Dungeon Amakna

The Kwakwa's Nest

Level 50 dungeon in Crackler Mountain, at [-4,-7]: five rooms of Kwaks and a boss with 80% resistances, the Kwakwa, who weakens with each monster killed. Quests, strategy, monsters, achievements, loot and the Soul Capture spell.

The Kwakwa's Nest: the dungeon entrance, at [-4,-7] (Crackler Mountain)
The dungeon entrance in Crackler Mountain, in Amakna

Quests linked to the Kwakwa's Nest

Two quests open to everyone are completed on the Kwakwa, Cosy Dungeon and The Ascension, and Brakmarians add Poor Larva to them. Accept them before entering: a fight won without the quest active doesn't count.

Accept before entering

Cosy Dungeon

Level 50 quest

The dungeon quest. Belina Thumb suspects the Kwakwa's eggs of hiding Dofus: beat him in a single fight, reach the Nest exit, then go back to see her.

Start
Belina Thumb, Astrub
Prerequisites
Level 30 and Educational Dungeon

Kwakwa Beak iconKwakwa Beakand 612,000 XP

No prerequisites

The Ascension

Level 50 quest

A hike that ends at the summit. Talk to Lovely Organiser Kwakerbak , beat the Kwakwa in a single fight, discover the Sommet du Nid, then go back to see Kwakerbak.

Start
Charlie Endstown-Smisse, Amakna Village

Brakmar Alignment

Poor Larva

Level 51 quest

A fresh egg for Oto Mustam. Bring him 10 Blue Larva Eye, beat the Kwakwa in a single fight, get a Kwakwa Egg and bring it back.

Start
Oto Mustam, Brakmar militia
Prerequisites
Level 50 and Blunt

For later

The Soul Capture spell is earned here. The whole Ochre Dofus quest relies on it: after your victory, talk to the Esprit Volatile, at the end of the dungeon, to get it.

Start
Otomai, Otomai Island
Prerequisites
Level 40

Ochre Dofus iconOchre Dofusat the end of the 19 steps

During events

  • Tiwaapi Simulation level 20, repeatable
    Tiwaapi can designate the Kwakwa as the guardian to defeat. Incarnam, .
  • Egg Stealers Will Be Scrambled level 20, repeatable
    During Fleaster, one of the bushes to search is near The Kwakwa's Nest. Scramble Pegg, .

The key is also used elsewhere: Offering for Lakha, an Almanax offering, asks for a Kwakwa's Nest Key from Antyklime Ax .

The 5 rooms of the Kwakwa's Nest

Five rooms mixing Bwaks, Kwaks and Kwakeres, with resistances that change depending on each monster's element: vary your hits. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

The Kwakwa's Nest: map of room 1
Room 1 — map
The Kwakwa's Nest: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

The Kwakwa's Nest: map of room 2
Room 2 — map
The Kwakwa's Nest: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

The Kwakwa's Nest: map of room 3
Room 3 — map
The Kwakwa's Nest: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

The Kwakwa's Nest: map of room 4
Room 4 — map
The Kwakwa's Nest: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — the Kwakwa

The Kwakwa's Nest: map of room 5
Room 5 — map
The Kwakwa's Nest: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat the Kwakwa

The Kwakwa's line

Kwoyal Kwakoukas pushes back 4 cells in a line, and each monster killed adds 40 push damage to the Kwakwa for the whole fight. Don't stay lined up with it, especially against a wall. Removing its range makes it much less dangerous.

Kwakwa

Kwakwa

Level 50

  • Health Points1,100 HP
  • AP9 AP
  • MP7 MP
  • Resistances (%)
  • EarthEarth 80%
  • FireFire 80%
  • WaterWater 80%
  • AirAir 80%
  • NeutralNeutral 80%

He has 80% resistance in all elements, but each monster killed removes 40% from him in that monster's element, for the whole fight. In exchange, he gains 40 push damage with each death. His AI flees: he summons four Bwaks on turn 1, then backs off if he can't hit you.

  • Icon of Kwoyal Kwarmy
    Kwoyal Kwarmy2 AP · on self · Summons: Ice Bwak · Summons: Wind Bwak · EarthSummons: Earth Bwak · Summons: Fire Bwak · APRefunds 2 AP

    Four Bwaks summoned around the Kwakwa, which regains 2 AP. It can only recast it once all four are dead.

  • Icon of Kwoyal Kwakpot
    Kwoyal Kwakpot3 AP · 3 range · -50 Power · 50 Power · Fire8 to 11 Fire steal · Water8 to 11 Water steal · Earth8 to 11 Earth steal · Air8 to 11 Air steal

    Power steal that stacks over 3 turns and life steal in a random element.

  • Icon of Kwoyal Kwakoukas
    Kwoyal Kwakoukas5 AP · 7 Range · Neutral11 to 15 Neutral damage · Pushes back 4 cells

    Pushes back 4 cells, in a line only, with push damage that climbs with each monster killed. Avoid its line and walls.

  • Icon of Kwabolishment
    Kwabolishment4 AP · melee · Fire7 to 9 Fire damage · Water7 to 9 Water damage · Earth7 to 9 Earth damage · Air7 to 9 Air damage

    Its melee hit, in all four elements: play it at range.

  • Icon of Kwaristocracy
    Kwaristocracy3 AP · on self · AP2 AP · 30 Power

    From turn 2: 2 AP and 30 power for one turn to all its allies. Cooldown 4 turns.

The five-step strategy against the Kwakwa

Start far away. Position yourself far from the Kwakwa: after its summons, it backs off instead of hitting you, and you are safe at least until turn 2. The four summoned Bwaks, one per element, have 20% less HP.

Open your element. Choose the element you will hit the Kwakwa with, then kill the Kwak and Bwak of that element: 80% less resistance in that element. Entrust them to your characters of another element, who target the Kwak's weakness: Earth against Wind, Air against Earth, Fire against Ice, Water against Flame.

Depending on its distance. If the Kwakwa is far away, kill the Kwaks, then the summoned Bwaks, and finish with it. If it is close, only kill the Kwak and Bwak of your element, then attack it directly.

Pushes, your weapon. Each push damage removes 10% resistances in all elements from its target for 3 turns, and monsters have 50 less push resistance. Push them against obstacles, especially if the whole team hits in the same element.

After the Kwakwa. With the Kwakwa dead, the fight is practically won: all that remains is to finish the Kwaks accompanying it. Then talk to the Esprit Volatile to get the Soul Capture spell.

Kwayalty and Kwapush

Kwayalty is specific to the boss: each monster that dies, summons included, removes 40% resistance in its element from the Kwakwa and gives it 40 push damage, for the whole fight and cumulatively. Killing indiscriminately therefore makes it very dangerous in pushes: only kill what opens your element if you want to go fast.

The Kwapush hits all monsters in the area, Kwakwa included: each push damage taken removes 10% resistances in all elements from them for 3 turns, but gives them 10 push damage. These effects stack and cannot be dispelled.

The Bwaks of Kwoyal Kwarmy

On turn 1, Kwoyal Kwarmy summons four Bwaks, one per element, 2 cells away in a line around the Kwakwa, and gives it back 2 AP. The spell only returns when all four are dead. Each Bwak killed also opens an element of the Kwakwa, like a Kwak, but adds push damage to it.

The monsters of the Kwakwa's Nest

Twelve level 42 monsters, in three families: Bwaks, Kwaks and Kwakeres, each in the four elements with the same spells. Each monster has strong resistance in its own element and to Neutral, and fears the opposite element: Earth against Air, Water against Fire. Bwaks have no weakness. The resistances in red are their weaknesses.

Fire Bwak

Fire Bwak

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 50%
  • WaterWater 0%
  • AirAir 0%
  • NeutralNeutral 50%

50% in Fire and Neutral, no weakness: hit it in any other element. Bwakitori pushes back 2 cells, Bwakookin hits in a line.

  • Icon of Bwakitori
    Bwakitori4 AP · 4 range · Pushes back 2 cells

    Pushes back 2 cells, in a line, from 2 to 4 range. Once per turn.

  • Icon of Bwakookin
    Bwakookin3 AP · 5 range · Fire9 to 13 Fire damage
Ice Bwak

Ice Bwak

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 50%
  • AirAir 0%
  • NeutralNeutral 50%

50% in Water and Neutral, no weakness. Its push is enough to throw you toward a Kwak: don't stay lined up.

  • Icon of Bwakitori
    Bwakitori4 AP · 4 range · Pushes back 2 cells

    Pushes back 2 cells, in a line, from 2 to 4 range. Once per turn.

  • Icon of Bwakookin
    Bwakookin3 AP · 5 RNG · Water9 to 13 Water damage
Earth Bwak

Earth Bwak

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 50%
  • FireFire 0%
  • WaterWater 0%
  • AirAir 0%
  • NeutralNeutral 50%

50% in Earth and Neutral, no weakness. Bwakitori can only be cast in a line, from 2 to 4 cells: watch the cells behind you.

  • Icon of Bwakitori
    Bwakitori4 AP · 4 range · Pushes back 2 cells

    Pushes back 2 cells, in a line, from 2 to 4 range. Once per turn.

  • Icon of Bwakookin
    Bwakookin3 AP · 5 RNG · Earth9 to 13 Earth damage
Wind Bwak

Wind Bwak

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 0%
  • AirAir 50%
  • NeutralNeutral 50%

50% in Air and Neutral, no weakness. When killed, it removes 40% Air resistance from the Kwakwa, like the other Bwaks in their element.

  • Icon of Bwakitori
    Bwakitori4 AP · 4 range · Pushes back 2 cells

    Pushes back 2 cells, in a line, from 2 to 4 range. Once per turn.

  • Icon of Bwakookin
    Bwakookin3 AP · 5 Range · Air9 to 13 Air damage
Fire Kwak

Fire Kwak

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 6%
  • FireFire 75%
  • WaterWater -54%
  • AirAir 6%
  • NeutralNeutral 75%

-54% in Water, 75% in Fire and Neutral. Kwakoukas pushes back 3 cells in a line, Wakpot steals your Intelligence and Disemboweling hits in melee: play it at range.

  • Icon of Kwakoukas
    Kwakoukas5 AP · 7 RNG · Fire11 to 15 Fire damage · Pushes 3 cells

    Pushes back 3 cells, in a line only. Only once per target.

  • Icon of Wakpot
    Wakpot3 AP · 3 range · -100 Intelligence · No additional effects · Fire6 to 7 Fire steal

    Steals 100 of the characteristic of the Kwak's element for 2 turns, up to 3 range. Cooldown 2 turns.

  • Icon of Disemboweling
    Disemboweling4 AP · melee · Neutral21 to 30 Neutral damage
Ice Kwak

Ice Kwak

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 6%
  • FireFire -54%
  • WaterWater 75%
  • AirAir 6%
  • NeutralNeutral 75%

-54% in Fire, 75% in Water and Neutral. Wakpot steals your Chance, Kwakoukas pushes back 3 cells in a line: avoid its lines.

  • Icon of Kwakoukas
    Kwakoukas5 AP · 7 Range · Water11 to 15 Water damage · Push Away 3 cells

    Pushes back 3 cells, in a line only. Only once per target.

  • Icon of Wakpot
    Wakpot3 AP · 3 range · No additional effects · -100 Chance · Water6 to 7 Water steal

    Steals 100 of the characteristic of the Kwak's element for 2 turns, up to 3 range. Cooldown 2 turns.

  • Icon of Disemboweling
    Disemboweling4 AP · melee · Neutral21 to 30 Neutral damage
Earth Kwak

Earth Kwak

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 75%
  • FireFire 6%
  • WaterWater 6%
  • AirAir -54%
  • NeutralNeutral 75%

-54% in Air, 75% in Earth and Neutral. Wakpot steals your Strength and Disemboweling punishes melee: an Air character kills it quickly.

  • Icon of Kwakoukas
    Kwakoukas5 AP · 7 Range · Earth11 to 15 Earth damage · Push Away 3 cells

    Pushes back 3 cells, in a line only. Only once per target.

  • Icon of Wakpot
    Wakpot3 AP · 3 range · No additional effects · -100 Strength · Earth6 to 7 Earth steal

    Steals 100 of the characteristic of the Kwak's element for 2 turns, up to 3 range. Cooldown 2 turns.

  • Icon of Disemboweling
    Disemboweling4 AP · melee · Neutral21 to 30 Neutral damage
Wind Kwak

Wind Kwak

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -54%
  • FireFire 6%
  • WaterWater 6%
  • AirAir 75%
  • NeutralNeutral 75%

-54% in Earth, 75% in Air and Neutral. Its Wakpot steals 100 Agility from you up to 3 range: the first to kill for the Zombie achievement.

  • Icon of Kwakoukas
    Kwakoukas5 AP · 7 Range · Air11 to 15 Air damage · Pushes back 3 cells

    Pushes back 3 cells, in a line only. Only once per target.

  • Icon of Wakpot
    Wakpot3 AP · 3 range · No additional effects · -100 Agility · Air6 to 7 Air steal

    Steals 100 of the characteristic of the Kwak's element for 2 turns, up to 3 range. Cooldown 2 turns.

  • Icon of Disemboweling
    Disemboweling4 AP · melee · Neutral21 to 30 Neutral damage
Fire Kwakere

Fire Kwakere

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 21%
  • FireFire 100%
  • WaterWater -29%
  • AirAir 21%
  • NeutralNeutral 100%

-29% in Water, 100% in Fire and Neutral. Wakolantern pushes back 4 cells and increases your damage taken, Watdafwean steals power.

  • Icon of Wakolantern
    Wakolantern4 AP · 7 range · Fire6 to 8 Fire steal · Damage taken x110% · Pushes back 4 cells

    Pushes back 4 cells and increases your damage taken for one turn. In a line only.

  • Icon of Watdafwean
    Watdafwean3 AP · 3 range · -50 Power · 50 Power · Fire7 to 8 Fire steal

    Power steal that stacks three times, up to 3 range. Cooldown 2 turns.

  • Icon of Sharpened Claws
    Sharpened Claws4 AP · melee · Neutral26 to 35 Neutral damage
Ice Kwakere

Ice Kwakere

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 21%
  • FireFire -29%
  • WaterWater 100%
  • AirAir 21%
  • NeutralNeutral 100%

-29% in Fire, 100% in Water and Neutral. Wakolantern pushes you far back and makes you more fragile for one turn: don't stay in its line.

  • Icon of Wakolantern
    Wakolantern4 AP · 7 range · Water6 to 8 Water steal · Damage taken x110% · Pushes back 4 cells

    Pushes back 4 cells and increases your damage taken for one turn. In a line only.

  • Icon of Watdafwean
    Watdafwean3 AP · 3 range · -50 Power · 50 Power · Water7 to 8 Water steal

    Power steal that stacks three times, up to 3 range. Cooldown 2 turns.

  • Icon of Sharpened Claws
    Sharpened Claws4 AP · melee · Neutral26 to 35 Neutral damage
Earth Kwakere

Earth Kwakere

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 100%
  • FireFire 21%
  • WaterWater 21%
  • AirAir -29%
  • NeutralNeutral 100%

-29% in Air, 100% in Earth and Neutral. Watdafwean steals power cumulatively, Sharpened Claws hits in melee.

  • Icon of Wakolantern
    Wakolantern4 AP · 7 range · Earth6 to 8 Earth steal · Damage taken x110% · Pushes back 4 cells

    Pushes back 4 cells and increases your damage taken for one turn. In a line only.

  • Icon of Watdafwean
    Watdafwean3 AP · 3 range · -50 Power · 50 Power · Earth7 to 8 Earth steal

    Power steal that stacks three times, up to 3 range. Cooldown 2 turns.

  • Icon of Sharpened Claws
    Sharpened Claws4 AP · melee · Neutral26 to 35 Neutral damage
Wind Kwakere

Wind Kwakere

Level 42

  • Health Points480 HP
  • AP7 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -29%
  • FireFire 21%
  • WaterWater 21%
  • AirAir 100%
  • NeutralNeutral 100%

-29% in Earth, 100% in Air and Neutral. Same spells as the other Kwakeres: pushing, power steal and melee hit.

  • Icon of Sharpened Claws
    Sharpened Claws4 AP · melee · Neutral26 to 35 Neutral damage
  • Icon of Watdafwean
    Watdafwean3 AP · 3 range · -50 Power · 50 Power · Air7 to 8 Air steal

    Power steal that stacks three times, up to 3 range. Cooldown 2 turns.

  • Icon of Wakolantern
    Wakolantern4 AP · 7 range · Air6 to 8 Air steal · Damage taken x110% · Pushes back 4 cells

    Pushes back 4 cells and increases your damage taken for one turn. In a line only.

Preparing your run through the Kwakwa's Nest

A level 40 to 50 dungeon that teaches you to play with the elements. You come for the quests, the Kwak sets, capture with a Soul Stone for Small Souls (captures up to level 50), and above all for the Soul Capture spell.

How to enter the Kwakwa's Nest

The entrance is in Crackler Mountain, in Amakna, at , right next to the Crackler Mountain zaap . Three ways to open it: a Kwakwa's Nest Key (consumed), the key ring if it is registered there, or automatic group search.

Crafting the Kwakwa's Nest Key

It is crafted by a handyman. The four Kwak Feathers and Tender Meat drop from the dungeon's Kwaks, at 48%. Kittenfish (fishing), 5-leaf Clover and Oats (harvesting) complete the recipe.

Ingredient Quantity Level
Icon of Ice Kwak FeatherIce Kwak Feather 2 44
Icon of Fire Kwak FeatherFire Kwak Feather 2 44
Wind Kwak Feather iconWind Kwak Feather 2 44
Icon of Earth Kwak FeatherEarth Kwak Feather 2 44
Tender Meat iconTender Meat 2 50
Kittenfish iconKittenfish 2 40
5-leaf Clover icon5-leaf Clubs 3 40
Oats iconOats 3 40

Which team to bring against the Kwakwa

At least two elements. Two characters hitting in different elements quickly kill each other's Kwaks, and each opens an element of the Kwakwa. It isn't mandatory: pushes make up for a single-element team.

Ranged play. Most enemy spells hit at short range or in melee. Stay far away and remove range from the Kwakwa: Kwoyal Kwakoukas becomes much less threatening.

Push spells. With 50 less push resistance and the Kwapush, each push against an obstacle hurts and lowers all their resistances.

The six achievements of the Kwakwa's Nest

Each achievement gives 510,000 XP and 2 Kwakwa Feather, the Duo doubles the XP; the Sidekick gives 765,000 XP. Warning, the Special forbids any push damage, so the Kwapush too.

Achievements Condition Points XP
Icon of The Kwakwa's NestThe Kwakwa's Nest Defeat the Kwakwa in this boss's dungeon. 10 510 000
Icon of Kwakwa (Zombie)Kwakwa (Zombie) Defeat the Kwakwa in his dungeon by completing the “Zombie” challenge. 10 510 000
Icon of Kwakwa (Clean Hands)Kwakwa (Clean Hands) Defeat the Kwakwa in his dungeon by completing the “Clean Hands” challenge. 10 510 000
Icon of Kwakwa (Sidekick)Kwakwa (Sidekick) Defeat Kwakwa in his dungeon by completing the “Tormented Knights” challenge 5 765 000
Icon of Kwakwa (Special)Kwakwa (Special) Defeat Kwakwa in his dungeon by completing the “Kwakwa Kwapush!” challenge. 10 510 000
Icon of Kwakwa (Duo)Kwakwa (Duo) Defeat the Kwakwa in his dungeon by completing the “Duo” challenge. 20 1 020 000

Zombie

Use exactly one MP per turn. You stay more exposed, and tackle becomes the real problem: without a movement spell or push, a tackled character can no longer move by even one MP. Around ten Flight is enough to untackle, but the Wind Kwak removes 100 Agility from you up to 3 range: kill it first.

Clean Hands

Enemies must be finished off without direct damage. Finish each enemy with poisons, summons, glyphs, traps, push damage or a Rogue's bomb wall. Their resistance penalty to pushes makes this damage very effective. The summoned Bwaks must also die from indirect damage.

Special: Kwakwa Kwapush!

Enemies must take no push damage. It's impossible to lower resistances with the Kwapush: everything goes through the monsters' deaths. Classic pitfall: a Kwak that pushes your character onto another Kwak inflicts push damage on it. Never position yourself between two Kwaks.

Duo

Two characters maximum, under 20 turns. With four characters or fewer, there is no Fire Kwak: avoid the Fire element. Ideally, two different elements: each kills the Kwaks of the other's element, and the Kwakwa loses 80% resistance in both. With a single element, kill the Kwaks of that element by pushing them to lower their resistances. Everything must be finished by the end of turn 19.

Drops and loot of the Kwakwa's Nest

Base in-game rates, before Prospecting bonuses.

On the Kwakwa

  • Kwakwa Feather iconKwakwa FeatherFeather48 %
  • Kwakwa Beak iconKwakwa BeakBone8,04 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Barrel of Frying Oil iconBarrel of Frying OilContainer3 %
  • Tender Carrion iconTender CarrionMeat2,41 %
  • Icon of Kwakwa Wedding BandKwakwa Wedding BandRing1 %
  • Icon of Kwakwa RingKwakwa RingRing1 %
  • Icon of Kwakwa BladeKwakwa BladeSword1 %
  • Icon of Kwakwa HatKwakwa HatHat1 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,1 %
  • Queen Odasouth Crown iconQueen Odasouth CrownCeremonial hat0,1 %
  • Queen Odasouth Shield iconQueen Odasouth ShieldCeremonial shield0,1 %
  • Wa Odanowth's Cloak iconWa Odanowth's CloakCeremonial cape0,1 %
  • Wa Odanowth Shield iconWa Odanowth ShieldCeremonial shield0,1 %
  • Queen Odasouth Cloak iconQueen Odasouth CloakCeremonial cape0,1 %
  • Wa Odanowth's Sword iconWa Odanowth's SwordCeremonial weapon0,1 %
  • Wa Odanowth's Cwown iconWa Odanowth's CwownCeremonial hat0,1 %
  • Queen Odasouth Wand iconQueen Odasouth WandCeremonial weapon0,1 %

On the henchmen of the Kwakwa

  • Icon of Fire Kwak BeakFire Kwak BeakBone · Fire Bwak48 %
  • Tender Meat iconTender MeatMeat · Fire Bwak48 %
  • Icon of Ice Kwak BeakIce Kwak BeakBone · Ice Bwak48 %
  • Icon of Earth Kwak BeakEarth Kwak BeakBone · Earth Bwak48 %
  • Icon of Wind Kwak BeakWind Kwak BeakBone · Wind Bwak48 %
  • Icon of Fire Kwak FeatherFire Kwak FeatherFeather · Fire Kwak48 %
  • Icon of Ice Kwak FeatherIce Kwak FeatherFeather · Ice Kwak48 %
  • Icon of Earth Kwak FeatherEarth Kwak FeatherFeather · Earth Kwak48 %
  • Wind Kwak Feather iconWind Kwak FeatherFeather · Wind Kwak48 %
  • Icon of Kwak ClawsKwak ClawsMiscellaneous Resource · Fire Kwakere48 %
  • Icon of FirewormFirewormMiscellaneous Resource · Fire Bwak8,04 %
  • Icon of WaterwormWaterwormMiscellaneous Resource · Ice Bwak8,04 %
  • Icon of EarthwormEarthwormMiscellaneous Resource · Earth Bwak8,04 %
  • Icon of AirwormAirwormMiscellaneous Resource · Wind Bwak8,04 %
  • Barrel of Frying Oil iconBarrel of Frying OilContainer · Fire Bwak1 %
  • Icon of Fire KwakobootsFire KwakobootsBoots · Fire Kwak1 %
  • Icon of Fire KwakamuletFire KwakamuletAmulet · Fire Kwak1 %
  • Icon of Fire KwakeltFire KwakeltBelt · Fire Kwak1 %
  • Icon of Ice KwakamuletIce KwakamuletAmulet · Ice Kwak1 %
  • Icon of Ice KwakobootsIce KwakobootsBoots · Ice Kwak1 %
  • Icon of Ice KwakeltIce KwakeltBelt · Ice Kwak1 %
  • Icon of Earth KwakeltEarth KwakeltBelt · Earth Kwak1 %
  • Icon of Earth KwakamuletEarth KwakamuletAmulet · Earth Kwak1 %
  • Icon of Earth KwakobootsEarth KwakobootsBoots · Earth Kwak1 %
  • Icon of Wind KwakamuletWind KwakamuletAmulet · Wind Kwak1 %
  • Icon of Wind KwakobootsWind KwakobootsBoots · Wind Kwak1 %
  • Icon of Wind KwakeltWind KwakeltBelt · Wind Kwak1 %
  • Icon of Fire KwakbladeFire KwakbladeSword · Fire Kwakere1 %
  • Icon of Fire Kwak HeaddressFire Kwak HeaddressHat · Fire Kwakere1 %
  • Icon of Fire KwapeFire KwapeCloak · Fire Kwakere1 %
  • Icon of Fire KwakringFire KwakringRing · Fire Kwakere1 %
  • Icon of Ice Kwak HeaddressIce Kwak HeaddressHat · Ice Kwakere1 %
  • Icon of Ice KwakbladeIce KwakbladeSword · Ice Kwakere1 %
  • Icon of Ice KwapeIce KwapeCloak · Ice Kwakere1 %
  • Icon of Ice KwakringIce KwakringRing · Ice Kwakere1 %
  • Icon of Earth Kwak HeaddressEarth Kwak HeaddressHat · Earth Kwakere1 %
  • Icon of Earth KwakbladeEarth KwakbladeSword · Earth Kwakere1 %
  • Icon of Earth KwapeEarth KwapeCloak · Earth Kwakere1 %
  • Icon of Earth KwakringEarth KwakringRing · Earth Kwakere1 %
  • Icon of Wind Kwak HeaddressWind Kwak HeaddressHat · Wind Kwakere1 %
  • Icon of Wind KwakringWind KwakringRing · Wind Kwakere1 %
  • Icon of Wind KwakbladeWind KwakbladeSword · Wind Kwakere1 %
  • Icon of Wind KwapeWind KwapeCloak · Wind Kwakere1 %

Fire Kwak Set

Seven pieces of level 40 to 42, Intelligence-oriented, from the Fire Kwak and Kwakere.

  • Icon of Fire Kwak HeaddressFire Kwak Headdress16 to 20 Vitality, 21 to 30 IntelligenceLvl. 41
  • Icon of Fire KwapeFire Kwape11 to 15 Intelligence, 1 SummonsLvl. 41
  • Icon of Fire KwakbladeFire Kwakblade16 to 25 Fire damage, 21 to 30 VitalityLvl. 41
  • Icon of Fire KwakringFire Kwakring16 to 20 Intelligence, 4 to 5% Fire ResistanceLvl. 42
  • Icon of Fire KwakobootsFire Kwakoboots41 to 50 Vitality, 21 to 30 IntelligenceLvl. 40
  • Icon of Fire KwakamuletFire Kwakamulet16 to 20 Vitality, 21 to 30 IntelligenceLvl. 42
  • Icon of Fire KwakeltFire Kwakelt21 to 30 Vitality, 21 to 30 IntelligenceLvl. 41

Ice Kwak Set

Seven pieces of level 40 to 42, Chance-oriented, from the Ice Kwak and Kwakere.

  • Icon of Ice KwapeIce Kwape11 to 15 Chance, 1 SummonsLvl. 41
  • Icon of Ice Kwak HeaddressIce Kwak Headdress16 to 20 Vitality, 21 to 30 ChanceLvl. 41
  • Icon of Ice KwakeltIce Kwakelt21 to 30 Vitality, 21 to 30 ChanceLvl. 41
  • Icon of Ice KwakamuletIce Kwakamulet16 to 20 Vitality, 21 to 30 ChanceLvl. 42
  • Icon of Ice KwakringIce Kwakring16 to 20 Chance, 4 to 5% Water ResistanceLvl. 42
  • Icon of Ice KwakbladeIce Kwakblade16 to 25 Water damage, 21 to 30 VitalityLvl. 41
  • Icon of Ice KwakobootsIce Kwakoboots41 to 50 Vitality, 21 to 30 ChanceLvl. 40

Earth Kwak Set

Seven pieces of level 40 to 42, Strength-oriented, from the Earth Kwak and Kwakere.

  • Icon of Earth KwakamuletEarth Kwakamulet16 to 20 Vitality, 21 to 30 StrengthLvl. 42
  • Icon of Earth KwakringEarth Kwakring16 to 20 Strength, 4 to 5% Earth ResistanceLvl. 42
  • Icon of Earth KwakbladeEarth Kwakblade16 to 25 Earth damage, 21 to 30 VitalityLvl. 41
  • Icon of Earth KwakobootsEarth Kwakoboots41 to 50 Vitality, 21 to 30 StrengthLvl. 40
  • Icon of Earth KwapeEarth Kwape11 to 15 Strength, 1 SummonsLvl. 41
  • Icon of Earth KwakeltEarth Kwakelt21 to 30 Vitality, 21 to 30 StrengthLvl. 41
  • Icon of Earth Kwak HeaddressEarth Kwak Headdress16 to 20 Vitality, 21 to 30 StrengthLvl. 41

Wind Kwak Set

Seven pieces of level 40 to 42, Agility-oriented, from the Kwak and the Wind Kwakere.

  • Icon of Wind KwakamuletWind Kwakamulet16 to 20 Vitality, 21 to 30 AgilityLvl. 42
  • Icon of Wind KwakringWind Kwakring16 to 20 Agility, 4 to 5% Air ResistanceLvl. 42
  • Icon of Wind KwakbladeWind Kwakblade16 to 25 Air damage, 21 to 30 VitalityLvl. 41
  • Icon of Wind KwakobootsWind Kwakoboots41 to 50 Vitality, 21 to 30 AgilityLvl. 40
  • Icon of Wind KwapeWind Kwape11 to 15 Agility, 1 SummonsLvl. 41
  • Icon of Wind KwakeltWind Kwakelt21 to 30 Vitality, 21 to 30 AgilityLvl. 41
  • Icon of Wind Kwak HeaddressWind Kwak Headdress16 to 20 Vitality, 21 to 30 AgilityLvl. 41

Kwakwa Set

Four pieces of level 52 to 56, each at 1% from the boss: the logical sequel to the Kwak sets.

  • Icon of Kwakwa BladeKwakwa Blade16 to 25 Neutral damage, -1 APLvl. 56
  • Icon of Kwakwa RingKwakwa Ring16 to 20 Vitality, 4 to 5 Air DamageLvl. 52
  • Icon of Kwakwa Wedding BandKwakwa Wedding Band16 to 20 Vitality, 4 to 5 Fire DamageLvl. 52
  • Icon of Kwakwa HatKwakwa Hat21 to 30 Vitality, 7 to 10 PowerLvl. 54

Soul capture and the Soul Capture spell

Capturing the soul of the Kwakwa

Soul Stone for Small Souls iconA Soul Stone for Small Souls (captures up to level 50) is enough for the Kwakwa, level 50. Throw it when it is alone and weakened.

Stone ingredient Quantity
Inferior Soul Splinter iconInferior Soul Splinter 10
Oilbow Grease iconOilbow Grease 1

The Soul Capture spell

After beating the Kwakwa, talk to the Esprit Volatile, at the end of the dungeon: it teaches you the Soul Capture spell. The quest An Eternal Harvest for the Ochre Dofus needs it for all its captures.

Where is The Kwakwa's Nest?

In Crackler Mountain, at , right next to the Crackler Mountain zaap .

At what level should you do The Kwakwa's Nest?

From level 40, comfortably at 50. The Kwakwa has only 1,100 HP, but 80% resistance everywhere as long as you haven't killed any monster.

Which quest should you do in The Kwakwa's Nest?

Cosy Dungeon and The Ascension, at Belina Thumb's in Astrub and at Charlie Endstown-Smisse's in Amakna Village . Both are completed on the Kwakwa; Brakmarians add Poor Larva.

How do you lower the Kwakwa's resistances?

By killing the monsters of the element you are hitting with. Each death removes 40% resistance in that element from it, and each push damage 10% in all elements for 3 turns.

Which monster should you kill first in the Kwakwa's Nest?

The Kwak and the Bwak of your striking element. Together, they remove 80% resistance from the Kwakwa in that element; have them killed by a character of another element.

Where do you get the Soul Capture spell?

From the Esprit Volatile, at the end of The Kwakwa's Nest, after beating the boss. This spell is essential for the Ochre Dofus quest.

Which stone should you use to capture the Kwakwa?

A Soul Stone for Small Souls (captures up to level 50) is enough: the Kwakwa is level 50.

Can The Kwakwa's Nest be done with two characters?

Yes, it's the Duo achievement, in under 20 turns. Take two different elements, except Fire: with four characters or fewer, there is no Fire Kwak to open it.

Do you need a key for every run of the Kwakwa's Nest?

No, thanks to the key ring or automatic group search. The key is crafted with the feathers of the four Kwaks and Tender Meat, plus a bit of fishing and harvesting.

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The Kwakwa's Nest

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