Quest Atoll of the Possessed
Ashes to Ashes, Dust to Descendre
Level 200 Eliocalypse quest, started with Kabaal on the Atoll of the Possessed at [43,-57]: cross the Gray Ocean to Helzbeth, the Destroyers' Mother. All the steps, the dialogue choices, the helmsman to find and the three fights, including the one against the Fears.
![Kabaal: quest start, at [43,-57] (Pandamonium)](/wp-content/uploads/dofus/carte-pandamonium-43-57.webp)
What to prepare
Nothing to buy, but a very demanding solo fight, the one against the Fears: plan for resistances, decent vitality and about 4,000 initiative.
Quest Resources, obtained along the way
1 × Coral Starentrusted by Kabaal
1 × Spiritual Ambergrisalready in your quest inventory, to reach the temple of Bakujikera
The 14 quest steps
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1Talk to Kabaal
Dialogue · Kabaal
At the end of his dungeon, Kabaal Ritual, Kabaal decides it is time for you to meet the Destroyers' Mother. He entrusts you with a coral star to guide you through the Gray Land; to cross the Sea of Dust, the whale you helped could assist you.
Coral Starreceived
![Kabaal, at [43,-57] (Pandamonium)](/wp-content/uploads/dofus/carte-pandamonium-43-57.webp)
Kabaal · [43,-57] -
2Reach the temple of Bakujikera
Movement
Leave the dungeon and, in front of its entrance, use the Spiritual Ambergris from your quest inventory: you are teleported to the temple of Bakujikera. Click the eye at the top of the steps to make the Spirit of Bakujikera appear.
![Reach the temple of Bakujikera, at [43,-55] (Destroyers' Port)](/wp-content/uploads/dofus/carte-port-des-ravageurs-43-55.webp)
Reach the temple of Bakujikera · [43,-55] -
3Ask for the help of the Spirit of Bakujikera
Dialogue · Spirit of Bakujikera
The whale thanks you for relieving it. Explain that the demon queen wants to meet you and that you need to be taken to Externam: its perpetual song will keep the ashes away while crossing the Gray Ocean.
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4Defeat the Lémures
Combat · Spirit of Bakujikera
In the Sea of Dust, Lémures attack you. The whale asks you to defeat them while it sings. The fight can be done in a group. Invulnerable and unmovable, it stands in the center and places a blue glyph in a square of size 4: everything inside it gets the Whale's Spirit state, and the Lémures, invisible throughout the fight, become visible again there.
Dialogue
- “Fight the Lémures”
Dust Lemurefight · level 200 · 4,400 to 6,000 HP · 16 AP · 5 MP
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5Sail to the Destroyers archipelago
Dialogue · Spirit of Bakujikera
Talk to the Spirit of Bakujikera again: let yourself be guided by Kabaal's star. When you arrive in front of a big ship, thank the whale: you continue alone.
Dialogue
- “Sail to the Destroyers archipelago”
- “Thank the whale for its help”
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6Defeat the Manes
Combat · Brutasmodan Mane
Talk to one of the Manes in front of the boat, for example Brutasmodan Mane, who refuses to let you pass. The fight can be done in a group. All the monsters are in the Heavy state throughout the fight.
Dialogue
- “Realize that talking with this lout is pointless and attack”
In this fight, weapon damage is reduced by 100%: your weapon does no damage. You also suffer Hatred Prison (325 Fire and glyph: 450 Fire, -50 Flight and -2 AP for whoever walks on it), False Tragedy (poison of 350 Fire over 2 turns, Unhealable and Rooted) and Demonic Pact (poison of 330 Water over 2 turns, then 850 Water and -4 MP after 3 turns).
Brutasmodan Manefight · levels 200 to 212 · 8,000 to 8,700 HP · 16 AP · 5 MP
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7Board the boat
Movement · Destroyer Mane
Talk to the Destroyer Mane: you have earned the right to board. Then tell him you have come to see their queen. She cannot be disturbed like that: only the helmsman can call her, in an emergency, and the next one at the helm is whoever drew the shortest fishbone.
Dialogue
- “Board the boat”
- “Say you are here to meet their queen”
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8Find the helmsman on duty
Movement · Destroyer Mane
Talk to each of the four Destroyer Manes and ask to see his fishbone: each one gives a size. The right one is the one with the smallest, normally five or six centikametres; it varies from one character to another. Answer him with the last choice, then make him believe the ship has to leave.
Dialogue
- “Find out if he is the helmsman on duty”
- “Repeat your request, but nastily”
- “Conclude that he is indeed the one you are looking for”
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9Make the Destroyers' Mother appear
· Helmsman Mane
Once the mane is at the helm, talk to the Helmsman Mane again: not knowing which course to take, he prays to make the Mother appear and ask her.
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10Overcome your fears
Combat · Helzbeth, Mother of the Destroyers
Helzbeth seems to know you, but not in this form. To test you, she makes you face your old fears, alone. At the start, 4 Fears, each of which summons another Fear right away: 8 in total, all with 2,700 HP. See the Fights section.
Dialogue
- “Bow before the she-demon”
If you are defeated, go back to the front of Kabaal's dungeon at , use the Spiritual Ambergris and let yourself be guided by the whale's spirit to get back to the ship.
Fear of Deathfight · level 200 · 2,700 HP · 9 AP · 5 MP
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11Follow Helzbeth into the Astral Plane
Movement · Helzbeth, Mother of the Destroyers
Talk to Helzbeth again. Her brother is Rushu, who most likely killed her. She gives the Twelvians nightmares to toughen them up, but the nightmare is not entirely her doing: she takes you to the Astral Plane, into the cold of the Long Descendre, to show you the truth.
Dialogue
- “Ask if she still intends to waste your time with her pointless trials”
- “Accept, but stay on your guard”
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12Question the Destroyers' Nightmare
Dialogue · Destroyers' Nightmare
Talk to Helzbeth, then several times to the Destroyers' Nightmare, which changes appearance: a look of victory over a Dofus and the end of Harmony, then Djaul, then a torment. The four horsemen appear: Servitude explains that they come from the future thanks to the Mother. Talk to the Nightmare again: born from your unconscious fears, it was offered to the Banes by the Destroyers' Mother.
Dialogue
- “Recognize the Eliocalyptic torment you fought”
- “Sense the imprint of the tormented stone near the nightmare”
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13Listen to the Destroyers' mother's offer
Dialogue · Helzbeth, Mother of the Destroyers
Helzbeth has known you for a long time, from a past in which you betrayed her. Stuck in Externam, she wants to reincarnate by possessing you, the way the Destroyers do, in exchange for a few clues about your identity. Both possible answers lead to the same result.
Dialogue
- “Keep to yourself that you find this idea absurd”
- “Admit you are rather tempted by her proposal”
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14Catch up with Draconiros
Dialogue · Draconiros
In front of the Dofus receptacle, talk to Draconiros. The nightmare is tied to the horsemen, and an ancient force keeps it from entering: you must retrieve the Dofus created by Kabaal, with the help of Rimanda or the demonologist. The quest ends; continue the discussion for the next one.
Dialogue
- “Try to sum up the situation”
![Draconiros, at [21,-33] (Pandala's Secret Garden)](/wp-content/uploads/dofus/carte-jardin-secret-de-pandala-21-33.webp)
Draconiros · [21,-33]
The fights
Level 200
In the Sea of Dust, fight can be done in a group. Invisible throughout the fight, the Lémures become visible again inside the whale's blue glyph. Their attacks are stronger if you are outside the glyph: stay in it.
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Dustcloud
In a line, at exactly 3 range. Hits for 500 Earth with life steal, harder outside the glyph, and teleports to your melee range.
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Abrasive Dust
Up to 2 range without line of sight, cooldown of 2 turns. Hits for 650 Fire, harder outside the glyph, 15% erosion for 2 turns, and pushes back 2 cells.
Levels 200 to 212
In front of the Destroyers' ship, fight can be done in a group. Monsters in the Heavy state, weapons have no effect.
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Blazing Feast
In a line or diagonally up to 2 range, 4 times per turn. 270 Fire with life steal, -2 MP for 1 turn, and a shield of 50% of its level.
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Brutal Buckaray
In a line from 2 to 7 range, cooldown of one turn. Moves up to the target's melee range, steals 200 Strength (250 on a critical) and deals 380 Earth in a circle of radius 2.
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Abyssal Uppercut
In melee, cooldown of 3 turns. 650 Earth and Weakened state for 1 turn, in a line of size 2; the second use hits much harder, about 1,500 Earth.
Levels 200 to 212
In the same fight. It summons copies of itself and heals through them.
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Infernal Appetite
Up to 3 range, 4 times per turn. 300 Water with life steal, or heals an ally for 300.
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Salammbô
Cooldown of 3 turns. Shield of 200% of its level, +40% critical and +150 critical damage for 2 turns, on itself and its allies in a circle of radius 2, also around its copies.
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Sacrificial Fruit
Up to 2 range, cooldown of 2 turns, 2 summons at most. Summons a copy of itself with 3,000 HP, which only has Infernal Appetite.
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Molch
When it summons, it and its copies gain 10 damage and 20 heals on Infernal Appetite; it gains 10% vitality and heals 25% of the damage taken by its copies.
Level 200
Solo fight against the Fears, 2,700 HP each. It pushes you back 10 cells if you are in line with it at the start of its turn: huge push damage, but it can also help you move around. Kill it first; at the start, stand at the bottom, near it, far from the Fear of Death.
Level 200
Summons the Fear of Small Places. It pulls you in a line without line of sight up to 7 range, and hits fairly hard in melee and at 6 range. If it or its summoner dies while it is in play, all the monsters become Arakne Fears for 1 turn: a turn of respite, with no deadly glyph or healing.
Level 200
Not very dangerous by itself. Second target to eliminate.
Level 200
Summons the Fear of the Void. It hits hard and removes 50 Flight, stackable 2 times. When it dies, it places a blue glyph of radius 1 at 2 for 5 turn, dealing Water damage each time something moves inside it.
Level 200
It hits fairly hard. Kill it as late as possible, at least after two other Fears, because of its summon.
Level 200
Summons the Fear of the Dark: it heals 20% of HP, several times per turn. When it dies, each non-summoned Fear still in play summons a new Fear of Bow Meows.
Level 200
Invulnerable throughout the fight, as long as the Fear of Illness is alive. If you are in range, it places a pink one-cell glyph under you: ending your turn on it kills you. Last target.
Level 200
Summons the Fear of Death. It hits without line of sight and increases the damage you take. Its death makes the Fear of Death vulnerable.
The rewards
- XP3,150,000 experience points
52,776 kamas
2 × Destroyer Spike
Related quests
The quest follows Dance of Dissonance and unlocks A Tormented Heritage, by continuing the discussion with Draconiros, as well as the non-achievement quest Meanwhile, a Rebirth. It is part of the achievement Eliocalypse: Reminiscence, which groups four quests.
- Start
- Draconiros
- Start
- Draconiros
- Start
- Draconiros
Achievements · Eliocalypse
Eliocalypse: Reminiscence
Complete the following quests:
Gives the Nightmare Dofus
- Dance of DissonanceLvl. 200
- Ashes to Ashes, Dust to DescendreLvl. 200
- A Tormented HeritageLvl. 200
- Maimane's TotemsLvl. 200
Where does the Ashes to Ashes, Dust to Descendre quest start?
With Kabaal, at the end of his dungeon at . It starts right after Dance of Dissonance.
How do you reach the Spirit of Bakujikera?
With the Spiritual Ambergris, used in front of the entrance to Kabaal's dungeon. In the temple, click the eye at the top of the steps.
How do you find the helmsman?
Ask the four Destroyer Manes for their fishbone and choose the one with the smallest, normally five or six centikametres. It changes depending on the character.
In what order do you kill the Fears?
Small Places, then Void, then Dark, then Death. Killing the Fear of Small Places gives a turn of respite; the Fear of the Dark must die late, to limit the Bow Meows' healing.
How do you avoid the Fear of Death's glyph?
Never end your turn on the pink glyph: it kills you. Start far from the Fear of Death, and play first with about 4,000 initiative.
Which class passes the fight against the Fears?
The Pandawa gets through it easily, in an Earth Filthipint/Crocobur set, thanks to Karcham and Waterfall. The Sadida, in a Water Bane/Crocobur set, struggles more: plan for Flight, for example with an Ebony Dofus, and Release helps a lot.
How do you beat the Fears fight as an Iop?
In an Earth and Fire set, with Tumult, Pygmachia and possibly Sentence, and a Cloudy Dofus. Turns 1 and 2: move away, buff yourself and line the adjacent monsters up in a cross. Turn 3: Precipitation, as much Pygmachia as possible and one Tumult, then finish the Fear of Death at range with Wrath.
Which quest follows Ashes to Ashes, Dust to Descendre?
A Tormented Heritage, by continuing the discussion with Draconiros at . Meanwhile, a Rebirth is also unlocked, outside the achievement.
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