Dungeon Icefields
Royal Mastogob's Greenhouse
Level 120 dungeon on Frigost Island, at [-84,-49]: five rooms and an invulnerable boss you have to push to be able to hit, the Royal Mastogob. Quests to start, map of each room, strategy, monsters, achievements, and loot.
![Royal Mastogob's Greenhouse: the dungeon entrance, at [-84,-49] (Icefields)](/wp-content/uploads/dofus/donjon-serre-du-royalmouth-entree-grand.webp)
Quests linked to Royal Mastogob's Greenhouse
The dungeon quest, Antiroyalist, is started right at the entrance of the greenhouse and unlocks Absolute Monarchy. Several higher-level quests then go back through the Royal Mastogob. Accept them before entering: a fight won without the quest in progress does not count.
The dungeon quest. Truffo wants to calm the Royal Mastogob, made aggressive by the heat of the greenhouse: defeat it in a single fight, then bring him the Royal Mastogob Wig.
- Start
- Truffo, in front of the greenhouse
- Prerequisites
- Level 50
Put an end to the Royal Mastogob's privileges. Defeat it again in a single fight, reach the end of the dungeon, then report to your city's agent.
- Start
- Michele Seyroth, Frigost Village
- Prerequisites
- Level 100 and Antiroyalist
Ice Kama2 Ice Kama and 7,160,000 XP
For later
Gavroch is waiting for you in the greenhouse. After Bibiblop, in the Blop Fields, defeat the Royal Mastogob in its room in a single fight, then talk to Gavroch: he will help you open the Crimson Dofus room.
- Start
- Apisaph, Sanctuary of a Hundred Detours
- Prerequisites
- Wayward Soul
Minotoror Hairand 11,409,600 XP
The Royal Mastogob is the second step. Colm O' Ver sends you to defeat five guardians, from Lord Crow to Crocabulia: for each one, win the fight and then find the dungeon exit.
- Start
- Colm O' Ver, Desecrated Highlands
- Prerequisites
- A Hysterical Judge
Royal Mastogob Tailone resource from each boss and 40,779,600 XP
Beat the Royal Mastogob in your underwear. For one of the S.L.I.P. prophets' missions, your character must wear only briefs, a thong or boxers, Dofus and trophies allowed; your allies stay equipped as normal.
- Start
- Onme Eadson, The Obsidemon's Hypogeum
- Prerequisites
- Level 100
Mooring Ball10 Ice Kama and 36,604,000 XP
The Royal Mastogob's blood for a vaccine. Herr Peece is looking for a permanent cure for the Lurgi: the quest begins with a Royal Mastogob Blood Sample, followed by a long collection run among the inhabitants of Frigost.
- Start
- Herr Peece, Frigost Village
- Prerequisites
- Level 100 and Emi's Ears
Ice Kama4 Ice Kama and 7,160,000 XP
During events
- Merry Kwismas
Defeating the Royal Mastogob in a single fight is part of the quest. Harry Kwismas, . - Tiwotokar Simulation
Tiwotokar can designate the Royal Mastogob as the guardian to defeat. Astrub, .
The 5 rooms of Royal Mastogob's Greenhouse
Five Mastogob rooms. The last two are the most crowded, with 60 and 30 obstacles: positioning counts double there. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — the Royal Mastogob
The Royal Mastogob, invulnerable from the start of the fight. Push it to make it vulnerable, without ever slamming it into an obstacle or an ally: the strategy is detailed just below.


Defeat the Royal Mastogob
The push damage that kills
If the Royal Mastogob takes push damage, the characters lined up with it die, and Berserkgob deals 100 damage to its allies for one turn. Always push it into the void, and never push a character against it: the effect is the same.
Level 120
5,000 HP
15 AP
5 MP
- Resistances (%)
Earth 33%
Fire 26%
Water -11%
Air 48%
Neutral 23%
It is invulnerable for the whole fight, except for one turn after each push, and then gains 4 MP. Regrougob pulls characters around it, Lichegob steals life on contact, and Randon summons a Mastogob that strengthens it. Weak point: Water (-11%); it resists Air by 48%.
RegrougobPulls all characters in a cross up to 3 cells around the Royal Mastogob, removes 1 MP, and hits. Cooldown: 3 turns: spread out.
LichegobLife steal in a cross on contact, once per turn. Don't end your turn next to it, especially after a push that gives it MP.
RandonSummons a random Mastogob up to 3 range, cooldown 3 turns. The summon boosts it; once killed, it leaves it with a permanent penalty.
The four-step strategy against the Royal Mastogob
Positioning. Regrougob pulls characters in a cross up to 3 cells around it and Lichegob hits on contact: never group up near the Royal Mastogob. Each of you should keep an escape cell.
Kill its summons. From turn 1, then every 3 turns, it summons a Mastogob that gives it a bonus. Killing the summon removes that bonus and gives it a penalty until the end of the fight: MP, power, critical, or damage taken.
Open the window. Push it: it is vulnerable from the start of the pusher's turn until that same character's next turn. A pusher who plays early in the initiative lets the whole team hit afterward. Each push also gives it 4 MP, stacking.
Hit with Water. During the window, concentrate your damage, preferably Water, its only weakness. Then move away: with its extra MP, it can reach you before becoming invulnerable again.
Randon: buffs and debuffs
The Royal Mastogob summons one of the dungeon's monsters at random. As long as the summon is alive, it gains a bonus: 1 MP for a Mastogobbly, 5% less damage for a Mastogob Warrior, 20% critical and 30 critical damage for a Venerable Mastogob, 200 power for a Mastogob.
When the summon dies, the bonus disappears and the opposite penalty applies until the end of the fight: -1 MP, 5% more damage taken, -20% critical and -30 critical damage, or -200 power. Each summon killed weakens it permanently.
The monsters of Royal Mastogob's Greenhouse
Four Mastogobs of level 112 to 2,100 HP, each very weak to one element (-32 to -40%) and very resistant to another. The resistances in red are their weaknesses.
In which order to kill the monsters
- Mastogobbly — it heals its allies from a distance with Mastickle.
- Mastogob Warrior — its Mastomachache removes 50% of your resistances, and it steals MP from a distance.
- Venerable Mastogob, then Mastogob — AP and range removal, pushes, and damage reflection.
Level 112
2,100 HP
8 AP
4 MP
- Resistances (%)
Earth 60%
Fire 20%
Water 15%
Air -40%
Neutral 10%
Mastickle heals an ally in a line up to 6 range, and Mastocate steals a lot of Agility from you on contact. Isolate it, then kill it fast. Very weak to Air.
MastocateSteals a lot of Agility in melee for 2 turns. Keep your Air characters away from him.
MastickleHeals an ally in a line up to 6 range. The reason to kill the Mastogobbly first.
Level 112
2,100 HP
10 AP
4 MP
- Resistances (%)
Earth 20%
Fire -38%
Water 30%
Air 15%
Neutral 50%
Mastomachache removes 50% of your resistances in all elements for one turn, dealing damage to you on each hit taken. Mastoschlap steals 1 MP up to 7 range, Ubermast boosts the monsters around it. Very weak to Fire.
Mastomachache-50% resistance in all elements for one turn, but each hit you take deals damage to you. Up to 6 range.
MastoschlapSteals 1 MP, in a line up to 7 range.
UbermastBoosts the damage of the Mastogob Warrior and its allies within 2 range of it for 2 turns.
Level 112
2,100 HP
10 AP
5 MP
- Resistances (%)
Earth -35%
Fire 51%
Water 10%
Air 19%
Neutral 15%
Mastohorns removes 2 AP on contact, Mastard pushes you back 4 cells, and Moobility gives 3 MP to an ally for 2 turns. Very weak to Earth.
MastohornsRemoves 2 dodgeable AP, in a perpendicular line of 3 cells on contact.
MastardPushes 4 cells, in a line from 4 to 5 range. Be careful not to be thrown against an ally or the boss.
MoobilityGives 3 MP to an ally for 2 turns: a slow Mastogob suddenly becomes dangerous.
Level 112
2,100 HP
10 AP
5 MP
- Resistances (%)
Earth 15%
Fire 5%
Water -32%
Air 45%
Neutral 23%
Mastinade hits in a line from 4 to 6 range and steals 2 range for 2 turns, Mastitis steals life on contact. Mastostroke makes an ally reflect damage: wait for the effect to end if you can. Very weak to Water.
Mastitis
MastinadeSteals 2 range for 2 turns, in a line from 4 to 6 range: your ranged characters suffer from it.
MastostrokeGives an ally damage reflection for one turn. Switch targets while the effect lasts.
Preparing your run through Royal Mastogob's Greenhouse
A level 120 Frigost dungeon where everything relies on pushing: without it, the boss takes no damage. People come for Antiroyalist and its follow-ups, the Crimson Dofus series, the achievements, and the capture, with a Soul Stone for Big Souls (captures up to level 150).
How to enter Royal Mastogob's Greenhouse
The entrance is in the Icefields of Frigost Island, at ; the nearest zaap is the one at Albatrocious Rock . Once Star Ski and Dutch is completed, disposable aspen skis sold at take you there directly. There are three ways to open it: a Royal Mastogob's Greenhouse Key (consumed), the key ring if it is registered there, or the automatic group search.
Crafting the Royal Mastogob's Greenhouse Key
It is crafted at a handyman. Five ingredients drop from the dungeon's Mastogobs: Mastogobbly Ear, Venerable Mastogob Wool, Mastogob Warrior Horn, Mastogob Wool, and Bloody Meat. Perch (fishing), Pandkin Seed, and Malt complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 112 | |
| 2 | 112 | |
| 2 | 112 | |
| 2 | 112 | |
| 2 | 120 | |
| 2 | 120 | |
| 2 | 120 | |
| 2 | 120 |
Which team to bring against the Royal Mastogob
At least one pusher. Without a push, the Royal Mastogob stays invulnerable. Bring at least one character who pushes, ideally fast in initiative, and make sure no obstacle or ally is behind the boss.
Water damage. The Royal Mastogob has only one weakness, Water at -11%, and 48% Air resistance. For the Mastogobs, aim for their weak element: Water, Fire, Earth, or Air depending on the variant.
The five achievements of Royal Mastogob's Greenhouse
Each achievement gives 7,160,000 XP and 2 Royal Mastogob Wool, and Duo doubles the XP. First prevents you from killing the summons before the boss: you then give up their penalties.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat the Royal Mastogob in this boss's dungeon. | 10 | 7 160 000 | |
| Defeat the Royal Mastogob in its dungeon by completing the “Duo” challenge. | 20 | 14 320 000 | |
| Defeat the Royal Mastogob in its dungeon by completing the “Clean Hands” challenge. | 10 | 7 160 000 | |
| Defeat the Royal Mastogob in its dungeon by completing the “First” challenge. | 10 | 7 160 000 | |
| Defeat the Royal Mastogob in its dungeon by completing the “Royal Parsimony” challenge. | 10 | 7 160 000 |
Special: Royal Parsimony
An ally who moves an enemy during their turn must no longer deal damage to it until the end of that turn. One character pushes the Royal Mastogob, the others hit it without moving it. Do not move the other enemies unless it is an emergency; in that case, do not hit the moved enemy anymore for the rest of your turn.
First
The Royal Mastogob must be finished off first. No monster or summon may die before it. Hit the Royal Mastogob during every vulnerability window, and control Mastickle's heals without finishing off the other targets.
Clean Hands
Enemies must be finished off without direct damage: traps, glyphs, poisons, push damage, reflected damage, and summons are allowed. Weaken the enemies normally, then finish them with a poison, a trap, a glyph, or a summon. On the Royal Mastogob, forget push damage: it kills the characters lined up with it.
Duo
Two characters maximum, fewer than 20 turns. With two characters, control the summons and take advantage of every vulnerability window to hit fast. Everything must be finished by the end of turn 19.
Drops and loot of Royal Mastogob's Greenhouse
Base in-game rates, before Prospecting bonuses.
On the Royal Mastogob
Royal Mastogob WoolWool31 %
Still WaterLiquid31 %
The SarapoxCurse6 %
Nougat Rabmarac BarTreat6 %
Royal Mastogob TailTail5,24 %
Bag of AuberginesContainer3 %
Bloody CarrionMeat1,57 %
Old Stuffed Feca DoppleFrigost Island1,2 %
Queen Odasouth CloakCeremonial cape0,49 %
Wa Odanowth's SwordCeremonial weapon0,49 %
Queen Odasouth CrownCeremonial hat0,49 %
Wa Odanowth's CloakCeremonial cape0,49 %
Wa Odanowth's CwownCeremonial hat0,49 %
Al Howin GobtubbyCeremonial pet0,49 %
Queen Odasouth WandCeremonial weapon0,49 %
Wa Odanowth ShieldCeremonial shield0,45 %
Queen Odasouth ShieldCeremonial shield0,45 %
On the henchmen of the Royal Mastogob
Bloody MeatMeat · Mastogobbly36 %
Mastogobbly EarEar · Mastogobbly36 %
Mastogob WoolWool · Mastogob33 %
Mastogob Warrior HornBone · Mastogob Warrior31 %
Mastogob Blood SampleFrigost Island · Mastogob30 %
Venerable Mastogob WoolWool · Venerable Mastogob30 %
Contaminated Mastogob BloodFrigost Island · Mastogob25 %
Contaminated Mastogob Warrior BloodFrigost Island · Mastogob Warrior25 %
Contaminated Venerable Mastogob BloodFrigost Island · Venerable Mastogob25 %
Contaminated Mastogobbly BloodFrigost Island · Mastogobbly25 %
Fresh MeatFrigost Island · Mastogob24 %
Mastogob TicksFrigost Island · Venerable Mastogob20 %
The LurgiCurse · Mastogob12 %
Still WaterLiquid · Mastogobbly5,96 %
Mastogobbly LeatherLeather · Mastogobbly5,96 %
Mastogob ClavicleBone · Mastogob5,48 %
Mastogob Warrior EyeEye · Mastogob Warrior5,16 %
Venerable Mastogob TailTail · Venerable Mastogob4,92 %
Old Stuffed Feca DoppleFrigost Island · Mastogob1,2 %
Mastoslob Map fragment 4/5Map fragment · Mastogob1 %
Bag of AuberginesContainer · Mastogob1 %
Mastoslob Map fragment 3/5Map fragment · Mastogob Warrior1 %
Mastoslob Map fragment 2/5Map fragment · Venerable Mastogob1 %
Mastoslob Map fragment 1/5Map fragment · Mastogobbly1 %
Mastoslob Map fragment 5/5Map fragment · Mastogob0,5 %
Capturing the soul of the Royal Mastogob
One Soul Stone for Big Souls (captures up to level 150) is enough for the Royal Mastogob, which is level 120. It only takes damage, and therefore capture, during its vulnerable turns.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Where is Royal Mastogob's Greenhouse?
In the Icefields of Frigost Island, at . The nearest zaap is the one at Albatrocious Rock .
What level should I be for Royal Mastogob's Greenhouse?
Level 110 minimum, 120 recommended. The Royal Mastogob is level 120, with 5,000 HP.
Which quest should I do in Royal Mastogob's Greenhouse?
Antiroyalist, at Truffo's in front of the greenhouse : accept it before entering. It unlocks Absolute Monarchy, at Michele Seyroth's in Frigost Village.
How do I make the Royal Mastogob vulnerable?
By pushing it. It is vulnerable from the pusher's turn until that character's next turn, and gains 4 MP with each push.
Why do my characters die when I push the boss?
It took push damage. The characters lined up with it are then killed: always push it into the void, never against an obstacle or an ally.
Should I kill the Royal Mastogob's summons?
Yes, except for the First achievement. Each summon killed removes its bonus and leaves it with a penalty until the end of the fight.
Which stone should I use to capture the Royal Mastogob?
One Soul Stone for Big Souls (captures up to level 150). The Royal Mastogob is level 120.
Can Royal Mastogob's Greenhouse be done with two characters?
Yes, it is an achievement: two characters, fewer than 20 turns. Control the summons and hit fast during each vulnerability window.
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