Dungeon Archipelago of Scales

Turtelonia's Sanctuary

Level 200 dungeon on the island of Crocuzko, at [-84,-16]: five crocodyl rooms governed by a lunar cycle, and an invulnerable boss who can only be hit from the Moonorb's glyph, Turtelonia. Quests to start, map of each room, strategy, monsters, achievements and loot.

Turtelonia's Sanctuary: the dungeon entrance, at [-84,-16] (Crocuzko)
The dungeon entrance on the island of Crocuzko, in the Archipelago of Scales

Quests linked to Turtelonia's Sanctuary

The dungeon quest, The Meaning of Sacrifice, concludes Crokalcrolak's series, after Lost in Time and Thrust into a Bloodbath. Its first step is to defeat Turtelonia in a single fight: accept it before entering, a fight won without the quest in progress doesn't count.

Accept before entering

The Meaning of Sacrifice

Level 200 quest

It's completed on Turtelonia. For the priest to recognize Crokalcrolak, you must bring in Ixchelonia: beat Turtelonia in a single fight, talk to her Mouthpiece, then follow the sacrificial ritual at the Altar of Sacrifices.

Start
Ixchelonia Priest, Crocuzko
Prerequisites
Thrust into a Bloodbath

Guilodyle Tongue iconGuilodyle Tongue3 tongues and 50,000,000 XP

For later

Totem of Sadness

Maimane's Totems

Level 200 quest

Turtelonia can give you the Totem of Sadness. Maimane asks for six emotion totems, each from a boss of your choice: for sadness, Turtelonia, Captain Meno, Queen Amirukam, Sylargh or Vortex. The totem is obtained automatically at the end of the fight.

Start
Maimane, Destroyers' Nightmare
Prerequisites
Level 180

Totem of Balance iconTotem of Balanceonce the six totems are handed in

During events

  • Tiwagrum Simulation level 20, repeatable
    Tiwagrum can designate Turtelonia as a guardian for you to defeat. Amakna Village, .

The 5 rooms of Turtelonia's Sanctuary

Five fights against the crocodyls of Crocuzko. Throughout the dungeon, each turn advances a lunar cycle that gives a bonus to the monsters, and killing a monster freezes that bonus on all the others until the end of the fight. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Turtelonia's Sanctuary: map of room 1
Room 1 — map
Turtelonia's Sanctuary: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Turtelonia's Sanctuary: map of room 2
Room 2 — map
Turtelonia's Sanctuary: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Turtelonia's Sanctuary: map of room 3
Room 3 — map
Turtelonia's Sanctuary: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Turtelonia's Sanctuary: map of room 4
Room 4 — map
Turtelonia's Sanctuary: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — Turtelonia

Turtelonia's room, with the Moonorb in the center: all enemies there are invulnerable, except from the blue glyph. The strategy is detailed just below.

Turtelonia's Sanctuary: map of room 5
Room 5 — map
Turtelonia's Sanctuary: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat Turtelonia

Each death freezes the cycle

The bonus of the lunar cycle in effect at the moment of a death passes to all remaining monsters, until the end of the fight. Never kill in Full Moon, which passes on a damage reflection, or in New Moon, which heals and protects the others.

Turtelonia

Turtelonia

Level 220

  • Health Points14,000 HP
  • AP20 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth 14%
  • FireFire 22%
  • WaterWater 24%
  • AirAir 18%
  • NeutralNeutral 12%

Protected by the Moonorb like her monsters, she hits from afar: Lunar Beam in a line and diagonal at infinite range, Sacred Ricochet which bounces from character to character. The character who finishes her dies at once, except in New Moon or Full Moon. She can't be captured and resists Neutral the least (12%).

  • Lunar Beam icon
    Lunar Beam4 AP · on itself · Fire66 to 85 Fire damage

    In a line and diagonally, at infinite range: never line up with Turtelonia.

  • Lunar Beam icon
    Lunar Beam4 AP · on itself · Fire66 to 85 Fire damage

    In a line and diagonally, at infinite range: never line up with Turtelonia.

  • Lunar Beam icon
    Lunar Beam4 AP · on itself · Fire66 to 85 Fire damage

    In a line and diagonally, at infinite range: never line up with Turtelonia.

  • Lunar Carapace icon
    Lunar Carapace5 AP · on himself · Damage taken x75%

    Reduces the damage she takes for 2 turns: save your big turns for afterward.

  • Sacred Ricochet icon
    Sacred Ricochet5 AP · 5 RNG · Water71 to 100 Water damage · AP-2 AP · Ricochet State 1 · Ricochet State 2 · Removes the Ricochet state 1 · Removes the Ricochet state 2 · Removes the spell's effects

    Bounces to the nearest character, then the next: spread the team out. Removes 2 AP from targets under Lunar Target.

  • Lunar Drop icon
    Lunar Drop4 AP · 8 Range · Water71 to 90 Water damage · 10% Erosion

    In a line and diagonally up to 7 cells, with an area that changes with each cast: square, cross, then cone. Erodes characters under Lunar Target.

  • Lunar Drop icon
    Lunar Drop4 AP · 8 Range · Water71 to 90 Water damage · 10% Erosion

    In a line and diagonally up to 7 cells, with an area that changes with each cast: square, cross, then cone. Erodes characters under Lunar Target.

  • Lunar Drop icon
    Lunar Drop4 AP · 8 Range · Water71 to 90 Water damage · 10% Erosion

    In a line and diagonally up to 7 cells, with an area that changes with each cast: square, cross, then cone. Erodes characters under Lunar Target.

The five-step strategy against Turtelonia

A tank on Turtelonia. A tank Pandawa locks Turtelonia and keeps her away from the rest of the team throughout the fight. The others keep the monsters at a distance, especially the Caimaneedyl, who removes MP and AP.

Hit from the glyph. On your turn, step onto the blue glyph and cast a cheap spell on your target: this first hit removes its invulnerability without hurting it. Stay on the glyph to hit it: if you leave it or end your turn, it becomes invulnerable again.

Alassslash, then Caimaneedyl. First kill the Alassslash, who heals his allies enormously, then the Caimaneedyl. Beware of the Guilodyle, who easily pulls you into melee. Follow the glyph, which rotates around the Moonorb each turn.

Kill at the right moment. Finish each monster during a low-impact cycle, never in Full Moon or New Moon. Don't force the Moonorb's rotation without reason: the bonuses stack, and a death during the acceleration makes them all permanent.

Turtelonia last. Alone, she deactivates like the others. Finish her in New Moon or Full Moon, or have a summon deliver the final blow: in the other phases, the character who kills her dies with her. When she dies, the Moonorb and the glyph disappear.

The lunar cycle

Eight phases follow one another in a loop, one per turn, each giving a bonus to all the monsters: New Moon, Waxing Crescent (damage taken reduced), First Quarter (10% resistances), Waxing Gibbous (2 MP), Full Moon (200 damage reflection), Waning Gibbous (2 AP), Last Quarter (500 shield points), Waning Crescent (20% final damage).

In New Moon, hitting a monster reflects part of the damage to your nearby allies. A death in New Moon or Full Moon heals all the other monsters and makes them invulnerable for a turn, and Full Moon also passes on its reflection. When the dial has made a full turn, the Moonorb casts Lunar Parry, which randomly removes 1 AP or 1 MP from you until the end of the fight.

The blue glyph and the Moonorb

Summoned at the center of the map, the Moonorb is invulnerable and unmovable, and makes all enemies invulnerable. It places a blue glyph in a line or diagonal, which rotates clockwise: a monster passing over it heals 10% of its HP. Each character must redo the deactivation maneuver on their own turn.

A line of damage on the Moonorb advances the dial by one phase, but the monsters then stack the bonuses of several phases. If you make it complete a full turn in less than a turn, the glyph disappears until the next turn.

The monsters of Turtelonia's Sanctuary

Five crocodyls of level 200, each weak to a different element. Against Turtelonia, the Alassslash first, then the Caimaneedyl, always picking the right moment in the cycle. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Alassslash — he heals his allies enormously in an area and boosts their critical.
  2. Caimaneedyl — he removes MP and AP, and applies Lunar Target, which makes the others' spells worse.
  3. Guilodyle — he pulls you into melee and his poison can teleport you.
Alassslash

Alassslash

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -14%
  • FireFire 11%
  • WaterWater 16%
  • AirAir 21%
  • NeutralNeutral 11%

Sacrificial Regeneration heals his allies in an area while hitting the enemy at the center; Accurate Shot steals range from you, and Critical Accumulation boosts the critical of nearby monsters. Keep him away from his allies. Weak to Earth.

  • Accurate Shot icon
    Accurate Shot4 AP · 8 RNG · Steals 2 Range · Neutral46 to 55 Neutral damage

    From 3 to 8 cells: steals 2 range.

  • Sacrificial Regeneration5 AP · 8 RNG · Fire36 to 50 Fire damage · Heals: 10% of max HP

    From 3 to 8 cells: big area heal on the monsters around the target. Kill the Alassslash first.

  • Critical Accumulation icon
    Critical Accumulation3 AP · on himself · 20% Critical · 25 Critical Damage

    Critical and critical damage for monsters within 2 cells of him for 2 turns.

Caimaneedyl

Caimaneedyl

Level 200

  • Health Points5,500 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 9%
  • FireFire 22%
  • WaterWater -16%
  • AirAir 7%
  • NeutralNeutral 29%

Bewitched Poppet removes 2 MP and places you under Lunar Target, which triggers the worst effects of the others: AP removal, erosion, unhealable. Sanguine Prison traps the cells around you. Weak to Water.

  • Sanguine Prison icon
    Sanguine Prison4 AP · 7 RNG · Places an end-of-turn glyph

    Glyphs under you and around you: crossing the red cells costs resistances and HP, and makes you unhealable under Lunar Target.

  • Pin Game icon
    Pin Game5 AP · 7 Range · Water41 to 55 Water damage · AP-2 AP

    In a line up to 7 cells, in a cross: removes 2 AP if the target is under Lunar Target.

  • Bewitched Poppet icon
    Bewitched Poppet3 AP · 5 RNG · Neutral36 to 45 Neutral damage · MP-2 MP · Lunar Target State

    From 2 to 5 cells: removes 2 MP, stackable, and places under Lunar Target.

Guilodyle

Guilodyle

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -17%
  • FireFire 29%
  • WaterWater 13%
  • AirAir 15%
  • NeutralNeutral 7%

Invisible Attraction pulls you 5 cells, in a line or diagonal, and Reptilian Trapster places a trap that pushes back. Petrifying Poison teleports you if you don't use your AP or your MP. Weak to Earth.

  • Reptilian Trapster4 AP · 5 Range · Places a trap

    Cross-shaped trap, from 2 to 5 cells, that hits hard and pushes back 2 cells.

  • Petrifying Poison icon
    Petrifying Poison3 AP · 6 RNG · Petrifying Poison State

    Under Lunar Target, each AP used poisons you; otherwise, each MP does. If you use none, you're teleported one cell. Can be dispelled.

  • Invisible Attraction5 AP · 6 RNG · Pulls 63 cells · Earth36 to 50 Earth damage

    In a line or diagonal, from 2 to 6 cells: pulls you into melee.

Cannicodyl

Cannicodyl

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 30%
  • FireFire 11%
  • WaterWater 5%
  • AirAir -5%
  • NeutralNeutral -15%

A melee monster: Reptilian Savagery gains 20 base damage with each cast, with no limit, and Nocturnal Rage hits in an area in front of him. Hit him from range. Weak to Neutral and Air.

  • Nocturnal Rage icon
    Nocturnal Rage5 AP · melee · Fire56 to 70 Fire damage

    In melee, in a triangle in front of him, and boosts his melee damage for a turn.

  • Reptilian Savagery icon
    Reptilian Savagery4 AP · melee · Fire51 to 60 Fire damage · Reptilian Savagery: +20 base damage

    In melee: its base damage increases with each cast, until the end of the fight.

  • Cannicodylism4 AP · 2 range · Earth51 to 60 Earth steal

    Earth life steal up to 2 cells.

Nosee

Nosee

Level 200

  • Health Points5,500 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 14%
  • FireFire 26%
  • WaterWater 23%
  • AirAir 5%
  • NeutralNeutral -12%

Blind Leap teleports him into melee with you, then Bloody Tornado hits everyone around him. Burning Uppercut hits in a line. Don't let him into the group. Weak to Neutral.

  • Blind Leap4 AP · 3 Range · Air41 to 60 Air damage

    From 2 to 3 cells: he hits and teleports into melee with you.

  • Bloody Tornado5 AP · on self · Air41 to 50 Air damage

    Hits all enemies in melee.

  • Burning Uppercut4 AP · 3 range · Fire61 to 80 Fire damage

    In melee, in a line of 3 cells: don't stay lined up behind an ally.

Preparing your run through Turtelonia's Sanctuary

A level 190 to 200 dungeon where rhythm matters as much as damage. You come here for The Meaning of Sacrifice, the achievements, the Totem of Sadness and Turtelonia's Scale: Turtelonia can't be captured.

How to enter Turtelonia's Sanctuary

The entrance is on the island of Crocuzko, in the Archipelago of Scales, at , right next to the Crocuzko zaap . To access the island, you must have completed Lost in Time, with Crokalcrolak in Astrub . Three ways to open it: a Turtelonia's Sanctuary Key (consumed), the keyring, or the automatic group search.

Crafting the Turtelonia's Sanctuary Key

It's crafted at a handyman's. Headband, Canine, Loincloth, Doll and Tasty Meat drop at 12% from the dungeon's crocodyls. Thrust into a Bloodbath also gives 5 Caimaneedyl Doll. Limpet (fishing), Salikronia and Quisnoa (harvesting) complete the recipe.

Ingredient Quantity Level
Nosee Headband iconNosee Headband 2 200
Cannicodyl Canine iconCannicodyl Canine 2 200
Alassslash Loincloth iconAlassslash Loincloth 2 200
Caimaneedyl Doll iconCaimaneedyl Doll 2 200
Tasty Meat iconTasty Meat 2 200
Limpet iconLimpet 1 200
Salikronia iconSalikronia 1 200
Quisnoa iconQuisnoa 1 200

Which team to bring against Turtelonia

A tank Pandawa. He locks Turtelonia and keeps her away from the team, and in Duo he even holds the boss and several monsters in melee. It's the piece that simplifies this fight the most.

Low-cost spells. Each character loses their first hit to remove their target's invulnerability. Keep a small spell for this deactivation, and your AP to hit afterward from the glyph.

Something to deliver the final blow. A summon that finishes Turtelonia saves you from losing a character, if the cycle doesn't land in New Moon or Full Moon at the right time.

Comfortable classes. The Pandawa locks, places Turtelonia and dispels Petrifying Poison with Bamboo Milk. Summoners can land the final blow safely. Classes that hit hard in a single turn make the best of their time on the glyph.

The six achievements of Turtelonia's Sanctuary

Each achievement awards 200,000,000 XP and 2 Turtelonia's Scale, the Duo doubles the XP; the Sidekick awards 75,000,000 XP. Last is completed with the base strategy, and can be added to the Duo.

Achievements Condition Points XP
Turtelonia (Special) iconTurtelonia (Special) Defeat Turtelonia in her dungeon by completing the “Lunartic” challenge. 10 200 000 000
Turtelonia (Sidekick) iconTurtelonia (Sidekick) Defeat Turtelonia in her dungeon by completing the “Tormented Knights” challenge 5 75 000 000
Turtelonia's Sanctuary iconTurtelonia's Sanctuary Defeat Turtelonia in this boss's dungeon. 10 200 000 000
Turtelonia (Last) iconTurtelonia (Last) Defeat Turtelonia in her dungeon by completing the “Last” challenge. 10 200 000 000
Turtelonia (Statue) iconTurtelonia (Statue) Defeat Turtelonia in her dungeon by completing the “Statue” challenge. 10 200 000 000
Turtelonia (Duo) iconTurtelonia (Duo) Defeat Turtelonia in her dungeon by completing the “Duo” challenge. 20 400 000 000

Last

Turtelonia must be finished off last. It's even the recommended method, so as not to let the Alassslash and its heals live. A tank Pandawa locks Turtelonia and keeps her at a distance while the team kills the Alassslash, then the Caimaneedyl, watching for the Guilodyle's pull. Kill each monster during an unrestrictive cycle, and never during damage reflection.

Statue

Each ally must end their turn on the cell where they started it. A tank Pandawa locks then places Turtelonia: she must be killed by turn 4 at the latest. After that, the glyph disappears and the monsters become vulnerable. Against Petrifying Poison, use at least 1 AP and 1 MP: the Pandawa breaks free of the lock with Nausea, Sherpa or a summon and Eviction, spends his MP and comes back, or dispels with Bamboo Milk. Dying while finishing Turtelonia doesn't make Statue fail.

Special: Lunartic

Each enemy must be finished off in New Moon or Full Moon, without ever speeding up the cycle with the Moonorb. To be done with four. Full Moon reflects too hard: kill everything in New Moon, one target at a time, since the others become invulnerable after each death. So you have to wait 8 turns between two kills: kill the Alassslash on turn 1, then start on the next target during the wait, without touching the others, who will be healed. A tank blocks Turtelonia and one or two monsters; the rest of the time, you pass your turns.

Duo

Two characters maximum, fewer than 40 turns. A tank Pandawa and another class. The Pandawa doesn't hit: he locks Turtelonia and three monsters in melee, and soaks damage. The other kills the monsters, the Alassslash first, rotating with the glyph; place the Caimaneedyl in melee with the Pandawa, out of line of sight from you. Turtelonia is killed last.

Sidekick: Tormented Knights

Four characters minimum, including Flame, Drop, Cloud, Leaf or Darkness. The base strategy applies. Kill the Alassslash quickly and keep Turtelonia under control to limit the heals that drag the fight out.

Drops and loot of Turtelonia's Sanctuary

Base in-game rates, before Prospecting bonuses.

On Turtelonia

  • Unaltered Moonstone iconUnaltered MoonstoneArchipelago of Scales24 %
  • Nibbled Scroll iconNibbled ScrollArchipelago of Scales12 %
  • Turtelonia's Scale iconTurtelonia's ScaleSkin12 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Albino Crocodyl's Eye iconAlbino Crocodyl's EyeEye2 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet1 %
  • Bag of Aubergines iconBag of AuberginesContainer1 %
  • Paragon of Power iconParagon of PowerMain quests0,7 %
  • Tasty Carrion iconTasty CarrionMeat0,6 %

On the henchmen of Turtelonia

  • Unaltered Moonstone iconUnaltered MoonstoneArchipelago of Scales · Alassslash24 %
  • Alassslash Loincloth iconAlassslash LoinclothGarment · Alassslash12 %
  • Nibbled Scroll iconNibbled ScrollArchipelago of Scales · Alassslash12 %
  • Tasty Meat iconTasty MeatMeat · Alassslash12 %
  • Caimaneedyl Doll iconCaimaneedyl DollMiscellaneous Resource · Caimaneedyl12 %
  • Cannicodyl Canine iconCannicodyl CanineBone · Cannicodyl12 %
  • Guilodyle Tongue iconGuilodyle TongueMiscellaneous Resource · Guilodyle12 %
  • Nosee Headband iconNosee HeadbandGarment · Nosee12 %
  • Kinichinti's Fire iconKinichinti's FireMain quests · Alassslash2,4 %
  • Albino Crocodyl's Eye iconAlbino Crocodyl's EyeEye · Alassslash2 %
  • Bag of Aubergines iconBag of AuberginesContainer · Alassslash1 %

Where is Turtelonia's Sanctuary?

On the island of Crocuzko, in the Archipelago of Scales, at . The Crocuzko zaap is right next door.

How do you get to the island of Crocuzko?

By completing the quest Lost in Time, started by Crokalcrolak in Astrub .

At what level should you do Turtelonia's Sanctuary?

Level 190 minimum, 200 recommended. Turtelonia is level 220, with 14,000 HP, and her crocodyls level 200.

Which quest should you do in Turtelonia's Sanctuary?

The Meaning of Sacrifice, with the Ixchelonia Priest , after Thrust into a Bloodbath. Its first step is to defeat Turtelonia in a single fight.

How do you remove the enemies' invulnerability?

Step onto the blue glyph and hit your target a first time. This hit removes its protection without hurting it; then hit without leaving the glyph.

Which monster should you target first in Turtelonia's Sanctuary?

The Alassslash, who heals his allies enormously, then the Caimaneedyl, who removes MP and AP. Beware of the Guilodyle and his pull.

Why do monsters become invulnerable after a death?

You killed in New Moon or Full Moon. These two phases heal the other monsters and make them invulnerable for a turn; Full Moon also passes them a damage reflection.

How do you prevent the death of the character who kills Turtelonia?

Finish her in New Moon or Full Moon, or with a summon. In the other phases, the character who lands the final blow dies.

Can Turtelonia be captured?

No, Turtelonia can't be captured. No soul stone is needed for this dungeon.

Can you do Turtelonia's Sanctuary with two characters?

Yes, it's even an achievement: the Duo, in under 40 turns. A tank Pandawa locks the boss and the monsters while the other character kills them.

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Turtelonia's Sanctuary

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