Dungeon The Horsemen's Dimension
Tree of Death
Level 200 dungeon in Corruption's Kingdom, at [4,0]: five rooms of monsters that transmit diseases and a boss that makes you pay for every hit dealt, Corruption. Quests to start, diseases, strategy, monsters, achievements and loot.
![Tree of Death: the dungeon entrance, at [4,0] (Corruption's Kingdom)](/wp-content/uploads/dofus/donjon-arbre-de-mort-entree-grand.webp)
Quests linked to the Tree of Death
The Corruption series starts with The Roots of Evil, continues with Meridiawful Power and ends in the dungeon with Death and Renewal, which is validated on the boss. Accept it before entering: a fight won without the quest in progress does not count.
The dungeon quest. After helping Kernuros in the dimension, defeat Corruption in a single fight. Do not leave the room afterwards: use Kernuros's Power, talk to the second Kernuros, then make Corruption admit defeat.
- Start
- Magus Ax's Astral Form, Vagabonds' Tree
- Prerequisites
- Level 180 and Meridiawful Power
Pistilick Tongue3 Pistilick Tongue, 3 Corrupted Sprouts and 50,000,000 XP
For later
A first visit to the Tree, without fighting Corruption. Transformed into a Demongrel, talk to Rafflesia the Foul to enter the final room, then show your Silver Dofus to Ratathrosk.
- Start
- Strange Bramble, Corruption's Kingdom
- Prerequisites
- Level 180
Demongrel Petal5 Demongrel Petal, 5 Elgrun Leg and 50,000,000 XP
Corruption can give you the Totem of Disgust. Maimane asks for six emotion totems, each from a boss of your choice: for disgust, Corruption, Bethel Akarna, Dantinea, Nileza or Protoz'orror.
- Start
- Maimane, Destroyers' Nightmare
- Prerequisites
- Level 180
Totem of Balanceonce the six totems are handed in
During events
- Tiwaapi Simulation
Tiwaapi can designate Corruption as the guardian to defeat. Incarnam, .
Death and Renewal gives you Corruption's Will, one of the four wills required by The Four Wills.
The 5 rooms of the Tree of Death
Five fights in a row. The dungeon's monsters transmit diseases and your characters start the fight under Rotting Skin: healing becomes a weapon, the mechanic is detailed in the boss section. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — Corruption


Defeat Corruption
Comeuppance's poison
Corruption and its monsters carry Comeuppance: each line of damage you deal them earns you a big, stackable Earth poison at the end of your turn. It is impossible to win without removing this state: heal an entity in contact with the targeted monster before hitting it.
Level 220
21,000 HP
20 AP
4 MP
- Resistances (%)
Earth 16%
Fire 5%
Water 11%
Air 25%
Neutral 22%
Mounted, it gives a shield and a disease to its allies with Bacteriological Bomb, surrounds itself with a purple glyph that gives diseases and pushes away with Prolific Convalescence. Removing Comeuppance from it makes it dismount, for 3 turns only: it then swaps places with Liquefaction and hits hard with Putrefaction. Weak Point: Fire, at 5%.
Corrupted SpadeIn a line up to 2 Range, up to three times per turn: removes 3 dodgeable AP and shortens your effects. Do not group your characters near it.
Incu-BeaterFor one turn, each damage taken sends the target back to its previous position: do not count on any positioning done that turn.
Prolific ConvalescencePushes back 2 cells up to 10 range, three times per turn.
LiquefactionOnce down: swaps places up to 14 range without line of sight, a one-in-two chance of disease, four times per turn. Gravity prevents it from swapping.
PutrefactionIts biggest hit, on foot, from 3 to 10 Range. Cooldown 3 turns.
Bacteriological BombShield and a random disease on an ally, who explodes at the end of their turn and spreads the disease up to 3 cells. Check which one before getting close.
Germinal OutbreakArea of radius 2: you lose 200 Power, its allies in the area gain a shield.
Bacteriological BombShield and a random disease on an ally, who explodes at the end of their turn and spreads the disease up to 3 cells. Check which one before getting close.
The five-step strategy against Corruption
First turn: the Rotting Skin. Only heal the characters who are going to attack, life steal included: the state disappears even at full health. Leave it on the tank and the supports: as long as they have it, they catch no disease, and diseases are often worse than losing HP, even over 4 to 5 turns.
Unlock, then kill. Place a character or a summon in contact with the targeted monster and heal it: the monster loses Comeuppance for the whole fight, and those in contact with the healed one are pushed back one cell. Elgrun first, then Pistilick. Remove the state from the others as soon as the opportunity arises.
Corruption kept at a distance. Push him back or remove his MP, without damage spells so as not to take the poison. If he approaches, spread your characters out because of Corrupted Spade. Do not enter his purple glyph, except with a character still under Rotting Skin: an unhealed tank Pandawa can carry him and throw him far.
Read the Bacteriological Bomb. When he protects a monster, look at the disease received: that monster explodes at the end of its turn and transmits it up to 3 cells. With Brutalitis, never let it end at 3 range from a character. Cure your diseases as you go.
Corruption alone, in 3 turns. Once all the monsters are dead, place a summon in contact with it and heal it: no need to step into the glyph. Hit hard while continuing to heal, and apply Gravity to counter its position swaps. Kill it in 3 turns, otherwise it remounts and gives the state back to all its living allies.
Comeuppance: heal on contact
Healing an ally, a summon or yourself in contact with a monster pushes the monsters stuck to the healed one back one cell and removes Comeuppance from them for the rest of the fight. You have to do it for each monster. Since a patch, your poisons also trigger the state: remove it before poisoning.
Pistilick trap: if it still has the state and intercepts the damage of an ally unlocked with Sporadical, you still take the poison. Separate them, or dispel the Pistilick.
The diseases
Nine diseases exist. They come from monster spells, but also from any attempt to remove AP, MP or range, from tackle, and even from your allies' spells. Each different disease raises your Corruption stage, shown in purple above the character: reduced heals received, increased damage taken, erosion. Beyond three diseases, it is the Germinal phase.
A disease is cured in three heals, even at full health, and each heal lowers all your diseases by one stage. A disease already carried at stage 1 or 2 is not reapplied. The two worst: Brutalitis, which hurts your allies within 3 Range with each of your attacks, and Gangritis, which reduces your healing and spreads to neighbors.
In the Germinal phase, the character transforms and summons a Chikorseeda that hits allies and enemies alike. Kill the Chikorseeda quickly and heal the character: three heals bring them back to their normal form.
Corruption on foot
Once down, he no longer places his purple glyph, but casts Bacteriological Bomb up to twice per turn at 6 range, Liquefaction up to four times without line of sight, Putrefaction and Germinal Outbreak. After 3 turns, he goes back up and gives Comeuppance back to himself and all his living allies.
The monsters of the Tree of Death
Five Corrupted Ones of level 200, with 5,800 to 8,200 HP, each of which passes on its disease. Two are to be feared above all: the Elgrun and its Brutalitis, the Demongrel and its Gangritis. The resistances in red are their weaknesses.
In which order to kill the monsters
- Elgrun — it comes into melee, removes AP, pulls and gives Brutalitis.
- Pistilick — it reduces your HP and damage with Lazitis and intercepts the blows dealt to its allies.
- Demongrel — its Gangritis poisons, reduces healing and spreads.
- Dolid, then Tentaclobber — the first heals but hits weakly, the second has only 3 MP.
Level 200
8,200 HP
12 AP
6 MP
- Resistances (%)
Earth 10%
Fire 17%
Water -12%
Air 20%
Neutral 15%
The most dangerous one: it rushes at you, Brutalysm gives Brutalitis and Lolwind removes 2 AP around it. Gob-o-Acid pulls in a line and Germinator adds a Germorita that pulls and hits on contact. Weak to Water.
LolwindArea around the Elgrun: 2 AP removed, dodgeable, and Aypiritis. Do not stay in contact with it.
BrutalysmGives Brutalitis: each of your hits hurts your allies at 3 range. Cure it first.
Gob-o-AcidPulls 2 cells in a line, twice per turn: get out of its lines.
Germinator
Level 200
7,100 HP
12 AP
4 MP
- Resistances (%)
Earth 26%
Fire 10%
Water 17%
Air -7%
Neutral -13%
Laziatry gives Lazitis, which removes tackle, HP, critical hits and power. Sporadical intercepts the damage of its nearby allies and gives them 2 MP and vitality for 2 turns: separate it from the group or dispel it. Weak to Neutral and Air.
SporadicalIts sacrifice: it takes the damage of its nearby allies for 2 turns. Can be dispelled.
LaziatryGives Lazitis: less tackle, HP, critical and power until cured.
Maturation
Level 200
6,000 HP
12 AP
4 MP
- Resistances (%)
Earth -14%
Fire 9%
Water 16%
Air 12%
Neutral -10%
Gangrain gives Gangritis, one of the two worst diseases. Washmash steals 2 Range and pushes away, Festering Shot heals a targeted ally. Weak to Earth and Neutral.
Festering Shot
GangrainGives Gangritis: end-of-turn poison, reduced heals and spread to neighbors. Isolate the sick one and heal them fast.
WashmashSteals 2 Range and pushes away one cell: Rangitis follows, which reduces your ranged damage.
Level 200
5,800 HP
12 AP
4 MP
- Resistances (%)
Earth 15%
Fire -11%
Water -8%
Air 14%
Neutral 9%
Germintide heals its allies around its target and gives them 100 Power, Tetanysm gives Tetanitis. When hit in melee, it retaliates, steps back one cell and removes 2 MP from you: hit it from a distance. Weak to Fire and Water.
GermintideHeals the allies around the target and gives them 100 Power, twice per turn.
TetanysmGives Tetanitis: each pushback, pull or teleportation you suffer costs you HP.
Level 200
7,700 HP
12 AP
3 MP
- Resistances (%)
Earth -13%
Fire 14%
Water 21%
Air -10%
Neutral 24%
Parasitysm teleports you to the opposite side and Wormy Puncture removes 3 MP, along with their diseases. Mucus gives a shield and 3 MP to itself and its neighbors. Avoid dealing pushback damage to it near you: it then removes 3 Range from enemies around the point of impact. Weak to Earth and Air.
ParasitysmTeleports you to the opposite side of Tentaclobber and gives Parasitis, a start-of-turn poison.
Mucus
Wormy PunctureRemoves 3 dodgeable MP and gives Empiritis: keep something to cure with.
Preparing your run through the Tree of Death
A dungeon for level 190 to 200 teams with enough healing: here, healing opens the way to damage. People come for Death and Renewal, the achievements and Corruption's Horn: Corruption cannot be captured.
How to enter the Tree of Death
The entrance is in Corruption's Kingdom, at , next to the Cemetery zaap . The Horsemen's Dimension is reached through the Vili Arch zaap , reachable through the rift at . Three ways to open it: a Tree of Death Key (consumed), the key ring if it is registered there, or the automatic group search.
Crafting the Tree of Death Key
It is crafted at a handyman's workshop. Five ingredients drop from the dungeon's monsters, at 12%: Rotten Dolid Skin, Elgrun Leg, Tentaclobber Tentacle, Demongrel Petal and Tasty Meat. Icefish (fishing), Snowdrop and Frosteez (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 200 | |
| 2 | 200 | |
| 2 | 200 | |
| 2 | 200 | |
| 2 | 200 | |
| 1 | 200 | |
| 1 | 200 | |
| 2 | 200 |
Which team to bring against Corruption
Lots of healing. Healing removes Rotting Skin, diseases and Comeuppance. Three heals are needed to cure a disease: weapons and spells with several lines of life steal save precious time.
A tank who stays sick. A character left with Rotting Skin catches no disease. The unhealed tank Pandawa can tackle the monsters, step into Corruption's glyph and carry it away from the team.
Summons. Placed in contact with a monster and then healed, a summon removes Comeuppance from it without exposing a character: Cawwot, Tree, Bomb, Blocker or Double will do. Heal it once as soon as it arrives if it has to attack.
Classes that are comfortable here. Healing classes are almost indispensable. The tank Pandawa keeps its Rotting Skin to carry Corruption, and summoners remove Comeuppance without risk. In Duo, a tank Pandawa and a Rogue who kills everything in their wall of bombs also work.
The five achievements of the Tree of Death
Each achievement gives 200,000,000 XP and 2 Corruption's Horn, and Duo doubles the XP. Tight and Clean Hands follow the base strategy; Collective Immunity requires a real healer.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Corruption in its dungeon by completing the “Collective Immunity” challenge. | 10 | 200 000 000 | |
| Defeat Corruption in this boss's dungeon. | 10 | 200 000 000 | |
| Defeat Corruption as a team in its dungeon by completing the “Tight” challenge. | 10 | 200 000 000 | |
| Defeat Corruption in its dungeon by completing the “Clean Hands” challenge. | 10 | 200 000 000 | |
| Defeat Corruption in its dungeon by completing the “Duo” challenge. | 20 | 400 000 000 |
Special: Collective Immunity
Only allies with no disease at all can deal damage to enemies. A tank keeps their Rotting Skin and tackles the monsters; leave Corruption free, but never step into its glyph. Heal your damage dealers, remove the state from the monsters and preferably attack from a distance: Elgrun, then Dolid and Pistilick. Against Corruption alone, you will catch diseases every turn: the healer must cure each sick character three times per turn so they can attack.
Tight
Each ally must end their turn on a cell adjacent to another ally's. Base strategy, staying stuck together. A summon does not count: you must end next to a character or a sidekick. Wait for the monsters to come to you to unlock them, and use a summon for Corruption. A character with Brutalitis steps away at the start of their turn, attacks with no ally within 3 Range, then comes back to stick together.
Clean Hands
Enemies must be finished off without direct damage: traps, glyphs, poisons, pushback, reflects and summons are allowed. Base strategy, finishing each monster and Corruption with indirect damage; the Ebony Dofus helps if you fall short. A summon that has to finish a monster off heals itself once as soon as it arrives, otherwise its Rotting Skin reduces its damage. Remove Comeuppance before poisoning.
Duo
Two characters maximum, fewer than 40 turns. Doable with any composition, simpler with a healer and a big ranged hitter. Break the lock with a summon, kill the Elgrun first and circle around the map behind the obstacles: the monsters head to the top right or the middle, slip off to the left. Another option, tank Pandawa and Rogue: the Pandawa keeps its Rotting Skin and tackles the Elgrun, the Rogue protects its bombs with Kickback and Bunker and kills the monsters before the end of its turn. Place your vulnerabilities, then Corruption into the wall.
Drops and loot of the Tree of Death
Base in-game rates, before Prospecting bonuses.
On Corruption
Corruption's HornBone12 %
Bag of BeansContainer3 %
Corrupted SproutsMiscellaneous Resource2 %
Al Howin GobtubbyCeremonial pet1 %
Paragon of PowerMain quests0,7 %
Tasty CarrionMeat0,6 %
On the henchmen of Corruption
Rotten Dolid SkinSkin · Dolid12 %
Putrid SapEliocalypse · Dolid12 %
Tasty MeatMeat · Dolid12 %
Demongrel PetalFlower · Demongrel12 %
Elgrun LegLeg · Elgrun12 %
Pistilick TongueMiscellaneous Resource · Pistilick12 %
Tentaclobber TentacleLeg · Tentaclobber12 %
Demongrel SeedEliocalypse · Demongrel6 %
Corrupted SproutsMiscellaneous Resource · Dolid2 %
Bag of BeansContainer · Dolid1 %
Where is the Tree of Death?
In Corruption's Kingdom, at , next to the Cemetery zaap . The Horsemen's Dimension is reached through the Vili Arch zaap .
What level should you do the Tree of Death at?
Level 190 minimum, 200 recommended. Corruption is level 220 with 21,000 HP, its monsters level 200.
Which quest should you do in the Tree of Death?
Death and Renewal, at Magus Ax's Astral Form , at the end of the series The Roots of Evil and Meridiawful Power. It is completed by beating Corruption in a single fight.
How do you remove Comeuppance?
Heal an entity in contact with the monster. It loses the state for the rest of the fight, except Corruption, who gets it back after 3 turns if still alive.
How do you cure diseases?
Three heals per disease, even at full health. Life steal works, and each heal lowers all your diseases by one stage.
Do you have to remove the Rotting Skin from everyone?
No, only from the characters who attack. As long as it stays, the character catches no disease: a tank or a support should keep it.
Which monster should you target first in the Tree of Death?
The Elgrun, then the Pistilick. The first removes AP and gives Brutalitis, the second reduces your HP and your damage and intercepts blows aimed at its allies.
Can Corruption be captured?
No, Corruption cannot be captured. No Soul Stone is needed.
Can the Tree of Death be done with two characters?
Yes, it is even an achievement: Duo, in fewer than 40 turns. A healer and a big ranged hitter, or a tank Pandawa and a Rogue.
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