Quest Destroyers' Nightmare
What Haunts The Dead
Level 200 quest in Destroyers' Nightmare, with Huppermage Hogion at [0,3]: free the memories of the dead soldiers before the demonic dream feeds on them. All the steps, the ten memorials and the fights.
What to prepare
Nothing to buy, but plenty of patience: each memorial can only be used once every 20 minutes, and some start a fight, which you must do alone.
Quest Resources, obtained along the way
20 × Azure Memoryon the Bontarian Memorials
20 × Scarlet Memoryon the Brakmarian Memorials
The 4 quest steps
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1Talk to Hogion
Dialogue · Hogion
Huppermage Hogion claims that it is by facing your fears that you discover your true name. Brakmarians and Bontarians must join forces against the spirit of this demonic dream, which also feeds on the memory of the soldiers who died between the two cities. A Huppermage created a rune capable of releasing these memories: someone is needed to use its magic.
Dialogue
- “Reply that it's not easy to engage in introspection in a place like this”
- “Ask if you can be of help”
- “Volunteer without hesitation”
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2Find the memorials
Movement
Destroyers' Nightmare has 5 Bontarian Memorials, which give Azure Memories, and 5 Brakmarian Memorials, which give Scarlet Memories.
- [0,0] Bontarian Memorial
- Brakmarian Memorial
- Bontarian Memorial
- Brakmarian Memorial
- Bontarian Memorial
- Brakmarian Memorial
- Brakmarian Memorial
- Bontarian Memorial
- Bontarian Memorial
- Brakmarian Memorial
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3Collect 20 memories of each color
Items
Talk to a memorial. About 65% of the time, it directly gives you 1 memory of its color. About 35% of the time, 1 or even 2 monsters attack you: each one automatically drops 2 memories once defeated, for 2 or 4 memories. You need 20 azure and 20 scarlet.
After each use, the memorial becomes neutral and translucent for 20 minutes: you cannot use it before this delay is over.
Azure Memoryreceived
Scarlet Memoryreceived
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4Entrust the memories to Futhark the Runimancer
Items · Futhark the Runimancer
Go back to and entrust the memories to Futhark the Runimancer: he will be able to return them to their deceased owners and free them from the nightmare's grip. The quest ends.
20 × Azure Memoryto hand over
20 × Scarlet Memoryto hand over
The fights
Level 200
May attack you when you talk to a Bontarian Memorial. Stay out of its line of sight and never in line with it: the goal is to keep it far away. Its HP is lower when there are two of them in the fight.
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Past Glories
From turn 2, if it has line of sight to you: hits for 400 Water, removes 6 range, applies a penalty of 200 pushback resistance and 50% critical, and gives itself 4 MP for 1 turn.
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Revolt of the White City
Up to 800 Water damage, the more MP it has left the higher it is, and gains 100 pushback damage for 2 turns. Up to 2 range, 3 times per turn, 1 times per target.
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Centaur's Endurance
Gives itself about 820 shield and life points for 2 turns. From turn 3, then every 4 turns.
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Bontarian Gallop
Hits for 400 Air, pushes the target back 8 cells, then pulls itself toward it 8 cells. Line only, up to 9 range.
Level 200
May attack you when you talk to a Brakmarian Memorial. It summons a Ghostly Crobrak, resummoned as soon as it dies.
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Tenacious Loyalty
Summons a Ghostly Crobrak, resummoned as soon as you kill it.
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Dark Halberd
Hits for 300 Water in a line of 3 cells and applies 15% erosion and a penalty of 20 dodge for 2 turns. Line only, from 2 to 3 range.
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Ferocious Glow
Gives an ally 580 shield points, 4 AP, 4 MP and 30% melee damage for 2 turns. Up to 10 range, from turn 2 then every 5 turns.
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Brakmarian Frenzy
Hits for 400 Fire in a circle of radius 3 around itself and places a red glyph of size 1, which hits for 700 Earth and removes 6 AP and 3 MP for 1 turn.
Level 200
Summoned by the Brakmarian Ghost, and resummoned as soon as you kill it.
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Ghostly Flight
Teleports and hits for 500 Earth in a square of size 1 around its arrival cell, removing 4 range for 1 turn.
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Spectral Nibble
Hits for 250 Air and applies a penalty of 10 dodge for 2 turns. Melee only.
The rewards
The Memory of a Soldier items let you transform into a Soldier of Bonta or a Soldier of Brakmar.
- XP2,625,000 experience points
43,980 kamas
2 × Memory of a Bontarian Soldier
2 × Memory of a Brakmarian Soldier
Related quests
The quest does not unlock any other quest. After it, the memorials still work: Futhark the Runimancer exchanges 5 Azure Memory for 1 Memory of a Bontarian Soldier, and 5 Scarlet Memory for 1 Memory of a Brakmarian Soldier. It is part of the achievement Demons and Wonders, which includes eight quests, among them The Weight of Its Gaze and Nightmare on Elm Boulevard.
- Start
- Pandamonium Guardian
Achievements · Destroyers' Nightmare
Demons and Wonders
Complete the following quests:
- The Weight of Its GazeLvl. 200
- Soaring DemongraphyLvl. 200
- History LessonLvl. 200
- Nightmare on Elm BoulevardLvl. 200
- A Rolling Pin Gathers No MossLvl. 200
- Anchored In Our SoulsLvl. 200
- What Haunts The DeadLvl. 200
- Soldiers of MisfortuneLvl. 200
Where does the quest What Haunts The Dead start?
With Hogion, in Destroyers' Nightmare at . You must be at least level 180 and have completed The Weight of Its Gaze.
Where are the memorials?
Bontarians in [0,0], , , and ; Brakmarians in , , , and .
Why does the memorial no longer react?
It is neutral for 20 minutes after each use. Move on to another memorial in the meantime.
How many memories does a fight give?
2 memories per monster defeated, so 4 if two monsters attack you.
How do you get the warrior appearances?
By fighting the memorials' ghosts, with a 25% chance of getting 1 Memory of an Azure Warrior (Bontarian) or 1 Memory of a Blood Warrior (Brakmarian). They transform you into a Warrior of Bonta or Brakmar.
What does the quest give?
2,625,000 XP and 43,980 kamas, plus 2 Memory of a Bontarian Soldier and 2 Memory of a Brakmarian Soldier.
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