Quest Ereboria Tunnels

Search for a Bitter-Hammer in an Ereboria tunnel

Level 190 quest in the Valonia Archipelago, from Berylbell Copperbeard at the end of the Bitter-Hammers' Stronghold at [32,-64]: find Zippy Swifoot with the help of Malva Bigpaunch. All the steps, dialogue choices, beers to bring and fights.

What to prepare

Bring 10 Brewbittering Beer, which is 5,000 kamas if you have to buy them, to distract the guard at Zippy's residence.

  • Brewbittering Beer icon10 × Brewbittering Beer500 kamas each from Kreke Raesaglas, Bitter tavern [34,-63]

The 16 quest steps

  1. 1Talk to Berylbell Copperbeard

    Dialogue · Berylbell Copperbeard

    The quest starts at the end of the Bitter-Hammers' Stronghold dungeon, from Berylbell Copperbeard. To prove you did not murder Zippy Swifoot, you have to find him.

    Dialogue

    1. “Take your leave and go look for Zippy Swifoot”
  2. 2Buy 10 Brewbittering Beer

    Items · Kreke Raesaglas

    If you don't already have any, buy 10 Brewbittering Beer from Kreke Raesaglas, in the Bitter tavern, for 500 kamas each. They are used in the next step.

    • Kamas5,000 kamasto pay
    • Brewbittering Beer iconBrewbittering Beerreceived
  3. 3Distract the Bitter-Hammer Overseer

    Dialogue · Bitter-Hammer Overseer

    Head to Zippy Swifoot's residence. The Bitter-Hammer Overseer lets no one in, but for brewbittering beers, he turns a blind eye for a moment. Give him the 10 beers: he lets you in.

    Dialogue

    1. “Ask him if anything could change his mind”

    If you don't have the beers, go buy them at , then simply talk to the overseer again.

    • Brewbittering Beer icon10 × Brewbittering Beerto give
  4. 4Talk to Malva Bigpaunch

    Dialogue · Malva Bigpaunch

    Inside, Malva Bigpaunch introduces herself as a close friend of Vitkour: of their small group of Nimbos, only the two of them remain. Vitkour supported Berylbell's expedition, launched to find the Nimbos' treasure, plundered after the death of the King of Kings Skori Blanchebière, and which led the Nimbos to this island in the year 77. But he wanted to go home, and Berylbell's refusal to give up drove him to sabotage the expedition. Fearing that harm to trade between Albuera and Ereboria might lead to war, Malva agrees to help you and advises questioning the tavern's regulars.

  5. 5Question Kreke Raesaglas

    Dialogue · Kreke Raesaglas

    Enter the tavern with Malva and ask Kreke Raesaglas whether he has seen Zippy. When he sees Malva, whom he calls by her original clan name, a Stonebelly, he refuses to answer you.

  6. 6Listen to Malva's advice

    Dialogue · Malva Bigpaunch

    Talk to Malva Bigpaunch. Kreke, a Nimbos from the Hardhead clan, holds a grudge: he has resented her since she paid her tab late. To get him to talk, she advises you to disrupt the running of his tavern.

  7. 7Provoke the Brewbittered Customer

    Combat · Brewbittered Customer

    Talk to the Brewbittered Customer and provoke him. A fight starts, to be done solo; it seems a companion is still allowed, though.

    Nimbos gain 1 Stubbygerness state for each line of damage dealt, up to 2 times per turn. These states grant bonuses and add spells: they are detailed on the Bitter-Hammers' Stronghold dungeon page.

  8. 8Provoke the Brewbittered Customer

    Combat · Brewbittered Customer

    Then talk to the Brewbittered Customer to pick a fight with her too. A fight starts, to be done solo, again with a companion allowed.

  9. 9Make Kreke Raesaglas talk

    · Kreke Raesaglas

    With his tavern turned upside down, Kreke Raesaglas becomes more talkative: Zippy did come by, clinked glasses with other Nimbos, and the whole bunch went off to eat at the mushroom farm. Then talk to Malva Bigpaunch: she thinks he is probably there and asks you to follow her.

  10. 10Question Girol

    Dialogue · Girol

    Go to the mushroom farm and talk to Girol. Zippy is a regular, but he didn't come today, contrary to what the tavern keeper claims; according to her, it is rather Malva, always glued to him, who should be questioned. Insist: tired of your questions, Girol threatens to throw you out by force.

    Dialogue

    1. “Refuse to leave”

    In a group, choose the first option instead, “Take a few seconds to think”: the quest updates for all characters and the fight is only done once.

  11. 11Get rid of Girol's mushrooms

    Movement

    A fight starts, doable in a group. Spells encountered: Sporphan (100 power for 3 turns to the caster and the targeted ally); Fungusquirt (270 Water, up to 4 range without line of sight); Bacterror (350 Water in a star of size 6 around him); Barbwoletus (pulls itself 5 cells toward the target and deals 150 Air, in a line up to 6 range); Tomboletus (250 Air and pushes back, in melee); Bolesion (450 Air in 3 lines of 150, in melee); Xic Tok (300 Fire, steals 2 dodgeable MP, up to 5 range); Powderite (450 Fire in a 3×3 square around him); Mildew (250 Fire); Sporgasm (heals 1,000 in a circle of radius 2 around him); Hydnum (230 Earth, 15% fewer resistances for 2 turns, up to 10 range); Hubrishroom (300 Earth, up to 4 range).

  12. 12Make Girol talk

    · Girol

    Talk to Girol again and insist. Recognizing your strength, she admits she saw Zippy at the nearby waterfall, surrounded by other Bitter-Hammers, hands tied like a prisoner. Alert Malva Bigpaunch: she asks you to follow her to the waterfall.

  13. 13Find the waterfall passage

    Movement · Malva Bigpaunch

    The waterfall is on the map to the right. Talk to Malva again, who advises you to look for traces of the Nimbos' passage. Examine the rock debris at the foot of the large pillar: footprints lead to the waterfall and vanish. Move closer to discover a secret passage, to the left of the waterfall.

  14. 14Defeat the drowned

    Combat

    As soon as you find the passage, drowned creatures jump you: a fight starts, to be done solo, with a companion allowed. Each drowned creature gains a Drowning level at the start of its turn. From the first level on, it places a glyph in a circle of radius 1 around itself at the end of its turn, which grows by 1 with each level; at the end of the turn, its glyph gives it 50 power, with no end, and deals 500 Water damage to it, and a monster that starts its turn in an ally's glyph suffers the same. Their other spells: 2 MP and 1,000 shield points for 1 turn; 20 Earth with life steal; 20 Water; 40 Water with 2 MP removed for 1 turn.

    A character who starts their turn in a blue glyph, or who passes through it, takes 150 Water damage.

  15. 15Unmask Malva Bigpaunch

    · Malva Bigpaunch

    Behind the waterfall, in the secret cave, you find Zippy locked in a cell. Listen to Malva Bigpaunch lash out at the Nimbos who captured him, too careless and who haven't eliminated him yet: she is the traitor. She plans to lock you in with Zippy in this cave that nobody knows about, where the waterfall drowns out calls for help and the rainy season floods it.

  16. 16Try to catch up with Malva

    Combat

    A wave fight starts, doable in a group. Four waves, 3 turns apart, each made up of 1 Hardarmur Soldiers, 1 Slingobb Soldiers, 1 Boarok Soldiers and 1 Bylhuk Soldiers. Their spells are those of the Nimbos of the Bitter-Hammers' Stronghold dungeon. After the fight, you find yourself behind bars alongside Zippy Swifoot: the quest ends.

    Only characters who have the quest in progress at this step, or who have already completed it, can go behind the waterfall and join the fight.

The fights

In the Bitter tavern at , to be done solo. He gains Stubbygerness states as the fight goes on.

  • Yoboring

    Deals 200 Fire damage in a line of infinite size and gains 10% critical for 1 turn per enemy hit. In a line, 1 times per turn.

  • Unstubbable

    Deals 350 Air damage in a false area, with life steal on a critical hit. Up to 3 range without line of sight, 2 times per turn.

  • Instubbtaneous

    From Stubbygerness III, once per fight: 450 Fire and 450 Air damage in a star of infinite size around him, and heals 3% of his maximum HP. At Stubbygerness V, 1 times per turn.

In the Bitter tavern at , to be done solo. She also gains Stubbygerness states.

  • Indestructiyob

    Teleports to the targeted cell, becomes unmovable and gains 200% of its level as a shield for 2 turns, dispellable effects. Deals 300 Earth damage in a circle of radius 2 around its landing cell. In a line up to 7 range, 3-turn cooldown.

  • Indictyob

    20% erosion for 1 turn, steals 30 dodge and 30 tackle for 2 turns, and deals 380 Water damage with life steal in a perpendicular line of size 1. In a line up to 2 range, 2 times per turn.

  • Compensayob

    From Stubbygerness III, once per fight: 300 Water and 300 Earth damage in a star of size 2 around her, then pulls all characters and summons in a star of infinite size. At Stubbygerness V, 1 times per turn and with life steal.

  • Unrelentyob

    Whack of 200 Water and steals 1 range for 2 turns; its base damage increases by 5 for 2 turns with each cast. From 2 to 10 range, 3 times per turn.

  • Incendiaryob

    Deals 300 Fire damage and pushes back 2 cells. Up to 8 range, 2 times per turn.

  • Instubbility

    From Stubbygerness III, once per fight: gains 2 MP and the Unlockable state for 1 turn, and deals 300 Water and 300 Fire damage to all characters and summons in line of sight. At Stubbygerness V, 1 times per turn, 3 MP and with life steal.

Hardarmur Soldier

Hardarmur Soldier

Level 190

One per wave, for 4 in total, in the fight behind the waterfall at .

Slingobb Soldier

Slingobb Soldier

Level 190

One per wave, for 4 in total, in the fight behind the waterfall.

Boarok Soldier

Boarok Soldier

Level 190

One per wave, for 4 in total, in the fight behind the waterfall.

Bylhuk Soldier

Bylhuk Soldier

Level 190

One per wave, for 4 in total, in the fight behind the waterfall.

The rewards

  • XP2,526,972 experience points
  • Kamas39,880 kamas
  • Bylhuk Hair icon5 × Bylhuk Hair
  • Slingobb Sling icon5 × Slingobb Sling

Related quests

This quest follows The Cursed Island and unlocks Last but Plot Least, which begins behind bars, alongside Zippy. It is part of the Motley Clan achievement, which groups four quests from the Valonia Archipelago.

Next quest

Last but Plot Least

Level 190 quest · Archipelago of Valonia

Start
Zippy Swifoot
Motley Clan achievement icon

Achievements · Archipelago of Valonia

Motley Clan

Quest 3 of 4 · 10 achievement points

Complete the following quests:

  1. An Unexpected EventLvl. 190
  2. The Cursed IslandLvl. 190
  3. Search for a Bitter-Hammer in an Ereboria tunnelLvl. 190
  4. Last but Plot LeastLvl. 190

The Cursed IslandNext quest: Last but Plot Least

Where does the quest Search for a Bitter-Hammer in an Ereboria tunnel begin?

From Berylbell Copperbeard, at the end of the Bitter-Hammers' Stronghold at . You must have completed The Cursed Island.

Where can you buy Brewbittering Beer?

With Kreke Raesaglas, in the Brewbittering tavern at . You need 10, at 500 kamas each, for 5,000 kamas in total.

How do you get into Zippy Swifoot's place?

By giving 10 Brewbittering Beer to the Bitter-Hammer Overseer, in . He then turns a blind eye and lets you in.

How do you make Kreke Raesaglas talk?

By causing chaos in his tavern. Provoke the Brewbittered Customer and then the Brewbittered Customer (female): two fights to be done solo.

Where is the secret passage by the waterfall?

To the left of the waterfall, at . First examine the rock debris at the foot of the large pillar, then approach the waterfall.

Can the fights be done in a group?

Yes for the mushroom farm fight and the final wave fight. The two tavern fights and the drowned fight are done solo, with a companion possible.

Which quest follows Search for a Bitter-Hammer in an Ereboria tunnel?

Last but Plot Least, the last quest of the Motley Clan achievement.

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Search for a Bitter-Hammer in an Ereboria tunnel

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