Quest Amakna

Don't Drink the Water

Vigilantes quest from level 180, with Captain Amakna at Amakna Village at [0,0]: find out who is polluting the Kawaii river, from the Foggernauts' Barbascout to Merkator's Aquadome. All the steps, the fights and their spells.

Captain Amakna: quest start, at [1,-21] (Astrub City)
Captain Amakna: quest start · [1,-21]

What to prepare

Nothing to buy: you need to be able to do the Merkator's Aquadome dungeon, and win two fights solo. The Foggernaut Batteries that operate the levers drop from the monsters in the area.

Quest Resources, obtained along the way

  • Super Cleaner icon1 × Super Cleanerfrom Dee Pwater, automatically

The 17 quest steps

  1. 1Talk to Captain Amakna

    Dialogue[0,0] · Captain Amakna

    Ask Captain Amakna what's bothering him. Everyone who has eaten fish recently has fallen ill: the waters of the Kawaii river are polluted. He suspected the Foggernauts, but his assistant Bunky told him that Merkator is the real culprit. Offer your help: he tasks you with finding the source of the pollution.

  2. 2Get the Barbascout from Alberta Borida

    Items · Alberta Borida

    In Astrub, explain the river problem to the young red-haired Foggernaut. The Foggernauts respect the environment: she entrusts you with a Barbascout, which detects substances in the water and will guide you to the source. She advises you to start with the Pandawa temple and warns you about Merkator's accomplices.

    • Barbascout iconBarbascoutreceived
    Alberta Borida, at [1,-21] (Astrub City)
    Alberta Borida · [1,-21]
  3. 3Activate the Barbascout

    In front of the Pandawa temple, click on the Barbascout to activate it: it follows you as a follower character and shows you a new position.

  4. 4Follow the Barbascout

    Movement

    Go to : the Barbascout shows another position. Go to the map on the right at , go down to , then go down further to .

  5. 5Take a water sample

    Click on the strange shape in the water: the Barbascout dives to take a sample, but doesn't come back up. Click on the strange shape again to try to retrieve it.

    Take a water sample, at [10,3] (Ingalsses' Fields)
    Take a water sample · [10,3]
  6. 6Defeat the Steamcrab Scout

    Combat

    A Steamcrab Scout attacks you. The fight is solo.

    • Steamcrab ScoutSteamcrab Scoutfight · levels 200 to 212 · 7,100 to 7,800 HP · 12 AP · 5 MP
  7. 7Beat the Merkaptans with Bunky

    Combat · Bunky

    Talk to Bunky, Captain Amakna's sidekick, who has appeared on the map: more bad guys are coming and he will help you defeat them. The fight is solo, with Bunky; if he dies, the fight continues. After the victory, you get the Dented Barbascout.

    • Cruel MerkaptanCruel Merkaptanfight · levels 200 to 212 · 7,100 to 7,800 HP · 12 AP · 5 MP
    • Dented Barbascout iconDented Barbascoutreceived
  8. 8Question Bunky

    Dialogue · Bunky

    Thank Bunky and ask him what he's doing here. He tells you that you need to go to the abyssal base and solve the lever puzzle to reach Merkator.

  9. 9Talk to Toni Rubbinson

    Dialogue · Toni Rubbinson

    In Sufokia, tell Toni Rubbinson that the Captain is sending you to meet Merkator, then ask him how to get to him.

  10. 10Question Jaime Swatt

    Dialogue · Jaime Swatt

    Jaime Swatt is on the way to Merkator. Ask him about access to the Aquadome: you need to pull levers that open doors, and each lever consumes Foggernaut Batteries, which drop from the monsters in the area. He gives you a few.

    • Foggernaut Battery iconFoggernaut Batteryreceived
  11. 11Reach the Aquadome entrance

    Movement · Theo Dolite

    Follow the path to the entrance of the Merkator's Aquadome dungeon, pulling the levers, then talk to Theo Dolite.

  12. 12Defeat Merkator

    Combat

    Merkator is the boss of the Merkator's Aquadome dungeon: defeat him in a single fight.

    • MerkatorMerkatorfight · level 220 · 13,000 to 19,000 HP · 20 AP · 6 MP
  13. 13Question Merkator

    Dialogue · Merkator

    Talk to Merkator again to order him to stop polluting the river. He denies it: he had nothing to do with the attack you suffered, but he sold all his barrels of techno-magical heavy oil to a fanatic, an Osamodas worshipper of the god Retazoum, who should be found south of the Madrestam harbor.

  14. 14Unmask Dee Pwater

    · Dee Pwater

    To avoid arousing her suspicion, let Dee Pwater know that you want heavy oil, then declare yourself a fervent admirer of Retazoum. Kneel before her and congratulate her on the Kawaii's pollution: trusting you, she reveals that she wants to pollute all the waters of the World of Twelve, and that she keeps a vial of Super Cleaner on her, the only remedy against her oil.

    If you give the wrong answer, you will have to fight a beast and you will receive a curse.

    Dee Pwater, at [13,1] (Madrestam Harbour)
    Dee Pwater · [13,1]
  15. 15Defeat Dee Pwater

    Combat

    Attack her to retrieve the vial. The fight can be done as a group: the quest advances for all characters who answered “Postpone the confrontation.” Once Dee Pwater is defeated, the Super Cleaner drops automatically.

    • Dee PwaterDee Pwaterfight · level 200 · 9,900 HP · 12 AP · 8 MP
    • Super Cleaner iconSuper Cleanerreceived
  16. 16Give the Super Cleaner to Otomai's Assistant

    Items · Otomai's Assistant

    Otomai's Assistant happens to be looking for a product able to clean up pollution. Give her the vial: she thanks you for this miracle cure.

    • Super Cleaner icon1 × Super Cleanerto give
    Otomai's Assistant, at [-2,-4] (Amakna Village)
    Otomai's Assistant · [-2,-4]
  17. 17Go back to see Captain Amakna

    Dialogue[0,0] · Captain Amakna

    Tell the Captain that the river pollution is ancient history. He thanks you for your dedication and hands you your reward: the quest ends.

The fights

Steamcrab Scout

Steamcrab Scout

Levels 200 to 212

Alone, at , when you try to retrieve the Barbascout. Solo fight. Its spells are found again in the fight against the Merkaptans.

  • Ocean Haze

    Triggers Pinception for 2 turns.

  • Pinception

    When an ally hits it, the caster enters the Unmovable state and returns to its starting cell. Hits in an area the characters in contact with the enemy you hit.

  • Golden Claw

    Whacks for about 650 Earth damage and applies the Gravity state for 1 turn.

Bunky

Bunky

Level 200

Your ally against the Merkaptans. Its AI is aggressive: it charges into melee. Hiding, protecting it and hitting from a distance gives a clear advantage.

  • Bunky's Brawn

    300 Power for 3 turns.

  • Bunk

    Whacks for about 750 Neutral damage.

  • Stunning Goblinry

    Whacks for about 300 Earth damage.

Cruel Merkaptan

Cruel Merkaptan

Levels 200 to 212

The Merkaptans attack you at , right after the Steamcrab Scout. Fight solo, with Bunky. Spells of the monsters in this fight, in addition to those of the Steamcrab:

  • Salty Dawg

    Gain of 1000 push damage for 2 turns.

  • Ook Nos

    Whacks for about 600 Water damage and deals 30% erosion for 1 turn.

  • Frydal Wave

    Whacks for about 200 Fire damage, sometimes up to 600, and pushes the target back with about 1000 push damage.

  • Joyless Marauder

    Life steal of about 560 Air and 150 Earth.

  • Glory Hunter

    Gain of 2 MP for 2 turns.

  • Tomfuelery

    Life steal of about 250 Fire.

Dee Pwater

Dee Pwater

Level 200

In , south of the Madrestam harbor. The fight can be done as a group. She summons a Tofuel and a Gobboil.

  • Summoning of Tofuel

    Summons a Tofuel.

  • Summoning of Gobboil

    Summons a Gobboil.

  • Toxic Contusion

    Whacks for 350 Neutral damage, applies the Gravity state for 1 turn and removes 60 Intelligence, Strength, Agility and Chance for 3 turns.

  • Tofuel Peck

    Tofuel spell: whacks for about 250 Air damage.

  • Gobboil Chomp

    Gobboil spell: whacks for about 400 Neutral damage.

The rewards

  • XP5,250,000 experience points
  • Kamas87,960 kamas
  • Old Hammer Head icon1 × Old Hammer Head

Related quests

The quest follows Like A Puppet on a String and does not unlock any other quest. It is part of the achievement Villain Grace, which covers five of Captain Amakna's quests, including Protect and Scourge and The Army of Shadows.

Villain Grace achievement icon

Achievements · Vigilantes

Villain Grace

Quest 5 of 5 · 10 achievement points

Complete the following quests:

  1. Protect and ScourgeLvl. 10
  2. Rotten Business in AmaknaLvl. 100
  3. Like A Puppet on a StringLvl. 100
  4. The Army of ShadowsLvl. 190
  5. Don't Drink the WaterLvl. 200

The Army of Shadows

Achievement completed? What's next

All achievements

Where does the quest Don't Drink the Water start?

With Captain Amakna, at Amakna Village at [0,0]. You must be level 180 and have finished Like A Puppet on a String.

Where do you go with the Barbascout?

At the Pandawa temple at , to activate it. It then guides you to , , then , where you need to click on the strange shape in the water.

Can the fights be done in a group?

Only the one against Dee Pwater, and the dungeon. The Steamcrab Scout and the Merkaptans are fought solo, with Bunky for the second.

How do you access Merkator's Aquadome?

By pulling levers with Foggernaut Batteries. Jaime Swatt gives you a few, the others drop from the monsters in the area. The dungeon entrance is at , near Theo Dolite.

Where do you find Dee Pwater?

In , south of the Madrestam harbor. Answer like a fervent admirer of Retazoum, otherwise you fight a beast and receive a curse.

Who do you give the Super Cleaner to?

To Otomai's Assistant, at . Then go back to see Captain Amakna at [0,0] to finish the quest.

What does the quest give?

5,250,000 XP, 87,960 kamas and 1 Old Hammer Head.

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Don't Drink the Water

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