Dungeon Trool Fair

Haunted House

Level 40 dungeon at Trool Fair, at [-13,-41]: five rooms and a boss that can't be moved, the Boostache, who revives his dead monsters and summons Ashi-Magari. Quests to start, map of each room, strategy, monsters, achievements and loot.

Haunted House: the dungeon entrance, at [-13,-41] (Trool Fair)
The Haunted House entrance, at Trool Fair, where the Lovely Chafer Organiser lets you in

Quests linked to the Haunted House

Two quests are completed by beating the Boostache in a single fight: Ghost-on-Ghost Action and Raggy Dungeon. Accept them before entering: a fight won without the quest in progress doesn't count.

Accept before entering

Ghost-on-Ghost Action

Level 40 quest

A visit to the Haunted House. Talk to the Lovely Chafer Organiser at the entrance, beat the Boostache in a single fight, discover the requested map, then go back to see the Organiser.

Start
Charlie Endstown-Smisse, Amakna Village
Prerequisites
None

Accept before entering

Raggy Dungeon

Level 40 quest

Belina Thumb suspects a Dofus in the attraction. Beat the Boostache in a single fight, discover the Haunted House exit, then go back to see her.

Start
Belina Thumb, Astrub
Prerequisites
Level 30 and Rikiki Dungeon

Boostache Moustache iconBoostache Moustacheand 264,000 XP

For later

The Boostache's soul is requested. Tungussi asks for the souls of five dungeon guardians to summon the Spirit of Tonam Etamwa: capture it with a Soul Stone for Small Souls.

Start
Tungussi, Terrdala

Ordinary Soul Splinter iconOrdinary Soul Splinter5, with 1,660,800 XP

The loot is also used for the Almanax: Offering for Aleb requires 3 Prepubescent Boostache Leather, which drop from the dungeon's Prepubescent Boostaches.

The 5 rooms of the Haunted House

Five fights against the monsters of the Haunted House, including the Boostache's. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Haunted House: map of room 1
Room 1 — map
Haunted House: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Haunted House: map of room 2
Room 2 — map
Haunted House: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Haunted House: map of room 3
Room 3 — map
Haunted House: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Haunted House: map of room 4
Room 4 — map
Haunted House: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — the Boostache

The Boostache's room. It is immovable throughout the fight: play around the obstacles and your own positioning. The strategy is detailed just below.

Haunted House: map of room 5
Room 5 — map
Haunted House: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat the Boostache

The last monster killed comes back

With Zombie Hell, the Boostache revives the last dead ally, with all their HP, and it can do so every turn. Don't end by killing a dangerous monster just before moving on to the boss: it's that one that would come back.

Boostache

Boostache

Level 40

  • Health Points820 HP
  • AP10 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 15%
  • AirAir 85%
  • NeutralNeutral 55%

From dusk till dawn puts it in the Heavy and Rooted states for the whole fight: impossible to carry it, push it or swap places with it. On contact, The Dentist steals life and erodes, Spooks pushes back 3 cells and removes AP. It resists Air and Neutral; Earth and Fire, at 0%, are its weaknesses.

  • Spooks icon
    Spooks4 AP · on self · Pushes back 3 cells · AP-2 AP

    Pushes enemies in a line back 3 cells and removes 2 AP.

  • Zombie Hell icon
    Zombie Hell2 AP · melee · Summons the last dead ally with 100% of their HP

    Revives the last dead ally with all their HP. Choose who dies last.

  • The Dentist icon
    The Dentist3 AP · melee · Air31 to 40 Air steal · 30% Erosion

    On contact: Air life steal and 30% erosion for 2 turns.

  • Esprit empêtrant icon
    Entangled Spirit2 AP · 3 RNG · Summons: Ashi-Magari

    Summons an Ashi-Magari up to 3 RNG. For the Special achievement, never kill it.

The three-step strategy against the Boostache

The mobile monsters first. Kill first those that reach your back lines, the Evil Tofu and the Vampire, then the Prepubescent Boostache and its heals. Keep a not-very-dangerous monster for last, since the last one killed can come back.

The Ashi-Magari. Entangled Spirit summons an Ashi-Magari up to 3 RNG, which removes 100 MP and applies Gravity to anyone on one of the four cells in contact with it. Never end a turn stuck to an Ashi-Magari.

The Boostache. Hit it with Earth or Fire, and from a distance: on contact, The Dentist erodes by 30% for 2 turns and Spooks pushes you back. Stay out of its lines and keep your MP to leave its area.

The monsters of the Haunted House

Five level 32 monsters, fragile but varied: range, power and lock removal, erosion and heals. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Evil Tofu, then Vampire — mobile and annoying: they quickly reach your back lines.
  2. Prepubescent Boostache — it heals its allies and makes itself invisible.
Evil Tofu

Evil Tofu

Level 32

  • Health Points310 HP
  • AP7 AP
  • MP10 MP
  • Resistances (%)
  • EarthEarth 16%
  • FireFire -24%
  • WaterWater 26%
  • AirAir -19%
  • NeutralNeutral -14%

10 MP, and Evil erodes by 20% while making unhealable for one turn. Evil Peck steals life and lock, Punksnotdedd makes it dodge all hits while stepping back one cell for one turn. Weak to Fire, Air and Neutral.

  • Evil icon
    Evil3 AP · 3 RNG · 20% Erosion · Unhealable State

    Erosion and unhealable around its target: a heal no longer goes through that turn.

  • Evil Peck icon
    Evil Peck3 AP · 2 RNG · Air15 to 18 Air damage · -10 Lock · Air15 to 18 Air steal

    Life steal and -10 lock: it then escapes more easily.

  • Punksnotdedd icon
    Punksnotdedd4 AP · on self · Parry 100% of hits by stepping back 1 cell(s)

    The Evil Tofu dodges all hits for one turn while stepping back: wait for the effect to end.

Vampire

Vampire

Level 32

  • Health Points280 HP
  • AP7 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 21%
  • FireFire -14%
  • WaterWater -14%
  • AirAir 11%
  • NeutralNeutral 16%

Theft of Life heals it at short range, Strength of the Putrid Souls gives 50 power to an ally for 4 turns, and Nosfuratay steals Strength and Chance in a ring around it. Weak to Fire and Water.

  • Theft of Life icon
    Theft of Life4 AP · 2 Range · Water15 to 22 Water steal
  • Strength of the Putrid Souls icon
    Strength of the Putrid Souls3 AP · 3 RNG · 50 Power

    +50 power to an ally for 4 turns.

  • Nosfuratay icon
    Nosfuratay4 AP · on self · Earth13 to 16 Earth damage · Steals 50 Strength · Steals 50 Chance

    Steals 50 Strength and Chance in a ring around the Vampire.

  • Health Points280 HP
  • AP6 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 1%
  • AirAir 26%
  • NeutralNeutral 16%

Frightening Caress heals, Shyness makes it invisible, Booshove hits on contact and pushes back one cell. Don't waste your attacks on it when it's hidden.

  • Frightening Caress icon
    Frightening Caress4 AP · melee · Fire21 to 30 Fire heals

    Heals on contact: don't let it stick to a wounded ally.

  • Shyness icon
    Shyness2 AP · on self · Makes the target invisible · -0 damage taken · Pacifist State

    The Prepubescent Boostache becomes invisible: hit another target.

  • Booshove icon
    Booshove4 AP · melee · Neutral17 to 24 Neutral damage · Push Away 1 cell
Gargoyl

Gargoyl

Level 32

  • Health Points330 HP
  • AP6 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 50%
  • FireFire 50%
  • WaterWater 50%
  • AirAir 50%
  • NeutralNeutral 50%

50% resistance in all elements. Gargoyation removes power in an area around it, Gargoyle Breath hits in a line. Avoid its contact, where Knife hits.

  • Gargoyle Breath icon
    Gargoyle Breath2 AP · 3 range · Fire9 to 11 Fire damage
  • Gargoyation icon
    Gargoyation4 AP · melee · Air23 to 27 Air damage · -30 Power

    Removes power in an area: annoying before a big damage turn.

  • Knife icon
    Knife2 AP · melee · Water19 to 23 Water damage · Removes the spell's effects
Kwoan

Kwoan

Level 32

  • Health Points280 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 6%
  • FireFire 0%
  • WaterWater 11%
  • AirAir -14%
  • NeutralNeutral 16%

Optic Confusion removes range for several turns, from 8 RNG. Free Movement makes it unlockable and gives it MP dodge. Weak to Air.

  • Puking Punch icon
    Puking Punch4 AP · melee · Neutral21 to 30 Neutral damage
  • Free Movement icon
    Free Movement4 AP · on self · Unlockable State · MP10 MP Parry · Gravity State
  • Optic Confusion icon
    Optic Confusion3 AP · 8 RNG · -3 Range

    Removes range from 8 RNG: ranged attackers suffer first.

Preparing your run through the Haunted House

An accessible dungeon around level 40, with no particular team composition required. You come here for the Boostache's two quests, the Boostache Set and the boss's soul for the Emerald Dofus, with a Soul Stone for Small Souls (captures up to level 50).

How to enter the Haunted House

The entrance is at Trool Fair, at ; the nearest zaap is the one at Trool Fair . Talk to the Lovely Chafer Organiser to enter, and again to leave. Three ways to open it: a Haunted House Key (consumed), the key ring if it is registered there, or the automatic group search.

Crafting the Haunted House Key

It is crafted at a handyman. Five ingredients drop from the dungeon's monsters: Gargoyl Leather, Kwoan Eye, Vampire Blood, Evil Tofu Wing and Mineral Meat. Kittenfish, 5-Leaf Clover and Oats complete the recipe.

Ingredient Quantity Level
Gargoyl Leather iconGargoyl Leather 2 36
Kwoan Eye iconKwoan Eye 2 35
Vampire Blood iconVampire Blood 2 35
Evil Tofu Wing iconEvil Tofu Wing 2 26
Mineral Meat iconMineral Meat 2 40
Kittenfish iconKittenfish 2 40
5-leaf Clover icon5-leaf Clubs 2 40
Oats iconOats 2 40

Which team to bring against the Boostache

Earth or Fire damage. The Boostache resists Air at 85% and Neutral at 55%, but has no resistance to Earth and Fire. Fire is also useful against the Evil Tofu and the Vampire.

Something to keep your distance. The boss is dangerous on contact and his Ashi-Magari immobilize. Keep an escape route, and play around the obstacles since the Boostache doesn't move.

The six achievements of the Haunted House

Each achievement gives 220,000 XP and 2 Boostoplasm, Duo doubles it; Sidekick gives 330,000 XP. Special and Last are mutually exclusive: one requires killing the Boostache first, the other last.

Achievements Condition Points XP
Haunted House iconHaunted House Defeat Boostache in this boss's dungeon. 10 220 000
Boostache (Sidekick) iconBoostache (Sidekick) Defeat Boostache in his dungeon while completing the “The Heroes” challenge. 5 330 000
Boostache (Special) iconBoostache (Special) Defeat Boostache in his dungeon while completing the “Mental Entanglement” challenge. 10 220 000
Boostache (Duo) iconBoostache (Duo) Defeat Boostache in his dungeon while completing the “Duo” challenge. 20 440 000
Boostache (Misanthrope) iconBoostache (Misanthrope) Defeat Boostache with a team in his dungeon while completing the “Misanthrope” challenge. 10 220 000
Boostache (Last) iconBoostache (Last) Defeat Boostache in his dungeon while completing the “Last” challenge. 10 220 000

Special: Mental Entanglement

No Ashi-Magari may be finished off throughout the fight. Kill the Boostache first, without bothering with its summons, which remove 100 MP on contact. Avoid area spells that could finish off an Ashi-Magari.

Last

The Boostache must be finished last. Let it live while you kill all the other monsters. Watch out for Zombie Hell: each revived monster is one more target to kill before the final blow.

Misanthrope

No ally may end their turn on a cell adjacent to another ally's. Assign a zone to each character and check their end cell before acting. Spooks pushes can bring you closer to an ally.

Duo

Two characters maximum, under 20 turns. Two characters able to hit from a distance or slow enemies are enough. Quickly kill the Evil Tofu and the Vampire, then keep the Boostache under pressure to finish before turn 20.

Sidekick: The Heroes

Four characters minimum, including a Krosmoglob, Krobax, Trank or Astrub Knight sidekick. The fight plays out as usual: protect the eligible sidekick, and keep it out of contact with the Ashi-Magari.

Drops and loot of the Haunted House

Base in-game rates, before Prospecting bonuses.

On the Boostache

  • Boostoplasm iconBoostoplasmMiscellaneous Resource51 %
  • Boostache Moustache iconBoostache MoustacheHair8,44 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Bag of Eternal Ashes iconBag of Eternal AshesContainer3 %
  • Mineral Carrion iconMineral CarrionMeat2,53 %
  • Boostache's Ring iconBoostache's RingRing1 %
  • Boostache's Amulet iconBoostache's AmuletAmulet1 %
  • Boostache's Cape iconBoostache's CapeCloak1 %
  • Boostache's Belt iconBoostache's BeltBelt1 %

1 rare item is added at 0.05% each: Al Howin Gobtubby.

On the henchmen of the Boostache

  • Prepubescent Boostache Leather iconPrepubescent Boostache LeatherLeather · Prepubescent Boostache51 %
  • Mineral Meat iconMineral MeatMeat · Prepubescent Boostache51 %
  • Gargoyl Leather iconGargoyl LeatherLeather · Gargoyl51 %
  • Kwoan Eye iconKwoan EyeEye · Kwoan51 %
  • Evil Tofu Wing iconEvil Tofu WingWing · Evil Tofu51 %
  • Vampire Blood iconVampire BloodLiquid · Vampire51 %
  • Prepubescent Boostache Tail iconPrepubescent Boostache TailTail · Prepubescent Boostache8,44 %
  • Gargoyl Tongue iconGargoyl TongueMiscellaneous Resource · Gargoyl8,44 %
  • Kwoan Tooth iconKwoan ToothBone · Kwoan8,44 %
  • Evil Tofu Feather iconEvil Tofu FeatherFeather · Evil Tofu8,44 %
  • Bat iconBatMiscellaneous Resource · Vampire8,44 %
  • Bag of Magical Cure iconBag of Magical CureContainer · Gargoyl1 %

Boostache Set

Four pieces of level 41 to 48: amulet, ring, cloak and belt. The amulet, the ring and the cloak drop from the Boostache, at 1%.

  • Boostache's Amulet iconBoostache's Amulet21 to 30 Vitality, 4 to 6 Water DamageLvl. 48
  • Boostache's Ring iconBoostache's Ring21 to 30 Vitality, 2 to 3 LockLvl. 44
  • Boostache's Cape iconBoostache's Cape5 to 7% Critical, 4 to 6 Air DamageLvl. 41
  • Boostache's Belt iconBoostache's Belt21 to 30 Vitality, 21 to 30 AgilityLvl. 45

Soul capture, Emerald Dofus and emote

Capturing the soul of the Boostache

Soul Stone for Small Souls iconA Soul Stone for Small Souls (captures up to level 50) is enough. The soul is used for the quest The Soul Stealer, on the road to the Emerald Dofus.

Stone ingredient Quantity
Inferior Soul Splinter iconInferior Soul Splinter 10
Oilbow Grease iconOilbow Grease 1

The Cry emote

At the end of the dungeon, talk to the Lovely Chafer Organiser again to leave: he gives you the Cry emote.

Where is the Haunted House?

At Trool Fair, at . The nearest zaap is the one at Trool Fair ; talk to the Lovely Chafer Organiser to enter.

What level should you be for the Haunted House?

From level 30, comfortably at 40. The Boostache is level 40, his monsters level 32.

Which quest should you do at the Haunted House?

Ghost-on-Ghost Action, with Charlie Endstown-Smisse , and Raggy Dungeon, with Belina Thumb in Astrub . Both are completed on the Boostache.

Can the Boostache be moved?

No, it is Heavy and Rooted throughout the fight. Impossible to carry it, push it or swap places with it.

Which element should you play against the Boostache?

Earth or Fire, at 0% resistance. It resists Air at 85% and Neutral at 55%.

Why does a dead monster come back?

Because of Zombie Hell, which revives the last dead ally with all their HP. Choose carefully the last monster you kill.

Which stone should you use to capture the Boostache?

A Soul Stone for Small Souls (captures up to level 50). The soul is used for the quest The Soul Stealer, for the Emerald Dofus.

How do you leave the Haunted House?

Talk to the Lovely Chafer Organiser again once the fight is over. He lets you out and gives you the Cry emote.

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Haunted House

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