Quest Eliocalypse
One Box to Rule Them All
Level 200 quest in Servitude's Galley, with Weakened Draconiros: stop Servitude from getting his hands on the twelve-faced box of the Methea project. All the steps, the dialogue choices, the key drop and the two fights.
What to prepare
Nothing to buy. Plan for two solo fights and a few fights in Servitude's Galley to get the Shackles Key, which drops at 10% base.
Quest Resources, obtained along the way
1 × Clock Hand Tipon the machine in the library of the Sanctuary of Last Hope
1 × Martalo's Watchlent by Martalo
1 × Shackles Keyfrom Armiscreants, Tyranices or Bangcutioners, 10% base
1 × Goblin's Open Shacklespicked up once Gobslave is freed
The 19 quest steps
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1Listen to Weakened Draconiros
Dialogue · Weakened Draconiros
The quest starts with Weakened Draconiros, in the ruined well of infinite dreams. Servitude dreamed of enslaving the Twelve: he is looking for the twelve-faced box, which holds the memory and part of the power of each god. You must find it before him. Since Xelor created it, start by questioning the Watchers.
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2Question Martalo
Dialogue · Martalo
At the center of the Sanctuary of Last Hope, Martalo is surprised: in your time, the box isn't even finished. Septangel was guarding it before disappearing, and Pandora is the last to have seen him. Martalo offers to lend you a watch to go back in time.
Dialogue
- “Ask him for information about a twelve-faced box”
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3Collect the needle tip
Items
Go right in the library and click the machine at the bottom: you get a needle tip that belonged to Pandora. It will make your trip into the past easier.
Clock Hand Tipreceived
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4Bring the tip back to Martalo
Items · Martalo
The tip comes from Pandora's chronomagic needle. Thanks to it, Martalo's watch will be able to send you to the right place.
Dialogue
- “Give him the needle tip found in the Sanctuary's old library”
1 × Clock Hand Tipto give
Martalo's Watchreceived
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5Use Martalo's Watch
Use the Martalo's Watch from your quest inventory. You arrive in the past, in the Dimensional Voyagers' Tower.
The watch can only be used in the Sanctuary of Last Hope.
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6Talk to Pandora
Dialogue · Pandora
Pandora doesn't know where Septangel went, and the box is confidential: you would have to ask Xelor himself. Suddenly, a group of monsters attacks Pandora.
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7Defeat Slobberpuss and Servitude's minions
Combat
You fight alone, with Pandora at your side. She hits, heals you and heals herself. As long as Slobberpuss is alive, each of your damage lines pulls him closer to you: keep him away from Pandora and from yourself, and quickly eliminate the Armiscreant and the Tyranice.
If Pandora dies, the fight is lost. This fight is very hard for some classes and very easy for others.
Slobberpussfight · level 200 · 11,000 HP · 12 AP · 5 MP
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8Warn Pandora
Dialogue · Pandora
Pandora thanks you. Tell her that the monsters were sent by Servitude, who wants to seize the box. She then loses consciousness for a moment and comes to as if possessed.
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9Talk to Xelor through Pandora
Dialogue · Pandora
It is the god Xelor speaking through Pandora's mouth. He asks you to lure Servitude here: he plans to use Pandora's powers to erase from his memory any recollection of the box.
Dialogue
- “Dare to ask him what he's up to”
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10Return to the time of the Eliocalypse
Movement
Use the Martalo's Watch again, in your inventory, to leave this place.
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11Ask to see Servitude
Dialogue · Toweradar
Go to the entrance of the Shackles of Tyranny dungeon, in Servitude's Galley. Toweradar refuses to let you meet Servitude without proof of what you claim.
Dialogue
- “Pretend that a problem has occurred on one of the small galleys and that you have been tasked with informing Servitude personally”
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12Talk to Gobslave
Dialogue · Gobslave
In the hold, Gobslave is tired of rowing and would like to play hide and seek. For that, you must first free him from his chains.
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13Get the Shackles Key
Items
The Shackles Key drops at 10% base from three monsters in Servitude's Galley: the Armiscreant, the Tyranice and the Bangcutioner. Fight them until you get it.
Shackles Keyreceived
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14Free Gobslave and pick up his shackles
· Gobslave
Go back to the hold and talk to Gobslave again to free him, then tell him to go hide while you count. Once the goblin has left, talk to the Open Shackles to pick them up.
1 × Shackles Keyto give
Goblin's Open Shacklesreceived
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15Show the shackles to Toweradar
Items · Toweradar
With this proof, Toweradar lets you in.
Dialogue
- “Show the goblin's chain and say you must inform Servitude of a problem that has occurred on one of the small galleys”
1 × Goblin's Open Shacklesto give
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16Lure Servitude into the past
· Servitude
Servitude is looking for his dog Slobberpuss. Tell him that Slobberpuss is seriously wounded, because of Pandora. He wants you to lead him to Slobberpuss, and promises to let you go free in exchange.
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17Defeat Servitude's five chains
Combat
Back in the time of Pandora and Slobberpuss, talk to Pandora: she asks you to subdue Servitude. The fight against Servitude's five chains is done solo. Stay at a distance.
Each chain defeated strengthens the others until the end of the fight, with its Missing Link.
Servitude's First Chainfight · level 200 · 2,500 HP · 12 AP · 5 MP
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18Talk to Xelor
Dialogue · Pandora
Pandora, or rather Xelor, has erased the twelve-faced box from Servitude's memory. He asks you to go back to the future to bring Slobberpuss back to Servitude, and to check that he has really forgotten everything.
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19Give Slobberpuss back to Servitude
· Servitude
You are teleported in front of Servitude. Give Slobberpuss back to him and make him believe he had ordered you to walk him. Servitude seems lost: he has indeed forgotten Pandora and the box of the Methea project. The quest ends.
Servitude's Willreceived
The fights
Level 200
Your ally in the first fight. She swaps places with you and heals you if you are close enough to her. Her flaw is that she hits the monsters even when Slobberpuss is stuck against you, and sometimes goes and sticks to him.
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Reviving Coplanar Transposition
Swaps places with you and heals you for 700 HP. From 2 to 3 range.
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Dimensional Dump
Hits for 500 to 1,000 in Water, Air, Earth or Fire, with a penalty depending on the element: Water, -1 AP for 1 turn; Air, pushes back 2 cells; Earth, -1 MP for 1 turn; Fire, 500 extra Fire. In line, up to 5 range.
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Equilidian Breeze
Heals an ally for about 500 to 1,500 HP. Up to 7 range.
Level 200
Each line of damage you cast, even into empty space, pulls him one cell toward you, diagonally if you are diagonal. Glued to you or to Pandora, he hits on each of your attacks, for about 800: pull him toward you rather than toward Pandora. Weapon hits don't pull him and don't make him hit.
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Fidelity
Gets closer by 1 range per hit line cast. In contact with one of your allies, hits him with Chewing on each line of damage dealt to the monsters.
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Chewing
On each ally hit spell, hits all characters in contact with him for about 400 Air with life steal. On his turn, hits for 400 Air with life steal in melee and steals 1 MP, dodgeable.
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Woof
Hits for 700 Air in a triangle of height 6. Melee only.
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Lipundation
Hits for 900 Water in a perpendicular line of size 3. Melee only.
Level 200
To be eliminated quickly. Hit her at least once per turn to remove the Call for Reinforcements state from her.
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Skirmich
Enters the Call for Reinforcements state, with no duration limit, and summons Ioppressed that hit for 400 Earth with life steal and 300 Fire. A logo appears above his head: a single hit is enough to remove the state.
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Repulsive Anchor
Hits for 500 Earth, pulls you 1 cell and pushes back 2 cells. In line, up to 2 range.
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Taming
Hits for 400 Fire and sends you back to your turn-start position for 1 turn. From 3 to 10 range: stay at 6 range or more so she comes to hit with another spell.
Level 200
To be eliminated quickly, along with the Armiscreant.
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Rhythmic Whip
Deals 3 lines of 500 Neutral. Up to 7 range, 2 times per turn.
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Boosting Whip
Deals 500 Fire in a triangle with apex 3 and gives him 10% critical for 1 turn. In melee, 1 times per turn.
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Palliative Whip
Heals an ally for 600 (1,200 on a critical hit) and gives them 30 dodge and lock (50 on a critical hit) for 2 turns. Up to 7 range.
Level 200
Present in the fight against Slobberpuss, and one of the three monsters that drop the Shackles Key.
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Crosswand
Deals 600 Air and removes 2 range for 2 turns. From 2 to 6 range.
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Decadance
Increases the damage of all his allies on the map, except himself, by 10% for 2 turns. Cooldown of 2 turns.
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Drum Beating
Deals 600 Earth with life steal and removes 30% critical (50 on a critical hit) for 1 turn. In melee.
Level 200
Five-chains fight, solo. On its death, gives 30% critical to the other chains, with no duration limit.
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Food Chain
Hits for 140 Air and gives himself 10% critical, with no duration limit. Up to 13 range.
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Metal Crop
Hits for 240 Neutral and pushes back 1 cell. Gives himself 10% critical, with no duration limit. From 2 to 10 range.
Level 200
Five-chains fight, solo. On its death, gives 20 lock and dodge to the other chains, with no duration limit.
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Branding Irons
Hits for 250 Fire and steals 10 lock and dodge for 2 turns. Up to 3 range.
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Chain Lashing
Removes 3 AP and 150 power in a circle of radius 2. Up to 2 range.
Level 200
Five-chains fight, solo. On its death, gives 15% resistances to the other chains, with no duration limit.
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Chain of Life
Gives 500 vitality for 3 turns and 300 shield points for 1 turn, to herself and her allies in a cross of size 3 around her.
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Chain of Despair
Hits for 220 Water. In line, up to 7 range.
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Centennial Chain
Hits for 200 Earth and places a square glyph of side 3 that reduces the final damage dealt by 75%, with no duration limit. Up to 3 range.
Level 200
Five-chains fight, solo. On its death, gives 2 MP to the other chains, with no duration limit.
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Lashing Link
Hits for 140 Fire and 140 Air, applies the Gravity state for 2 turns and pushes back 5 cells. In line, up to 8 range.
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Steely Obedience
Hits for 120 Water and removes 1 MP, dodgeable, for 2 turns. Up to 8 range.
Level 200
Five-chains fight, solo. On its death, gives 200 power to the other chains, with no duration limit.
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Markov's Chain
Hits for 400 Air. Melee only.
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Deus Ex Machaina
Hits for 200 Water in a cross of size 1 and teleports into contact with the target. In line, up to 2 range.
The rewards
- XP5,250,000 experience points
87,960 kamas
3 × Slave Necklace
3 × Armiscreant Hood
1 × Servitude's Will
Related quests
The quest follows Break One's Chains and completes the Locked Up at Sea achievement. Servitude's Will unlocks the step “Thwart Servitude's plans” of the quest The Four Wills.
- Start
- Chained Artefact [0,0]
Achievements · Eliocalypse
Locked Up at Sea
Complete the following quests:
- The Slave ShipLvl. 200
- Break One's ChainsLvl. 200
- One Box to Rule Them AllLvl. 200
Achievement completed? What's next
Judgment DayEliocalypse · 3 quests · level 200Start with The Wind Is Picking Up
Where does the quest One Box to Rule Them All start?
With Weakened Draconiros, in Servitude's Galley. You must have completed Break One's Chains.
Where can you find Pandora's needle tip?
In the library of the Sanctuary of Last Hope, to the right of Martalo: click the machine at the bottom.
Martalo's Watch isn't working, why?
It can only be used in the Sanctuary of Last Hope. Go back there to travel through time.
How do you succeed in the fight with Pandora?
Keep Slobberpuss away from Pandora: each of your damage lines pulls him toward you, and in contact he hits on every attack. Quickly eliminate the Armiscreant and the Tyranice. If Pandora dies, the fight is lost.
Where do you get the Shackles Key?
From the Armiscreant, the Tyranice or the Bangcutioner, in Servitude's Galley, at 10% base.
How many fights does the quest have?
Two fights, both solo: against Slobberpuss and his minions with Pandora, then against Servitude's five chains. Add the fights for the Shackles Key.
What does the quest unlock?
The Locked Up at Sea achievement and Servitude's Will, which advances the quest The Four Wills.
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