Dungeon Ecaflipus
Ush's Plateau
Level 160 dungeon in the Ecaflipus dimension, at [7,-3]: a single room, five waves of Weremoggies and two bosses that share their damage, the Ush Galesh. Quest to start, room map, strategy, monsters, achievements and loot.
![Ush's Plateau: the dungeon entrance, at [7,-3]](/wp-content/uploads/dofus/donjon-plateau-de-ush-entree-grand.webp)
Quests linked to Ush's Plateau
The dungeon quest, In Red and Black, is completed on Ush Galesh: accept it before entering, and talk to it after the victory, on the same map. Its sequel, You Can Go Brush Yourself, is started with Catfred, at the entrance.
Convince Ush Galesh to free the Weremoggies. Defeat him in a single fight on the Plateau, discover the exit map, then stay to talk to him: he refuses, and sends you to investigate Chagun.
- Start
- Chagun, Ecaflipus
- Prerequisites
- Flying Ace
Orichor30 units, 3 Sucatrose Tooth and 21,521,000 XP
For later
Check Ush Galesh's claims about Chagun. A dialogue investigation across Ecaflipus, with an offering of four Catuna for Nyan. You go back to see Ush Galesh, without fighting him.
- Start
- Catfred, Ush's Plateau
- Prerequisites
- In Red and Black
Calleyat Ear5 units, 30 Orichor and 21,521,000 XP
During events
- Tiwagrum Simulation
Tiwagrum can designate Ush Galesh as the guardian to defeat. Amakna Village, .
The room of Ush's Plateau
A single room, but as many monsters as a regular dungeon: five waves. At the start, the boss and three monsters for four characters, one more per additional character; each wave has as many monsters as fighters. It arrives after a certain number of turns, or right away if the previous one is cleared. The scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.


Defeat both Ush Galesh
Red in melee, Black at a distance
An Ush Galesh only takes damage in the right mode: in the Red state, hit it in melee; in the Black state, at a distance. Each hit that lands makes it change state. An attack in the wrong mode does nothing to it.
Level 160
4,000 HP
14 AP
6 MP
- Resistances (%)
Earth 10%
Fire 20%
Water 20%
Air 10%
Neutral 20%
There are two of them and they share damage: each hit is split in half between them. Negativism passes the Red and Black states, with Unlockable and Unmovable, from one Ush to the other. In melee, Unhealthy Pulsation pushes back 3 cells; in a line, Red Flash hits up to 12 Range and removes resistances.
NegativismPasses the Red and Black, Unlockable and Unmovable states to the other Ush. Recheck your target's state after each Ush turn.
Red FlashIn a line up to 12 Range, Fire damage and -15% resistances for one turn. The red Ush's spell.
-
Unhealthy Pulsation
Red: strikes in melee and pushes back 3 cells. Black: pulls characters in a cross at 3 Range or more.
The four-step strategy
Kill each wave quickly. The waves pile up if you drag your feet. Eliminate the monsters fast enough never to have ten or more facing you. Aim for their weaknesses, all different.
Read the state before hitting. Before each attack on an Ush, check its state. Alternate ranged and melee hits: a ranged spell, then a hit from an adjacent cell, then ranged again, and so on.
Keep an exit. The Ushes lock well, and since they share the heavy state, you can't always push the one you're hitting. Plan how to get out of melee before going in: Unhealthy Pulsation pushes back, and the black version pulls you in.
Keep an eye on Moggymorphosis. Each turn, each monster strengthens the monster closest to it, or itself if it is alone. Spot who carries Moggymorphosis before approaching: that one has the most dangerous spells.
Moggymorphosis
All the Plateau's monsters have this spell. Cast every turn, it applies the Moggymorphosis state, with no duration limit, to the monster closest to the caster; a lone monster therefore has it permanently, and when it dies, the state passes to the closest monster.
Under this state, the Pouncer's Fortificatsion also steals 2 MP, the Calleyat's Premature Ageing gives it 400 power and makes you Pacifist, and the Catichan's One Inch Scratch kills its target in melee.
Unhealthy Pulsation
It changes depending on the Ush casting it. The red Ush hits characters in melee with it for Fire damage and pushes them back 3 cells; the black one hits for Neutral and pulls characters placed in a cross, at 3 Range or more. Don't stay stuck to an Ush for no reason, especially when weakened.
The monsters of Ush's Plateau
Five level 152 Weremoggies, each weak to a different element, and the second Ush Galesh. Match your targets to your elements rather than hitting the first one that comes along. The resistances in red are their weaknesses.
In which order to kill the monsters
- Catichan — each hit taken gives it one MP, and its claw kills in melee under Moggymorphosis.
- Calleyat — its doubles fill the room, and it makes you Pacifist under Moggymorphosis.
- Pouncer, then Sucatrose, then Catsquatch — after that, depending on your elements and which one carries Moggymorphosis.
Level 152
3,500 HP
12 AP
4 MP
- Resistances (%)
Earth 26%
Fire 0%
Water 20%
Air 16%
Neutral -18%
Caticeleration gives it 1 MP per hit taken, with no limit. Meowashigeri poisons you based on the MP you use, without line of sight. Under Moggymorphosis, One Inch Scratch kills in melee. Weak to Neutral.
Caticeleration+1 MP per hit taken, with no limit: kill the Catichan fast, or don't touch it.
-
One Inch Scratch
In melee, twice per turn. Under Moggymorphosis, it kills its target.
MeowashigeriPoison that hits for each MP used during a turn, up to 7 Range without line of sight.
-
One Inch Scratch
In melee, twice per turn. Under Moggymorphosis, it kills its target.
Level 152
3,500 HP
12 AP
5 MP
- Resistances (%)
Earth 12%
Fire 10%
Water 20%
Air -19%
Neutral 17%
Duplicatsion summons a double that has its spells and disappears after two turns. Premature Ageing strikes diagonally and steals power; under Moggymorphosis, it makes you Pacifist. Meowhack pushes back 3 cells. Weak to Air.
Premature AgeingDiagonally up to 3 Range: power steal, and under Moggymorphosis, Pacifist state.
DuplicatsionA double of Calleyat with its spells, for two turns, with a four-turn cooldown.
-
Meowhack
In melee, pushes back 3 cells.
Premature AgeingDiagonally up to 3 Range: power steal, and under Moggymorphosis, Pacifist state.
Level 152
3,500 HP
12 AP
5 MP
- Resistances (%)
Earth 20%
Fire -14%
Water 8%
Air 14%
Neutral 12%
Upheaval rushes it at you in a line and reduces your dodge, Fortificatsion strikes everything around it and gives it a shield. Kikitty Payback puts you in the You're the Bow Meow! state, which reflects melee damage. Weak to Fire.
UpheavalIn a line up to 3 Range: the Pouncer rushes at you and reduces your dodge.
FortificatsionStrikes all the cells around the Pouncer and gives it a shield; under Moggymorphosis, also steals 2 MP.
Kikitty PaybackApplies the You're the Bow Meow! state for one turn, which reflects the damage taken in melee.
FortificatsionStrikes all the cells around the Pouncer and gives it a shield; under Moggymorphosis, also steals 2 MP.
Level 152
3,500 HP
12 AP
5 MP
- Resistances (%)
Earth -22%
Fire 18%
Water 12%
Air 8%
Neutral 24%
Undulating Scratch strikes in a line and leaves permanent Earth damage, which a heal removes. Meowing reduces the duration of your effects, without line of sight, and Catomisation removes lock. Weak to Earth.
Undulating ScratchEarth damage and a permanent damage effect: heal the character hit to clear it.
-
Meowing
In a line up to 8 Range, without line of sight: reduces the duration of your effects by one turn.
CatomisationArea around the Sucatrose, -40 lock for one turn.
-
Meowing
In a line up to 8 Range, without line of sight: reduces the duration of your effects by one turn.
Level 152
3,500 HP
12 AP
5 MP
- Resistances (%)
Earth 11%
Fire 24%
Water -19%
Air 6%
Neutral 18%
It hits at a distance: Licking up to 6 Range, Feline Cuddle in a cross, in a line from 4 to 10 Range. Avoid staying lined up with it at a good distance. Weak to Water.
Ailurophilia
Licking-
Feline Cuddle
Cross of Water damage, in a line from 4 to 10 Range.
Level 160
4,000 HP
14 AP
6 MP
- Resistances (%)
Earth 20%
Fire 10%
Water 10%
Air 20%
Neutral 20%
The second Ush, the one with Black Hit: in melee, it removes 3 MP and hits for Earth. Like the first, it shares damage and follows the Red and Black states: hit it in melee when it is Red, at a distance when it is Black.
-
Unhealthy Pulsation
Red: strikes in melee and pushes back 3 cells. Black: pulls characters in a cross at 3 Range or more.
Black HitIn melee: Earth damage and -3 MP. The black Ush's spell.
Preparing your run through Ush's Plateau
A level 150 to 160 dungeon, long despite its single room, for teams that know how to alternate melee and distance. People come for In Red and Black, the achievements and Ush's Moustaches. Ush Galesh cannot be captured.
How to enter Ush's Plateau
The entrance is in the Ecaflipus dimension, in the Hairy Moor, at : talk to Catfred to enter. The nearest Ecaflipus zaap is the Elevation Stones one . You need an Ush's Plateau Key (consumed) or automatic group search: the key ring doesn't work here.
Crafting the Ush's Plateau Key
It is crafted by a handyman. Four ingredients drop from the Plateau's Weremoggies: Catsquatch Tail, Pouncer Fur, Catichan's Collar and Calleyat Ear. The Weremoggy Claw is bought for 2 Orichor from Collector Ikor, at in Ecaflipus; Orichor is earned through the divine dimension quests.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 160 | |
| 2 | 160 | |
| 2 | 160 | |
| 2 | 160 | |
| 1 | 150 | |
| 2 | 160 | |
| 2 | 160 | |
| 2 | 160 |
The right team for Ush's Plateau
Melee and distance. The Ushes only take damage when you alternate melee and distance. A team that mixes melee and ranged hits every turn without wasting any hits.
Several elements. Fire against the Pouncer, Earth against the Sucatrose, Neutral against the Catichan, Air against the Calleyat, Water against the Catsquatch. The more elements you cover, the faster the waves fall.
The classes that feel at home. The Rogue shines for the Special with its bomb wall; classes that hit hard both in melee and at a distance, or that disengage easily, are the most comfortable against the Ushes.
The five achievements of Ush's Plateau
Each achievement gives 21,521,000 XP and 2 Ush's Moustache; Duo doubles the XP. Duo is played in fewer than 30 turns, not 20.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Ush Galesh in this boss's dungeon. | 10 | 21 521 000 | |
| Defeat Ush Galesh in its dungeon while completing the “Spade to Rest” challenge. | 10 | 21 521 000 | |
| Defeat Ush Galesh in its dungeon while completing the “Duo” challenge. | 20 | 43 042 000 | |
| Defeat Ush Galesh in its dungeon while completing the “Zombie” challenge. | 10 | 21 521 000 | |
| Defeat Ush Galesh in its dungeon while completing the “First” challenge. | 10 | 21 521 000 |
Special: Spade to Rest
Don't attack the same enemy several times in the same turn. Not hard, but restrictive: each enemy can only take one line of damage per full turn. A monster hit by an Iop on turn 1 can't be hit again before that Iop's turn 2. Rely on spells with high base damage, or on a Rogue's bomb wall: once charged, push the enemies into it one by one.
First
Ush Galesh must be finished off first. Organize the whole fight around the Ushes: hit them from the start, alternating melee and distance, and only touch the other monsters if they directly threaten a character.
Zombie
Use exactly one movement point per turn. A single MP doesn't let the same character alternate between melee and distance. Place some characters in melee and others at a distance, and have the one matching the current state hit.
Duo
Two characters maximum, fewer than 30 turns. Two complementary characters, in damage and positioning. Don't let the waves pile up: quickly kill the fragile monsters according to their weaknesses, then the Calleyat's doubles.
Drops and loot of Ush's Plateau
Base game rates, before Prospecting bonus. Ush's Moustache drops at 22% from the boss.
On both Ush Galesh
Ush's MoustacheHair22 %
Nougat Rabmarac BarTreat6 %
Fortunawa CookieTreat4,8 %
Bag of Babbage LeavesContainer3 %
Chance BiscuitMiscellaneous Resource2,3 %
Fresh CarrionMeat1,09 %
Al Howin GobtubbyCeremonial pet0,65 %
FuyutoraCeremonial pet0,14 %
On the henchmen
Weremoggy PawDivine Dimensions · Pouncer30 %
Fresh MeatMeat · Pouncer22 %
Pouncer FurHair · Pouncer22 %
Sucatrose ToothBone · Sucatrose22 %
Catichan's CollarGarment · Catichan22 %
Calleyat EarEar · Calleyat22 %
Catsquatch TailTail · Catsquatch22 %
Weremoggy Guinea PigDivine Dimensions · Pouncer12 %
Chance BiscuitMiscellaneous Resource · Pouncer2,3 %
Fortunawa CookieTreat · Pouncer1,6 %
OrichorToken · Pouncer1,56 %
Bag of Babbage LeavesContainer · Pouncer1 %
Where is Ush's Plateau?
In the Ecaflipus dimension, in the Hairy Moor, at . Talk to Catfred to enter.
What level should you do Ush's Plateau at?
From level 150, comfortably at 160. The Ush Galesh are level 160.
Does Ush's Plateau really have only one room?
Yes, but five waves of monsters follow one another there. The fight is as long as a regular dungeon.
How do you beat the Ush Galesh?
Hit them in melee when they are Red, at a distance when they are Black. Each hit that lands changes their state, and the two Ushes share the damage.
Can the key ring be used?
No, the key ring doesn't work here. You need an Ush's Plateau Key, or go through the automatic group search.
Where do you find the key's Weremoggy Claw?
At Collector Ikor's, at in Ecaflipus, for 2 Orichor. Orichor is earned through the divine dimension quests.
Can you capture Ush Galesh?
No, Ush Galesh cannot be captured. No soul stone is needed.
Can you do Ush's Plateau with two?
Yes, it is the Duo achievement, in fewer than 30 turns. Two complementary characters, who don't let the waves pile up.
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