Dungeon Stontusk Desert

Kanigrula's Cave

Level 160 dungeon in the Stontusk Desert, at [-5,-54]: five rooms and a fleeing queen whose every death, hers and her Kanigs', complicates what follows, Kanigrula. Quests to start, strategy, monsters, achievements and loot.

Kanigrula's Cave: the dungeon entrance, at [-5,-54]
The entrance to Kanigrula's rocky palace, in the Stontusk Desert

Quests linked to Kanigrula's Cave

The dungeon quest, Ixnay on the Idnappingkay, grants the Bowzai pet. Bontarians and Brakmarians each have their own, which goes through Kanigrula. Accept them before entering: a fight won without the quest in progress does not count.

Accept before entering

Ixnay on the Idnappingkay

Level 160 quest

It gives you the Bowzai pet. Chief Krokuto sends you to find Brhedd the baker: search the Kanigs' quarry, enter the rocky palace, beat Kanigrula in a single fight, then talk to him and to Brhedd Butter.

Start
Chief Krokuto, Cania Moors
Prerequisites
Axle Woes

Bowzai iconBowzaipet, and 21,521,000 XP

Brakmar Alignment

Defensive Preparation

Level 160 quest

Teach the Kanig chief a lesson. After the guard posts and the investigation into Petra, Oto Mustam sends you to beat Kanigrula in the last room of the cave.

Start
Oto Mustam, Brakmar militia
Prerequisites
Level 150 and Confrontation!

Bonta Alignment

The Subterfuge of the Horn

Level 160 quest

Kanig Mammary Blubber drops from Kanigrula herself, automatically, and not from the monsters of the Stontusk Desert. Plan for the dungeon in addition to the fights against the Alyeenas.

Start
Amayiro, Bonta militia
Prerequisites
Level 150 and A Dark Power

Kanig Mammary Blubber iconKanig Mammary Blubberobtained from Kanigrula

For later

Level 170

Foluk's Blessing

Level 170 quest

Kanigrula is one of Foluk's three guardians. The Disciple of Foluk asks you to beat the Drhossil, Kanigrula and Korriander under the alterations of his idols, to be activated in the boss room.

Start
Disciple of Foluk, Otomai Island

Tengu Snowfoux Leather iconTengu Snowfoux Leatherand 43,924,800 XP

During events

  • Tiwotokar Simulation level 20, repeatable
    Tiwotokar can name Kanigrula as a guardian to defeat. Astrub, .

The 5 rooms of Kanigrula's Cave

Five fights, Kanigrula in the last room. The rooms are cluttered: use the obstacles to cut the lines of sight of the Kanigs, who hit up to 12 Range. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Kanigrula's Cave: map of room 1
Room 1 — map
Kanigrula's Cave: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Kanigrula's Cave: map of room 2
Room 2 — map
Kanigrula's Cave: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Kanigrula's Cave: map of room 3
Room 3 — map
Kanigrula's Cave: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Kanigrula's Cave: map of room 4
Room 4 — map
Kanigrula's Cave: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — Kanigrula

Kanigrula and her Kanigs. Let her flee and kill the monsters first: the strategy is detailed just below.

Kanigrula's Cave: map of room 5
Room 5 — map
Kanigrula's Cave: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat Kanigrula

Every death has a price

Each monster killed removes 10% resistances and 50 power from your characters, for the whole fight. But if Kanigrula dies first, all surviving monsters gain 2 MP, 200 power and 10% resistances. Choose your order, then stick to it.

Kanigrula

Kanigrula

Level 160

  • Health Points8,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 20%
  • FireFire 15%
  • WaterWater 25%
  • AirAir 15%
  • NeutralNeutral 40%

No invulnerability, but a fleeing AI and effects that last the whole fight. Banzaiii hits up to 8 Range, Matriarchal Roar hits everything around her and strengthens her allies. Weak Point: Air and Fire; Neutral is what she takes best.

  • Banzaiii icon
    Banzaiii3 AP · 8 Range · Water61 to 70 Water damage · Water-20% Water Resistance

    Hits in a cross up to 8 Range and removes 20% Water resistance for 2 turns. Don't stay grouped.

  • Matriarchal Roar icon
    Matriarchal Roar3 AP · on self · MP2 MP · 20 Lock · MP-2 MP · -20 Flight · NeutralNeutral Damage: 5% of the caster's HP

    Hits within 3 cells around her, according to her current HP: -2 MP and -20 Flight for you, +2 MP and +20 lock for her allies.

  • Captivating Motivation icon
    Captivating Motivation4 AP · on self · AP3 AP · APShoulder Slam: -1 AP · Boulder Buster: +20% Critical · Grrr: -1 cooldown · Blazing Lance: +1 cast(s) per turn · Blazing Claws: line of sight disabled · Kaniblues: +20 Heals · Spinning Top: +1 cast(s) per turn · Sliceblade: +1 cast(s) per target · Cover-Up: -1 cooldown

    +3 AP to all her allies and boosted spells for one turn, starting on turn 2 and every other turn.

  • Alpha Bowzai icon
    Alpha Bowzai1 AP · 8 Range · Kills the target

    Kills the targeted summon, up to 8 Range, from turn 3.

The five-step strategy against Kanigrula

Let Kanigrula move away. The safest strategy: kill the monsters first. Kanigrula flees: let her go and ignore her as long as a monster is alive.

The Kanazure. Start with it: it hits hard at range and heals its allies. Weak to Fire and Neutral, it goes down fast.

The Orfan, at range. Very dangerous in melee, it is killed second, always at range: Cover-Up greatly reduces the damage it takes in melee. Keep it away while you kill the Kanazure.

The Kannihilator. It charges at you with Shoulder Slam, but it's no disaster if it reaches melee. Finish it third, keeping an eye on Grrr: hit in melee, it doesn't reflect your spells.

Kanigrula to finish. Once the monsters are dead, hit her preferably at range: Matriarchal Roar hits harder around her the more HP she has. Stay spread out.

Kanigrula's effects

At the start of the fight, she casts four permanent effects. Bestial Smell reveals your invisible characters on each of her turns. Savagery strengthens the surviving monsters when she dies, Stinking Death weakens you with each monster killed, cumulatively.

Finally, Wild Pheromones: at the start and end of each character's turn, monsters within 2 cells of them gain 10% critical and 100 power for one turn, cumulatively. Ending your turn in the middle of the monsters makes them far more dangerous.

Captivating Motivation

From turn 2, every other turn, Kanigrula gives 3 AP to all her allies and boosts their spells for one turn: the Kanazure casts Blazing Lance one more time and heals better, the Orfan chains Spinning Top and recasts Cover-Up faster, the Kannihilator recasts Grrr sooner. On those turns, back away. From turn 3, Alpha Bowzai kills a summon every other turn: don't count on summons to hold out.

The monsters of Kanigrula's Cave

Five Kanigs of level 150 to 152, who hit hard, at range and in melee. Resistances in red are their weaknesses.

In which order to kill the monsters

  1. Kanazure — it hits hard at range and heals its allies.
  2. Orfan — very dangerous in melee; hit it at range because of Cover-Up.
  3. Kannihilator — it charges at you and reflects ranged spells under Grrr.
  4. Bigheera, then Felygiene — depending on their position: one hits in melee, the other harasses up to 12 Range.
Kanazure

Kanazure

Level 151

  • Health Points3,500 HP
  • AP10 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth 16%
  • FireFire -19%
  • WaterWater 26%
  • AirAir 21%
  • NeutralNeutral -24%

Blazing Lance hits up to 10 Range and steals Intelligence; after Blazing Claws, a push makes you skip your turn. Kaniblues heals its allies up to 6 Range. Weak to Fire and Neutral.

  • Blazing Lance icon
    Blazing Lance3 AP · 10 RNG · Fire41 to 50 Fire damage · Steals 50 Intelligence

    Hits up to 10 Range and steals 50 Intelligence.

  • Blazing Claws icon
    Blazing Claws4 AP · 12 Range · FireFire Damage: 10% of the caster's HP · Turn cancelled

    Hits according to the Kanazure's HP; if you are pushed afterward, you skip your turn. Avoid getting bumped by your allies.

  • Kaniblues icon
    Kaniblues3 AP · 6 Range · Fire81 to 100 Fire heals

    Heals an ally up to 6 Range: the reason to kill the Kanazure first.

Orfan

Orfan

Level 151

  • Health Points3,500 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 11%
  • FireFire 26%
  • WaterWater -19%
  • AirAir 16%
  • NeutralNeutral 6%

Spinning Top and Sliceblade steal Strength and erode your HP in melee. Cover-Up greatly reduces the damage it takes in melee for 2 turns, every 3 turns: hit it at range. Weak to Water.

  • Spinning Top icon
    Spinning Top3 AP · on self · Earth41 to 50 Earth damage · Steals 50 Strength
  • Sliceblade icon
    Sliceblade2 AP · melee · 20% Erosion · Earth61 to 70 Earth steal

    Life steal in melee and 20% erosion.

  • Cover-Up icon
    Cover-Up2 AP · on itself · -0 damage taken

    Greatly reduces the damage taken in melee for 2 turns: switch to a ranged attack.

Kannihilator

Kannihilator

Level 152

  • Health Points3,500 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire 6%
  • WaterWater 11%
  • AirAir -14%
  • NeutralNeutral 46%

Shoulder Slam makes it charge 5 cells, Boulder Buster removes 2 MP in melee. Grrr reflects your ranged spells for one turn, but not those cast in melee. Weak to Air and Earth.

  • Shoulder Slam icon
    Shoulder Slam3 AP · 6 Range · Advances 5 cells · Air51 to 60 Air damage

    The Kannihilator charges 5 cells toward its target and strikes in Air.

  • Boulder Buster icon
    Boulder Buster3 AP · on self · Neutral61 to 70 Neutral damage (% of remaining MP) · MP-2 MP

    Hits around it according to its remaining MP and removes 2 MP.

  • Grrr icon
    Grrr2 AP · self · Reflects a spell

    Reflects spells cast at range for one turn, 3-turn cooldown. Hit it in melee or wait.

Bigheera

Bigheera

Level 150

  • Health Points3,400 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 26%
  • FireFire 1%
  • WaterWater 6%
  • AirAir -19%
  • NeutralNeutral 26%

It hits almost only in melee, in Water, and steals Chance. Leaping Balls kills all summons around it, and Electric Shock minimises your random effects. Weak to Air.

  • Biggest Balls icon
    Biggest Balls3 AP · melee · Water51 to 60 Water steal · Steals 100 Chance
  • Leaping Balls icon
    Leaping Balls2 AP · on self · Water61 to 70 Water damage · Kills the target

    Kills the summons around the Bigheera: don't leave them near it.

  • Electric Shock icon
    Electric Shock3 AP · 12 RNG · Minimises the target's random effects

    Spell and weapon effects minimised on one character for one turn.

Felygiene

Felygiene

Level 150

  • Health Points3,400 HP
  • AP10 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -24%
  • FireFire 21%
  • WaterWater 6%
  • AirAir 16%
  • NeutralNeutral 6%

It harasses up to 12 Range in Air, steals Agility and removes 4 Range with Blinding Claws; Dubious Hygiene reduces lock and resistances. Weak to Earth.

  • Clawhook icon
    Clawhook3 AP · 12 Range · Air51 to 60 Air damage · Steals 50 Agility
  • Blinding Claws icon
    Blinding Claws3 AP · 12 Range · Air41 to 50 Air damage · -4 Range

    Removes 4 Range up to 12 Range: your ranged characters lose their advantage.

  • Dubious Hygiene icon
    Dubious Hygiene2 AP · 12 Range · -20 Lock · -10% Resistance

    -20 lock and -10% resistances, up to 12 Range.

Preparing your run through Kanigrula's Cave

A dungeon for level 150 to 160 teams able to hit at range and vary their elements. People come for Ixnay on the Idnappingkay and its pet, the alignment quests, the achievements and Kanigrula's soul, with a Soul Stone for Huge Souls (captures up to level 200).

How to enter Kanigrula's Cave

The entrance is in the Stontusk Desert, at ; the nearest zaap is the one in Kanig Village . Three ways to open it: a Kanigrula's Cave Key (consumed), the key ring if it is registered there, or automatic group search.

Crafting the Kanigrula's Cave Key

It is crafted at a handyman's workshop. Five ingredients drop from the dungeon's Kanigs, at 22%: Felygiene Claw, Bigheera Chain, Kanazure Ear, Orfan Mane and Fresh Meat. Lard Bass (fishing), Belladonna and Corn (harvesting) complete the recipe.

Ingredient Quantity Level
Felygiene Claw iconFelygiene Claw 2 154
Bigheera Chain iconBigheera Chain 2 154
Kanazure Ear iconKanazure Ear 2 155
Orfan Mane iconOrfan Mane 2 155
Fresh Meat iconFresh Meat 2 160
Lard Bass iconLard Bass 2 160
Belladonna iconBelladonna 2 160
Corn iconCorn 2 160

Which team to bring against Kanigrula

Ranged damage. The Orfan and Kanigrula hit from afar, and the Kanazure heals up to 6 Range. A team that plays at range also keeps the monsters away, which limits Wild Pheromones.

Several elements. Each Kanig has its own weakness: Fire and Neutral for the Kanazure, Water for the Orfan, Air for the Bigheera, Earth for the Felygiene. Vary your elements to kill each one quickly.

Few summons. Alpha Bowzai and Leaping Balls kill summons, and Bestial Smell reveals invisible characters: don't build your strategy on them.

Classes that are comfortable with it. Classes that hit hard at range and in several elements are the most comfortable. Invisibility and summoning classes lose some of their strengths against Bestial Smell and Alpha Bowzai.

The six achievements of Kanigrula's Cave

Each achievement gives 21,521,000 XP and 2 Kanigrula Fur, and Duo doubles the XP; Sidekick gives 32,281,500 XP. Impertinence and Special are both played in melee: they are prepared together.

Achievements Condition Points XP
Kanigrula (First) iconKanigrula (First) Defeat Kanigrula in her dungeon by completing the “First” challenge. 10 21 521 000
Kanigrula (Impertinence) iconKanigrula (Impertinence) Defeat Kanigrula in her dungeon by completing the “Impertinence” challenge. 10 21 521 000
Kanigrula (Duo) iconKanigrula (Duo) Defeat Kanigrula in its dungeon by completing the “Duo” challenge. 20 43 042 000
Kanigrula (Special) iconKanigrula (Special) Defeat Kanigrula in her dungeon by completing the “Close Combite” challenge. 10 21 521 000
Kanigrula (Sidekick) iconKanigrula (Sidekick) Defeat Kanigrula in her dungeon by completing the “Magik Riktus Bandits” challenge 5 32 281 500
Kanigrula's Cave iconKanigrula's Cave Defeat Kanigrula in this boss's dungeon. 10 21 521 000

First

Kanigrula must be finished first. Focus Kanigrula quickly: the Kanazure heals her and the other monsters hit hard fast. Keep the Orfan at range, and the Kannihilator if possible. Once Kanigrula is dead, all her allies gain MP, power and resistances: finish the fight fast.

Impertinence

Allied fighters must end their turn on a cell adjacent to an enemy's. Kill the Orfan very quickly, ideally before it casts Cover-Up. Depending on your damage, then move on to Kanigrula or the Kanazure, who heals her: with low damage, the Kanazure first. Keep the Kannihilator for last: Kanigrula and the Kanazure flee, leaving it an available neighbor.

Special: Close Combite

Enemy fighters must not suffer any attempts to inflict ranged damage. In melee, Wild Pheromones boost the monsters' power and critical: they will hit a bit harder. Beware of the Orfan, whose Cover-Up greatly reduces damage in melee. Kill the monsters first, starting with the Kanazure who heals.

Duo

Two characters maximum, fewer than 20 turns. Follow the basic strategy with two characters: Kanazure, Orfan, Kannihilator, then Kanigrula.

Sidekick: Magik Riktus Bandits

Four characters minimum, including an eligible Riktus companion: fencer, archer, rover or enchantress. The fight plays out as usual: keep the companion away from the monsters, so as not to feed Wild Pheromones, and out of the Orfan's reach.

Drops and loot of Kanigrula's Cave

Base in-game rates, before Prospecting bonuses.

On Kanigrula

  • Kanigrula Fur iconKanigrula FurHair22 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Fortunawa Cookie iconFortunawa CookieTreat4,8 %
  • Kanigrula Tail iconKanigrula TailTail3,64 %
  • Bag of Spices iconBag of SpicesContainer3 %
  • Fresh Carrion iconFresh CarrionMeat1,09 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,65 %
  • Fuyutora iconFuyutoraCeremonial pet0,14 %

On the henchmen of Kanigrula

  • Fresh Meat iconFresh MeatMeat · Felygiene22 %
  • Felygiene Claw iconFelygiene ClawBone · Felygiene22 %
  • Kanazure Ear iconKanazure EarEar · Kanazure22 %
  • Icon of Kannihilator ManeKannihilator ManeHair · Kannihilator22 %
  • Orfan Mane iconOrfan ManeHair · Orfan22 %
  • Bigheera Chain iconBigheera ChainMiscellaneous Resource · Bigheera22 %
  • Felygiene Canine iconFelygiene CanineBone · Felygiene3,72 %
  • Bigheera Ball iconBigheera BallMiscellaneous Resource · Bigheera3,72 %
  • Kanazure Fabric iconKanazure FabricFabric · Kanazure3,68 %
  • Orfan Buckle iconOrfan BuckleGarment · Orfan3,68 %
  • Kannihilator Skin iconKannihilator SkinSkin · Kannihilator3,64 %
  • Fortunawa Cookie iconFortunawa CookieTreat · Felygiene1,6 %
  • Anatak Map Fragment 2/5 iconAnatak Map Fragment 2/5Map fragment · Felygiene1 %
  • Bag of Spices iconBag of SpicesContainer · Felygiene1 %
  • Anatak Map Fragment 4/5 iconAnatak Map Fragment 4/5Map fragment · Kanazure1 %
  • Anatak Map Fragment 5/5 iconAnatak Map Fragment 5/5Map fragment · Orfan1 %
  • Anatak Map Fragment 3/5 iconAnatak Map Fragment 3/5Map fragment · Bigheera1 %

Soul capture and pet

Capturing the soul of Kanigrula

Soul Stone for Huge Souls iconOne Soul Stone for Huge Souls (captures up to level 200) is enough for Kanigrula, who is level 160. Throw it when she is alone and weakened.

Stone ingredient Quantity
Majestic Soul Splinter iconMajestic Soul Splinter 10
Alteration Potion iconAlteration Potion 2

The Bowzai pet

Bowzai iconIt is the reward for Ixnay on the Idnappingkay: Brhedd Butter hands it to you after the victory over Kanigrula. It gives 2 summons and 1 MP.

Kanigrula's Cave as a guild Expedition

The Cave exists in two guild Expeditions, Audacious and Valour, each with its own modifier:

  • Audacious: all monsters have 3 more MP, and at the start of her turn, Kanigrula gives 10% critical and 100 power to your characters within 2 cells of her. Place her near you before her turn to take advantage;
  • Valour: all enemies gain 100 stats at the start of each character's turn, and Kanigrula gains 1 MP for each monster killed. You have to be fast: high-damage classes, or even a Cloudy Dofus to kill as many as possible on turn 1;
  • in both, kill the monsters in this order: Orfan, Kanazure, Kannihilator, then Kanigrula.

Where is Kanigrula's Cave?

In the Stontusk Desert, at . The nearest zaap is the one in Kanig Village .

At what level should I do Kanigrula's Cave?

From level 150, comfortably at 160. The Kanigs hit hard for this level: the dungeon is rated very hard.

Which quest should I do in Kanigrula's Cave?

Ixnay on the Idnappingkay, at Chief Krokuto's : it grants the Bowzai pet. Aligned players add Defensive Preparation for Brakmar or The Subterfuge of the Horn for Bonta.

Which monster should you target first in Kanigrula's Cave?

The Kanazure, which hits at range and heals its allies. Next come the Orfan, at range, then the Kannihilator.

Should I kill Kanigrula first?

No, except for the First achievement. When she dies, the surviving monsters gain 2 MP, 200 power and 10% resistances for the whole fight.

How do I handle the Kannihilator's Grrr?

Hit it in melee, or wait for the effect to end. Grrr reflects spells cast at range for one turn, not those cast in melee.

Can I play with summons?

Bad: Alpha Bowzai kills a summon from turn 3, and the Bigheera kills the ones around it. Bestial Smell also reveals invisible characters.

Which stone should I use to capture Kanigrula?

One Soul Stone for Huge Souls (captures up to level 200). Kanigrula is level 160.

Do you need a key for every run of Kanigrula's Cave?

No, with the key ring: the registered key recharges over time. Automatic group search also lets you enter without a key.

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Kanigrula's Cave

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