Quest Destroyers' Nightmare

History Lesson

Level 200 quest in the Destroyers' Nightmare, with Somniak at [2,0]: understand why this Amakna Goblin ends up there every time he sleeps, then save his camp from the Bwarioch. All the steps, the dialogue choices and the three fights.

What to prepare

Nothing to buy: plan for one fight doable in a group and two solo fights. The Demonic Nightmare Catcher, handed over during the quest, is equipped in place of your weapon.

The 16 quest steps

  1. 1Talk to Somniak

    Dialogue · Somniak

    The quest starts in the Destroyers' Nightmare, with Somniak. Every time he falls asleep in the Amakna goblins' camp, he ends up here without understanding why. Help him find the reason, so that it stops.

  2. 2Question Captain Gobvious

    Dialogue · Captain Gobvious

    On the same map, talk to the Brakmarian goblin chief. His goblins are part of the nightmare: they still think they are at war with King Jonus's Bonta. He offers you to join his army: several answers can work, the last one below is the safest. Somniak has disappeared in the meantime: he has surely woken up.

    Dialogue

    1. “Get his attention”
    2. “Greet him and ask why his little troop is here”
    3. “Reply that you have something else to do for now”

    A Brakmarian can also admit that he is already in Oto Mustam's militia. The second option reserved for Bontarians may not work.

  3. 3Defend Somniak against the Bworks

    Combat

    Find Somniak in the goblin camp, attacked by Bworks. A fight starts, and it can be done with several players. Somniak fights at your side: he must not die, otherwise the fight is lost.

    Fight spells: Hand at the Tiller (effect that triggers in 3 turns then every 3 turns: removes 8 MP and 15 AP for 1 turn, but reduces damage taken by 20% for 1 turn); Helping Hand (cast from the start on your characters: at the start of their turn, they heal and give shield to their allies in a circle of radius 2); Em'tee Stare (280 Fire, -3 AP for 1 turn, from 2 to 7 range); Sleepy Timez (poison from 22 to 26 Earth and -2 MP for 2 turns, from 2 to 12 range); Pollifaze (teleports symmetrically to the target, 200 Air and shield gain, up to 2 range); Serial Lightnings (240 Fire in a circle of radius 2, from 3 to 6 range); Summoning of Evil Tofu (cooldown of 6 turns); Tornado (200 Air and pushes back 3 cells, in melee); Thrown Weapon Mastery (+60 damage for 3 turns); Finding Arrow (450 Air, up to 8 range); Bwerserk (final damage +10, 15, 30, 60 then 80% over the turns); Puff (pushes back characters around the targeted cell by 1 cell, from 2 to 8 range); Rupture (500 Earth, up to 2 range).

    Goblin camp, at [-3,3] (Goblin Camp)
    Goblin Camp · [-3,3]
  4. 4Return to the nightmare

    Movement · Somniak

    Somniak thanks you: the Bworks' attacks keep him from sleeping. The Brakmarian goblin in his nightmare doesn't like them either: advise him to go back to sleep to seek his help, and join him. Two possible answers: drinking the vial teleports you to the Destroyers' Nightmare with the Asleep curse (-25% spell and weapon damage and -500 initiative for 2 fights); the other gives no penalty, but you go back there by yourself.

    Dialogue

    1. “Swipe the vial once the goblin is asleep and drink the rest of the mixture, hoping not to poison yourself”
    2. “Return to the nightmare by your own means”
  5. 5Pacify Captain Gobvious

    Dialogue · Captain Gobvious

    In the Destroyers' Nightmare, the captain is struggling to lead his troops. He received the order from the city to attack Bonta, but his troops no longer listen to him since then.

    Dialogue

    1. “Try to calm him down without resorting to violence, for once”
  6. 6Question the Brakmarian Messenger

    Dialogue · Brakmarian Courier

    The messenger stays silent, but you notice a rune on his breastplate.

    Dialogue

    1. “Ask what the message he gave the Goblins was about”
  7. 7Show the rune to Futhark the Runimancer

    Items · Futhark the Runimancer

    Futhark explains that this rune is used to create illusions, and that Whisperers often use it. The messenger is probably not who he claims to be.

    Dialogue

    1. “Describe the shimmering rune you saw on the Brakmarian messenger's breastplate”
  8. 8Unmask the messenger

    Dialogue · Brakmarian Courier

    Go back to and talk to the Brakmarian Messenger again. The impostor disappears before you can stop him.

    Dialogue

    1. “Whisper that you've figured out who he is”
  9. 9Warn Captain Gobvious

    Dialogue · Captain Gobvious

    Reveal the deception to the captain: impossible, he misunderstands everything.

    Dialogue

    1. “Reveal to him that he has been deceived”
  10. 10Explain the situation to Somniak

    · Somniak

    Tell Somniak what you discovered, including the Whisperer who sowed discord among the Brakmarian goblins. He hears drums coming from outside the nightmare and disappears: focus on the sound of the drums to follow him. You are teleported to the goblin camp.

  11. 11Talk to Somniak again at the camp

    Dialogue · Somniak

    Somniak tells you that big Bwarioch have been spotted at the camp entrance.

  12. 12Talk to a Bwarioch Destroyer

    Dialogue · Bwarioch Destroyer

    At the camp entrance, talk to one of the Bwarioch Destroyers: they are waiting for Gruu'z before attacking the camp.

  13. 13Talk to Gob'Li'Terate the Destroyed

    Dialogue · Gob'Li'Terate the Destroyed

    On the Atoll of the Possessed, Gob'Li'Terr knows that his native village is under threat. Gruu'z's delay comes from a food poisoning he caused, and he is the one who gave the goblins their nightmares, to sow discord among the Bwarioch, without success. One last idea: capture Captain Gobvious and bring him before the Bwarioch, because nightmares have a strong influence on demons. He gives you a Demonic Nightmare Catcher.

    • Demonic Nightmare Catcher iconDemonic Nightmare Catcherreceived
  14. 14Capture Captain Gobvious

    Combat · Captain Gobvious

    Return to the Destroyers' Nightmare and equip the Demonic Nightmare Catcher in place of your weapon. Talk to the captain: a fight starts, and it is done solo. After the victory, you get back the Fully Charged Nightmare Catcher, holding Captain Gobvious's soul.

    Dialogue

    1. “Capture Captain Gobvious with the nightmare catcher”
    • Captain GobviousCaptain Gobviousfight · level 200 · 9,300 HP · 20 AP · 7 MP
    • Fully Loaded Nightmare Catcher iconFully Charged Nightmare Catcherreceived
  15. 15Free the captain in front of the Bwarioch

    Combat · Bwarioch Destroyer

    At the entrance to the goblin camp, use the Fully Charged Nightmare Catcher to free Captain Gobvious in front of the Bwarioch. Some of them give in, but 4 holdouts remain: talk to one of the Bwarioch Destroyers to attack them. The fight is solo, alongside Captain Gobvious.

  16. 16Go back to see Somniak

    Dialogue · Somniak

    Tell Somniak that the village is freed for the moment: the goblins will be able to sleep soundly. The quest ends.

The fights

Captain Gobvious

Captain Gobvious

Level 200

In the Destroyers' Nightmare, at , solo, with the Demonic Nightmare Catcher equipped. He then fights at your side against the Bwarioch, with the same spells.

  • Burning Fire

    Hits for 350 in Fire and removes 2 range (stackable) for 1 turn. From 2 to 12 range.

  • Skewer Pierce

    Hits for 350 in Earth in a line of size 3 and pushes back 1 cell. If you take push damage during the turn, even 0 thanks to your resistances, you take 850 in Earth. In a line, up to 2 range.

  • Evydense

    Gains 6 range and 20% ranged damage for 2 turns, and heals 900 HP.

  • Megafone

    Cast from the very start of the fight: casts a random effect that gives it a bonus on the next turn.

  • Big Ear Kurse

    For each line of damage you deal to it, 50% chance of skipping your turn.

  • Purgatoree

    Heals itself for 150% of the value of your hit.

  • Icee Stare

    Removes 5 AP and 3 MP from you and applies 30% erosion to you for 1 turn.

  • Topsee-Turvee Training

    On each melee hit, applies Unhealable and Gravity to you, 10% erosion, removes 100 MP for 1 turn and hits you for 450 in Water.

  • Goblin Glorry

    Gains 15% resistance in each element and 930 shield for 1 turn.

  • Sharp Teef

    Increases its melee damage by 100% for 1 turn.

Bwarioch Destroyer

Bwarioch Destroyer

Level 200

The 4 holdouts at the camp entrance, at , to be fought solo with Captain Gobvious. The Chaotic Instability and Growing Threat effects are those of the Kabaal Ritual dungeon.

  • Abyssal Claw

    500 Neutral, pulls the target 4 cells and removes 4 dodgeable MP for 1 turn. In a line up to 5 range, 2 times per turn.

  • Infernal Roar

    600 in Fire and the Gravity state in a circle of size 4 around itself; its allies in the area gain 20 tackle and 10% melee damage for 2 turns. Cooldown of 3 turns.

  • Devastating Spout

    400 in Earth and poison of 500 in Fire for 2 turns, in a 3×3 square around itself. 1 times per turn.

The rewards

  • XP2,625,000 experience points
  • Kamas43,980 kamas
  • Typhomet Horn icon5 × Typhomet Horn

Related quests

The quest follows The Weight of Its Gaze and Survival of the Weakest, and doesn't unlock any other quest. It is part of the Demons and Wonders achievement, which covers eight quests.

Previous quest

The Weight of Its Gaze

Level 200 quest · Atoll of the Possessed

Start
Pandamonium Guardian

Previous quest

Survival of the Weakest

Level 200 quest · Atoll of the Possessed

Start
Gob'Li'Terate the Destroyed
Demons and Wonders achievement icon

Achievements · Destroyers' Nightmare

Demons and Wonders

Quest 3 of 8 · 10 achievement points

Complete the following quests:

  1. The Weight of Its GazeLvl. 200
  2. Soaring DemongraphyLvl. 200
  3. History LessonLvl. 200
  4. Nightmare on Elm BoulevardLvl. 200
  5. A Rolling Pin Gathers No MossLvl. 200
  6. Anchored In Our SoulsLvl. 200
  7. What Haunts The DeadLvl. 200
  8. Soldiers of MisfortuneLvl. 200

Soaring DemongraphyNext quest: Nightmare on Elm Boulevard

Where does the History Lesson quest start?

Next to Somniak, in the Destroyers' Nightmare at . You must have completed The Weight of Its Gaze and Survival of the Weakest.

What should you answer Captain Gobvious when he wants to enlist you?

“Reply that you have something else to do for now.” Several answers can work, but this one is the safest.

Do you need to drink Somniak's vial?

No, it's your choice. The vial teleports you into the nightmare but gives you the Asleep curse for 2 fights; otherwise, go back there by your own means.

Who is the Brakmarian Messenger really?

An impostor, probably a Whisperer. Futhark the Runimancer, at , tells you that the rune on his breastplate is used to create illusions.

How do you capture Captain Gobvious?

Equip the Demonic Nightmare Catcher in place of your weapon, then talk to the captain at . The fight is solo.

Are the fights solo?

Two out of three. Only the fight against the Bworks, at the goblin camp, can be done with several players; Somniak must not die in it.

What does the quest give?

2,625,000 XP, 43,980 kamas and 5 Typhomet Horn.

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History Lesson

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