Quest Astrub
Lost in Time
Level 200 quest in Astrub, with Crokalcrolak at the zaap at [5,-18]: a crocodyl stuck in a time anomaly wants to reach Crocuzko, the island of his ancestors. All the steps, dialogue choices, quiz answers and both fights.
![Crokalcrolak: quest start, at [5,-18] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-5-18.webp)
What to prepare
Nothing to buy: two fights, both doable in a group, and two quest items obtained along the way.
Quest Resources, obtained along the way
1 × Dirt from the Former Crocodyl Campon the mounds of dirt at [-3,-9]
1 × Blood Stinger's Swordin the lieutenant's grave, at [-2,-11], after a fight
The 16 quest steps
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1Talk to Crokalcrolak
Dialogue · Crokalcrolak
At the Astrub zaap, Crokalcrolak wants to go back to Crocuzko, the island of his ancestors, too far from the mainland. Going through the time anomalies, he ended up stuck in one of them. There is a zaap on his island: he asks you to find a way to join him, especially as he can hear the sound of an unusual crocodyl.
![Crokalcrolak, at [5,-18] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-5-18.webp)
Crokalcrolak · [5,-18] -
2Ask the Xelor Envoy for help
Dialogue · Xelor's Emissary
The Xelor Envoy agrees to send you someone to enter the invisible anomaly. It won't be Entropix, who is a bit grumpy today.
Dialogue
- “Tell him about Crokalcrolak's problem”
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3Meet the Chronomagic Expert
Dialogue · Chronomagic Expert
Go back to the Astrub zaap. The Chronomagic Expert has talked to the crocodyl: he is stuck in a time before Xelor's clock, with a mysterious white crocodyl. To enter the anomaly, he needs the year and the name of the battle from that era, a handful of dirt from that time and a magic object that was in Astrub back then.
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4Question Magus Ax
Dialogue · Magus Ax
Magus Ax tells you about the Jade Twilight, a famous battle between the crocodyls and the people of Astrub, around -400. To learn more, he sends you to a specialist friend.
Dialogue
- “Ask him for information about battles involving crocodyls in Astrub”
![Magus Ax, at [3,-21] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-3-21.webp)
Magus Ax · [3,-21] -
5Talk to Marno Tribun
Dialogue · Marno Tribun
In , enter the cellar at the top left of the map. Marno Tribun does have a book on the Jade Twilight that mentions a white crocodyl: look for it in the room, read it, then go back to him.
![Cellar entrance, at [7,-19] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-7-19.webp)
Cellar entrance · [7,-19] -
6Read The Red-Eyed Threat
Dialogue
In the room, click the pile of books at the foot of the bed. The book goes into your usable items: double-click it and go to the last page. It tells of Lieutenant Blood Stinger's lookout post, to the south in the cemetery, the crocodyl camp discovered by following the Cracklers mountain, and the lost fight against a huge white crocodyl with red eyes.
Dialogue
- “Go back to Marno Tribun to talk about the book”
The Red-Eyed Threatreceived
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7Reply to Marno Tribun's questions
Dialogue · Marno Tribun
Marno Tribun checks that you have read the book, with four questions: the location of the lookout post, how the soldiers discovered the crocodyl camp, the origin of Blood Stinger's nickname, and the year of the battle, 3 years before the death of the Lord of Jade. Answer in that order.
Dialogue
- “Suggest the south”
- “Think it over and declare that it was by following the Cracklers mountain”
- “Reply that Blood Stinger got his nickname from his exceptional mastery of his sword”
- “Reply quick as a flash -355”
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8Question Kerub
Dialogue · Kerub Crepin
Two tasks remain, in the order of your choice; the one suggested here is the shortest. At his home, Kerub once owned the sword, but got rid of it because it was unstable: he left it in Lieutenant Blood Stinger's grave. You'll go and get it a little later.
Dialogue
- “Ask him if he has ever heard of Blood Stinger's sword”
![Kerub Crepin, at [3,-17] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-3-17.webp)
Kerub Crepin · [3,-17] -
9Collect the dirt from the old camp
Items
The camp of the battle against the white crocodyl was here. Click the mounds of dirt next to the pond.
Dirt from the Former Crocodyl Campreceived
![Former crocodyl camp, at [-3,-9] (Astrub Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-d-astrub-3-9.webp)
Former crocodyl camp · [-3,-9] -
10Defeat Blood Stinger's Sword
Combat · Blood Stinger's Sword
Click the grave of Lieutenant Blood Stinger, the middle one, with flowers, then talk to Blood Stinger's Sword to try to seize it. It defends itself: a fight starts, which can be done in a group. After the victory, you have the dirt from that time and the magic object.
Blood Stinger's Swordfight · levels 200 to 212 · 6,600 to 9,600 HP · 12 AP · 5 MP
Blood Stinger's Swordreceived
![Blood Stinger's Grave, at [-2,-11] (Astrub Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-d-astrub-2-11.webp)
Blood Stinger's Grave · [-2,-11] -
11Open the time anomaly
· Chronomagic Expert
At the Astrub zaap, give the dirt and the sword to the Chronomagic Expert and tell him the date when the white crocodyl lived. The attempt seems to fail: you stay in front of the zaap. Talk to him again: the anomaly rejected you, he concentrates and tries again, and this time you are teleported into the anomaly.
1 × Dirt from the Former Crocodyl Campto hand over
1 × Blood Stinger's Swordto hand over
![Chronomagic Expert, at [5,-18] (Astrub City)](/wp-content/uploads/dofus/carte-cite-d-astrub-5-18.webp)
Chronomagic Expert · [5,-18] -
12Find Crokalcrolak in the anomaly
Dialogue · Crokalcrolak
Go to the map to the left and talk to Crokalcrolak: different to the crocodyls of Astrub, he wants to find fellow crocodyls on Crocuzko. Suddenly, a Disciple of the Flesh Eater appears.
Dialogue
- “Try to get rid of the Crocodyls”
![Crokalcrolak, at [-2,-14] (Astrub Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-d-astrub-2-14.webp)
Crokalcrolak · [-2,-14] -
13Defeat the Crocodyls
Combat
The fight can be done in a group, with Crokalcrolak as an ally. It follows the Lunar Cycle principle, explained on the Turtelonia's Sanctuary page. The crocodyls pull you in from 5 cells, poison you in Water depending on the AP and MP you use, place cross-shaped traps that push back, and hit in Earth with life steal and in Fire in melee.
The petrifying poison hits for 300 to 1000 in Water at the end of your turn, depending on the number of AP and MP used, for 2 turns.
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14Help a friend (optional)
Dialogue · Paranoid Astrubian
After finishing the quest, you can help a friend in this fight. Talk to the paranoid Astrubian near the Astrub zaap, offering him a thousand kamas, then click the zaap to join the invisible anomaly. An Invisible Pickpocket may appear behind him: talk to it and choose “Give the Sram a look heavy with reproach” to recover part of the kamas he stole.
Dialogue
- “Ask if you can borrow his glasses”
- “Offer him a thousand kamas to take a simple look”
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15Talk to Crokalcrolak again
Dialogue · Crokalcrolak
Crokalcrolak is doing fine and is still motivated to reach Crocuzko. He suggests you act as his bodyguard on the island, in case other aggressive creatures are there.
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16Talk to the Chronomagic Expert
Dialogue · Chronomagic Expert
Go to the map to the right. Since there is a zaap on Crocuzko, the Chronomagic Expert should be able to link it to the current network thanks to this anomaly. The quest ends: as you continue the dialogue, you are teleported to Crocuzko.
![Chronomagic Expert, at [-1,-14] (Astrub Cemetery)](/wp-content/uploads/dofus/carte-cimetiere-d-astrub-1-14.webp)
Chronomagic Expert · [-1,-14]
The fights
Levels 200 to 212
In Lieutenant Blood Stinger's grave, at . One fight, doable in a group.
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Stabbytown
Reflects 200 damage for 2 turns.
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Dance of the 1000 Blades
Whacks for 1000 in every element: 400 Neutral, 300 Air, 100 Fire, 100 Water and 100 Earth. Up to 4 Range.
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Bloody Cutting
Hits for 270 Neutral damage in melee.
The rewards
- XP2,625,000 experience points
43,980 kamas
2 × Albino Crocodyl's Eye
Related quests
The quest unlocks Thrust into a Bloodbath, to be started on Crocuzko, as well as Of Maps and Missteps. It opens the achievement Crocodyl Tears, which groups six quests from the Scale Archipelago.
- Start
- Chronomagic Expert
- Start
- Cowardly Goblin
Achievements · Archipelago of Scales
Crocodyl Tears
Complete the following quests:
- Lost in TimeLvl. 200
- Thrust into a BloodbathLvl. 200
- The Meaning of SacrificeLvl. 200
- Of Maps and MisstepsLvl. 200
- Meat-Lovers' DelightLvl. 200
- Eggs in the WaterLvl. 200
Where does the Lost in Time quest start?
With Crokalcrolak, at the Astrub zaap at . Level 200 is recommended, the game requires level 50.
What are the answers to Marno Tribun's questions?
The south, the Cracklers mountain, his mastery of his sword and -355. Choose “Suggest the south,” then the Cracklers mountain, his exceptional mastery of his sword and “Reply quick as a flash -355”.
Where do you find the book The Red-Eyed Threat?
In Marno Tribun's cellar, at . Click the pile of books at the foot of the bed, then read it to the last page.
Where do you find the dirt from the former crocodyl camp?
In , on the mounds of dirt next to the pond.
Where is Blood Stinger's sword?
In the lieutenant's grave, at . It's the middle grave, the one with flowers: the sword defends itself and starts a fight, doable in a group.
The Chronomagic Expert doesn't open the anomaly, what should you do?
Talk to him again. The first attempt always fails: he concentrates and teleports you for the second.
Can you help a friend with the anomaly fight?
Yes, if you have already finished the quest. Talk to the paranoid Astrubian at and offer him a thousand kamas for his glasses, then click the zaap.
Which quest follows Lost in Time?
Thrust into a Bloodbath, on Crocuzko, where the Chronomagic Expert teleports you at the end of the quest.
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