Quest Brakmar
Apprenticeship: Guardian of Torture
Level 200 order quest in Brakmar, with Divad Dleifrepok at [-22,33]: drain three wells of power before the Bontarians seize them. All the steps, dialogue choices and fights.
![Divad Dleifrepok: quest start, at [-22,33] (The Pot)](/wp-content/uploads/dofus/carte-la-marmite-22-33.webp)
What to prepare
You need to be able to do the Merkator's Aquadome dungeon, and above all gather one character from each of the three orders to open each well. Also plan a big team for the last fight.
1 × Propulsion Accelerator
The 13 quest steps
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1Talk to Divad Dleifrepok
Dialogue · Divad Dleifrepok
The quest starts on the second floor on the left of the Tower of Orders: from the main entrance, go up the stairs twice, then go left.
Dialogue
- “Become a Guardian of Torture”
![Brakmar Tower of Orders, at [-22,33] (The Pot)](/wp-content/uploads/dofus/carte-la-marmite-22-33.webp)
Brakmar Tower of Orders · [-22,33] -
2Join Hecate
Movement · Hecate
Climb the tower stairs all the way to the top, to the Protectors' Hall. Your role: destroy three wells of power so that the Bontarians don't get their hands on them. The order of the three wells doesn't matter.
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3Defeat Merkator
Combat
Do the Merkator's Aquadome dungeon. At the end, question the boss Merkator: he tells you where the sunken well of power is.
Dialogue
- “Ask for his help to locate the sunken well of power”
Merkatorfight · level 220 · 13,000 to 19,000 HP · 20 AP · 6 MP
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4Open the sunken well of power
In the Abysses of Sufokia, enter the room then go down the stairs. To open the gate of the main room, you need one person from each order, so three, at this step of the quest or having completed it, Bontarians or Brakmarians. Each one does their fight alone, then all activate the lever at the same time.
Even if the gate is already open, you must have done your fight beforehand.
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5Drain the sunken well
· Droon
Once the gate is open, take the passage and talk to Droon to drain the well.
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6Open the well of the Heroes' Cemetery
Enter the crypt. Once again you need one character from each order, on this quest or having completed it. Each order gets access to one of the three graves: go down into yours and do the fight, alone. Then the three orders activate the lever in their room almost simultaneously to open the gate.
![Crypt of the Heroes' Cemetery, at [-21,-60] (Heroes' Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-des-heros-21-60.webp)
Crypt of the Heroes' Cemetery · [-21,-60] -
7Defeat Captain Chafer
Combat · Captain Chafer
Go back up and take the open passage. Talk to Captain Chafer to start the fight, to be done alone.
Dialogue
- “Defend yourself to try to break the enchantment”
Captain Chaferfight · level 200 · 8,200 HP · 12 AP · 6 MP
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8Talk again to Captain Chafer
Dialogue · Captain Chafer
After the victory, talk to him again to drain the well.
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9Open the well of the Cemetery of the Tortured
Enter through the crypt door. Same principle: one character from each order, one solo fight in each one's grave, then the three levers activated almost simultaneously to open the gate.
![Crypt of the Cemetery of the Tortured, at [-14,35] (Cemetery of the Tortured)](/wp-content/uploads/dofus/carte-cimetiere-des-tortures-14-35.webp)
Crypt of the Cemetery of the Tortured · [-14,35] -
10Defeat the heroes of old
Combat · Lord de Seashore
Go back up and take the passage. Plan for a big team, around 8 characters, and talk to Lord de Seashore. So that the quest progresses for everyone, those who don't start the fight answer him “Go look for reinforcements”. The fight pits you against 7 monsters and can be done with 8.
Dialogue
- “Attack”
Healing your allies also heals the monsters for a few HP.
Lord de Seashorefight · level 200 · 16,000 HP · 14 AP · 8 MP
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11Talk again to Lord de Seashore
Dialogue · Lord de Seashore
Once the monsters are defeated, he tells you that the well is drained.
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12Go back to see Hecate
Dialogue · Hecate
Once the three wells are drained, go back to the Protectors' Hall, at the top of the tower, to announce your success.
![Brakmar Tower of Orders, at [-22,33] (The Pot)](/wp-content/uploads/dofus/carte-la-marmite-22-33.webp)
Brakmar Tower of Orders · [-22,33] -
13Go back to Divad Dleifrepok
Dialogue · Divad Dleifrepok
Go back down to see your order master, on the second floor on the left. The quest ends.
Dialogue
- “Announce the success of your mission”
The fights
Level 220
Boss of the Merkator's Aquadome dungeon, entrance at . Question him at the end of the dungeon to locate the sunken well.
Level 200
In the well of the Heroes' Cemetery, fight alone. When hit at range, it becomes invulnerable at range, and vice versa in melee: alternate within a single turn. This resets every turn, so you can also hit it only once per turn. Favor range.
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Harassment
At range, hits for 140 Fire on two lines and removes 3 MP for 1 turn. Poisons for 21 to 26 Fire for 2 turns.
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Infernal Waltz
At close range, hits for 600 Fire and steals 100 Intelligence and Strength for 1 turn.
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Panty Party
At close range, hits for 370 Earth.
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Captain's Ruse
Summons 4 invisible chafers that hit at close range and die after one turn. The Captain becomes invisible during that turn.
Level 200
Chief of the heroes of old, 7 monsters in all, at . It mostly attacks at close range, and hits all your characters at once when it hits one.
Level 200
Mostly hits at close range. When one of its allies dies, it becomes invulnerable for 1 turn.
Level 200
Mostly hits at close range and casts a shield of about 1,500 shield points on itself.
Level 200
Hits at range.
Level 200
Hits at medium range and applies the Unhealable state to several characters.
Level 200
Hits at close range.
Level 200
Hits at close range, has a lot of MP and swaps places with your characters at medium range: it will almost always be in the middle of your team. It applies the Pacifist state to several characters. While in the Gravity state, it becomes invulnerable for 1 turn.
The rewards
- XP6,300,000 experience points
Related quests
This is the fifth Brakmar order quest. It follows Apprenticeship: Master of Brutality and Dance of Death, and gives access to Passing Test.
- Start
- Divad Dleifrepok
- Start
- Oto Mustam
- Start
- Dardondakal
Where does the quest Apprenticeship: Guardian of Torture start?
With Divad Dleifrepok, on the second floor on the left of the Brakmar Tower of Orders, at . You must have completed Apprenticeship: Master of Brutality and Dance of Death.
Do you need several players to open the wells?
Yes, one character from each of the three orders. They must be on this quest or have completed it, Bontarians or Brakmarians. Each one does their fight alone, then all three activate their lever almost at the same time.
Where are the three wells of power?
In the Abysses of Sufokia at , at the Heroes' Cemetery at and at the Cemetery of the Tortured at . The sunken well is revealed by questioning Merkator at the end of his dungeon.
How do you beat Captain Chafer?
By alternating range and melee. It becomes invulnerable to the type of hit it has just taken, and this resets every turn. Favor range.
How many characters for the Lord de Seashore fight?
Up to 8, against 7 monsters. Those who don't start the fight answer “Go look for reinforcements” so that the quest progresses for them too.
What does the quest give?
6,300,000 XP. It also gives access to Passing Test.
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