Quest Aerdala

Meanwhile, a Rebirth

Level 200 quest, started by Draconiros in front of the Dofus receptacle in [21,-33]: a voice lost in the meantime calls you, Allisterine's. All the steps, dialogue choices, the Divine Ram and the strategy against the four Horsemen.

Draconiros: quest start, at [21,-33] (Pandala's Secret Garden)
Draconiros: quest start · [21,-33]

What to prepare

Two fights to be done solo. Keep your Death Mask, obtained long ago in a quest, and the Spiritual Ambergris to enter the whale temple.

  • Death Mask icon1 × Death Maskto equip in the last room of Ilyzaelle's Lookout
  • Spiritual Ambergris icon1 × Spiritual Ambergristo access the whale temple, in front of the Kabaal Ritual

Quest Resources, obtained along the way

  • Fallanster's medallion icon1 × Fallanster's medallionin the chest on the altar of the royal chapel of Feca
  • Relic Chest icon1 × Relic Chestgiven by Allisterine; it takes you back to the fight map if you are defeated

The 17 quest steps

  1. 1Talk to Draconiros

    Dialogue · Draconiros

    In front of the Dofus receptacle, Draconiros mentions a paradox: during your crossing of the Sea of Dust, the whale heard a voice that does not exist yet. According to him, it was meant for you and comes from a soul lost between dream and nightmare.

    Dofus receptacle, at [21,-33] (Pandala's Secret Garden)
    Dofus Receptacle · [21,-33]
  2. 2Go back to see the Spirit of Bakujikera

    Dialogue · Spirit of Bakujikera

    Go back to the Kabaal Ritual dungeon, in , and use the Spiritual Ambergris to access the whale temple. Click the eye on the pedestal to make Bakujikera appear, then talk to its spirit. The voice addresses you and knows you: it is Allisterine, a member of the council of last hope, of which Draconiros was the only survivor.

    Dialogue

    1. “Mention the mysterious call the spirit heard”
  3. 3Read Pandora's notes

    Go back to the sanctuary of last hope through the zaap in . In the center of the sanctuary, go right and click the book on the right corner of the stone table. Pandora's notes on Allisterine mention a medallion engraved with her family's coat of arms, which she always keeps on her: her only link to the world before the Eliocalypse.

  4. 4Communicate with Entropix

    · Entropix

    Entropix appears. He can't guide you to Allisterine, but the medallion could help you get there: start by going to see Fallanster.

  5. 5Go see Fallanster

    Dialogue · Fallanster

    In Astrub, talk to Fallanster about the medallion and make him understand that handing it over could change his descendant's destiny. This medallion is a gift for his daughter Allisteria, containing a lock of hair from a loved one: it is waiting to be blessed in the royal chapel of Feca.

    Fallanster, in [4,-19] (Astrub City)
    Fallanster · [4,-19]
  6. 6Take the medallion from the altar

    At Amakna Castle, go straight through the first three rooms to the throne room, then go right: you are in the Feca chapel. Click the chest on the altar to retrieve the medallion.

    • Fallanster's medallion iconFallanster's medallionreceived
    Amakna Castle, at [4,-6]
    Amakna Castle · [4,-6]
  7. 7Withstand the Divine Ram

    Combat · Divine Ram

    A Divine Ram appears to defend the object. The fight is solo.

    Dialogue

    1. “Challenge the divine ram”
    • Divine RamDivine Ramfight · level 200 · 5,500 HP · 10 AP · 6 MP
  8. 8Talk to the goddess Feca

    Dialogue · Goddess Feca

    The goddess knows who you are and that you did not come to steal the offerings. She too hears Allisterine's call, lost in the meantime. The medallion will allow you to pull her out of the dusty waters and guide her to the gates of Onekros.

    Dialogue

    1. “Prostrate yourself before the goddess Feca”
    2. “Laugh at your own naivety and humbly ask for her opinion”
  9. 9Join Externam

    Movement · Guardian of the Day Without End

    At Ilyzaelle's Lookout, in , talk to the Guardian of the Day Without End. In the last room of the Ilyzaelle's Lookout dungeon, equip your Death Mask, then go through the portal to Externam.

    Dialogue

    1. “Say that you must get to Externam as soon as possible”
  10. 10Guide Allisterine

    At the entrance to Externam, double-click Fallanster's medallion in your quest inventory. It shines like a beacon for souls lost in the sea of dust: Allisterine joins you.

  11. 11Talk to Allisterine

    Dialogue · Allisterine

    Allisterine thanks you for guiding her, and places her hopes in you against the Horsemen, in the present, the past and the future. To her, you don't need the Dofus to equal a god: you are the god of death. She has you touch the relic of the dead god, which reveals your true appearance: you become a giant for a few moments.

  12. 12Talk to Allisterine again

    Dialogue · Allisterine

    She wonders about the chest you are holding, entrusted to you long ago by Septangel or someone else depending on your choices in the primordial Dofus quests. It contains a bone identical to the relic: the two merge. You receive the Relic Chest, which teleports you to the map of the next fight, and brings you back there if you die.

    • Relic Chest iconRelic Chestreceived
  13. 13Face the Horsemen

    Combat · Entropix

    You are teleported to the long Descent. Talk to Entropix, transformed: you will face Misery, Corruption, Servitude and War, solo, with the power of the relic. Entropix, who has a lot of HP, and a double of yourself fight alongside you. You don't kill the Horsemen: you neutralize them, and the fight ends when all four are neutralized.

    Dialogue

    1. “Ask the transformed chronomorph why you are in the nightmare”

    If you are defeated, return to the map with the Relic Chest in your inventory.

    • MiseryMiseryfight · level 220 · 18,000 to 26,000 HP · 20 AP · 6 MP
  14. 14Hit with your main character

    This is the reverse of the same fight in A Tormented Heritage: here, your main character carries the Relic of the Dead God and hits. The double, Unlockable, is useless: it is sacrificed by your main character, who absorbs its damage. Move in melee of the targeted Horseman: with each MP used, it steps back one cell and takes damage, which stacks across all your MP. At the end of the turn, you also hit the target in the Strategic Support state.

    Your character hits only in your best element: preferably switch to Water, especially against Misery.

  15. 15Neutralize each Horseman

    Bring the Horseman down to 10% of his max HP: he enters the Weakened Horseman state. Perform his own action three times (see the fights below): a colored number goes up from 1 to 3 above him, then he summons a cross-shaped glyph of size 1 of the same color, always in the same place. Place him in the center: he loses 100 AP and 100 MP, and becomes Unmovable and Rooted.

    The numbers disappear after 3 turns: you then have to start over. Recommended order: Misery, Corruption, Servitude, then War.

  16. 16See Allisterine again

    Dialogue · Allisterine

    After the fight, Allisterine congratulates you: she can leave this world with no regrets. She asks you to hand the medallion to Allisteria, Fallanster's daughter, for whom it was meant.

  17. 17Give Allisteria the medallion

    Items · Allisteria

    In Astrub, at , greet Allisteria and hand her the medallion. She finds a lock of her mother's hair in it, whom she never knew, and dreams of a family united forever. Make her understand that she will have children and grandchildren. The quest ends.

    Dialogue

    1. “Bow politely”
    • Fallanster's medallion icon1 × Fallanster's medallionto hand over

The fights

Divine Ram

Divine Ram

Level 200

In the royal chapel of Feca, at Amakna Castle. Solo. He hits very hard in melee and heals himself.

  • Criobolium

    Summons the Profane Gobball and pushes characters in line with it back 5 cells. 2-turn cooldown.

  • Horn of Mercy

    Hits for 300 Fire and steals 1 MP for 2 turns. Up to 10 range.

  • Hypostase

    Hits for 150 Water, 150 Air and 150 Earth. In a line, up to 6 range.

  • Psalm

    Pushes the target back 5 cells. In a line, up to 3 range.

  • Profanation

    Deals 600 Earth damage with life steal. In melee only.

  • Fleece

    Heals about 800 HP. Up to 7 range, without line of sight.

Misery

Misery

Level 220

To be neutralized first: she gains 200 Power with each Balance Bane. In phase 1, she can remove 100 AP and 100 MP for 1 turn, at 2 range; around half her HP, she mounts her steed and becomes Invulnerable for 1 turn. Here, the constant attraction of her allies is removed, and she loses her attraction once neutralized. Yellow glyph.

  • Abundance

    Its neutralization: give yourself shield points three times in melee with her. Example: at 10% of her HP, a first shield point in melee moves her yellow number to 1, a second to 2, and a third summons the yellow glyph; place her in the center.

Corruption

Corruption

Level 220

It gives itself the Kissiphrot Sipike effect, which only it has: it hits you back if you hit it while it has it; healing in melee with it removes the effect. It passes on one disease out of 9 when it hits or when you walk into its glyph. Neutralized, it keeps its glyph, but diseases disappear from the fight. Pink Glyph.

  • Cure

    Its neutralization: heal yourself three times in melee with him. Since version 2.71, life steal counts too.

Servitude

Servitude

Level 220

It reflects damage if you don't have the Traitor state: you get it by ending your turn on one of its one-cell red glyphs (one glyph, one state, a single attack without reflection). Here, no healing or rewind in the last phase, and no Armiscreant. Blue glyph.

  • Freedom

    Its neutralization: unlock it three times. The dodge the relic gives you when you take damage helps to unlock it.

War

War

Level 220

Invulnerable until the other three are neutralized. At each 20% HP threshold, she summons a weapon that hits hard in an area. Her Fearless state makes anyone who deals her the first line of damage Pacifist for 1 turn. Push Entropix against her to make her Pacifist for 1 turn. White glyph.

  • Peace

    Its neutralization: it must deal no damage for three turns. This is much harder than in the other quest, because your main character takes the damage directly.

  • Tip: keep it from reaching you

    Keep her from gaining MP and stay away from her so she doesn't hit you.

  • Tip: play on erosion

    Lower your character to 1 HP while unlocking War each turn to gain 20,000 shield points. Leave one of her weapons alive for 1 turn so that it gains 100 Lock, so as not to unlock her at 100%. At 1 max HP, she can no longer deal you direct damage and her numbers go up as if she weren't hitting you; keep unlocking her for the shield points.

Entropix

Entropix

Level 200

Your ally against the Horsemen, with lots of HP; the Strategic Support state does not damage him. Below are the effects specific to this fight.

  • Relic of the Dead God

    Effect on your main character, with no time limit: 60,015 Vitality, +400% final damage, 3 MP. At the start of the turn, it swaps places with the target in the Strategic Support state; at the end of the turn, it hits it. Each MP used hits and pushes adjacent enemies back one cell. An incomplete unlock gives it a shield; being pushed, pulled or transposed heals it and its allies within 2 cells or less; taking damage increases its dodge.

  • Strategic Support

    Only one character can have it each turn, Horseman or Entropix. Your main character places it by hitting the target; a small gray 1 appears above it. Always put it on the targeted Horseman, or on Entropix to benefit from the position swap.

  • Entropix's Paradox

    Push Entropix against War to make her Pacifist for 1 turn.

  • Tip: the states before weakening

    The numbers can go up before the Weakened Horseman state, but they only last 3 turns: they only neutralize if the Horseman becomes Weakened in time. Since version 2.71, the Horsemen's glyphs do stay on the field for 3 turns.

The rewards

  • XP3,150,000 experience points
  • Kamas52,776 kamas

Related quests

The first quest of the new story arc after the Eliocalypse, it follows In the Course of a Lost Dream and unlocks Sleeping Beasty. It is part of the achievement Secret of the Dofus: Prologue, which covers three quests.

Next quest

Sleeping Beasty

Level 200 quest · Pandala Island

Start
Draconiros
Secret of the Dofus: Prologue achievement icon

Achievements · World Quests

Secret of the Dofus: Prologue

Quest 2 of 3 · 20 achievement points

Complete the following quests:

Counts toward the Sylvan Dofus

  1. In the Course of a Lost DreamLvl. 200
  2. Meanwhile, a RebirthLvl. 200
  3. Sleeping BeastyLvl. 200

In the Course of a Lost DreamNext quest: Sleeping Beasty

Where does the Meanwhile, a Rebirth quest begin?

With Draconiros, in front of the Dofus receptacle in Pandala, in . You must be level 190, have completed the arc's previous quests and own the six primordial Dofus.

Where do you find Fallanster's medallion?

In the royal chapel of Feca, at Amakna Castle in . Cross the first three rooms to the throne, go right and click the chest on the altar.

How do you reach Externam?

Through Ilyzaelle's Lookout, in . In the last room, equip your Death Mask and go through the portal.

How do you hit the Horsemen?

With your main character, who carries the Relic of the Dead God. Move in melee of the targeted Horseman with each MP, and give it the Strategic Support state to hit it at the end of the turn.

How do you neutralize War without taking its damage?

By staying out of its reach, or through erosion. Lower your character to 1 HP while unlocking her each turn to gain shield points: she can no longer deal you direct damage.

What should I do if I lose against the Horsemen?

Use the Relic Chest in your inventory: it takes you back to the fight map.

Which quest follows Meanwhile, a Rebirth?

Sleeping Beasty, again with Draconiros.

Report an error

Meanwhile, a Rebirth

Comments

No comments yet. A tip, or a detail about this page? Be the first.

Leave a comment

Your email will not be published. Comments are reviewed before being published.

Quests of similar level

All quests