphire Larva48 %
Emerald Larva ToothBone · Emerald Larva48 %
Golden Larva ToothBone · Golden Larva47 %
Sapphire Larva SkinSkin · Sapphire Larva8,08 %
Emerald Larva SkinSkin · Emerald Larva8 %
Ruby Larva SkinSkin · Ruby Larva7,92 %
Golden Larva SkinSkin · Golden Larva7,84 %
Larva BrainEdible meat · Ruby Larva6 %
Bag of Temporal PowderContainer · Golden Larva1 %
Sapphire StoneStone · Sapphire Larva0,97 %
Emerald StoneStone · Emerald Larva0,96 %
Ruby StoneStone · Ruby Larva0,95 %
Capturing the soul of the Shin Larva and the Ochre Dofus
One Soul Stone for Small Souls (captures up to level 50) is enough. Throw it when the Shin Larva is alone and weakened. The soul is used for the Ochre Dofus quest An Eternal Harvest.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Where is the Larva Dungeon?
At the end of a tunnel in Crackler Mountain, whose entrance is at , near the Way of Souls zaap . Cross 10 maps to reach the dungeon gate.
How do you get into the Larva Dungeon?
With a Golden Larva Egg, not a key. Consume it in front of the gate: the Little Golden Larva that follows you opens the way. The key ring doesn't work here.
Can the Larva Dungeon be done solo?
No, you need at least two characters. The group splits twice to hold slabs and activate a lever.
What level should you do the Larva Dungeon at?
From level 40, comfortably at 50. The dungeon is rated easy, but long: fifteen maps, including fights to be played in two groups.
Which element should you use against the Shin Larva?
Air and Water, at -26%. She resists Neutral, Earth and Fire well.
Which monster should you kill first in the Larva Dungeon?
The Sapphire Larva, as soon as it appears: it heals its allies. With enough Air or Water damage, aim directly for the Shin Larva on turn 2 instead.
Which quest should you do in the Larva Dungeon?
The Master's Henchmen, at Jumbo Mumbo's in Amakna Village : defeat the Shin Larva and find the exit. Brakmarian players add Poor Larva… golden.
Which stone should you use to capture the Shin Larva?
One Soul Stone for Small Souls (captures up to level 50). The Shin Larva's soul is used for the Ochre Dofus quest.
Can the Larva Dungeon be done with two players?
Yes, two characters is even the minimum. The Duo achievement is played in under 20 turns; bring at least one Air or Water character.
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