Quest Frigost Village
Wanted: Flasho
Level 190 Wanted Notices on Frigost: take the notice at the Snowbound Village militia at [-75,-74], find Flasho at the Fangs of Glass and deliver him to Long John or Baka Laive depending on the time. All the steps, his spells and tips for defeating him before his seventh turn.
What to prepare
Nothing to gather. Above all, bring what you need to defeat Flasho before his seventh turn, with no AP or MP removal, no pushes and no weapon in contact.
The 4 quest steps
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1Take the wanted notice
Dialogue
Go to the Snowbound Village militia, buried under the snow: four signs display the notices for the nearby wanted targets. Click the highlighted sign, the one lowest on the map.
Dialogue
- “Head out questing for Flasho”
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2Find Flasho
Movement
Flasho always appears in the Fangs of Glass area, on Frigost. If a group defeats him without anyone getting him as a follower character (no one started the quest, or everyone has already completed it), he reappears immediately in the area.
Flasho is not always there: once defeated, he disappears from the area for several hours before reappearing.
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3Defeat Flasho
Combat
Flasho has no Invulnerable state, but he gets stronger as soon as you try to remove AP or MP from him, or to push him, and he dodges weapons in contact. On turn 7, he resets, even if he has been eliminated. If you started the quest, you get him as a follower character after the victory.
Finish the fight before his seventh turn: he then recovers his HP, returns to his starting place, removes all effects, kills all summons and removes 4 AP from you for 2 turns.
Flashofight · level 190 · 24,000 HP · 8 AP · 20 MP
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4Deliver Flasho
Items
The wanted target is delivered to one of two people depending on the time. Talk to the one who is present: you lose your follower and the quest ends. Each delivered wanted target is buried deep in the snow: you won't see him behind bars.
- between 8h and 20h, deliver him to Long John
- between 20h and 8h, deliver him to Baka Laive
Dialogue
- “Deliver Flasho”
The quest always indicates Long John. But between 20h and 8h, he is away, at the S.L.I.P. meeting from the quest Hot P.A.N.T.S.: deliver Flasho to Baka Laive instead.
The fights
Level 190
At the Fangs of Glass: 24,000 HP, 8 AP and 20 MP, no Invulnerable state. Resistances (%): 30% Neutral, 0% Earth, 50% Fire, 10% Water, 50% Air. He mostly hits in Air and Fire, and lowers your resistances in those elements, your Range and your Flight. Avoid AP and MP removal and pushes, which strengthen him. Don't use a weapon in contact: Swords and Daggers are useless; Staff, Axe, Shovel, Hammer or Scythe only work when you are not in contact with him.
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Ad Hoc Allies
State common to wanted targets: -1,700 Vitality and -50 Power, with no duration limit, per monster present with him. Alone, he has no penalty.
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Evasive
Cast from the start of the fight, with no duration limit. He gains 2 MP for 2 turns with each attempt to remove MP or push him, 300 Damage for 2 turns with each attempt to remove AP, and dodges 100% of weapon hits in contact by stepping back one cell. On turn 7, even if he has been eliminated: heals about 20,000 HP, returns to his starting position, removes everyone's effects, kills all summons and removes 4 AP for 2 turns from all his enemies.
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Air Current
Once per turn. Whack dealing 500 Air damage in an inverted diagonal cross of size 5 around him, removes 3 range (4 on a critical hit), 20 Flight (30 on a critical hit) and -10% Air resistance (-15% on a critical hit) for 2 turns, stackable.
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Molecular Excitation
In melee, once per target. Whack dealing 800 Fire damage, poison of 51 to 75 Fire for 2 turns and -10% Fire resistance for 2 turns, stackable.
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Molecular Vibration
Up to 20 modifiable range without line of sight, 4-turn cooldown. Swaps places with a static summon (Cawwot, Tree…) and deals 1,400 Fire life steal damage to it.
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Fine
Only if he is Pacifist at the start of his turn, up to 63 range without line of sight, 6-turn cooldown. Removes his Pacifist state, dispels all characters and deals 800 Neutral life steal damage to them; heals all allied monsters for 1,200 HP.
The rewards
Experience, 4 Ice Kama and 1,860 Wantoken, according to the game data.
4 × Ice Kama
1860 × Wantoken
Related quests
The quest does not unlock any other quest. It counts toward its own achievement Flasho and The Wanted achievement, along with Wanted: Fuji Snowfoux, Wanted: Dremoan and Wanted: Vinnie the Bearbarian.
Achievements · Wanted Notices
Flasho
Capture and turn in Flasho.
Last quest of the achievement. All achievements
Achievements · Wanted Notices
The Wanted
Capture the monsters wanted by the Snowbound Village authorities.
- Wanted: Fuji SnowfouxLvl. 170
- Wanted: DremoanLvl. 180
- Wanted: FlashoLvl. 190
- Wanted: Vinnie the BearbarianLvl. 190
How do I start the quest Wanted: Flasho?
At the Snowbound Village militia, at . Click the highlighted sign, the one lowest on the map. You must be level 170.
Where do I find Flasho?
At the Fangs of Glass, on Frigost. He disappears for several hours after each defeat.
What happens on turn 7?
Flasho resets, even if he has been eliminated: he recovers his HP, returns to his place, removes all effects, kills summons and removes 4 AP from you for 2 turns. Finish the fight before then.
Why don't my weapon attacks hit Flasho?
He dodges 100% of weapon hits in contact by stepping back one cell. Attack from a distance, or with an area weapon without being in contact with him.
Who do I deliver Flasho to?
To Long John at between 8h and 20h, at Baka Laive at between 20h and 8h. At night, Long John is at the S.L.I.P. meeting.
What does the quest give?
4 Ice Kama and 1,860 Wantoken, based on the game data, and completion of the Flasho achievement.
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