Dungeon Amakna
Blacksmith Dungeon
Level 50 dungeon in Bandit Territory, in [13,21]: five fights, two paths one of which goes through the Hi emote, and a boss that hits harder the more wounded he is, the Smiths' Chest. Quests to start, strategy, monsters, achievements and loot.
![Blacksmith Dungeon: the dungeon entrance, at [13,21] (Bandit Territory)](/wp-content/uploads/dofus/donjon-des-forgerons-entree-grand.webp)
Quests linked to the Blacksmith Dungeon
At this level, two quests are completed on the Chest: The Master's Henchmen, a stop on Jumbo Mumbo's tour, and Payback at the Kikim Inn for Bontarian players. Accept them before entering: a fight won without the quest in progress does not count.
The second stop on Jumbo Mumbo's tour. Defeat the Smiths' Chest in a single fight, find the dungeon exit, then go back to see Jumbo Mumbo, who then sends you to the Bwork.
- Start
- Jumbo Mumbo, Amakna Village
- Prerequisites
- The Key Master
Collect the Forge Liquid. To repair Amayiro's katana, defeat the Chest in a single fight, then click the cauldron in the center of the final room before leaving. Otherwise, you will have to redo the dungeon.
- Start
- Amayiro, Bonta militia
- Prerequisites
- Level 50 and Rest, but Not Too Much…
For later
The Chest gives you the Tailor's Manual for Ninnies. Sosh asks for it to repair Elturt's Ragged Bandana, previously obtained from the Sphincter Cell.
- Start
- Amayiro, Bonta militia
- Prerequisites
- Level 150 and A Gift Worthy of a Turtle
During events
- Merry Kwismas
Defeating the Smiths' Chest in a single fight is part of the quest. Harry Kwismas, . - Tiwotokar Simulation
Tiwotokar can assign you the Smiths' Chest as a guardian to defeat. Astrub, .
The 12 rooms of the Blacksmith Dungeon
The game lists twelve maps, but one run only has five fights. After an empty room, two monster rooms lead to an intersection: on the right, two fights and the Chest; on the left, ore rooms, the Hi emote stele and the same number of fights, with more walking. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5


Room 6


Room 7


Room 8


Room 9


Room 10


Room 11


Room 12 — the Smiths' Chest


Defeat the Smiths' Chest
The wounded Chest trap
Tchessed hits according to the HP the Chest has lost: at full health, it deals no damage. Don't touch it as long as its monsters live, not even with an area effect, then kill it between two of its turns.
Level 50
820 HP
8 AP
3 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
No resistances and few HP, but the more wounded he is, the harder he hits: Tchessed hits everything 4 Range or more from him. In melee, Avarice steals 4 AP. Fleeing AI: he stays at the back of the room and deals 30 damage to his allies each turn.
TchessedInverted circle: hits everything 4 Range or more from the Chest, depending on its missing HP, and deals 30 damage to its allies. At full health, it deals no damage.
-
Avarice
In melee: life steal and 4 AP stolen. Remove his MP or give him summons to hit.
The four-step strategy against the Smiths' Chest
Monsters first. Stay at a distance: most are only dangerous in melee. Dark Miner and Dark Baker first, easier to kill than the Dark Smith; with five or more, the Rogue Clan Bandit next. Meanwhile, the Chest stays at the back of the room.
Never within 4 Range of the Chest. With 3 MP, it comes to hit you in melee if it can. Never end your turn within 4 Range or less of it, and don't hit it, even with an area effect.
The Chest in one turn. Once it is alone, buff up and check that everyone can reach it. Attack right after its turn: with no resistance, it usually falls before it plays again.
If you lack damage. Heal or protect yourself before attacking it, because at very low HP it hits the whole team hard. You can also chip away at it slightly to finish it on the next turn, or block it in a corner between two summons, with all your characters 3 Range or less from it.
Tchessed's area
Tchessed hits in an inverted circle: any character 4 Range or more from the Chest is hit, those 3 Range or less away are spared. But in melee, Avarice steals 4 AP. Blocked between two summons, the Chest can only hit them, and your characters hit it diagonally without taking anything. The common spell Summoning of Chaferfu lets every class do it.
The monsters of the Blacksmith Dungeon
Four level 35 to 42 bandits, with no resistances apart from the Dark Smith. Most are only dangerous in melee: play at range. Resistances shown in red are their weaknesses.
In which order to kill the monsters
- Dark Miner, then Dark Baker — easier to kill than the Dark Smith; the first removes AP in an area, the second removes MP.
- Rogue Clan Bandit — with five players or more, he comes next: his hatchet removes 1 MP up to 9 Range.
- Dark Smith — sturdier, he pushes back and protects himself.
Level 42
480 HP
8 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
The most complete: Mass Awkwardness removes 2 AP from all enemies in a large circle around him, Fraud hits in a line up to 6 Range and Pickaxe Blow in melee. Rage increases his damage for a few turns.
Pickaxe Blow
RageMore damage for the Dark Miner for 3 turns.
Mass Awkwardness-2 AP for 3 turns in a large circle around the Dark Miner. Long cooldown: only one cast to fear.
Fraud
Level 35
320 HP
7 AP
3 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
The most fragile, with 320 HP. Bread Throwing removes 1 MP up to 8 Range, and Rupture hits hard in melee, twice per turn.
Rupture
Bread ThrowingRemoves 1 MP up to 8 Range, modifiable range.
Level 37
390 HP
5 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
Hatchet Throwing removes 1 MP, in a line up to 9 Range, and Persecution hits in melee. Stay out of his lines to keep your movement.
Persecution
Hatchet ThrowingRemoves 1 MP, in a line up to 9 Range, once per target.
Level 42
480 HP
6 AP
4 MP
- Resistances (%)
Earth 5%
Fire 5%
Water -10%
Air -10%
Neutral 4%
Skewering pushes back in melee and Hammertime hits in a cross. Magic Protection reduces the damage it takes and raises its MP Parry for 2 turns: switch targets in the meantime. Weak to Air and Water.
SkeweringPushes back in melee, up to three times per turn.
Magic ProtectionReduces the damage it takes and raises its MP Parry for 2 turns. Cooldown: 4 turns.
Hammertime
Preparing your run through the Blacksmith Dungeon
A short dungeon for level 40 to 50 teams, which teaches you not to hit just anything. People come here for the quests from Jumbo Mumbo and from Bonta, the Hi emote, the Weapon Skill spell, and the Chest's soul, using a Soul Stone for Small Souls (captures up to level 50).
How to enter the Blacksmith Dungeon
The entrance is in Bandit Territory, in Amakna, at ; the nearest zaap is the one at Sufokian Shoreline . Three ways to open it: a Blacksmith Dungeon Key (consumed), the key ring if it is registered there, or the automatic group search.
Crafting the Blacksmith Dungeon Key
It is crafted at a handyman's workshop. Five ingredients drop from the dungeon's bandits, at about 48%: Counterfeit Royal Seal, Seed of Contention, Broken Chains, Suspicious Pouch and Tender Meat. Kittenfish (fishing), 5-leaf Clubs and Oats (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 43 | |
| 2 | 41 | |
| 2 | 47 | |
| 2 | 45 | |
| 2 | 50 | |
| 2 | 40 | |
| 3 | 40 | |
| 3 | 40 |
Which team to bring against the Smiths' Chest
Ranged play. The monsters mostly hit in melee and remove AP and MP. Positioning, MP removal or protections keep you from taking their hits, and the Chest only comes if you end within its reach.
Two summons. Two summons are enough to block the Chest in a corner. The common spell Summoning of Chaferfu lets every class do it, without depending on a summoner.
The classes that are comfortable here. Everything works if you play at range. A Sadida blocks the Chest with the Blocker and the Tree, other classes with Summoning of Chaferfu. The common spell Release helps for the Nomad achievement.
The six achievements of the Blacksmith Dungeon
Each achievement gives 510,000 XP and 2 Smiths' Chest Lock, and Duo doubles the XP; Sidekick gives 765,000 XP. Nomad doesn't change the strategy, whereas First and Easy Opening are incompatible.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat the Smiths' Chest in this boss's dungeon. | 10 | 510 000 | |
| Defeat Smiths' Chest in its dungeon while completing the “Easy Opening” challenge. | 10 | 510 000 | |
| Defeat the Smiths' Chest in its dungeon while completing the “Duo” challenge. | 20 | 1 020 000 | |
| Defeat Smiths' Chest in its dungeon while completing the “Professional Sidekicks” challenge. | 5 | 765 000 | |
| Defeat the Smiths' Chest in its dungeon while completing the “Nomad” challenge. | 10 | 510 000 | |
| Defeat the Smiths' Chest in its dungeon while completing the “First” challenge. | 10 | 510 000 |
Nomad
Every ally must use all of their MP each turn; a partial escape fails the challenge. Fairly simple, do it right away. The only danger is tackle: stuck to a monster, with no untackle or spell to push or teleport you, it is a failure. Stay at a distance; the common spell Release helps. Don't forget your MP on the last turn.
First
The Smiths' Chest must be finished off first. You need enough damage to kill it in one turn, two at worst. Turn 1: buff up and position yourself to reach it on turn 2, pushing back and slowing the monsters; stationary summons, thanks to Summons Skill, block their path, but not the Chaferfu, which stays uncontrollable. Turn 2, as soon as the Chest has played, hit it as hard as you can. If it survives, take its hit and finish it on the next turn.
Special: Easy Opening
Enemies must only be finished off once the Chest is below 50% of its health, and the Chest must die last. Dangerous at low level: better to come back later. First bring the Chest under half its HP, kill all the monsters, then finish it. Blocked between two summons, with your characters 3 Range or less away, it cannot hit you in the meantime.
Duo
Two characters at most, fewer than 20 turns. Kill all the monsters, leaving the Chest at the back of the room. Then, three methods: kill it in two turns if you can take one hit, chip away at it slightly to gain a turn of damage, or block it between two summons while staying 3 Range or less away, the safest.
Sidekick: Professional Sidekicks
At least four characters, including one eligible sidekick: Kloug, Klume, Fyred Ampe or Lektor. Two characters and two sidekicks are enough, as long as one of the sidekicks is on the list. The fight then plays out as usual.
Drops and loot of the Blacksmith Dungeon
Base in-game rates, before Prospecting bonuses.
On the Smiths' Chest
Smiths' Chest LockMiscellaneous Resource48 %
Emerald StoneStone8,04 %
Diamond StoneStone8,04 %
Ruby StoneStone8,04 %
Crystal StoneStone8,04 %
Sapphire StoneStone8,04 %
Nougat Rabmarac BarTreat6 %
Barrel of Scurvion BloodContainer3 %
Tender CarrionMeat2,41 %
Al Howin GobtubbyCeremonial pet0,1 %
On the henchmen of the Smiths' Chest
Tender MeatMeat · Dark Baker49 %
Seed of ContentionSeed · Dark Baker49 %
Counterfeit Royal SealMiscellaneous Resource · Rogue Clan Bandit48 %
Dark BreadSufokia · Dark Baker48 %
Broken ChainsMiscellaneous Resource · Dark Smith48 %
Suspicious PouchMiscellaneous Resource · Dark Miner48 %
Brilliant BookSufokia · Rogue Clan Bandit12 %
Bag of Spice of Bad TasteSufokia · Rogue Clan Bandit12 %
Daylight CandleSufokia · Rogue Clan Bandit12 %
Aging CreamSufokia · Rogue Clan Bandit12 %
Potion of Intense ThirstSufokia · Rogue Clan Bandit12 %
Bright Sack of PotatoesMiscellaneous Resource · Rogue Clan Bandit8,08 %
Dark Sack of PotatoesMiscellaneous Resource · Rogue Clan Bandit8,08 %
Piece of Badoul's TreasureMiscellaneous Resource · Rogue Clan Bandit8,08 %
Piece of Claw's JigsawStone · Rogue Clan Bandit8,08 %
Dark Miner's CandleMiscellaneous Resource · Dark Miner8,04 %
Barrel of Scurvion BloodContainer · Rogue Clan Bandit1 %
Dark Bakers' Treasure MapMiscellaneous · Dark Baker0,49 %
Emerald StoneStone · Dark Miner0,48 %
Diamond StoneStone · Dark Miner0,48 %
Dark Miners' Treasure MapMiscellaneous · Dark Miner0,48 %
Ruby StoneStone · Dark Miner0,48 %
Sapphire StoneStone · Dark Miner0,48 %
Crystal StoneStone · Dark Miner0,48 %
Soul capture, Hi emote and Weapon Skill
Capturing the soul of the Smiths' Chest
One Soul Stone for Small Souls (captures up to level 50) is enough for this level 50 boss. Throw it on the turn you plan to finish it off.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
The Hi emote
At the intersection, take the left room: an ore room, a fight, then a second ore room. Then go up to the stele room and click the imposing stele in the center to learn the emote, then come back and head right toward the last fight.
The Weapon Skill spell
You get it automatically at the end of the dungeon, without doing anything extra.
The Blacksmith Dungeon as a guild Expedition
The dungeon exists as a guild Expedition. Same names, completely different mechanics:
- the Chest is invulnerable until all the monsters are dead, and only loses this state at the end of its following turn;
- each time a character kills a monster, the Chest teleports onto them and kills them;
- a monster at 10% HP or less at the start of the Chest's turn is killed by it, wherever it is, with no casualty on your side; the Chest then gains 1 MP, 5% damage and grows, cumulatively;
- so bring the monsters under 10% instead of finishing them off, or finish them with a summon;
- boosted by the Chest, the monsters hit very hard in melee: use MP removal and positioning to keep them at a distance.
Where is the Blacksmith Dungeon?
In Bandit Territory, at , in Amakna. The nearest zaap is the one at Sufokian Shoreline .
What level should you do the Blacksmith Dungeon at?
From level 40, comfortably at 50. The Chest is level 50, its bandits level 35 to 42.
Which quest should you do in the Blacksmith Dungeon?
The Master's Henchmen, for the second stop on Jumbo Mumbo's tour . Bontarian players add Payback at the Kikim Inn. Both are completed on the Chest.
Why shouldn't you hit the Chest too early?
The more HP he loses, the harder Tchessed hits. At full health, he does nothing to you: leave him alone until the monsters are dead, then kill him between two of his turns.
Which monster should you target first in the Blacksmith Dungeon?
The Dark Miner and the Dark Baker, easier to kill than the Dark Smith. With five players or more, the Rogue Clan Bandit comes next.
How do you avoid Tchessed's damage?
Stay 3 Range or less from the Chest: Tchessed only hits what is 4 Range or more away. Then block it between two summons to also avoid Avarice in melee.
How do I get the Hi emote?
At the intersection, take the left path to the stele and click on it. The path has the same number of fights, just more rooms to cross.
Which stone should you use to capture the Smiths' Chest?
One Soul Stone for Small Souls (captures up to level 50). The Chest is level 50.
Can the Blacksmith Dungeon be done with two players?
Yes, it is even an achievement: Duo, in under 20 turns. Kill the monsters first, then block the Chest between two summons, the safest method.
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