Dungeon Amakna

Tofu House

Level 40 dungeon in Amakna, under the Ingalsses' Fields workshop, at [5,6]: seven rooms of fast, fleeing Tofus, and a summoner boss, the Batofu, harmless once blocked. Quest to start, map of each room, strategy, monsters, achievements and loot.

Tofu House: the dungeon entrance, at [5,6] (Ingalsses' Fields)
The dungeon entrance, in the basement of the farm workshop in the Ingalsses' Fields

Quests linked to the Tofu House

One quest goes through the Batofu: The Key Master, which sends you to defeat the Ronin Chafer and then the Batofu. Accept it before entering: a fight won without the quest in progress does not count.

Accept before entering

The Key Master

Level 30 quest

The Batofu is the third stop. Metamunch Kin sends you to The Key Master, who has you defeat the Ronin Chafer, then the Batofu in a single fight. Then find the dungeon exit and go back to see The Key Master.

Start
Metamunch Kin, Astrub tavern
Prerequisites
Level 30 and Back to Our Gobblies

During events

  • Merry Kwismas level 20, repeatable
    Defeating the Batofu in a single fight is part of the Kwismas quest. Harry Kwismas, .
  • Tiwaapi Simulation level 20, repeatable
    Tiwaapi can assign you the Batofu as a guardian to defeat. Incarnam, .

The 7 rooms of the Tofu House

Seven rooms, including one with no fight, room 2, riddled with holes. The others follow one after another at the end of each fight. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: monsters). Tap an image to enlarge it.

Room 1

Tofu House: map of room 1
Room 1 — map
Tofu House: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

No monster group, just Tofus wandering around and holes. Don't click on any hole: you would fall into the underground passage and have to climb back up the ladder. The simplest is to go through the middle.

Tofu House: map of room 2
Room 2 — map
Tofu House: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Tofu House: map of room 3
Room 3 — map
Tofu House: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Tofu House: map of room 4
Room 4 — map
Tofu House: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5

Tofu House: map of room 5
Room 5 — map
Tofu House: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Room 6

Tofu House: map of room 6
Room 6 — map
Tofu House: tactical view of room 6, starting cells in blue and red
Room 6 — tactical view

Room 7 — the Batofu

The Batofu, with the Tofukaz, the Tofoone and the Tofurby, plus the Mutant Tofu and the Black Tofu beyond four players. Kill the Tofukaz before its second turn: the strategy is detailed just below.

Tofu House: map of room 7
Room 7 — map
Tofu House: tactical view of room 7, starting cells in blue and red
Room 7 — tactical view

Defeat the Batofu

Don't chase the Tofus

Almost all the Tofus have 8 to 12 MP and a fleeing AI: they hit and then run away, and only advance if they can't hit. Back away to make them come to you, then hit them once they've spent their MP.

Batofu

Batofu

Level 40

  • Health Points760 HP
  • AP5 AP
  • MP10 MP
  • Resistances (%)
  • EarthEarth 9%
  • FireFire -14%
  • WaterWater -4%
  • AirAir 36%
  • NeutralNeutral 37%

A single melee damage spell, Batofu Kiss, and two summoning spells: Gotam for a Black Tofu, Fleeting Tofu Throwing for a Fleeting Tofu. Surrounded or stuck in a corner, it can no longer summon and can only hit. It resists Air and Neutral; Fire and Water are its weaknesses.

  • Gotam icon
    Gotam4 AP · 3 Range · Summons: Black Tofu

    Summons a Black Tofu, in a line up to 3 Range, cooldown 5 turns. Once blocked, the Batofu can no longer cast it.

  • Batofu Kiss icon
    Batofu Kiss4 AP · 2 Range · Air17 to 26 Air damage

    Its only attack, up to 2 Range, once per target.

  • Fleeting Tofu Throwing icon
    Fleeting Tofu Throwing3 AP · 10 Range · Neutral21 to 30 Neutral damage · Summons: Fleeting Tofu · Pushes back 1 cell

    Summons a Fleeting Tofu in a line, up to 10 Range; the character behind is pushed back one cell. The Tofu dies on its own after its second turn.

  • Freedom icon
    Freedom5 AP · on self · Pushes back 2 cells

    Pushes back 2 cells around the Batofu: enough to break a poorly closed block.

The four-step strategy against the Batofu

The Tofukaz before its turn 2. On turn 2, Grouped Vanishing makes it and the monsters around it invisible for 2 turns. Kill it on turn 1, then move on to the Tofoone and its heals.

Block the Batofu. As soon as the opportunity arises, pin it in a corner of the map, preferably with two summons, or surround it. Blocked, it becomes harmless: you can kill it as soon as the Tofukaz is dead.

Let the Fleeting Tofus live. The Batofu throws one every two turns, then flees. Don't kill them: they die on their own at the end of their second turn. Just step out of the line, because the throw pushes back and hits the character standing behind. Gotam's Black Tofus, on the other hand, erode: kill them if the fight drags on.

The Tofurby last. It isn't dangerous, but it soaks up damage and buffs its allies. Leave it in its corner and only hit it if nothing else is within reach. When only it and the Batofu are left, kill the Batofu first, which is quicker, then finish the Tofurby with Water.

The monsters of the Tofu House

Level 32 Tofus, fragile but fast, with 8 to 12 MP for most of them; only the Tofurby is slow and sturdy. Resistances shown in red are their weaknesses.

In which order to kill the monsters

  1. Tofukaz — it makes its group invisible from turn 2.
  2. Tofoone, then Aggressive Tofoone — it heals its allies and gives them AP.
  3. Mutant Tofu, then Black Tofu — beyond four players: one removes range and strengthens itself, the other erodes and steals MP.
  4. Tofurby — harmless but slow to kill: last, with a Water character.
Tofukaz

Tofukaz

Level 32

  • Health Points280 HP
  • AP7 AP
  • MP10 MP
  • Resistances (%)
  • EarthEarth 32%
  • FireFire -16%
  • WaterWater -14%
  • AirAir 13%
  • NeutralNeutral 29%

Grouped Vanishing makes it invisible, along with the monsters within a radius of 2 cells, for 2 turns, from turn 2. Provocation hits in melee and removes 1 MP for 2 turns. Weak to Fire and Water.

  • Grouped Vanishing icon
    Grouped Vanishing3 AP · on self · Makes the target invisible

    Invisibility for 2 turns for the Tofukaz and its neighbors, from turn 2, cooldown 4 turns.

  • Provocation icon
    Provocation4 AP · melee · Air21 to 25 Air damage · MP-1 MP
Tofoone

Tofoone

Level 32

  • Health Points280 HP
  • AP6 AP
  • MP8 MP
  • Resistances (%)
  • EarthEarth -10%
  • FireFire 31%
  • WaterWater 36%
  • AirAir -23%
  • NeutralNeutral 10%

Peck-a-Cake gives 2 to 3 AP and a heal to the monsters around it, Young Word heals and removes one turn of a buff. Poisoned Seed punishes every AP spent for 5 turns: dispel it. Weak to Air and Earth.

  • Peck-a-Cake icon
    Peck-a-Cake4 AP · on itself · Fire11 to 15 Fire heals · AP2 to 3 AP

    AP and a heal for the monsters around the Tofoone, once per turn.

  • Poisoned Seed icon
    Poisoned Seed2 AP · melee · Neutral2 Neutral damage per 1 AP used

    In melee: poison on the AP spent for 5 turns. Can be dispelled.

  • Young Word icon
    Young Word2 AP · 6 Range · Effect duration: -1 · Heal: 10% of max HP

    Heals and removes one turn of a buff, up to 6 Range.

  • Health Points280 HP
  • AP6 AP
  • MP8 MP
  • Resistances (%)
  • EarthEarth -10%
  • FireFire 31%
  • WaterWater 36%
  • AirAir -23%
  • NeutralNeutral 10%

The same spells as the Tofoone: heals and AP for its allies, poison on your AP. Weak to Air and Earth.

  • Peck-a-Cake icon
    Peck-a-Cake4 AP · on itself · Fire11 to 15 Fire heals · AP2 to 3 AP

    AP and a heal for the monsters around the Tofoone, once per turn.

  • Poisoned Seed icon
    Poisoned Seed2 AP · melee · Neutral2 Neutral damage per 1 AP used

    In melee: poison on the AP spent for 5 turns. Can be dispelled.

  • Young Word icon
    Young Word2 AP · 6 Range · Effect duration: -1 · Heal: 10% of max HP

    Heals and removes one turn of a buff, up to 6 Range.

Mutant Tofu

Mutant Tofu

Level 32

  • Health Points280 HP
  • AP6 AP
  • MP8 MP
  • Resistances (%)
  • EarthEarth -25%
  • FireFire 39%
  • WaterWater 44%
  • AirAir -22%
  • NeutralNeutral 8%

Cross-Eyed removes 4 Range for 2 turns, in melee. Prolific Mutation heals it and gives it 2 MP and 60 power: finish it off during the 3-turn cooldown. Weak to Earth and Air.

  • Cross-Eyed icon
    Cross-Eyed4 AP · melee · Fire21 to 26 Fire damage · -4 Range

    Removes 4 Range for 2 turns, in melee. Annoying for ranged characters.

  • Prolific Mutation icon
    Prolific Mutation2 AP · on self · Heals: 15 to 20% of max HP · MP2 MP · 60 Power

    Heals, 2 MP and 60 power for 2 turns, cooldown 3 turns. Can be dispelled.

Black Tofu

Black Tofu

Level 32

  • Health Points250 HP
  • AP6 AP
  • MP12 MP
  • Resistances (%)
  • EarthEarth 9%
  • FireFire -10%
  • WaterWater 16%
  • AirAir 17%
  • NeutralNeutral 12%

Pinky Peck erodes by 20% for 2 turns; Tofuesque Ardour pushes back, steals 2 MP and heals it. Keep it at a distance. Weak to Fire.

  • Pinky Peck icon
    Pinky Peck3 AP · 2 Range · Water17 to 24 Water damage · 20% Erosion

    20% erosion for 2 turns: don't let a Black Tofu keep hammering the same target.

  • Tofuesque Ardour icon
    Tofuesque Ardour3 AP · melee · Moves back 1 cell · Pushes back 1 cell · MPSteals 2 MP · Heals: 10% of max HP

    In melee: pushes back, steals 2 MP and heals the Black Tofu.

Tofurby

Tofurby

Level 32

  • Health Points610 HP
  • AP8 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 38%
  • FireFire 23%
  • WaterWater -25%
  • AirAir 32%
  • NeutralNeutral 40%

The dungeon's tank: only weakness, Water, at -25%. Blessing of the Tofu House gives vitality, 1 AP and agility to all its allies for 4 turns, and it summons Bomberfus that explode in an area around them.

  • Summoning of Bomberfu icon
    Summoning of Bomberfu5 AP · melee · Summons: Bomberfu

    A Bomberfu with 4 MP that explodes in an area around itself: move away before it arrives.

  • Blessing of the Tofu House icon
    Blessing of the Tofu House3 AP · on itself · 21 to 30 Vitality · AP1 AP · 31 to 50 Agility

    Vitality, AP and agility for all the monsters for 4 turns, cooldown 2 turns.

Aggressive Tofu

Aggressive Tofu

Level 16

  • Health Points81 HP
  • AP5 AP
  • MP10 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire 9%
  • WaterWater 9%
  • AirAir -9%
  • NeutralNeutral 5%

Fragile, but as mobile as the Tofu: hit it when it comes into range. Weak to Air and Earth.

  • Kiss of Tofu icon
    Kiss of Tofu4 AP · 2 Range · Air13 to 18 Air damage
Tofu

Tofu

Level 32

  • Health Points250 HP
  • AP5 AP
  • MP10 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire 9%
  • WaterWater 9%
  • AirAir -9%
  • NeutralNeutral 5%

With 10 MP, it hits with Pecking then moves away; Tofoutofhere gives it Flight. Back away so that it comes to you. Weak to Air and Earth.

  • Pecking icon
    Pecking4 AP · 2 Range · Air13 to 18 Air damage · Pecking: +6 base damage
  • Tofoutofhere icon
    Tofoutofhere2 AP · on self · 10 Flight
  • Health Points250 HP
  • AP6 AP
  • MP12 MP
  • Resistances (%)
  • EarthEarth 9%
  • FireFire -10%
  • WaterWater 16%
  • AirAir 17%
  • NeutralNeutral 12%

The same spells as the Black Tofu: erosion and MP steal. Weak to Fire.

  • Pinky Peck icon
    Pinky Peck3 AP · 2 Range · Water17 to 24 Water damage · 20% Erosion

    20% erosion for 2 turns: don't let a Black Tofu keep hammering the same target.

  • Tofuesque Ardour icon
    Tofuesque Ardour3 AP · melee · Moves back 1 cell · Pushes back 1 cell · MPSteals 2 MP · Heals: 10% of max HP

    In melee: pushes back, steals 2 MP and heals the Black Tofu.

Preparing your run through the Tofu House

A good dungeon for teams around level 40, where the monsters' mobility matters as much as their damage. People come here for The Key Master, the Tofu Set and the achievements. The Batofu is captured with a Soul Stone for Small Souls (captures up to level 50).

How to enter the Tofu House

The entrance is in the basement of the farm workshop in the Ingalsses' Fields, at , right next to the Gobball Corner zaap . Three ways to open it: a Tofu House Key (consumed), the key ring if it is registered there, or the automatic group search.

Crafting the Tofu House Key

It is crafted at a handyman's workshop. Five ingredients drop from the dungeon's monsters: Tofu Egg, Black Tofu Eye, Tofukaz Foot, Mutant Tofu Tooth and Mineral Meat. Kittenfish, 5-leaf Clubs and Oats complete the recipe.

Ingredient Quantity Level
Tofu Egg iconTofu Egg 2 36
Black Tofu Eye iconBlack Tofu Eye 2 36
Tofukaz Foot iconTofukaz Foot 2 36
Mutant Tofu Tooth iconMutant Tofu Tooth 2 36
Mineral Meat iconMineral Meat 2 40
Kittenfish iconKittenfish 2 40
5-leaf Clover icon5-leaf Clubs 2 40
Oats iconOats 2 40

Which team to bring against the Batofu

At least one Water character. Water is the Tofurby's only weakness and one of the Batofu's weaknesses. Without a Water character, the Tofurby becomes endless. Air and Earth complement it well against the Tofoones.

Something to block the Batofu. Summons, positioning or lock to pin it in a corner. MP removal also helps against monsters that have 8 to 12 MP.

The classes that are comfortable here. Summoners (Osamodas, Sadida) block the Batofu with two summons and remain free to move for the Statue achievement. Any class that hits with Water speeds up the end of the fight.

The six achievements of the Tofu House

Each achievement gives 220,000 XP and 2 Batofu Feather, and Duo doubles the XP; Sidekick gives 330,000 XP. Statue and Keep 'Em in Line make each other harder: better to do them separately.

Achievements Condition Points XP
Batofu (Special) iconBatofu (Special) Defeat Batofu in its dungeon while completing the “Keep 'Em in Line” challenge. 10 220 000
Batofu (Duo) iconBatofu (Duo) Defeat Batofu in its dungeon while completing the “Duo” challenge. 20 440 000
Tofu House iconTofu House Defeat the Batofu in this boss's dungeon. 10 220 000
Batofu (Statue) iconBatofu (Statue) Defeat Batofu in its dungeon while completing the “Statue” challenge. 10 220 000
Batofu (Versatile) iconBatofu (Versatile) Defeat Batofu in its dungeon while completing the “Versatile” challenge. 10 220 000
Batofu (Sidekick) iconBatofu (Sidekick) Defeat Batofu in its dungeon while completing the “Rats… Literally or Figuratively” challenge 5 330 000

Statue

End each turn on the cell where you started it. Annoying against fast, fleeing Tofus, but not complicated. Summons are free to move and positioning spells let you move your allies. Pick a starting cell near a monster you can kill before it plays.

Versatile

Use the same action only once per turn. Mostly a matter of attention, harder at low level for lack of spells. Beware of spells that get recast by reflex: the Pandawa's Boozer and Karcham, the Eliotrope's Portal.

Special: Keep 'Em in Line

Be in line with an enemy to deal damage to it. No special trap: always hit in a line, summons included. Avoid spells that deal damage outside your turn, such as glyphs, traps and poisons.

Duo

Two characters at most, fewer than 20 turns. A Water character is recommended for the Tofurby. Kill the Tofukaz, then the Tofoone, and block the Batofu; failing that, back away far enough that it has few MP left after hitting you. Finish with the Tofurby, before the end of turn 19.

Sidekick: Rats… literally or figuratively

At least four fighters, including a sidekick: Rapiat, Plunder, Ougicle or Hulkrap. Two characters and two sidekicks are enough, if one of the two is eligible; the other sidekick is your choice. The fight then plays out as usual.

Drops and loot of the Tofu House

Base in-game rates, before Prospecting bonuses.

On the Batofu

  • Batofu Feather iconBatofu FeatherFeather51 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Bag of Beans iconBag of BeansContainer3 %
  • Mineral Carrion iconMineral CarrionMeat2,53 %

1 rare item is added at 0.05% each: Al Howin Gobtubby.

On the henchmen of the Batofu

  • Tofu Egg iconTofu EggEgg · Tofoone51 %
  • Mineral Meat iconMineral MeatMeat · Tofoone51 %
  • Tofu Feather iconTofu FeatherFeather · Tofu51 %
  • Rotten Meat iconRotten MeatMeat · Tofu51 %
  • Mutant Tofu Tooth iconMutant Tofu ToothBone · Mutant Tofu51 %
  • Black Tofu Eye iconBlack Tofu EyeEye · Black Tofu51 %
  • Greasy Tofurby Feather iconGreasy Tofurby FeatherFeather · Tofurby51 %
  • Tofukaz Foot iconTofukaz FootLeg · Tofukaz51 %
  • Tofoone Fluff iconTofoone FluffHair · Tofoone8,44 %
  • Silkworm Cocoon iconSilkworm CocoonMiscellaneous Resource · Tofu8,44 %
  • Rotten Egg iconRotten EggEgg · Mutant Tofu8,44 %
  • Dark Tissue iconDark TissueFabric · Black Tofu8,44 %
  • Tofurby Stomach iconTofurby StomachMiscellaneous Resource · Tofurby8,44 %
  • Tofukaz Stomach iconTofukaz StomachMiscellaneous Resource · Tofukaz8,44 %
  • Bag of Beans iconBag of BeansContainer · Tofoone1 %
  • Helmetofu iconHelmetofuHat · Tofoone1 %
  • Tofu Belt iconTofu BeltBelt · Tofoone1 %
  • Tofu Wand iconTofu WandWand · Mutant Tofu1 %
  • Tofu Cloak iconTofu CloakCloak · Tofukaz1 %
  • Tofu Amulet iconTofu AmuletAmulet · Black Tofu1 %
  • Tofu Ring iconTofu RingRing · Mutant Tofu1 %
  • Tofu Slippers iconTofu SlippersBoots · Tofukaz1 %

Tofu Set

Seven pieces of level 21 to 26, from the Helmetofu to the Tofu Cloak, which drop from the dungeon's monsters rather than from the Batofu.

  • Tofu Amulet iconTofu Amulet11 to 15 Agility, 2 FlightLvl. 22
  • Tofu Ring iconTofu Ring1 to 10 Wisdom, 6 to 15 AgilityLvl. 21
  • Tofu Wand iconTofu Wand3 to 4 Air steal, 3 to 4 Fire stealLvl. 25
  • Tofu Slippers iconTofu Slippers21 to 30 Vitality, 11 to 15 IntelligenceLvl. 23
  • Tofu Cloak iconTofu Cloak2 to 3 Flight, 2 to 3 DamageLvl. 26
  • Tofu Belt iconTofu Belt151 to 200 Pod, 7 to 10 IntelligenceLvl. 22
  • Helmetofu iconHelmetofu31 to 40 Vitality, 11 to 15 WisdomLvl. 23

Capturing the soul of the Batofu

Soul Stone for Small Souls iconOne Soul Stone for Small Souls (captures up to level 50) is enough for the Batofu. Throw it when it is blocked and weakened.

Stone ingredient Quantity
Inferior Soul Splinter iconInferior Soul Splinter 10
Oilbow Grease iconOilbow Grease 1

Where is the Tofu House?

In the Ingalsses' Fields, at , in the basement of the farm workshop. The Gobball Corner zaap is right next door.

What level should you do the Tofu House at?

From level 30, comfortably at 40. The Batofu is level 40, its acolytes level 32.

Which quest should you do in the Tofu House?

The Key Master, started by Metamunch Kin in the Astrub tavern . Its third step requires defeating the Batofu in a single fight.

How do you beat the Batofu?

Block it in a corner or surround it. It can no longer summon and can only hit; hit it with Fire or Water.

Which monster should you kill first in the Tofu House?

The Tofukaz, before its second turn, then the Tofoone. The Tofurby is saved for last.

Should you kill the Fleeting Tofus?

No, they die on their own at the end of their second turn. Just step out of the throw's line, which pushes back the character standing behind.

How do you cross room 2?

Avoid the holes and go through the middle. Clicking a hole makes you fall into the underground passage, and you have to climb back up the ladder.

Which stone should you use to capture the Batofu?

One Soul Stone for Small Souls (captures up to level 50). It more than covers the Batofu's level 40.

Can the Tofu House be done with two players?

Yes, it is even an achievement: Duo, in under 20 turns. Bring a Water character so you don't lose time on the Tofurby.

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Tofu House

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