Dungeon Amakna
Sphincter Cell's Lair
Level 150 dungeon in the Amakna Sewers, at [3,-6]: five rat rooms and a boss with 200% resistances who must be weakened with his own turtles, Sphincter Cell. Quests to start, key, strategy, monsters, achievements and loot.
![Sphincter Cell's Lair: the dungeon entrance, at [3,-6] (Amakna Sewers)](/wp-content/uploads/dofus/donjon-repaire-de-sphincter-cell-entree-grand.webp)
Quests linked to Sphincter Cell's Lair
Around the Twist is completed on Sphincter Cell; each alignment also has its own quest, which sends you to look for an Elturt item in the lair. Accept them before entering: a fight won without the quest in progress does not count.
Could the lair be hiding a Dofus? Lil Pinkie sends you to inspect the lair: defeat Sphincter Cell in a single fight, discover the exit, then go back to see her.
- Start
- Lil Pinkie, Sufokia
- Prerequisites
- Level 130 and Around Your Little Finger
Sphincter Cell Fabricand 19,748,400 XP
Retrieve Mulic Bere's keys from the lair. To craft Elturt's back scratcher, the blacksmith needs his keys, which Sphincter Cell drops without fail.
- Start
- Oto Mustam, Brakmar
- Prerequisites
- Level 150 and Second-Rate Task
Find Elturt's bandana in the lair. Amayiro wants to get it back: find it, show it to him, then have it repaired by two tailors.
- Start
- Amayiro, Bonta militia
- Prerequisites
- Level 150 and A Gift Worthy of a Turtle
For later
Sphincter Cell's soul is required. The Ochre Dofus quest asks for the souls of many dungeon guardians: capture this one with a Soul Stone for Big Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
Sphincter Cell is one of the four guardians to defeat. Thomahon's Disciple asks you to defeat Sphincter Cell, Buck Anear, Kimbo and the Obsidiantre under specific idol alterations.
- Start
- Thomahon's Disciple, Frigost
Obsidemon Vertebraand 25,825,200 XP
During events
- Tiwagrum Simulation
Tiwagrum may assign you Sphincter Cell as a guardian to defeat. Amakna Village, .
The 5 rooms of Sphincter Cell's Lair
Five fights: four Gang rat rooms, then Sphincter Cell. Talk to Aperirel to enter, and again to leave. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1
Four rats: the Rugrat, who removes AP and RNG, the Packrat, who pushes back and heals its allies, the Ratfink and the Raeman, who inflict AP and stat penalties on you and give MP to their allies. The Rugrat is the most bothersome for ranged characters.


Room 2
Nothing new with four. With eight, two rats are added: the Ratter, who hinders your MP removal, and the Brat, who reduces your flight.


Room 3
Here come the Prat, whose Weakened state prevents you from striking in melee, and the Riffrat, who gives MP to its allies. Melee characters must beware of the Prat.


Room 4
No new monsters, but the two toughest ones in the dungeon.


Room 5 — Sphincter Cell
Sphincter Cell, accompanied by the Black Rat and the White Rat. Kill both rats first: the strategy is detailed just below.


Defeat Sphincter Cell
200% resistances everywhere
Sphincter Cell resists 200% in all elements: hitting him directly is pointless. Only his turtles, summoned with Mutagen, can remove these resistances, provided you place them correctly.
Level 150
6,400 HP
8 AP
5 MP
- Resistances (%)
Earth 200%
Fire 200%
Water 200%
Air 200%
Neutral 200%
He teleports up to 5 RNG with Short Cut, steals life in all five elements at 2 RNG with Razor and summons four turtles with Mutagen. He stays untouchable until a turtle has applied a weakness to him. Only 6,400 HP: once weakened, he goes down fast.
Short CutTeleportation up to 5 RNG. Gravity stops him from fleeing the turtle you stick to him.
RazorLife steal in all five elements, up to 2 RNG: do not stay near him for no reason.
MutagenSummons the four turtles, each tied to an element: they are what lets you remove the boss's resistances.
The four-step strategy against Sphincter Cell
The rats first. Kill all the monsters that accompany him, especially the Black Rat and the White Rat. Also kill the turtles whose element is of no use to you; keep the one that matches your damage.
Immobilize Sphincter Cell. He leaps with Short Cut: he must be made impossible to move. Put him in Gravity, and at 0 MP, or in Gravity with each of his sides blocked.
Place the turtle. Place the chosen turtle in contact with Sphincter Cell, at 0 MP, and one of your characters in contact with the turtle: with no character next to it, the turtle casts nothing. On its turn, Kawabunga removes 200% resistance in its element from the boss, and from the adjacent character, for 2 turns.
Strike in the right element. Hit Sphincter Cell in the turtle's element. If you do not think you can finish him in one or two turns, repeat the operation: a second Kawabunga brings him down to -200%, and the fight becomes easy.
The four turtles
Mutagen summons Raphaela, Donatella, Michelangela and Leonardawa. Each turtle has its own color and element: red for Fire, yellow for Air, green for Earth, blue for Water. You can place several in contact with the boss to stack the weaknesses.
The monsters of Sphincter Cell's Lair
Eight level 133 to 142 Gang rats, each very weak in one element (-30%) and very resistant in another (69%), plus the Black Rat and the White Rat, who accompany the boss. Vary your elements. The resistances in red are their weaknesses.
In which order to kill the monsters
- Black Rat — his KilleRat kills its target, Korrattion restores thousands of HP to an ally and Black Plague strikes based on his own HP.
- White Rat — it gains 50% resistances with Sprat and removes your magic effects with White Plague.
Level 110
4,400 HP
10 AP
4 MP
- Resistances (%)
Earth 50%
Fire -20%
Water 20%
Air -20%
Neutral 5%
KilleRat kills its target, Korrattion restores thousands of HP to an ally up to 8 RNG, and Black Plague strikes for half of his HP. The most dangerous one in the final fight: weak to Air and Fire.
KilleRatKills the target. The Black Rat is killed first.
KorrattionHeals an ally with more than 2,000 HP, up to 8 RNG: cut his line of sight to the rat you are wearing down.
Flurry
Black PlagueAir damage equal to half of the Black Rat's HP, up to 6 RNG: the more he is worn down, the weaker he hits.
Level 110
4,400 HP
10 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 0%
Air 0%
Neutral 0%
Sprat gives him 50% resistances, and White Plague removes your magic effects up to 6 RNG. In melee, Rockonet steals life and reduces your dodge, Ravages strikes hard in Earth. No elemental weakness.
Sprat+50% resistances for the White Rat. Hit him beforehand, or wait for the effect to end.
White PlagueRemoves your magic effects up to 6 RNG: reapply Gravity and removals after it has acted.
Rockonet
Ravages
Level 133
2,500 HP
8 AP
4 MP
- Resistances (%)
Earth 20%
Fire 69%
Water -30%
Air 5%
Neutral -10%
Ancestral Lymeswold removes 1 to 2 AP and 50 from each stat, up to 7 RNG. Emmental gives MP and Strength to an ally while healing him, Hairy Unbewitchment removes your magic effects. Weak to Water.
Emmental
Earthy Hairs
Hairy UnbewitchmentRemoves magic effects, up to 5 RNG.
Ancestral LymeswoldAP removal and 50 to all stats, up to 7 RNG.
Level 133
2,800 HP
7 AP
4 MP
- Resistances (%)
Earth 69%
Fire 20%
Water -10%
Air -30%
Neutral 5%
Wrecking strikes up to 10 RNG and increases the damage you take; Impalement strikes in Air in melee. Very weak to Air, very resistant to Earth.
Wrecking
Impalement
Level 136
2,900 HP
7 AP
5 MP
- Resistances (%)
Earth 20%
Fire 5%
Water -30%
Air -10%
Neutral 69%
Rug Muncher removes 6 RNG up to 8 RNG and Raptor steals 2 AP at 6 RNG: a ranged character becomes useless. Ravine pushes back 2 cells in melee. Very weak to Water, very resistant to Neutral.
Ravine
RaptorSteals 2 AP up to 6 RNG.
Rug Muncher-6 RNG up to 8 RNG: cut the Rugrat's lines of sight.
Level 136
2,900 HP
7 AP
5 MP
- Resistances (%)
Earth 5%
Fire -30%
Water 20%
Air -10%
Neutral 69%
Ravine steals life and pushes back 2 cells in melee, DoctoRat heals and Rations acts up to 8 RNG. Keep him away from the rats you are wearing down. Very weak to Fire, very resistant to Neutral.
Ravine
DoctoRat
Rations
Level 139
3,000 HP
7 AP
4 MP
- Resistances (%)
Earth 69%
Fire -10%
Water 5%
Air -30%
Neutral 20%
Radical drops your Fire and Earth resistances by 50%, which Ram then exploits in melee. Bratworst reduces your flight up to 8 RNG. Very weak to Air, very resistant to Earth.
Ram
Radical-50% Fire and Earth resistances, the two elements of Ram.
Bratworst
Level 139
2,700 HP
7 AP
4 MP
- Resistances (%)
Earth -10%
Fire 69%
Water -30%
Air 5%
Neutral 20%
Scratch plays on AP and Ratatouille makes you pay for each MP used while reducing your MP removal, up to 8 RNG. Very weak to Water, very resistant to Fire.
Ram
Scratch
RatatouilleEach MP used costs you HP, and your MP removal drops.
Level 142
3,100 HP
8 AP
4 MP
- Resistances (%)
Earth -10%
Fire -30%
Water 5%
Air 69%
Neutral 20%
Prattle leaves you Weakened up to 6 RNG: you cannot strike in melee. Rabble boosts its allies' damage, Rasp strikes in Air in melee. Very weak to Fire, very resistant to Air.
Rasp
Rabble
PrattleWeakened State up to 6 RNG: melee characters can no longer strike in melee.
Level 142
3,100 HP
8 AP
4 MP
- Resistances (%)
Earth -30%
Fire -10%
Water 69%
Air 5%
Neutral 20%
Rapidity gives MP, and Riffraff places a 5-turn Punishment that strengthens it when you hit it. Grate strikes twice in Earth in melee. Very weak to Earth, very resistant to Water.
Grate
Rapidity
Riffraff5-turn Punishment: the Riffrat grows stronger with each hit it receives. Kill it quickly or not at all.
Preparing your run through Sphincter Cell's Lair
A level 140 to 150 dungeon that requires a bit of preparation: two keys to obtain elsewhere, and a boss you cannot hit without his turtles. People come here for the quests, the achievements and Sphincter Cell's soul, useful for the Ochre Dofus, with a Soul Stone for Big Souls (captures up to level 150).
How to enter Sphincter Cell's Lair
The entrance is in the Amakna Sewers, at , right next to the Amakna Castle zaap . Talk to Aperirel to enter. There are three ways to open it: a Sphincter Cell's Lair Key (consumed), the key ring if it is registered there, or the automatic group search.
Crafting the Sphincter Cell's Lair Key
It is crafted by a handyman, but requires two keys earned in other dungeons: the First Sphincter Dungeon Key drops at 100% from the White Rat, in the White Rat's Pantry, and the Second from the Black Rat, in the Black Rat's Moumousetrap. Grossewer Rat Hair, Grossewer Raeman Skin, Hyoactive Rat Tail, Sickle-Hammerhead Shark, Ginseng and Hemp complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 1 | 150 | |
| 1 | 150 | |
| 5 | 60 | |
| 5 | 54 | |
| 5 | 56 | |
| 2 | 150 | |
| 3 | 140 | |
| 3 | 140 |
Which team to bring against Sphincter Cell
Gravity. The whole strategy relies on an immobile boss, stuck to his turtle. A character who applies Gravity is essential, ideally with MP removal.
Several elements. Each Gang rat is very weak in one element and resists 69% in another. Vary your elements, and against the boss choose the turtle that matches your best damage.
The classes that have it easy. The Iop, the Cra and the Enutrof can put Sphincter Cell in Gravity; the Enutrof can also leave him with no MP. Melee characters must beware of the Prat's Weakened state.
The five achievements of Sphincter Cell's Lair
Each achievement gives 16,457,000 XP and 2 Sphincter Cell Femur, Duo doubles the XP. Last is completed with the basic strategy, which saves the boss for last.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Sphincter Cell in his dungeon while completing the “Four-Colour Pizwa” challenge. | 10 | 16 457 000 | |
| Defeat Sphincter Cell in his dungeon while completing the “Impertinence” challenge. | 10 | 16 457 000 | |
| Defeat Sphincter Cell in his dungeon while completing the “Last” challenge. | 10 | 16 457 000 | |
| Defeat Sphincter Cell in this boss's dungeon. | 10 | 16 457 000 | |
| Defeat Sphincter Cell in his dungeon while completing the “Duo” challenge. | 20 | 32 914 000 |
Last
Sphincter Cell must be finished off last. That is the normal flow: all the rats first, Black Rat and White Rat leading, then Sphincter Cell once weakened by his turtles.
Special: Four-Colour Pizwa
No ally may suffer the effects of the Kawabunga spell. Kawabunga, the turtles' spell, applies an elemental weakness in a cross around the turtle. So never stand in contact with a turtle throughout the fight.
Drops and loot of Sphincter Cell's Lair
The game's base rate, before prospecting bonuses. Sphincter Cell drops Mulic Bere's Keys at 100%, useful for the quest A Soft-Shelled Turtle?.
On Sphincter Cell
Sphincter Cell FemurBone24 %
Agathe StoneStone24 %
Nougat Rabmarac BarTreat6 %
Fortunawa CookieTreat4,5 %
Sphincter Cell FabricFabric4,04 %
Gang PillMiscellaneous Resource4 %
Bag of Eternal AshesContainer3 %
Biltong CarrionMeat1,21 %
Al Howin GobtubbyCeremonial pet0,6 %
RataldaCeremonial pet0,125 %
On the henchmen of Sphincter Cell
White Rat ManeHair · White Rat34 %
Black Rat ManeHair · Black Rat34 %
Agathe StoneStone · Raeman26 %
Gang Rat EyeEye · Raeman26 %
Biltong MeatMeat · Raeman26 %
Gang Rat TailTail · Ratfink26 %
Nougat Rabmarac BarTreat · White Rat6 %
Bontarian Rat HairHair · White Rat5,64 %
Brakmarian Rat HairHair · Black Rat5,64 %
Gang PillMiscellaneous Resource · Raeman4,4 %
Fortunawa CookieTreat · White Rat3,3 %
Bag of SaltContainer · White Rat3 %
Bag of PepperContainer · Black Rat3 %
Dried CarrionMeat · White Rat1,69 %
Bag of Eternal AshesContainer · Raeman1 %
Al Howin GobtubbyCeremonial pet · White Rat0,4 %
RataldaCeremonial pet · White Rat0,065 %
MinowangCeremonial pet · White Rat0,002 %
Water SeemyoolCeremonial Mount · White Rat0,002 %
LagoonurkeyCeremonial Mount · White Rat0,002 %
Capturing the soul of Sphincter Cell and the Ochre Dofus
A Soul Stone for Big Souls (captures up to level 150) is suitable for Sphincter Cell. The soul is used for the An Eternal Harvest quest for the Ochre Dofus.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Where is Sphincter Cell's Lair?
In the Amakna Sewers, at , next to the Amakna Castle zaap . Talk to Aperirel to enter.
At what level should you do Sphincter Cell's Lair?
Minimum level 140, 150 recommended. The boss has 6,400 HP, but 200% resistances to remove.
How do you beat Sphincter Cell despite his resistances?
With his own turtles. Immobilize him, stick a turtle to him at 0 MP and place a character in contact with the turtle: its Kawabunga removes 200% resistance from him in its element for 2 turns.
How do you get the Sphincter Cell's Lair Key?
By collecting both Sphincter Dungeon keys. The First drops from the White Rat in his dungeon, the Second from the Black Rat in his, both at 100%.
Which monster should you target first in Sphincter Cell's Lair?
The Black Rat, then the White Rat, who accompany the boss. KilleRat kills its target and Korrattion heals for several thousand HP.
Which quest should you do in Sphincter Cell's Lair?
Around the Twist, with Lil Pinkie in Sufokia , is completed on Sphincter Cell. Bandanalysis (Bonta) and A Soft-Shelled Turtle? (Brakmar) also send you there.
Which stone should you use to capture Sphincter Cell?
One Soul Stone for Big Souls (captures up to level 150). The soul is used for the Ochre Dofus quest.
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