Dungeon Icefields

Royal Mastogob's Greenhouse

Level 120 dungeon on Frigost Island, at [-84,-49]: five rooms and an invulnerable boss you have to push to be able to hit, the Royal Mastogob. Quests to start, map of each room, strategy, monsters, achievements, and loot.

Royal Mastogob's Greenhouse: the dungeon entrance, at [-84,-49] (Icefields)
The greenhouse entrance in the Icefields, Frigost Island

Quests linked to Royal Mastogob's Greenhouse

The dungeon quest, Antiroyalist, is started right at the entrance of the greenhouse and unlocks Absolute Monarchy. Several higher-level quests then go back through the Royal Mastogob. Accept them before entering: a fight won without the quest in progress does not count.

Accept before entering

Antiroyalist

Level 120 quest

The dungeon quest. Truffo wants to calm the Royal Mastogob, made aggressive by the heat of the greenhouse: defeat it in a single fight, then bring him the Royal Mastogob Wig.

Start
Truffo, in front of the greenhouse
Prerequisites
Level 50

After Antiroyalist

Absolute Monarchy

Level 120 quest

Put an end to the Royal Mastogob's privileges. Defeat it again in a single fight, reach the end of the dungeon, then report to your city's agent.

Start
Michele Seyroth, Frigost Village
Prerequisites
Level 100 and Antiroyalist

Ice Kama iconIce Kama2 Ice Kama and 7,160,000 XP

For later

Gavroch is waiting for you in the greenhouse. After Bibiblop, in the Blop Fields, defeat the Royal Mastogob in its room in a single fight, then talk to Gavroch: he will help you open the Crimson Dofus room.

Start
Apisaph, Sanctuary of a Hundred Detours
Prerequisites
Wayward Soul

Minotoror Hair iconMinotoror Hairand 11,409,600 XP

Five dungeons

Dungeons and Yet More Dungeons

Level 110 quest

The Royal Mastogob is the second step. Colm O' Ver sends you to defeat five guardians, from Lord Crow to Crocabulia: for each one, win the fight and then find the dungeon exit.

Start
Colm O' Ver, Desecrated Highlands
Prerequisites
A Hysterical Judge

Royal Mastogob Tail iconRoyal Mastogob Tailone resource from each boss and 40,779,600 XP

Level 180

Hot P.A.N.T.S.

Level 180 quest

Beat the Royal Mastogob in your underwear. For one of the S.L.I.P. prophets' missions, your character must wear only briefs, a thong or boxers, Dofus and trophies allowed; your allies stay equipped as normal.

Start
Onme Eadson, The Obsidemon's Hypogeum
Prerequisites
Level 100

Mooring Ball iconMooring Ball10 Ice Kama and 36,604,000 XP

Level 120

The Illness

Level 120 quest

The Royal Mastogob's blood for a vaccine. Herr Peece is looking for a permanent cure for the Lurgi: the quest begins with a Royal Mastogob Blood Sample, followed by a long collection run among the inhabitants of Frigost.

Start
Herr Peece, Frigost Village
Prerequisites
Level 100 and Emi's Ears

Ice Kama iconIce Kama4 Ice Kama and 7,160,000 XP

During events

  • Merry Kwismas level 111, repeatable
    Defeating the Royal Mastogob in a single fight is part of the quest. Harry Kwismas, .
  • Tiwotokar Simulation level 20, repeatable
    Tiwotokar can designate the Royal Mastogob as the guardian to defeat. Astrub, .

The 5 rooms of Royal Mastogob's Greenhouse

Five Mastogob rooms. The last two are the most crowded, with 60 and 30 obstacles: positioning counts double there. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Royal Mastogob's Greenhouse: map of room 1
Room 1 — map
Royal Mastogob's Greenhouse: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Royal Mastogob's Greenhouse: map of room 2
Room 2 — map
Royal Mastogob's Greenhouse: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Royal Mastogob's Greenhouse: map of room 3
Room 3 — map
Royal Mastogob's Greenhouse: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Royal Mastogob's Greenhouse: map of room 4
Room 4 — map
Royal Mastogob's Greenhouse: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — the Royal Mastogob

The Royal Mastogob, invulnerable from the start of the fight. Push it to make it vulnerable, without ever slamming it into an obstacle or an ally: the strategy is detailed just below.

Royal Mastogob's Greenhouse: map of room 5
Room 5 — map
Royal Mastogob's Greenhouse: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat the Royal Mastogob

The push damage that kills

If the Royal Mastogob takes push damage, the characters lined up with it die, and Berserkgob deals 100 damage to its allies for one turn. Always push it into the void, and never push a character against it: the effect is the same.

Royal Mastogob

Royal Mastogob

Level 120

  • Health Points5,000 HP
  • AP15 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 33%
  • FireFire 26%
  • WaterWater -11%
  • AirAir 48%
  • NeutralNeutral 23%

It is invulnerable for the whole fight, except for one turn after each push, and then gains 4 MP. Regrougob pulls characters around it, Lichegob steals life on contact, and Randon summons a Mastogob that strengthens it. Weak point: Water (-11%); it resists Air by 48%.

  • Regrougob icon
    Regrougob5 AP · on self · Pulls 3 cells · MP-1 MP · Water57 to 67 Water damage

    Pulls all characters in a cross up to 3 cells around the Royal Mastogob, removes 1 MP, and hits. Cooldown: 3 turns: spread out.

  • Lichegob icon
    Lichegob5 AP · on self · Fire66 to 75 Fire steal

    Life steal in a cross on contact, once per turn. Don't end your turn next to it, especially after a push that gives it MP.

  • Randon icon
    Randon5 AP · 3 range · Summons: Mastogob · Summons: Mastogob Warrior · Summons: Venerable Mastogob · Summons: Mastogobbly

    Summons a random Mastogob up to 3 range, cooldown 3 turns. The summon boosts it; once killed, it leaves it with a permanent penalty.

The four-step strategy against the Royal Mastogob

Positioning. Regrougob pulls characters in a cross up to 3 cells around it and Lichegob hits on contact: never group up near the Royal Mastogob. Each of you should keep an escape cell.

Kill its summons. From turn 1, then every 3 turns, it summons a Mastogob that gives it a bonus. Killing the summon removes that bonus and gives it a penalty until the end of the fight: MP, power, critical, or damage taken.

Open the window. Push it: it is vulnerable from the start of the pusher's turn until that same character's next turn. A pusher who plays early in the initiative lets the whole team hit afterward. Each push also gives it 4 MP, stacking.

Hit with Water. During the window, concentrate your damage, preferably Water, its only weakness. Then move away: with its extra MP, it can reach you before becoming invulnerable again.

Randon: buffs and debuffs

The Royal Mastogob summons one of the dungeon's monsters at random. As long as the summon is alive, it gains a bonus: 1 MP for a Mastogobbly, 5% less damage for a Mastogob Warrior, 20% critical and 30 critical damage for a Venerable Mastogob, 200 power for a Mastogob.

When the summon dies, the bonus disappears and the opposite penalty applies until the end of the fight: -1 MP, 5% more damage taken, -20% critical and -30 critical damage, or -200 power. Each summon killed weakens it permanently.

The monsters of Royal Mastogob's Greenhouse

Four Mastogobs of level 112 to 2,100 HP, each very weak to one element (-32 to -40%) and very resistant to another. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Mastogobbly — it heals its allies from a distance with Mastickle.
  2. Mastogob Warrior — its Mastomachache removes 50% of your resistances, and it steals MP from a distance.
  3. Venerable Mastogob, then Mastogob — AP and range removal, pushes, and damage reflection.
Mastogobbly

Mastogobbly

Level 112

  • Health Points2,100 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 60%
  • FireFire 20%
  • WaterWater 15%
  • AirAir -40%
  • NeutralNeutral 10%

Mastickle heals an ally in a line up to 6 range, and Mastocate steals a lot of Agility from you on contact. Isolate it, then kill it fast. Very weak to Air.

  • Mastocate icon
    Mastocate4 AP · melee · Air31 to 40 Air damage · Steals 200 Agility

    Steals a lot of Agility in melee for 2 turns. Keep your Air characters away from him.

  • Mastickle icon
    Mastickle4 AP · 6 Range · Fire51 to 60 Fire heals

    Heals an ally in a line up to 6 range. The reason to kill the Mastogobbly first.

Mastogob Warrior

Mastogob Warrior

Level 112

  • Health Points2,100 HP
  • AP10 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 20%
  • FireFire -38%
  • WaterWater 30%
  • AirAir 15%
  • NeutralNeutral 50%

Mastomachache removes 50% of your resistances in all elements for one turn, dealing damage to you on each hit taken. Mastoschlap steals 1 MP up to 7 range, Ubermast boosts the monsters around it. Very weak to Fire.

  • Mastomachache icon
    Mastomachache5 AP · 6 range · 50 Damage · Air-50% Air Resistance · Water-50% Water Resistance · Fire-50% Fire Resistance · Earth-50% Earth Resistance · Neutral-50% Neutral Resistance

    -50% resistance in all elements for one turn, but each hit you take deals damage to you. Up to 6 range.

  • Mastoschlap icon
    Mastoschlap5 AP · 7 Range · Neutral26 to 35 Neutral damage · MPSteals 1 MP

    Steals 1 MP, in a line up to 7 range.

  • Ubermast icon
    Ubermast5 AP · on self · 51 to 60 Damage

    Boosts the damage of the Mastogob Warrior and its allies within 2 range of it for 2 turns.

Venerable Mastogob

Venerable Mastogob

Level 112

  • Health Points2,100 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -35%
  • FireFire 51%
  • WaterWater 10%
  • AirAir 19%
  • NeutralNeutral 15%

Mastohorns removes 2 AP on contact, Mastard pushes you back 4 cells, and Moobility gives 3 MP to an ally for 2 turns. Very weak to Earth.

  • Mastohorns icon
    Mastohorns5 AP · melee · Water41 to 50 Water damage · AP-2 AP

    Removes 2 dodgeable AP, in a perpendicular line of 3 cells on contact.

  • Mastard icon
    Mastard5 AP · 5 Range · Air31 to 40 Air damage · Pushes back 4 cells

    Pushes 4 cells, in a line from 4 to 5 range. Be careful not to be thrown against an ally or the boss.

  • Moobility icon
    Moobility5 AP · 5 Range · MP3 MP

    Gives 3 MP to an ally for 2 turns: a slow Mastogob suddenly becomes dangerous.

Mastogob

Mastogob

Level 112

  • Health Points2,100 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 15%
  • FireFire 5%
  • WaterWater -32%
  • AirAir 45%
  • NeutralNeutral 23%

Mastinade hits in a line from 4 to 6 range and steals 2 range for 2 turns, Mastitis steals life on contact. Mastostroke makes an ally reflect damage: wait for the effect to end if you can. Very weak to Water.

  • Mastitis icon
    Mastitis5 AP · melee · Earth31 to 40 Earth steal
  • Mastinade icon
    Mastinade5 AP · 6 range · Water26 to 35 Water damage · Steals 2 Range

    Steals 2 range for 2 turns, in a line from 4 to 6 range: your ranged characters suffer from it.

  • Mastostroke icon
    Mastostroke5 AP · 5 range · 1 to 50 Reflected Damage

    Gives an ally damage reflection for one turn. Switch targets while the effect lasts.

Preparing your run through Royal Mastogob's Greenhouse

A level 120 Frigost dungeon where everything relies on pushing: without it, the boss takes no damage. People come for Antiroyalist and its follow-ups, the Crimson Dofus series, the achievements, and the capture, with a Soul Stone for Big Souls (captures up to level 150).

How to enter Royal Mastogob's Greenhouse

The entrance is in the Icefields of Frigost Island, at ; the nearest zaap is the one at Albatrocious Rock . Once Star Ski and Dutch is completed, disposable aspen skis sold at take you there directly. There are three ways to open it: a Royal Mastogob's Greenhouse Key (consumed), the key ring if it is registered there, or the automatic group search.

Crafting the Royal Mastogob's Greenhouse Key

It is crafted at a handyman. Five ingredients drop from the dungeon's Mastogobs: Mastogobbly Ear, Venerable Mastogob Wool, Mastogob Warrior Horn, Mastogob Wool, and Bloody Meat. Perch (fishing), Pandkin Seed, and Malt complete the recipe.

Ingredient Quantity Level
Mastogobbly Ear iconMastogobbly Ear 2 112
Venerable Mastogob Wool iconVenerable Mastogob Wool 2 112
Mastogob Warrior Horn iconMastogob Warrior Horn 2 112
Mastogob Wool iconMastogob Wool 2 112
Bloody Meat iconBloody Meat 2 120
Perch iconPerch 2 120
Pandkin Seed iconPandkin Seed 2 120
Malt iconMalt 2 120

Which team to bring against the Royal Mastogob

At least one pusher. Without a push, the Royal Mastogob stays invulnerable. Bring at least one character who pushes, ideally fast in initiative, and make sure no obstacle or ally is behind the boss.

Water damage. The Royal Mastogob has only one weakness, Water at -11%, and 48% Air resistance. For the Mastogobs, aim for their weak element: Water, Fire, Earth, or Air depending on the variant.

The five achievements of Royal Mastogob's Greenhouse

Each achievement gives 7,160,000 XP and 2 Royal Mastogob Wool, and Duo doubles the XP. First prevents you from killing the summons before the boss: you then give up their penalties.

Achievements Condition Points XP
Royal Mastogob's Greenhouse iconRoyal Mastogob's Greenhouse Defeat the Royal Mastogob in this boss's dungeon. 10 7 160 000
Royal Mastogob (Duo) iconRoyal Mastogob (Duo) Defeat the Royal Mastogob in its dungeon by completing the “Duo” challenge. 20 14 320 000
Royal Mastogob (Clean Hands) iconRoyal Mastogob (Clean Hands) Defeat the Royal Mastogob in its dungeon by completing the “Clean Hands” challenge. 10 7 160 000
Royal Mastogob (First) iconRoyal Mastogob (First) Defeat the Royal Mastogob in its dungeon by completing the “First” challenge. 10 7 160 000
Royal Mastogob (Special) iconRoyal Mastogob (Special) Defeat the Royal Mastogob in its dungeon by completing the “Royal Parsimony” challenge. 10 7 160 000

Special: Royal Parsimony

An ally who moves an enemy during their turn must no longer deal damage to it until the end of that turn. One character pushes the Royal Mastogob, the others hit it without moving it. Do not move the other enemies unless it is an emergency; in that case, do not hit the moved enemy anymore for the rest of your turn.

First

The Royal Mastogob must be finished off first. No monster or summon may die before it. Hit the Royal Mastogob during every vulnerability window, and control Mastickle's heals without finishing off the other targets.

Clean Hands

Enemies must be finished off without direct damage: traps, glyphs, poisons, push damage, reflected damage, and summons are allowed. Weaken the enemies normally, then finish them with a poison, a trap, a glyph, or a summon. On the Royal Mastogob, forget push damage: it kills the characters lined up with it.

Duo

Two characters maximum, fewer than 20 turns. With two characters, control the summons and take advantage of every vulnerability window to hit fast. Everything must be finished by the end of turn 19.

Drops and loot of Royal Mastogob's Greenhouse

Base in-game rates, before Prospecting bonuses.

On the Royal Mastogob

  • Royal Mastogob Wool iconRoyal Mastogob WoolWool31 %
  • Eau calme iconStill WaterLiquid31 %
  • The Sarapox iconThe SarapoxCurse6 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Royal Mastogob Tail iconRoyal Mastogob TailTail5,24 %
  • Bag of Aubergines iconBag of AuberginesContainer3 %
  • Bloody Carrion iconBloody CarrionMeat1,57 %
  • Old Stuffed Feca Dopple iconOld Stuffed Feca DoppleFrigost Island1,2 %
  • Queen Odasouth Cloak iconQueen Odasouth CloakCeremonial cape0,49 %
  • Wa Odanowth's Sword iconWa Odanowth's SwordCeremonial weapon0,49 %
  • Queen Odasouth Crown iconQueen Odasouth CrownCeremonial hat0,49 %
  • Wa Odanowth's Cloak iconWa Odanowth's CloakCeremonial cape0,49 %
  • Wa Odanowth's Cwown iconWa Odanowth's CwownCeremonial hat0,49 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,49 %
  • Queen Odasouth Wand iconQueen Odasouth WandCeremonial weapon0,49 %
  • Wa Odanowth Shield iconWa Odanowth ShieldCeremonial shield0,45 %
  • Queen Odasouth Shield iconQueen Odasouth ShieldCeremonial shield0,45 %

On the henchmen of the Royal Mastogob

  • Bloody Meat iconBloody MeatMeat · Mastogobbly36 %
  • Mastogobbly Ear iconMastogobbly EarEar · Mastogobbly36 %
  • Mastogob Wool iconMastogob WoolWool · Mastogob33 %
  • Mastogob Warrior Horn iconMastogob Warrior HornBone · Mastogob Warrior31 %
  • Mastogob Blood Sample iconMastogob Blood SampleFrigost Island · Mastogob30 %
  • Venerable Mastogob Wool iconVenerable Mastogob WoolWool · Venerable Mastogob30 %
  • Contaminated Mastogob Blood iconContaminated Mastogob BloodFrigost Island · Mastogob25 %
  • Contaminated Mastogob Warrior Blood iconContaminated Mastogob Warrior BloodFrigost Island · Mastogob Warrior25 %
  • Contaminated Venerable Mastogob Blood iconContaminated Venerable Mastogob BloodFrigost Island · Venerable Mastogob25 %
  • Contaminated Mastogobbly Blood iconContaminated Mastogobbly BloodFrigost Island · Mastogobbly25 %
  • Fresh Meat iconFresh MeatFrigost Island · Mastogob24 %
  • Mastogob Ticks iconMastogob TicksFrigost Island · Venerable Mastogob20 %
  • The Lurgi iconThe LurgiCurse · Mastogob12 %
  • Eau calme iconStill WaterLiquid · Mastogobbly5,96 %
  • Icon of Mastogobbly LeatherMastogobbly LeatherLeather · Mastogobbly5,96 %
  • Mastogob Clavicle iconMastogob ClavicleBone · Mastogob5,48 %
  • Mastogob Warrior Eye iconMastogob Warrior EyeEye · Mastogob Warrior5,16 %
  • Venerable Mastogob Tail iconVenerable Mastogob TailTail · Venerable Mastogob4,92 %
  • Old Stuffed Feca Dopple iconOld Stuffed Feca DoppleFrigost Island · Mastogob1,2 %
  • Mastoslob Map fragment 4/5 iconMastoslob Map fragment 4/5Map fragment · Mastogob1 %
  • Bag of Aubergines iconBag of AuberginesContainer · Mastogob1 %
  • Mastoslob Map fragment 3/5 iconMastoslob Map fragment 3/5Map fragment · Mastogob Warrior1 %
  • Mastoslob Map fragment 2/5 iconMastoslob Map fragment 2/5Map fragment · Venerable Mastogob1 %
  • Mastoslob Map fragment 1/5 iconMastoslob Map fragment 1/5Map fragment · Mastogobbly1 %
  • Mastoslob Map fragment 5/5 iconMastoslob Map fragment 5/5Map fragment · Mastogob0,5 %

Capturing the soul of the Royal Mastogob

Soul Stone for Big Souls iconOne Soul Stone for Big Souls (captures up to level 150) is enough for the Royal Mastogob, which is level 120. It only takes damage, and therefore capture, during its vulnerable turns.

Stone ingredient Quantity
Superior Soul Splinter iconSuperior Soul Splinter 10
Mineral Potion iconMineral Potion 1

Where is Royal Mastogob's Greenhouse?

In the Icefields of Frigost Island, at . The nearest zaap is the one at Albatrocious Rock .

What level should I be for Royal Mastogob's Greenhouse?

Level 110 minimum, 120 recommended. The Royal Mastogob is level 120, with 5,000 HP.

Which quest should I do in Royal Mastogob's Greenhouse?

Antiroyalist, at Truffo's in front of the greenhouse : accept it before entering. It unlocks Absolute Monarchy, at Michele Seyroth's in Frigost Village.

How do I make the Royal Mastogob vulnerable?

By pushing it. It is vulnerable from the pusher's turn until that character's next turn, and gains 4 MP with each push.

Why do my characters die when I push the boss?

It took push damage. The characters lined up with it are then killed: always push it into the void, never against an obstacle or an ally.

Should I kill the Royal Mastogob's summons?

Yes, except for the First achievement. Each summon killed removes its bonus and leaves it with a penalty until the end of the fight.

Which stone should I use to capture the Royal Mastogob?

One Soul Stone for Big Souls (captures up to level 150). The Royal Mastogob is level 120.

Can Royal Mastogob's Greenhouse be done with two characters?

Yes, it is an achievement: two characters, fewer than 20 turns. Control the summons and hit fast during each vulnerability window.

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Royal Mastogob's Greenhouse

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