Quest Gorge of Howling Winds

Day of the Assassins

Level 50 quest at the Ouginak temple in Ohwymi, with Jalcas at [8,-67]: warn the gods, learn how to put a magypus to sleep and defeat the assassin sent by Toxine. All the steps, the dialogue choices, the assassin's positions and the fights.

Jalcas: quest start, at [8,-67] (Gorge of Howling Winds)
Jalcas: quest start · [8,-67]

What to prepare

Nothing to buy. You need to be able to enter the Realm of the Gods through your class temple's statue, so you must have completed Anger of the Gods, and have the Necronyx Sword or the Necronyx spell for the final fight.

Quest Resources, obtained along the way

  • Rainbow Powder icon1 × Rainbow Powderfrom the Glistening Nemroz at [-64,30]
  • Icon of Drosey SandDrosey Sandprepared by Doktari at [-64,28]
  • Icon of Magypus HairsMagypus Hairsin the hole at the foot of a trunk at [-66,31]
  • Icon of Magypus Lullaby1 × Magypus Lullabyafter training with Mishell at [-63,29]

The 15 quest steps

  1. 1Talk to Jalcas

    Dialogue · Jalcas

    The quest starts at the Ouginak temple, with Jalcas, following Dark Designs. He thinks Toxine's assassins are Veriun Dead, who can be petrified with Necronyx. He sends you to the Realm of the Gods, where a smith knows how to make weapons from this rock.

    Ouginak Temple, at [8,-67] (Gorge of Howling Winds)
    Ouginak Temple · [8,-67]
  2. 2Warn the Voice of the Twelve

    Dialogue[0,0] · Voice of the Twelve

    Go to your class temple and use your class statue to reach the Realm of the Gods. The Voice of the Twelve asks you to see the smith, so that he forges weapons capable of petrifying the Veriun Dead.

    Dialogue

    1. “Warn the Voice of the Twelve about the danger facing the temple masters”

    The class statue only leads to the Realm of the Gods after the quest Anger of the Gods.

  3. 3Meet Gobannus the Smith

    Dialogue · Gobannus the Smith

    Go down the stairs on the left side of the room. Gobannus the Smith agrees to make many weapons to defend the temples of the Twelve.

    Dialogue

    1. “Talk about your brief conversation with the Voice of the Twelve”
  4. 4Go back to see Jalcas

    Dialogue · Jalcas

    Jalcas received the Necronyx weapons, but fears that the magypuses will be used to break the temples' magic shield. He sends you to ask Mishell how to stop them from absorbing magic, and to collect the scent of a magypus so you can track the Veriun Dead with doggos.

    Dialogue

    1. “Announce that you met the Voice of the Twelve and the smith of the Realm of the Gods”
  5. 5Question Mishell in Nimaltopia

    Dialogue · Mishell

    To stop magypuses from absorbing magic, you need to put them to sleep: sprinkle drosey sand on their eyelids while singing a lullaby. For the hunt, she advises you to look for hairs near their burrow.

    Dialogue

    1. “Ask her about the power of magypuses”
    Mishell, at [-63,29] (Nimaltopia)
    Mishell · [-63,29]
  6. 6Ask Doktari for sand

    Dialogue · Doktari

    The animal doctor has drosey sand, but for a magypus it must be mixed with Rainbow Powder, otherwise the animal sneezes. He doesn't have enough left: the hunters use it to camouflage themselves.

    Doktari, at [-64,28] (Nimaltopia)
    Doktari · [-64,28]
  7. 7Defeat the Glistening Nemroz

    Combat · Glistening Nemroz

    Talk to the Glistening Nemroz, a hunter passing himself off as a bush. A fight starts, solo. After the victory, you get the Rainbow Powder.

    • Glistening NemrozGlistening Nemrozfight · levels 40 to 200 · 680 to 7,100 HP · 11 AP · 6 MP
    • Rainbow Powder iconRainbow Powderreceived
  8. 8Bring the powder back to Doktari

    Items · Doktari

    Give the powder to Doktari. He makes the mixture and entrusts you with Drosey Sand that can put a magypus to sleep without making it sneeze.

    • Rainbow Powder icon1 × Rainbow Powderto hand over
    • Icon of Drosey SandDrosey Sandreceived
  9. 9Collect some Magypus Hairs

    Items

    Click the hole at the foot of the tree trunk, to the left of the river, to dig up a few magypus hairs.

    • Icon of Magypus HairsMagypus Hairsreceived
  10. 10Learn how to lull a Magypus to sleep

    Dialogue · Mishell

    Show the sand to Mishell: a pinch of sand, a few sung words, and the magypus falls asleep. Practice by talking to the Magypus on the map. You get a Magypus Lullaby.

    Dialogue

    1. “Show the Drosey Sand”
    2. “Hum ‘Magypus, little blue one, go close your little eyes’”
    3. “Deposit the sand while singing ‘Magypus, go to sleep, the sandman is here’”
    • Icon of Magypus LullabyMagypus Lullabyreceived
  11. 11Go back to see Jalcas

    Dialogue · Jalcas

    Give him a little sand and teach him the lullaby, for the defenders of the other temples. He lets a Guard Molekound sniff the scent of the magypuses and entrusts it to you to track the Veriun Dead near your temple.

    Dialogue

    1. “Say that your mission was a success”
  12. 12Find the Veriun Dead Assassin

    Movement

    With the Guard Molekound, look for the assassin around your class temple: his position depends on your class. When you find him, the molekound gets scared and runs away.

    • Cra
    • Ecaflip
    • Eliotrope
    • Eniripsa
    • Enutrof
    • Feca
    • Forgelance
    • Huppermage
    • Iop
    • Osamodas
    • Ouginak
    • Pandawa
    • Rogue
    • Sacrier
    • Sadida
    • Sram
    • Foggernaut
    • Xelor
    • Masqueraider
  13. 13Get ready for the fight

    Movement

    To start the fight, equip the Necronyx Sword in place of your weapon, or have the Necronyx spell, obtained with the quest Fatal Weapon, which lets you keep your usual weapon. Then double-click the Magypus Lullaby in your quest inventory to put the magypus to sleep: you get the spell Magypus Torpor, which disables the invulnerable state for 6 turns.

  14. 14Defeat the Veriun Dead Assassin

    Combat

    Talk to the Veriun Dead Assassin and attack him, solo. Cast Magypus Torpor on the Frightened Magypus: the assassin becomes vulnerable for 6 turns. Hit him from a distance, then apply the Necronyx state to him with the Necronyx spell before finishing him off.

    Without the Necronyx state, the assassin comes back to life even when killed. The Necronyx spell makes you skip your turn: take a turn of hits, or first set up a poison, a summon or a glyph that will finish him off. While invulnerable, he kills in one hit in melee.

  15. 15Tell Jalcas you were victorious

    Dialogue · Jalcas

    Go back to the Ouginak temple. Jalcas congratulates you: all the temple masters are safe, a resounding failure for Toxine. The quest ends; by continuing the conversation, you unlock The Trap Closes.

    Dialogue

    1. “Announce with a certain pride that you defeated the assassin who threatened your temple's master”
    Ouginak Temple, at [8,-67] (Gorge of Howling Winds)
    Ouginak Temple · [8,-67]

The fights

Glistening Nemroz

Glistening Nemroz

Levels 40 to 200

Hunter disguised as a bush, at . Solo combat. Spell values at level 200.

  • Corrosive Trap

    Green glyph in a circle of radius 2 for 1 turn: 10% erosion (15% on a critical hit) for 2 turns and 450 Fire damage to anyone who starts their turn there. Erosion doubled against summons. Up to 8 Range without line of sight, once per turn.

  • Blinding Trap

    Invisible one-cell trap: removes 6 AP (1 turn) and 9 Range (2 turns, dispellable) from everyone within a radius of 2, and applies the Trapped state for 2 turns, shown by a blue skull.

  • Soaked to the Groan

    400 Water damage and removes 20 AP dodge (30 on a critical hit) for 2 turns. Up to 6 Range, once per target. Increased damage on a Trapped target.

Veriun Dead Assassin

Veriun Dead Assassin

Levels 40 to 200

Near your class temple. The assassin and the Frightened Magypus are invulnerable: put the magypus to sleep with Magypus Torpor, preferably starting near it with the initiative. It hits very hard at short range and steals Range every other turn: remove its Range or dispel its bonus. Limit your MP under Harassing Assault. Values at level 200.

  • Veriun Dead Veil

    Enters the Invulnerable state, with no time limit.

  • Deadly Dagger

    Kills the target. Melee only, and only when the assassin is invulnerable.

  • Optical Vision

    Removes 2 turns of buffs and steals 4 Range (6 on a critical hit) for 1 turn in a cross of size 1; reveals invisible units. Up to 12 Range, 2 turns cooldown.

  • Crushing Gravity

    800 Air damage, plus Earth damage equal to 50% of the eroded HP (75% on a critical hit), in a cross of size 1. Gravity and Heavy states for 2 turns. Up to 6 Range.

  • Harassing Assault

    900 Air damage, end-of-turn poison of 90 Air (135 on a critical hit) per MP used, and 20% erosion (30 on a critical hit) for 2 turns. Up to 3 Range, once per target.

The rewards

  • XP2,625,000 experience points
  • Kamas43,980 kamas

Related quests

The quest follows Dark Designs and unlocks The Trap Closes, by continuing the conversation with Jalcas. It is part of the achievement The Brotherhood of the Forgotten, which groups ten quests.

Previous quest

Dark Designs

Level 50 quest · Srambad

Start
Incognita
The Brotherhood of the Forgotten achievement icon

Achievements · World Quests

The Brotherhood of the Forgotten

Quest 9 of 10 · 10 achievement points

Complete the following quests:

Counts toward the Lavasmith Dofus

  1. Miniature AdventureLvl. 40
  2. Don't Shoot the MessengerLvl. 40
  3. Magypus RescueLvl. 40
  4. Last ContactLvl. 40
  5. Speaker for the DeadLvl. 40
  6. Burin's DaneLvl. 40
  7. The Toxine GangLvl. 50
  8. Dark DesignsLvl. 50
  9. Day of the AssassinsLvl. 50
  10. The Trap ClosesLvl. 50

Dark DesignsNext quest: The Trap Closes

Where does the quest Day of the Assassins start?

With Jalcas, at the Ouginak temple in Ohwymi at . It follows Dark Designs and requires level 50.

How do you get to the Realm of the Gods?

Through the statue in your class temple. It only leads there after the quest Anger of the Gods.

Where can you find the Rainbow Powder?

On the Glistening Nemroz, at . It is a hunter disguised as a bush: talk to him to start the fight, solo.

Where can you find magypus hairs?

In , in the hole at the foot of a tree trunk, to the left of the river.

Where is the Veriun Dead Assassin?

Near your class temple: for example at for a Cra, for an Iop or for an Ouginak. The full list is in the matching step.

Why does the Veriun Dead Assassin come back to life?

He lacks the Necronyx state. Cast the Necronyx spell on him before finishing him off, while he is vulnerable thanks to Magypus Torpor.

Do you need the Necronyx Sword?

No, the Necronyx spell is enough. It is obtained with the quest Fatal Weapon and lets you keep your usual weapon.

Which quest follows Day of the Assassins?

The Trap Closes, unlocked by continuing the conversation with Jalcas at .

Report an error

Day of the Assassins

Comments

No comments yet. A tip, or a detail about this page? Be the first.

Leave a comment

Your email will not be published. Comments are reviewed before being published.

Quests of similar level

All quests