Quest Brakmar

Apprenticeship: Master of Shadows

Fifth Brakmar order quest, level 200, with Shush Tercesasti at [-22,33]: drain the three wells of power before the Bontarians. All the steps, dialogue choices, fights and the teamwork between the three orders.

Shush Tercesasti: quest start, at [-22,33] (The Pot)
Shush Tercesasti: quest start · [-22,33]

What to prepare

You need to be able to do the Merkator's Aquadome dungeon, and above all gather one member of each order, Brakmarian or Bontarian, to open each well. Also plan a big team for the last fight.

  • Propulsion Accelerator icon1 × Propulsion Accelerator

The 13 quest steps

  1. 1Talk to Shush Tercesasti

    Dialogue · Shush Tercesasti

    The quest starts in the basement, on the left of the Tower of Orders. From the main entrance, go left, then into the room upward, go down the stairs to the basement and enter the left room.

    Dialogue

    1. “Become a Master of Shadows”
    Shush Tercesasti, at [-22,33] (The Pot)
    Shush Tercesasti · [-22,33]
  2. 2Join Brumaire

    Movement · Brumaire

    Climb the tower stairs all the way to the top, to the Protectors' Hall. Your role: destroy three wells of power so that the Bontarians don't get their hands on them. Two locations are known, the third will be given to you by Merkator. The order of the wells doesn't matter.

  3. 3Question Merkator

    Combat

    Do the Merkator's Aquadome dungeon and defeat Merkator in a single fight. At the end, question the boss: he tells you where the sunken well of power is.

    Dialogue

    1. “Ask for his help to locate the sunken well of power”
    • MerkatorMerkatorfight · level 220 · 13,000 to 19,000 HP · 20 AP · 6 MP
  4. 4Open the sunken well of power

    Combat

    In the Abysses of Sufokia, enter the room then go up the stairs. To open the gate of the main room, you need one person from each order, so three, at this step of the quest or having completed it. Seven chafers are waiting: each one starts the fight, alone, then the three orders activate the lever at the same time to open the gate. To win, you only need to kill Nedward Lowe, even if the other chafers are still alive.

    Even if the gate is already open, you must have done this fight beforehand.

    • Nedward LoweNedward Lowefight · level 200 · 6,000 HP · 9 AP · 6 MP
  5. 5Drain the sunken well

    · Droon

    Once the gate is open, take the passage and talk to Droon to drain the well.

  6. 6Open the well of the Heroes' Cemetery

    Enter the crypt. Once again you need one character from each order, on this quest or having completed it. Each order gets access to one of the three graves: go down into yours and talk to one of the orbs to start the fight, alone. The orbs are invulnerable and summon turrets and harpooners, and the map is trapped: to kill an orb, end your turn in melee range of it. Then the three orders activate the lever in their room almost at the same time.

    This fight is mandatory, even if the gate is already open.

    Open the well of the Heroes' Cemetery, at [-21,-60] (Heroes' Cemetery)
    Open the well of the Heroes' Cemetery · [-21,-60]
  7. 7Defeat Captain Chafer

    Combat · Captain Chafer

    Go back up and take the open passage. Talk to Captain Chafer to start the fight, to be done alone.

    Dialogue

    1. “Defend yourself to try to break the enchantment”
  8. 8Talk again to Captain Chafer

    Dialogue · Captain Chafer

    After the victory, talk to him again to drain the well.

  9. 9Open the well of the Cemetery of the Tortured

    Combat

    Enter through the crypt door. Same principle: one character from each order. In your grave, talk to Llerk to start the fight, alone: favor range and hide behind the obstacles. Then the three orders activate the lever in their room almost at the same time to open the gate.

    This fight is mandatory, even if the gate is already open.

    • LlerkLlerkfight · level 200 · 16,000 HP · 10 AP · 6 MP
    Open the well of the Cemetery of the Tortured, at [-14,35] (Cemetery of the Tortured)
    Open the well of the Cemetery of the Tortured · [-14,35]
  10. 10Defeat the heroes of old

    Combat · Lord de Seashore

    Go back up and take the passage. Plan for a big team, around 8 characters, and talk to Lord de Seashore. The fight pits you against 7 monsters and can be done with 8.

    Dialogue

    1. “Attack”

    So that the quest progresses for everyone, those who don't start the fight answer “Go look for reinforcements”. Healing your allies also heals the monsters for a few HP.

  11. 11Talk again to Lord de Seashore

    Dialogue · Lord de Seashore

    Once the monsters are defeated, he tells you that the well is drained.

  12. 12Go back to see Brumaire

    Dialogue · Brumaire

    Once the three wells are drained, go back to the Protectors' Hall, at the top of the tower, to announce your success to Brumaire.

    Brumaire, at [-22,33] (The Pot)
    Brumaire · [-22,33]
  13. 13Go back to see Shush Tercesasti

    Dialogue · Shush Tercesasti

    Go back down to see your order master, in the basement. The quest ends.

    Dialogue

    1. “Announce the success of your mission”

The fights

Nedward Lowe

Nedward Lowe

Level 200

Solo combat against 7 chafers, at the sunken well of power. Killing Nedward Lowe is enough to win, even if the other chafers are still alive.

Llerk

Llerk

Level 200

Solo combat in your grave at the Cemetery of the Tortured. Favor range and hide behind the obstacles.

  • Chaotic Fighting

    Gives itself 400 power for 1 turn.

  • Horned Skull

    Hits for 200 to 300 Fire or Water and makes you unmovable for 1 turn.

  • Random Blow

    Hits for 550 to 750 Earth or Air and removes 1 turn of enchantments.

Captain Chafer

Captain Chafer

Level 200

To be done alone. When hit at range, he becomes invulnerable at range, and vice versa in melee: alternate the two within a single turn. The counter resets every turn, so you can also hit him only once per turn. Favor range.

  • Harassment

    Hits for 140 Fire on two lines, so twice, and removes 3 MP for 1 turn, at range. Poisons for 21 to 26 Fire for 2 turns.

  • Infernal Waltz

    Hits for 600 Fire at close range and steals 100 Intelligence and Strength for 1 turn.

  • Panty Party

    Hits for 370 Earth at close range.

  • Captain's Ruse

    Summons 4 invisible chafers that hit at close range and die after one turn. It becomes invisible during that turn.

Lord de Seashore

Lord de Seashore

Level 200

It mostly hits at close range, and when it hits one character, it hits them all.

Count Ess

Count Ess

Level 200

Mostly hits at close range. When one of its allies dies, it becomes invulnerable for 1 turn.

Krakbone

Krakbone

Level 200

Mostly hits at close range and gives itself a shield of about 1500 points.

Ashbone

Ashbone

Level 200

Hits at medium range and makes several characters unhealable.

Dogfoul

Dogfoul

Level 200

Hits at close range, has a lot of MP and swaps places with your characters at medium range: it will almost always be in the middle of your team. It makes several characters pacifist. While in the Gravity state, it becomes invulnerable for 1 turn.

The rewards

  • XP6,300,000 experience points

Related quests

This is the fifth Brakmar order quest. It follows Apprenticeship: Psychopath and Dance of Death, and gives access to Passing Test.

Previous quest

Dance of Death

Level 200 quest · Brakmar

Start
Oto Mustam

Next quest

Passing Test

Level 200 quest · Ecaflipus

Start
Dardondakal

Where does the quest Apprenticeship: Master of Shadows start?

With Shush Tercesasti, in the basement on the left of the Brakmar Tower of Orders, at . You must have completed Apprenticeship: Psychopath and Dance of Death.

Do you really need three players?

Yes, one character from each order for each well. They must be at this step of the quest or have completed it, Bontarians or Brakmarians, and each one does their own fight before activating their lever.

Where are the three wells of power?

In the Abysses of Sufokia at , at the Heroes' Cemetery at and at the Cemetery of the Tortured at . The first one is only revealed after defeating and questioning Merkator.

How do you kill the orbs of the Heroes' Cemetery?

End your turn in melee range of them. They are invulnerable and summon turrets and harpooners that hit you.

How do you beat Captain Chafer?

By alternating range and melee within a single turn. After a ranged hit, he becomes invulnerable at range, and vice versa; favor range.

How many players for the Lord de Seashore fight?

Up to 8, against 7 monsters. Those who don't start the fight answer “Go look for reinforcements” so that the quest progresses for them too.

Which quest follows Apprenticeship: Master of Shadows?

Passing Test, which extends the alignment path.

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Apprenticeship: Master of Shadows

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