Quest Amakna
Don't Drink the Water
Vigilantes quest from level 180, with Captain Amakna at Amakna Village at [0,0]: find out who is polluting the Kawaii river, from the Foggernauts' Barbascout to Merkator's Aquadome. All the steps, the fights and their spells.
![Captain Amakna: quest start, at [1,-21] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-1-21.webp)
What to prepare
Nothing to buy: you need to be able to do the Merkator's Aquadome dungeon, and win two fights solo. The Foggernaut Batteries that operate the levers drop from the monsters in the area.
Quest Resources, obtained along the way
1 × Super Cleanerfrom Dee Pwater, automatically
The 17 quest steps
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1Talk to Captain Amakna
Dialogue[0,0] · Captain Amakna
Ask Captain Amakna what's bothering him. Everyone who has eaten fish recently has fallen ill: the waters of the Kawaii river are polluted. He suspected the Foggernauts, but his assistant Bunky told him that Merkator is the real culprit. Offer your help: he tasks you with finding the source of the pollution.
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2Get the Barbascout from Alberta Borida
Items · Alberta Borida
In Astrub, explain the river problem to the young red-haired Foggernaut. The Foggernauts respect the environment: she entrusts you with a Barbascout, which detects substances in the water and will guide you to the source. She advises you to start with the Pandawa temple and warns you about Merkator's accomplices.
Barbascoutreceived
![Alberta Borida, at [1,-21] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-1-21.webp)
Alberta Borida · [1,-21] -
3Activate the Barbascout
In front of the Pandawa temple, click on the Barbascout to activate it: it follows you as a follower character and shows you a new position.
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4Follow the Barbascout
Movement
Go to : the Barbascout shows another position. Go to the map on the right at , go down to , then go down further to .
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5Take a water sample
Click on the strange shape in the water: the Barbascout dives to take a sample, but doesn't come back up. Click on the strange shape again to try to retrieve it.
![Take a water sample, at [10,3] (Ingalsses' Fields)](/wp-content/uploads/dofus/carte-champ-des-ingalsse-10-3.webp)
Take a water sample · [10,3] -
6Defeat the Steamcrab Scout
Combat
A Steamcrab Scout attacks you. The fight is solo.
Steamcrab Scoutfight · levels 200 to 212 · 7,100 to 7,800 HP · 12 AP · 5 MP
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7Beat the Merkaptans with Bunky
Combat · Bunky
Talk to Bunky, Captain Amakna's sidekick, who has appeared on the map: more bad guys are coming and he will help you defeat them. The fight is solo, with Bunky; if he dies, the fight continues. After the victory, you get the Dented Barbascout.
Cruel Merkaptanfight · levels 200 to 212 · 7,100 to 7,800 HP · 12 AP · 5 MP
Dented Barbascoutreceived
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8Question Bunky
Dialogue · Bunky
Thank Bunky and ask him what he's doing here. He tells you that you need to go to the abyssal base and solve the lever puzzle to reach Merkator.
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9Talk to Toni Rubbinson
Dialogue · Toni Rubbinson
In Sufokia, tell Toni Rubbinson that the Captain is sending you to meet Merkator, then ask him how to get to him.
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10Question Jaime Swatt
Dialogue · Jaime Swatt
Jaime Swatt is on the way to Merkator. Ask him about access to the Aquadome: you need to pull levers that open doors, and each lever consumes Foggernaut Batteries, which drop from the monsters in the area. He gives you a few.
Foggernaut Batteryreceived
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11Reach the Aquadome entrance
Movement · Theo Dolite
Follow the path to the entrance of the Merkator's Aquadome dungeon, pulling the levers, then talk to Theo Dolite.
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12Defeat Merkator
Combat
Merkator is the boss of the Merkator's Aquadome dungeon: defeat him in a single fight.
Merkatorfight · level 220 · 13,000 to 19,000 HP · 20 AP · 6 MP
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13Question Merkator
Dialogue · Merkator
Talk to Merkator again to order him to stop polluting the river. He denies it: he had nothing to do with the attack you suffered, but he sold all his barrels of techno-magical heavy oil to a fanatic, an Osamodas worshipper of the god Retazoum, who should be found south of the Madrestam harbor.
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14Unmask Dee Pwater
· Dee Pwater
To avoid arousing her suspicion, let Dee Pwater know that you want heavy oil, then declare yourself a fervent admirer of Retazoum. Kneel before her and congratulate her on the Kawaii's pollution: trusting you, she reveals that she wants to pollute all the waters of the World of Twelve, and that she keeps a vial of Super Cleaner on her, the only remedy against her oil.
If you give the wrong answer, you will have to fight a beast and you will receive a curse.
![Dee Pwater, at [13,1] (Madrestam Harbour)](/wp-content/uploads/dofus/carte-port-de-madrestam-13-1.webp)
Dee Pwater · [13,1] -
15Defeat Dee Pwater
Combat
Attack her to retrieve the vial. The fight can be done as a group: the quest advances for all characters who answered “Postpone the confrontation.” Once Dee Pwater is defeated, the Super Cleaner drops automatically.
Dee Pwaterfight · level 200 · 9,900 HP · 12 AP · 8 MP
Super Cleanerreceived
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16Give the Super Cleaner to Otomai's Assistant
Items · Otomai's Assistant
Otomai's Assistant happens to be looking for a product able to clean up pollution. Give her the vial: she thanks you for this miracle cure.
1 × Super Cleanerto give
![Otomai's Assistant, at [-2,-4] (Amakna Village)](/wp-content/uploads/dofus/carte-village-d-amakna-2-4.webp)
Otomai's Assistant · [-2,-4] -
17Go back to see Captain Amakna
Dialogue[0,0] · Captain Amakna
Tell the Captain that the river pollution is ancient history. He thanks you for your dedication and hands you your reward: the quest ends.
The fights
Levels 200 to 212
Alone, at , when you try to retrieve the Barbascout. Solo fight. Its spells are found again in the fight against the Merkaptans.
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Ocean Haze
Triggers Pinception for 2 turns.
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Pinception
When an ally hits it, the caster enters the Unmovable state and returns to its starting cell. Hits in an area the characters in contact with the enemy you hit.
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Golden Claw
Whacks for about 650 Earth damage and applies the Gravity state for 1 turn.
Level 200
Your ally against the Merkaptans. Its AI is aggressive: it charges into melee. Hiding, protecting it and hitting from a distance gives a clear advantage.
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Bunky's Brawn
300 Power for 3 turns.
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Bunk
Whacks for about 750 Neutral damage.
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Stunning Goblinry
Whacks for about 300 Earth damage.
Levels 200 to 212
The Merkaptans attack you at , right after the Steamcrab Scout. Fight solo, with Bunky. Spells of the monsters in this fight, in addition to those of the Steamcrab:
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Salty Dawg
Gain of 1000 push damage for 2 turns.
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Ook Nos
Whacks for about 600 Water damage and deals 30% erosion for 1 turn.
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Frydal Wave
Whacks for about 200 Fire damage, sometimes up to 600, and pushes the target back with about 1000 push damage.
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Joyless Marauder
Life steal of about 560 Air and 150 Earth.
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Glory Hunter
Gain of 2 MP for 2 turns.
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Tomfuelery
Life steal of about 250 Fire.
Level 220
Boss of the Merkator's Aquadome dungeon, entrance at . Only one fight to win.
Level 200
In , south of the Madrestam harbor. The fight can be done as a group. She summons a Tofuel and a Gobboil.
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Summoning of Tofuel
Summons a Tofuel.
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Summoning of Gobboil
Summons a Gobboil.
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Toxic Contusion
Whacks for 350 Neutral damage, applies the Gravity state for 1 turn and removes 60 Intelligence, Strength, Agility and Chance for 3 turns.
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Tofuel Peck
Tofuel spell: whacks for about 250 Air damage.
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Gobboil Chomp
Gobboil spell: whacks for about 400 Neutral damage.
The rewards
- XP5,250,000 experience points
87,960 kamas
1 × Old Hammer Head
Related quests
The quest follows Like A Puppet on a String and does not unlock any other quest. It is part of the achievement Villain Grace, which covers five of Captain Amakna's quests, including Protect and Scourge and The Army of Shadows.
- Start
- Captain Amakna [0,0]
Achievements · Vigilantes
Villain Grace
Complete the following quests:
- Protect and ScourgeLvl. 10
- Rotten Business in AmaknaLvl. 100
- Like A Puppet on a StringLvl. 100
- The Army of ShadowsLvl. 190
- Don't Drink the WaterLvl. 200
Achievement completed? What's next
ResidencyVigilantes · 10 quests · levels 20 to 200Start with Welcome to First Grade
Where does the quest Don't Drink the Water start?
With Captain Amakna, at Amakna Village at [0,0]. You must be level 180 and have finished Like A Puppet on a String.
Where do you go with the Barbascout?
At the Pandawa temple at , to activate it. It then guides you to , , then , where you need to click on the strange shape in the water.
Can the fights be done in a group?
Only the one against Dee Pwater, and the dungeon. The Steamcrab Scout and the Merkaptans are fought solo, with Bunky for the second.
How do you access Merkator's Aquadome?
By pulling levers with Foggernaut Batteries. Jaime Swatt gives you a few, the others drop from the monsters in the area. The dungeon entrance is at , near Theo Dolite.
Where do you find Dee Pwater?
In , south of the Madrestam harbor. Answer like a fervent admirer of Retazoum, otherwise you fight a beast and receive a curse.
Who do you give the Super Cleaner to?
To Otomai's Assistant, at . Then go back to see Captain Amakna at [0,0] to finish the quest.
What does the quest give?
5,250,000 XP, 87,960 kamas and 1 Old Hammer Head.
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