Dungeon Depths of Sufokia

Captain Meno's Ship

Level 200 dungeon in the Depths of Sufokia, at [24,27]: five rooms, monsters that mutate as they lose HP and a boss who heals from every hit dealt to your team, Captain Meno. Quests to start, map of each room, strategy, monsters, achievements and loot.

Captain Meno's Ship: the dungeon entrance, at [24,27] (Submerged City)
The ship entrance in the Submerged City, Depths of Sufokia

Quests linked to Captain Meno's Ship

The dungeon quest, Crystal Trap, is completed on Captain Meno: talk to him after the victory, before leaving. Accept it before entering: a fight won without the quest in progress doesn't count.

Accept before entering

Crystal Trap

Level 200 quest

Talk to Captain Meno before leaving. After waking Deks, enter the ship and defeat Meno in a single fight, then stay put to pick up his message for the Foggernauts.

Start
Mel Well, Depths of Sufokia
Prerequisites
Topo the Li'l Robo

Pearl of the Depths iconPearl of the Depths10 pearls, 2 Aquatic Parasite and 50,000,000 XP

For later

Rest of the series

His Name is Nobody

Level 200 quest

It starts on board, with Captain Meno. He sends you to investigate his past with Deks, Doctor Hoo and Giles Vern. Bring him the Organ Sheet Music, then face the Unknown lying in wait at the ship's exit.

Start
Captain Meno, Captain Meno's Ship
Prerequisites
Crystal Trap

Yoloinist Crab Claw iconYoloinist Crab Claw5 claws, 10 Pearl of the Depths and 50,000,000 XP

Level 200

A Crystal-Clear Voice

Level 200 quest

Defeat Meno with His Name is Nobody in progress or completed, otherwise his dialogues block. He then asks you for seven sheet music pieces; once you have them all, Meno's Kloon Snapper brings you back to him without redoing the dungeon.

Start
Decimandi, Frigost Island

Nileza's Buttonhole iconNileza's Buttonholeand 60,000,000 XP

Totem of Sadness

Maimane's Totems

Level 200 quest

Captain Meno can give you the Totem of Sadness. Maimane asks for six emotion totems, each from a boss of your choice: for sadness, Meno, Queen Amirukam, Sylargh, Turtelonia or Vortex.

Start
Maimane, Destroyers' Nightmare
Prerequisites
Level 180

Totem of Balance iconTotem of Balanceonce the six totems are handed in

During events

  • Tiwagrum Simulation level 20, repeatable
    Tiwagrum can designate Captain Meno as the guardian to defeat. Amakna Village, .

The 5 rooms of Captain Meno's Ship

Five rooms. In every fight, monsters become more dangerous as they lose HP: this is the Unstable Mutation, detailed in the next section. For each room: the setting, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Captain Meno's Ship: map of room 1
Room 1 — map
Captain Meno's Ship: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Captain Meno's Ship: map of room 2
Room 2 — map
Captain Meno's Ship: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Captain Meno's Ship: map of room 3
Room 3 — map
Captain Meno's Ship: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Captain Meno's Ship: map of room 4
Room 4 — map
Captain Meno's Ship: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — Captain Meno

Captain Meno's arena. For Crystal Trap, talk to him after the victory, before leaving the ship.

Captain Meno's Ship: map of room 5
Room 5 — map
Captain Meno's Ship: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat Captain Meno

Every hit it takes heals it

Any damage a monster or Captain Meno deals to one of your characters heals it by the same amount. A misplaced position in front of a Crystallisation glyph can wipe out several turns of work: no character lined up with another at 5 Range or less at the start of its turn.

Captain Meno

Captain Meno

Level 220

  • Health Points40,000 HP
  • AP20 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth 33%
  • FireFire 26%
  • WaterWater 13%
  • AirAir 17%
  • NeutralNeutral 11%

No invulnerability, but 40,000 HP with four players, 60,000 with eight, and -50% damage taken for the whole fight, poisons excepted. In exchange, your characters gain 20% final damage every turn, with no limit. His lowest resistance is Neutral.

  • Crystallisation icon
    Crystallisation4 AP · 10 RNG · Water47 to 51 Water damage

    Places a permanent glyph under the target. When occupied at the start of Meno's turn, it gives a shield to the character inside and hits those lined up with it: stand diagonally.

  • Volatile Material icon
    Volatile Material3 AP · 4 Range · Air48 to 52 Air damage

    Its only other attack, at short range and without line of sight. MP removal and pushbacks keep it at bay.

The five-step strategy against Captain Meno

Turns 1 to 4: hold on. The fight starts with Meno and as many monsters as you have characters, minus one; from turn 2, he summons two per turn, three from 5 loot. Invulnerable, they die on their own after 4 turns: push them back and remove their MP instead of hitting them.

One glyph per character. Let Meno target you with Crystallisation: each glyph stays in place for the whole fight. At the start of his turn, a character on a glyph receives 1,000 shield. Stand diagonally from each other so as not to trigger his line damage.

Hit Meno as soon as possible. His 50% reduction makes your first hits weak, but it's still extra erosion. Poisons and erosion first: they are the only damage he doesn't reduce. Hit him whenever you have nothing more urgent to do.

Monsters at the end of their life. The more HP a monster loses, the more it mutates and the more dangerous it becomes. Heal the targets of Dark Bolt to deprive the Mantaze of Marine Lightning, and push back the Yoloinist Crab in mutation III first. Kill the Stylish Star if it is too close to you.

Around turn 10. It takes about ten turns to build up enough final damage. Keep hitting Meno and keeping the monsters away: his fall comes all at once when your bonuses are high enough.

The Unstable Mutation

At the start of each turn, a dungeon monster takes a Mutation state depending on its HP: none above 75%, Mutation I down to 51%, II down to 26%, III below that. Each mutation unlocks an extra spell, stronger at each tier, and Mutation II gives it 1 more MP.

To remove the state, push the monster without dealing any push damage to it. Keep a spell of this type available, especially against a monster in Mutation III.

Monsters that die on their own

Against Captain Meno, all monsters, whether present at the start or summoned, are invulnerable, lose 25% of their max HP each turn and die on their own after 4 turns. They also lose 1 MP for the whole fight. Their four turns of life match the four mutation tiers: each turn, they are more dangerous.

With four players, the summons always follow the same cycle: Yoloinist Crab and Mol Usk on turn 2, Gambasmak and Mantaze on turn 3, Mol Usk and Litlamprey on turn 4, Yoloinist Crab and Gambasmak on turn 5, Mantaze and Litlamprey on turn 6, then back to the start.

Crystallisation Glyphs

Crystallisation places a one-cell glyph under its target, which stays until the end of the fight. At the start of Meno's turn, each occupied glyph triggers: 1,000 shield for the character inside, but heavy Fire damage for any character lined up with them within 5 range or less. Triggering also reveals invisible entities.

An empty glyph at the start of his turn does nothing. The ideal: one glyph per character, and a team arranged diagonally.

The monsters of Captain Meno's Ship

Five level 200 underwater ruin monsters. Against Meno, you don't kill them: they die on their own after 4 turns. The order below is that of the threats to neutralize first, through pushback, MP removal or healing. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Mantaze — it hits characters in the Driver state very hard at range: heal them to take away its target.
  2. Mol Usk — it doesn't hit very hard but removes AP from very far away.
  3. Yoloinist Crab — in mutation III, it pulls from afar and hits very hard in melee: push it back first when it is low on HP.
  4. Gambasmak, then Litlamprey — not very troublesome kept at range, as long as you avoid the Litlamprey's Parasitic Trap.
Mantaze

Mantaze

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire 11%
  • WaterWater 21%
  • AirAir 11%
  • NeutralNeutral 26%

Dark Bolt hits up to 12 range, increases your damage taken and makes you Driver for 3 turns. In mutation, Marine Lightning hits all Driver characters, and Electroshock punishes eroded characters. Weak to Earth.

  • Éclair Obscur icon
    Dark Bolt3 AP · 12 range · Driver State · Fire35 to 39 Fire damage · Damage taken x115%

    +15% damage taken for one turn and Driver state for 3 turns, up to three times per turn. A heal removes the Driver.

  • Electroshock icon
    Electroshock3 AP · 6 range · NeutralNeutral Damage: 100% erosion of the target's eroded HP

    Neutral damage proportional to the target's eroded HP: keep heavily eroded characters away.

  • Marine Lightning icon
    Marine Lightning3 AP · on self · Air121 to 125 Air damage · Marine Lightning: cooldown fixed at 3 turn · Triggers: Dark Bolt

    In mutation, from turn 3: hits all Driver characters, harder at each tier. With no Driver in play, it is useless.

  • Marine Lightning icon
    Marine Lightning3 AP · on self · Air121 to 125 Air damage · Marine Lightning: cooldown fixed at 3 turn · Triggers: Dark Bolt

    In mutation, from turn 3: hits all Driver characters, harder at each tier. With no Driver in play, it is useless.

  • Marine Lightning icon
    Marine Lightning3 AP · on self · Air121 to 125 Air damage · Marine Lightning: cooldown fixed at 3 turn · Triggers: Dark Bolt

    In mutation, from turn 3: hits all Driver characters, harder at each tier. With no Driver in play, it is useless.

Mol Usk

Mol Usk

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 11%
  • FireFire 21%
  • WaterWater 11%
  • AirAir 26%
  • NeutralNeutral -9%

Acidic Slobber removes 2 AP up to 12 range, twice per turn. Sticky Trail places a glyph that drains your MP, and Roly Moly, in mutation, erodes more and more. Weak to Neutral.

  • Acidic Slobber icon
    Acidic Slobber4 AP · 12 Range · Air41 to 45 Air damage · AP-2 AP

    Removes 2 AP up to 12 range, twice per turn: the Mol Usk is a nuisance from very far away.

  • Sticky Trail icon
    Sticky Trail4 AP · 5 range · Places a glyph-aura · Fire77 to 81 Fire damage

    Places a glyph between the target and the Mol Usk, which removes your MP and vitality for one turn. Don't end your turn inside it.

  • Roly Moly icon
    Roly Moly4 AP · 3 range · 10% Erosion · Neutral65 to 69 Neutral damage

    In mutation, in a line at short range: increasingly strong erosion depending on the tier.

  • Roly Moly icon
    Roly Moly4 AP · 3 range · 15% Erosion · Neutral65 to 69 Neutral damage

    In mutation, in a line at short range: increasingly strong erosion depending on the tier.

  • Roly Moly icon
    Roly Moly4 AP · 3 range · 20% Erosion · Neutral65 to 69 Neutral damage

    In mutation, in a line at short range: increasingly strong erosion depending on the tier.

Yoloinist Crab

Yoloinist Crab

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 11%
  • FireFire 26%
  • WaterWater -9%
  • AirAir 11%
  • NeutralNeutral 21%

Crushing Claw hits very hard in melee, twice per turn. Ridiculous Gesticulation summons a Stylish Star that reflects the damage taken; in mutation, Yolostyle swaps places with it and pulls everything around, farther and farther. Weak to Water.

  • Ridiculous Gesticulation icon
    Ridiculous Gesticulation4 AP · 8 range · Water53 to 57 Water damage · Kills the target · Summons: Stylish Star

    Strikes in an area and summons the Étoile Swagante, which reflects the damage it takes. Only one at a time, starting on turn 2.

  • Crushing Claw icon
    Crushing Claw4 AP · melee · Neutral144 to 148 Neutral damage

    Very heavy Neutral damage in melee, twice per turn. Never leave the Crab in melee.

  • Yolostyle icon
    Yolostyle3 AP · 4 range · Switches positions · Pulls 2 cells

    In mutation, swaps places with the Stylish Star and pulls everything around, without line of sight. Range and pull increase with the mutation.

  • Yolostyle icon
    Yolostyle3 AP · 6 range · Switches positions · Pulls 3 cells

    In mutation, swaps places with the Stylish Star and pulls everything around, without line of sight. Range and pull increase with the mutation.

  • Yolostyle icon
    Yolostyle3 AP · 8 range · Switches positions · Pulls 4 cells

    In mutation, swaps places with the Stylish Star and pulls everything around, without line of sight. Range and pull increase with the mutation.

Gambasmak

Gambasmak

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 26%
  • FireFire -9%
  • WaterWater 11%
  • AirAir 21%
  • NeutralNeutral 11%

Frontal Sidestep makes it charge at you and pushes you back 4 cells; if the pushback deals you damage, it gains 400 power and brings you back to it. Meteor-Fist teleports it. In mutation, its punches remove up to 6 AP in melee. Weak to Fire.

  • Frontal Sidestep icon
    Frontal Sidestep4 AP · 4 range · Advances 4 cells · Pushes back 4 cells · Earth83 to 87 Earth damage · Removes the spell's effects

    The Gambasmak charges into melee and pushes back 4 cells. Pushback damage gives it 400 power and brings you back to it: keep some space behind you.

  • Meteor-Fist icon
    Meteor-Fist4 AP · 4 Range · Teleports to the targeted cell · Water71 to 75 Water damage
  • Chain of Normal Punches icon
    Chain of Normal Punches4 AP · melee · Earth95 to 99 Earth damage · Duration of effects: -1 · AP-2 AP

    In mutation, in melee: removes 2, 4 then 6 AP depending on the tier and shortens the duration of your effects.

  • Chain of Normal Punches icon
    Chain of Normal Punches4 AP · melee · Earth95 to 99 Earth damage · Duration of effects: -2 · AP-4 AP

    In mutation, in melee: removes 2, 4 then 6 AP depending on the tier and shortens the duration of your effects.

  • Chain of Normal Punches icon
    Chain of Normal Punches4 AP · melee · Earth95 to 99 Earth damage · Duration of effects: -3 · AP-6 AP

    In mutation, in melee: removes 2, 4 then 6 AP depending on the tier and shortens the duration of your effects.

Litlamprey

Litlamprey

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 21%
  • FireFire 11%
  • WaterWater 26%
  • AirAir -9%
  • NeutralNeutral 11%

Parasitic Trap teleports it into melee with you if you trigger it. Attractive Suction pulls 4 cells in a line, and Filtering Bite, in mutation, poisons and removes up to 7 range. Weak to Air.

  • Parasitic Trap icon
    Parasitic Trap4 AP · 6 range · Dissipates traps

    Trap in a diagonal cross around the targeted cell. Triggering it teleports the Litlamprey into melee with you.

  • Attractive Suction icon
    Attractive Suction4 AP · 5 range · Water65 to 69 Water damage · Pulls 4 cells

    Pulls 4 cells in a line, twice per turn: stay out of the Litlamprey's lines.

  • Filtering Bite icon
    Filtering Bite4 AP · 2 Range · Earth53 to 57 Earth damage · -3 Range

    In mutation, at 2 range: Earth poison from 1 to 3 turns and -3, -5 then -7 range depending on the tier.

  • Filtering Bite icon
    Filtering Bite4 AP · 2 Range · Earth53 to 57 Earth damage · -5 Range

    In mutation, at 2 range: Earth poison from 1 to 3 turns and -3, -5 then -7 range depending on the tier.

  • Filtering Bite icon
    Filtering Bite4 AP · 2 Range · Earth53 to 57 Earth damage · -7 Range

    In mutation, at 2 range: Earth poison from 1 to 3 turns and -3, -5 then -7 range depending on the tier.

Preparing your run through Captain Meno's Ship

A level 190 to 200 dungeon rated medium difficulty, but long: the goal is to survive about ten turns, long enough for your damage to build up. You come here for Crystal Trap and the rest of the Depths series, the Totem of Sadness and the achievements. Captain Meno cannot be captured.

How to enter Captain Meno's Ship

The entrance is in the Submerged City in the Depths of Sufokia, at ; the nearest zaap is the one at Sufokia , and access to the Depths is at Sufokia, at . There are three ways to open it: a Captain Meno's Ship Key (consumed), the keyring if it is registered there, or the automatic group finder.

Crafting the Captain Meno's Ship Key

It is crafted at a handyman's workshop. Three ingredients drop from the dungeon monsters, at 12%: Mol Usk Slobber, Yoloinist Crab Claw and Gambasmak Scale. Mahaquany Wood, Sepiolite, Limpet, Salikronia and Quisnoa complete the recipe.

Ingredient Quantity Level
Mol Usk Slobber iconMol Usk Slobber 2 200
Yoloinist Crab Claw iconYoloinist Crab Claw 2 200
Gambasmak Scale iconGambasmak Scale 2 200
Mahaquany Wood iconMahaquany Wood 1 200
Écume de mer iconSepiolite 1 200
Limpet iconLimpet 1 200
Salikronia iconSalikronia 1 200
Quisnoa iconQuisnoa 1 200

Which team to bring against Captain Meno

MP removal and pushback. The monsters don't die under your blows: you have to keep them away for four turns, wave after wave. Cra, Enutrof and Sadida are ideal, with their MP removal and ranged pushbacks.

Poisons and erosion. Meno halves direct damage, not poisons, and erosion counters his heals. A poison character buys you several turns.

Enough to heal or protect. A heal removes the Driver state and deprives the Mantaze of Marine Lightning. Eniripsa, Masqueraider or Feca make the fight calmer: less damage taken means fewer heals for Meno.

The classes that fit best. The Cra, Enutrof and Sadida remove MP and push back at range; Eniripsa, Masqueraider and Feca protect or heal. For the Blitzkrieg, an Eliotrope and Iop pair deals the most damage; for the Duo, the Feca with his Pavise or the Sram with his poisons.

The six achievements of Captain Meno's Ship

Each achievement gives 200,000,000 XP and 2 Meno's Hair, Duo doubles the XP; Sidekick gives 75,000,000 XP. Cautious poses almost no difficulty, apart from the Parasitic Trap.

Achievements Condition Points XP
Captain Meno (Special) iconCaptain Meno (Special) Defeat Captain Meno in his dungeon by completing the “The Scent of Mutiny” challenge. 10 200 000 000
Captain Meno (Blitzkrieg) iconCaptain Meno (Blitzkrieg) Defeat Captain Meno in his dungeon by completing the “Blitzkrieg” challenge. 10 200 000 000
Captain Meno's Ship iconCaptain Meno's Ship Defeat Captain Meno in this boss's dungeon. 10 200 000 000
Captain Meno (Sidekick) iconCaptain Meno (Sidekick) Defeat Captain Meno in his dungeon by completing the “Magik Riktus Bandits” challenge 5 75 000 000
Captain Meno (Cautious) iconCaptain Meno (Cautious) Defeat Captain Meno in his dungeon by completing the “Cautious” challenge. 10 200 000 000
Captain Meno (Duo) iconCaptain Meno (Duo) Defeat Captain Meno in his dungeon by completing the “Duo” challenge. 20 400 000 000

Blitzkrieg

Every enemy attacked must die before its next turn. Don't touch Captain Meno before you can remove his 40,000 HP, more beyond 4 loot, in a single turn. So you have to survive much longer: about fifteen turns with an Eliotrope and an Iop, about thirty with a single Cra. Don't hit any monster: invulnerable, they can't die before their turn.

Cautious

No ally should end its turn next to an enemy. The only trap is Parasitic Trap: the Litlamprey places it under one of your characters, in a diagonal cross, and teleports next to them if they trigger it. If you start your turn with traps on your diagonals, don't step on any of those four cells.

Special: The Scent of Mutiny

Each ally must end their turn in line with another ally. Not very difficult, but the glyphs become tricky to use: their line damage would hit your lined-up allies. To keep the shield, end in line with an ally but out of range of that damage. The fastest is still to erode Meno and hit him every turn, to finish in 7 to 10 turns, with a character who removes MP from the summons.

Duo

Two characters maximum, fewer than 40 turns. Many duos work. The Feca hides behind his Pavise, invulnerable at range and blocking lines of sight, preferably played Water. The Air Sram kills Meno in 10 turns or fewer with the Mist and his poisons; on the turns without Mist, fall back to the back of the map behind a plotter to cut the lines of sight.

Sidekick: Magik Riktus Bandits

At least four characters, including an eligible Riktus Sidekick (fine-blade, archer, rover or enchantress). Build the team directly with the Sidekick. The fight plays out as usual: control the monsters and let their natural HP loss do the work.

Drops and loot of Captain Meno's Ship

Base in-game rates, before Prospecting bonuses.

On Captain Meno

  • Meno's Hair iconMeno's HairHair12 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Barrel of Tasty Juice iconBarrel of Tasty JuiceContainer3 %
  • Aquatic Parasite iconAquatic ParasiteMiscellaneous Resource2 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet1 %
  • Paragon of Power iconParagon of PowerMain quests0,7 %
  • Tasty Carrion iconTasty CarrionMeat0,6 %

On the henchmen of Captain Meno

  • Wakfu Sand iconWakfu SandSufokia · Yoloinist Crab25 %
  • Centenarian Grawn iconCentenarian GrawnSufokia · Yoloinist Crab24 %
  • Tasty Meat iconTasty MeatMeat · Yoloinist Crab12 %
  • Yoloinist Crab Claw iconYoloinist Crab ClawBone · Yoloinist Crab12 %
  • Gambasmak Scale iconGambasmak ScaleSkin · Gambasmak12 %
  • Mantaze Tail iconMantaze TailTail · Mantaze12 %
  • Mol Usk Slobber iconMol Usk SlobberLiquid · Mol Usk12 %
  • Litlamprey Tooth iconLitlamprey ToothBone · Litlamprey12 %
  • Aquatic Parasite iconAquatic ParasiteMiscellaneous Resource · Yoloinist Crab2 %
  • Barrel of Tasty Juice iconBarrel of Tasty JuiceContainer · Yoloinist Crab1 %

Captain Meno's Ship as a guild Expedition

The ship exists in two guild Expeditions, Audacious and Valour, each with its own modifier:

  • Audacious: the monsters stay invulnerable, gain 4 MP and start at half their HP, so in Mutation II, then III, and die after 2 turns;
  • they play right after Meno and reach you quickly on the first turn: stand in a corner, far from the center where they appear. Four monsters at all times at 4 and 5 loot, six at 6 and 7 loot, eight at 8 loot;
  • Valour: no more Unstable Mutation, the monsters are no longer invulnerable and no longer lose HP. You have to kill them, including those from the start of the fight;
  • two options: Meno first, kept close to you and eroded every turn, with a Sadida who removes MP from the whole map through the infected state; or the monsters first, with area damage (Earth Sadida, Cra, Iop) once your damage has built up;
  • in Valour, Mantazes and Yoloinist Crabs first, then Gambasmaks and Mol Usk;
  • in both, erode Meno every turn: erosion is doubly effective there, and counters the heals your damage taken gives him.

Where is Captain Meno's Ship?

In the Submerged City in the Depths of Sufokia, at . The nearest zaap is the one at Sufokia ; access to the Depths is at Sufokia, at .

At what level should you do Captain Meno's Ship?

Level 190 minimum, 200 recommended. Captain Meno is level 220, with 40,000 HP with four players and 60,000 with eight.

Which quest should I do in Captain Meno's Ship?

Crystal Trap, with Mel Well , after Topo the Li'l Robo. After the victory, talk to Captain Meno before leaving the dungeon.

How do you beat Captain Meno?

By surviving about ten turns, long enough for your 20% final damage per turn to build up. Keep the monsters away, take the shield from his glyphs diagonally, and hit him at every opportunity.

Should you kill the monsters summoned by Meno?

No, they are invulnerable. They lose 25% of their HP per turn and die on their own after 4 turns: push them back and remove their MP in the meantime.

How do you get the glyph shield?

Be on a Crystallisation glyph at the start of Meno's turn: 1,000 shield. But no ally may be lined up with you within 5 range or less.

Can Captain Meno be captured?

No, Captain Meno cannot be captured. No soul stone is needed for this dungeon.

Can Captain Meno's Ship be done with two characters?

Yes, it is even an achievement, in under 40 turns. A Feca sheltered behind his Pavise, or an Air Sram with the Mist and his poisons, accompanied by another character.

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Captain Meno's Ship

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