Dungeon Trool Fair
Haunted House
Level 40 dungeon at Trool Fair, at [-13,-41]: five rooms and a boss that can't be moved, the Boostache, who revives his dead monsters and summons Ashi-Magari. Quests to start, map of each room, strategy, monsters, achievements and loot.
![Haunted House: the dungeon entrance, at [-13,-41] (Trool Fair)](/wp-content/uploads/dofus/donjon-maison-fantome-entree-grand.webp)
Quests linked to the Haunted House
Two quests are completed by beating the Boostache in a single fight: Ghost-on-Ghost Action and Raggy Dungeon. Accept them before entering: a fight won without the quest in progress doesn't count.
A visit to the Haunted House. Talk to the Lovely Chafer Organiser at the entrance, beat the Boostache in a single fight, discover the requested map, then go back to see the Organiser.
- Start
- Charlie Endstown-Smisse, Amakna Village
- Prerequisites
- None
Belina Thumb suspects a Dofus in the attraction. Beat the Boostache in a single fight, discover the Haunted House exit, then go back to see her.
- Start
- Belina Thumb, Astrub
- Prerequisites
- Level 30 and Rikiki Dungeon
Boostache Moustacheand 264,000 XP
For later
The Boostache's soul is requested. Tungussi asks for the souls of five dungeon guardians to summon the Spirit of Tonam Etamwa: capture it with a Soul Stone for Small Souls.
- Start
- Tungussi, Terrdala
- Prerequisites
- Who Kicks the Kicked Ass's Ass?
Ordinary Soul Splinter5, with 1,660,800 XP
The loot is also used for the Almanax: Offering for Aleb requires 3 Prepubescent Boostache Leather, which drop from the dungeon's Prepubescent Boostaches.
The 5 rooms of the Haunted House
Five fights against the monsters of the Haunted House, including the Boostache's. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — the Boostache
The Boostache's room. It is immovable throughout the fight: play around the obstacles and your own positioning. The strategy is detailed just below.


Defeat the Boostache
The last monster killed comes back
With Zombie Hell, the Boostache revives the last dead ally, with all their HP, and it can do so every turn. Don't end by killing a dangerous monster just before moving on to the boss: it's that one that would come back.
Level 40
820 HP
10 AP
6 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 15%
Air 85%
Neutral 55%
From dusk till dawn puts it in the Heavy and Rooted states for the whole fight: impossible to carry it, push it or swap places with it. On contact, The Dentist steals life and erodes, Spooks pushes back 3 cells and removes AP. It resists Air and Neutral; Earth and Fire, at 0%, are its weaknesses.
SpooksPushes enemies in a line back 3 cells and removes 2 AP.
Zombie HellRevives the last dead ally with all their HP. Choose who dies last.
The DentistOn contact: Air life steal and 30% erosion for 2 turns.
Entangled SpiritSummons an Ashi-Magari up to 3 RNG. For the Special achievement, never kill it.
The three-step strategy against the Boostache
The mobile monsters first. Kill first those that reach your back lines, the Evil Tofu and the Vampire, then the Prepubescent Boostache and its heals. Keep a not-very-dangerous monster for last, since the last one killed can come back.
The Ashi-Magari. Entangled Spirit summons an Ashi-Magari up to 3 RNG, which removes 100 MP and applies Gravity to anyone on one of the four cells in contact with it. Never end a turn stuck to an Ashi-Magari.
The Boostache. Hit it with Earth or Fire, and from a distance: on contact, The Dentist erodes by 30% for 2 turns and Spooks pushes you back. Stay out of its lines and keep your MP to leave its area.
The monsters of the Haunted House
Five level 32 monsters, fragile but varied: range, power and lock removal, erosion and heals. The resistances in red are their weaknesses.
In which order to kill the monsters
- Evil Tofu, then Vampire — mobile and annoying: they quickly reach your back lines.
- Prepubescent Boostache — it heals its allies and makes itself invisible.
Level 32
310 HP
7 AP
10 MP
- Resistances (%)
Earth 16%
Fire -24%
Water 26%
Air -19%
Neutral -14%
10 MP, and Evil erodes by 20% while making unhealable for one turn. Evil Peck steals life and lock, Punksnotdedd makes it dodge all hits while stepping back one cell for one turn. Weak to Fire, Air and Neutral.
EvilErosion and unhealable around its target: a heal no longer goes through that turn.
Evil PeckLife steal and -10 lock: it then escapes more easily.
PunksnotdeddThe Evil Tofu dodges all hits for one turn while stepping back: wait for the effect to end.
Level 32
280 HP
7 AP
4 MP
- Resistances (%)
Earth 21%
Fire -14%
Water -14%
Air 11%
Neutral 16%
Theft of Life heals it at short range, Strength of the Putrid Souls gives 50 power to an ally for 4 turns, and Nosfuratay steals Strength and Chance in a ring around it. Weak to Fire and Water.
Theft of Life
Strength of the Putrid Souls+50 power to an ally for 4 turns.
NosfurataySteals 50 Strength and Chance in a ring around the Vampire.
Level 32
280 HP
6 AP
4 MP
- Resistances (%)
Earth 0%
Fire 0%
Water 1%
Air 26%
Neutral 16%
Frightening Caress heals, Shyness makes it invisible, Booshove hits on contact and pushes back one cell. Don't waste your attacks on it when it's hidden.
Frightening CaressHeals on contact: don't let it stick to a wounded ally.
ShynessThe Prepubescent Boostache becomes invisible: hit another target.
Booshove
Level 32
330 HP
6 AP
4 MP
- Resistances (%)
Earth 50%
Fire 50%
Water 50%
Air 50%
Neutral 50%
50% resistance in all elements. Gargoyation removes power in an area around it, Gargoyle Breath hits in a line. Avoid its contact, where Knife hits.
Gargoyle Breath
GargoyationRemoves power in an area: annoying before a big damage turn.
Knife
Level 32
280 HP
8 AP
4 MP
- Resistances (%)
Earth 6%
Fire 0%
Water 11%
Air -14%
Neutral 16%
Optic Confusion removes range for several turns, from 8 RNG. Free Movement makes it unlockable and gives it MP dodge. Weak to Air.
Puking Punch
Free Movement
Optic ConfusionRemoves range from 8 RNG: ranged attackers suffer first.
Preparing your run through the Haunted House
An accessible dungeon around level 40, with no particular team composition required. You come here for the Boostache's two quests, the Boostache Set and the boss's soul for the Emerald Dofus, with a Soul Stone for Small Souls (captures up to level 50).
How to enter the Haunted House
The entrance is at Trool Fair, at ; the nearest zaap is the one at Trool Fair . Talk to the Lovely Chafer Organiser to enter, and again to leave. Three ways to open it: a Haunted House Key (consumed), the key ring if it is registered there, or the automatic group search.
Crafting the Haunted House Key
It is crafted at a handyman. Five ingredients drop from the dungeon's monsters: Gargoyl Leather, Kwoan Eye, Vampire Blood, Evil Tofu Wing and Mineral Meat. Kittenfish, 5-Leaf Clover and Oats complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 36 | |
| 2 | 35 | |
| 2 | 35 | |
| 2 | 26 | |
| 2 | 40 | |
| 2 | 40 | |
| 2 | 40 | |
| 2 | 40 |
Which team to bring against the Boostache
Earth or Fire damage. The Boostache resists Air at 85% and Neutral at 55%, but has no resistance to Earth and Fire. Fire is also useful against the Evil Tofu and the Vampire.
Something to keep your distance. The boss is dangerous on contact and his Ashi-Magari immobilize. Keep an escape route, and play around the obstacles since the Boostache doesn't move.
The six achievements of the Haunted House
Each achievement gives 220,000 XP and 2 Boostoplasm, Duo doubles it; Sidekick gives 330,000 XP. Special and Last are mutually exclusive: one requires killing the Boostache first, the other last.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Boostache in this boss's dungeon. | 10 | 220 000 | |
| Defeat Boostache in his dungeon while completing the “The Heroes” challenge. | 5 | 330 000 | |
| Defeat Boostache in his dungeon while completing the “Mental Entanglement” challenge. | 10 | 220 000 | |
| Defeat Boostache in his dungeon while completing the “Duo” challenge. | 20 | 440 000 | |
| Defeat Boostache with a team in his dungeon while completing the “Misanthrope” challenge. | 10 | 220 000 | |
| Defeat Boostache in his dungeon while completing the “Last” challenge. | 10 | 220 000 |
Special: Mental Entanglement
No Ashi-Magari may be finished off throughout the fight. Kill the Boostache first, without bothering with its summons, which remove 100 MP on contact. Avoid area spells that could finish off an Ashi-Magari.
Last
The Boostache must be finished last. Let it live while you kill all the other monsters. Watch out for Zombie Hell: each revived monster is one more target to kill before the final blow.
Misanthrope
No ally may end their turn on a cell adjacent to another ally's. Assign a zone to each character and check their end cell before acting. Spooks pushes can bring you closer to an ally.
Duo
Two characters maximum, under 20 turns. Two characters able to hit from a distance or slow enemies are enough. Quickly kill the Evil Tofu and the Vampire, then keep the Boostache under pressure to finish before turn 20.
Sidekick: The Heroes
Four characters minimum, including a Krosmoglob, Krobax, Trank or Astrub Knight sidekick. The fight plays out as usual: protect the eligible sidekick, and keep it out of contact with the Ashi-Magari.
Drops and loot of the Haunted House
Base in-game rates, before Prospecting bonuses.
On the Boostache
BoostoplasmMiscellaneous Resource51 %
Boostache MoustacheHair8,44 %
Nougat Rabmarac BarTreat6 %
Bag of Eternal AshesContainer3 %
Mineral CarrionMeat2,53 %
Boostache's RingRing1 %
Boostache's AmuletAmulet1 %
Boostache's CapeCloak1 %
Boostache's BeltBelt1 %
1 rare item is added at 0.05% each: Al Howin Gobtubby.
On the henchmen of the Boostache
Prepubescent Boostache LeatherLeather · Prepubescent Boostache51 %
Mineral MeatMeat · Prepubescent Boostache51 %
Gargoyl LeatherLeather · Gargoyl51 %
Kwoan EyeEye · Kwoan51 %
Evil Tofu WingWing · Evil Tofu51 %
Vampire BloodLiquid · Vampire51 %
Prepubescent Boostache TailTail · Prepubescent Boostache8,44 %
Gargoyl TongueMiscellaneous Resource · Gargoyl8,44 %
Kwoan ToothBone · Kwoan8,44 %
Evil Tofu FeatherFeather · Evil Tofu8,44 %
BatMiscellaneous Resource · Vampire8,44 %
Bag of Magical CureContainer · Gargoyl1 %
Boostache Set
Four pieces of level 41 to 48: amulet, ring, cloak and belt. The amulet, the ring and the cloak drop from the Boostache, at 1%.
Boostache's Amulet21 to 30 Vitality, 4 to 6 Water Damage
Boostache's Ring21 to 30 Vitality, 2 to 3 Lock
Boostache's Cape5 to 7% Critical, 4 to 6 Air Damage
Boostache's Belt21 to 30 Vitality, 21 to 30 Agility
Soul capture, Emerald Dofus and emote
Capturing the soul of the Boostache
A Soul Stone for Small Souls (captures up to level 50) is enough. The soul is used for the quest The Soul Stealer, on the road to the Emerald Dofus.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
The Cry emote
At the end of the dungeon, talk to the Lovely Chafer Organiser again to leave: he gives you the Cry emote.
Where is the Haunted House?
At Trool Fair, at . The nearest zaap is the one at Trool Fair ; talk to the Lovely Chafer Organiser to enter.
What level should you be for the Haunted House?
From level 30, comfortably at 40. The Boostache is level 40, his monsters level 32.
Which quest should you do at the Haunted House?
Ghost-on-Ghost Action, with Charlie Endstown-Smisse , and Raggy Dungeon, with Belina Thumb in Astrub . Both are completed on the Boostache.
Can the Boostache be moved?
No, it is Heavy and Rooted throughout the fight. Impossible to carry it, push it or swap places with it.
Which element should you play against the Boostache?
Earth or Fire, at 0% resistance. It resists Air at 85% and Neutral at 55%.
Why does a dead monster come back?
Because of Zombie Hell, which revives the last dead ally with all their HP. Choose carefully the last monster you kill.
Which stone should you use to capture the Boostache?
A Soul Stone for Small Souls (captures up to level 50). The soul is used for the quest The Soul Stealer, for the Emerald Dofus.
How do you leave the Haunted House?
Talk to the Lovely Chafer Organiser again once the fight is over. He lets you out and gives you the Cry emote.
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