Dungeon Skull Path
LeChouque's Boat
Level 90 dungeon at the end of the Skull Path, on Moon island, in [33,3]: five pirate rooms and a boss that finishes off weakened characters, LeChouque. Quests to start, map of each room, strategy, monsters, achievements and loot.
![LeChouque's Boat: the dungeon entrance, in [33,3] (Skull Path)](/wp-content/uploads/dofus/donjon-bateau-du-chouque-entree-grand.webp)
Quests linked to LeChouque's Boat
Moon island is reached through Leave and Not Come Back. Three quests then go through LeChouque: That's Bullship, Skeletons and Amulets and Riff-Raft. Accept them before entering: a fight won without the quest in progress doesn't count.
It opens Moon island to you. The Charlie's Agents Rep sends you to the island by cannon; then go see the agency's Employee there.
- Start
- Charlie's Agents Rep, Amakna
- Prerequisites
- Level 30
Simone Tall suspects there is a Dofus in the treasure. Defeat LeChouque in a single fight, discover the map where you leave the boat, then go back to see her.
- Start
- Simone Tall, Breeder Village
- Prerequisites
- Level 70 and A Parade of Wobots
Scrawny Bwakand 3,423,600 XP
Mama Vaudou wants her stolen amulet back. Talk to Jack Martel, defeat LeChouque in a single fight and talk to him, then question his crew to unmask the thief.
- Start
- Mama Vaudou, Moon island
- Prerequisites
- Indigenous Indigestion
Sailor Knot5 copies and 2,853,000 XP
The raft's flag is on LeChouque. Kaponor wants to leave the island: gather barrels, ropes and wood, get the sail from Issé Heau, and beat LeChouque to recover his flag.
- Start
- Kaponor, Turtle Beach
- Prerequisites
- Level 30
Nomoonand 3,937,000 XP
For later
LeChouque himself has a hand problem. He replaced his hook with an adventurer's hand, which refuses to obey him: find its owner near the cliff, defeat the Cursed Adventurer and bring him what he asks for.
- Start
- LeChouque, Moon island
- Prerequisites
- Level 30
Hazwonarm Headband3 copies, 3 Pirate's Cute Shorts and 2,853,000 XP
During events
- Tiwagrum Simulation
Tiwagrum can designate LeChouque as a guardian to defeat. Amakna Village, .
The 5 rooms of LeChouque's Boat
Five fights against LeChouque's crew, on increasingly tight maps: use obstacles to break lines. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — LeChouque


Defeat LeChouque
Below 30% HP, it means death
At the start of each of LeChouque's turns, Pirate Curse hits the closest non-Cursed character and all Cursed characters. At 30% HP or less, they are killed outright, and a pirate appears on their cell. Heal before its turn.
Level 90
3,100 HP
10 AP
5 MP
- Resistances (%)
Earth 0%
Fire -10%
Water 36%
Air 0%
Neutral 14%
He hits almost exclusively in melee, but Cursed Saber Strike removes power from you and makes you Cursed for two turns. Spectral Teleportation swaps him with one of his allies, anywhere on the map, once per turn. Alone, he is no longer a threat. Weak to Fire, he resists Water.
Cursed Saber StrikeIn melee: -150 power and the Cursed state for two turns. On a target at 50% HP or less, it also summons a pirate next to it.
Spectral TeleportationSwaps places with an ally, at unlimited range, once per turn; the ally gains 200 power. Impossible if either of them is under Gravity.
The five-step strategy
Six cells of margin. With 5 MP, LeChouque reaches you after a place swap: keep every monster more than 6 cells away from you. The map is small, MP removal helps a lot, and fleeing monsters advance little.
Gravity on LeChouque. A LeChouque under Gravity can no longer swap places. Failing that, put Gravity on the monsters closest to you: it won't be able to swap with them.
Choose who takes the Curse. The closest non-Cursed character to LeChouque is hit by the Curse every turn. Put a sturdy, not-so-decisive character there, above 30% HP, and keep your big hitters away: their damage would be minimized.
Always above 50%. At 50% or less, Cursed Saber Strike summons a pirate next to you and the Hazwonarm's Mortal Cutting kills you. Heal constantly, or never let those two reach you.
The crew, then the captain. The Drunkyller first, then the Hazwonarm, ideally in one turn, and the Snickerblade. Once his allies are dead, LeChouque can no longer swap places: finish him from a distance, preferably with Fire.
The Pirate Curse
This passive triggers at the start of each of LeChouque's turns, on the closest non-Cursed character and on all Cursed ones: their random effects are minimized for the turn, so minimum damage and no critical hits, and they take Water life-steal damage.
The Cursed state can only be obtained in melee, from Cursed Saber Strike, and lasts two turns without being dispellable. Keeping LeChouque away means avoiding the Cursed state: only the closest character then remains exposed.
Who LeChouque can reach
The Drunkyller, the Boomba and the Cannon Dorf have a fleeing AI: they back off after hitting, which makes them poor targets for his swap. The aggressive Snickerblade and Hazwonarm always advance toward you: they are the ones he uses as a springboard.
The monsters of LeChouque's Boat
Five level 82 pirates, each weak to a different element. Three flee, two charge at you: those two are the ones to slow down. Resistances in red are their weaknesses.
In which order to kill the monsters
- Drunkyller — it hits from a distance, places a burning glyph and stacks Intelligence every turn.
- Hazwonarm — it pulls its whole line and kills in melee below 50% HP; kill it in one turn.
- Snickerblade — 5 MP and an aggressive AI: it reaches you fast and blocks your escape.
- Boomba, then Cannon Dorf — they flee, hitting from afar but advancing little.
Level 82
1,300 HP
9 AP
4 MP
- Resistances (%)
Earth 2%
Fire 10%
Water -18%
Air 14%
Neutral 0%
Rumotov Cocktail hits in a cross and leaves a red glyph for two turns: never start your turn in it. And a Bottle of Rum! adds Intelligence to it every turn, until its Spit Rum, which also removes your buffs. Weak to Water.
-
Rumotov Cocktail
Fire damage cross and two-turn red glyph, from 3 to 8 range with no line of sight.
-
Spit Rum
Removes one turn from your buffs, in a cone, and ends its Intelligence bonuses.
And a Bottle of Rum!+100 Intelligence stacking each turn, until its next Spit Rum: don't leave the Ivremor lying around.
Level 82
1,300 HP
9 AP
4 MP
- Resistances (%)
Earth -18%
Fire 0%
Water 6%
Air 6%
Neutral 14%
If it starts its turn in line with you, Down With The Enemy! pulls the whole line and gives it tackle. Mortal Cutting kills a target at 50% HP or less in melee, and each damage taken gives it 1 MP for one turn. Weak to Earth.
Down With The Enemy!Pulls all characters in his line toward him. He only casts it if he is aligned with you at the start of his turn.
-
Mortal Cutting
In melee: kills a target at 50% HP or less.
Level 82
1,300 HP
9 AP
5 MP
- Resistances (%)
Earth 0%
Fire -2%
Water 17%
Air 17%
Neutral 0%
Five MP and an aggressive AI. Cut-Knee removes 100 escape in melee, Tornado of Blades steals MP around him: remove his MP before he sticks to you.
Tornado of BladesSteals 1 MP from all characters around the Snickerblade.
Cut-Knee-100 escape for one turn: hard to break free afterward.
Level 82
1,300 HP
9 AP
4 MP
- Resistances (%)
Earth 2%
Fire 12%
Water 0%
Air 12%
Neutral -18%
Pirate Bomb hits in a cross up to 8 range and erodes. Firetwerk turns the Boomba and nearby monsters invisible, with extra critical on top. Weak to Neutral.
Pirate Bomb
FiretwerkInvisibility and critical for the Boomba and its nearby allies, for one turn, with a three-turn cooldown.
Level 82
1,300 HP
9 AP
4 MP
- Resistances (%)
Earth 18%
Fire 6%
Water 0%
Air -18%
Neutral 2%
Biggest Pirate Balls hits in a line with unlimited range, without line of sight, and pushes back. Whirling Cannon pushes back and removes 25% resistances around it. Weak to Air.
Whirling CannonPushes back 2 cells and removes 25% resistances around the Cannon Dorf.
Biggest Pirate BallsIn a line, at unlimited range and without line of sight: it pushes back 2 cells.
Preparing your run through LeChouque's Boat
A level 80 to 90 dungeon for teams that heal, play at range and control movement. You come for the island's quests, the achievements, the LeChouque's Beards and the capture with an Average Soul Stone (captures up to level 100).
How to enter LeChouque's Boat
The entrance is at the end of the Skull Path, on Moon island, in ; the nearest zaap is the one at Turtle Beach , and the island opens with Leave and Not Come Back. You need a LeChouque's Boat Key (consumed), the key ring, or the automatic group search. To leave, talk to LeChouque.
Crafting the LeChouque's Boat Key
It is crafted at a handyman's. Five ingredients drop from the dungeon's pirates, at 39%: Pirate's Cute Shorts, Cannon Dorf Ball, Hazwonarm Headband, Rusty Blade and Stale Meat. Kralove (fishing), Freyesque Orchid and Flax (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 90 | |
| 2 | 90 | |
| 2 | 90 | |
| 2 | 90 | |
| 2 | 90 | |
| 2 | 90 | |
| 3 | 80 | |
| 3 | 80 |
The right team for LeChouque's Boat
A healer. The whole fight comes down to two thresholds, 50% and 30% HP. Healing classes are a real asset for keeping everyone above them.
MP removal, Gravity, range removal. MP removal keeps the Snickerblade, the Hazwonarm and LeChouque at a distance; range removal hinders the Ivremor and the Boomba. The Gravity state blocks LeChouque's swaps.
Not all Water. LeChouque has 36% Water resistance. An all-Water team will struggle to finish him: bring at least one other element, ideally Fire.
The classes that do well here. Healing and protection classes, and those that remove MP or apply Gravity, are the most comfortable. Melee combat is still possible, but means never dropping below 50% HP.
The five achievements of LeChouque's Boat
Each achievement gives 2,853,000 XP and 2 LeChouque's Beard, and the Duo doubles the XP. Last and Special are done in the same fight: both come down to killing LeChouque last.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat LeChouque in this boss's dungeon. | 10 | 2 853 000 | |
| Defeat LeChouque in his dungeon by completing the “Duo” challenge. | 20 | 5 706 000 | |
| Defeat LeChouque in his dungeon by completing the “Last” challenge. | 10 | 2 853 000 | |
| Defeat LeChouque in his dungeon by completing the “Nomad” challenge. | 10 | 2 853 000 | |
| Defeat LeChouque in his dungeon by completing the “Swappin' Swabbie Swatter” challenge. | 10 | 2 853 000 |
Special: Swappin' Swabbie Swatter
When LeChouque swaps places with an ally, that ally must be finished off in fewer than two turns. He can only swap with one ally per turn: that monster becomes your target, no matter what, ideally killed before LeChouque's next turn. He has low initiative: on the first turn, you have time to kill or damage a monster before his first swap. Once all the monsters are dead, the achievement is yours.
Last
LeChouque must be finished off last. That's the basic strategy. Keep everyone above 50% HP: each pirate summoned by Cursed Saber Strike or by the Curse lengthens the list of monsters to kill before him.
Nomad
Use all your MP every turn; a partial escape means failure. Plan every move before your spells. Watch out for the Snickerblade and the Hazwonarm: Cut-Knee and the tackle from Down With The Enemy! make a partial escape very likely.
Duo
Two characters maximum, fewer than 20 turns. A duo that is self-sufficient in healing or protection. Kill the Ivremor as soon as possible, then the Hazwonarm or the Snickerblade, whichever approaches, with no pointless defensive turns.
Drops and loot of LeChouque's Boat
Base in-game rates, before Prospecting bonuses.
On LeChouque
Pirate SkullMoon Island40 %
LeChouque's BeardHair39 %
Ol' John's TromaHat12 %
Sailor KnotMiscellaneous Resource6,44 %
Scrawny BwakMiscellaneous Resource6,44 %
Nougat Rabmarac BarTreat6 %
Bag of SaltContainer3 %
Stale CarrionMeat1,93 %
CitronanaFruit1,2 %
Al Howin GobtubbyCeremonial pet0,3 %
On the henchmen
Stale MeatMeat · Boomba39 %
Pirate's Cute ShortsGarment · Boomba39 %
Cannon Dorf BallMiscellaneous Resource · Cannon Dorf39 %
Quality RumLiquid · Drunkyller39 %
Hazwonarm HeadbandGarment · Hazwonarm39 %
Rusty BladeCombat Resource · Snickerblade39 %
Ol' John's TromaHat · Boomba12 %
Pirate JawMoon Island · Boomba12 %
Pirate SkullMoon Island · Boomba12 %
Sailor KnotMiscellaneous Resource · Boomba6,44 %
CitronanaFruit · Boomba1,2 %
Bag of SaltContainer · Boomba1 %
Soul capture
LeChouque is level 90: an Average Soul Stone (captures up to level 100) is enough. Throw it when he is alone, out of his melee reach.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Where is LeChouque's Boat?
At the end of the Skull Path, on Moon island, in . The nearest zaap is the one at Turtle Beach .
How do you get to Moon Island?
With the quest Leave and Not Come Back, at the Charlie's Agents Rep in : the cannon sends you to the island.
At what level should you do LeChouque's Boat?
From level 80, comfortably at 90. LeChouque is level 90.
Why do my characters die all at once?
Because of the Pirate Curse, which kills the targeted characters at 30% HP or less at the start of LeChouque's turn. Below 50%, the Hazwonarm can also finish you off in melee.
How do you keep LeChouque from coming into melee?
Put it under Gravity, or the monsters near you, to block its place swaps. Otherwise, keep every monster more than 6 cells away.
Which monster should you kill first in LeChouque's Boat?
The Drunkyller, which hits from a distance and stacks Intelligence. Then the Hazwonarm, in one turn if possible, and the Snickerblade.
Which stone should you use to capture LeChouque?
An Average Soul Stone (captures up to level 100).
Can LeChouque's Boat be done with two players?
Yes, it's the Duo achievement, in fewer than 20 turns. A duo that is self-sufficient in healing or protection, and kills the Drunkyller first.
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