Quest Gonebyways
The Army of 12 Maniacs
Level 200 quest in the Xelorium, with Doc Ettem Bworn at the outpost at [1,6]: neutralize the 12 Fugitives preparing a suicide attack. All the steps, the Fugitives' positions, the fights and how to avoid some of them.
What to prepare
Nothing to gather, but some fights can be avoided with the right gear: a Blokus pet or a Voile Eidolonique from the Xelor dimension, a Tarzantula pet or the Arachelmet, a game disease, and one of the six primordial Dofus equipped.
The 15 quest steps
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1Talk to Doc Ettem Bworn
Dialogue · Doc Ettem Bworn
Tell Doc Ettem Bworn that you are available to help. Fugitives plan to attack the outpost: he sends you to see Corporal Tart to find a way to avoid it.
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2Warn Corporal Tart
Dialogue · Corporal Tart
On the same map, teach Corporal Tart how to attack. The assailants are scattered across the Uncertain Future: you have to defeat them one by one. Agent Colle knows their positions.
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3Talk to Agent Colle
Dialogue · Agent Coal
Agent Colle is at the entrance of the Eye of Vortex, on the way to the Xelorium dungeons. He gives you the positions of the 12 Fugitives.
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4Neutralise the Xelomorphobic Fugitive
Combat · Xelomorphobic Fugitive
Talk to the Xelomorphobic Fugitive and attack him. The fight is up to 8; at the end, you get a Xelomorphobic Fugitive Feather.
Fight avoided if you have an equipped Blokus pet, or if you are transformed by a Voile Eidolonique from the Xelor dimension.
Xelomorphobic Fugitivefight · level 200 · 8,800 HP · 12 AP · 5 MP
Xelomorphobic Fugitive Featherreceived
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5Scare off the Claustrophobic Fugitive
· Claustrophobic Fugitive
Follow the path to the left from the previous Fugitive. Tell the Claustrophobic Fugitive that the outpost is an enclosed place, and keep insisting: she ends up running away, terrified.
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6Defeat the Erotomaniac Fugitive
Combat · Erotomaniac Fugitive
Still by the left-hand path, talk to the Erotomaniac Fugitive, in love with the Explorancienne. Both answers lead to a fight, which is fought up to 8. An Erotomaniac Fugitive Feather drops into your quest inventory.
Erotomaniac Fugitivefight · level 206 · 9,800 HP · 12 AP · 6 MP
Erotomanic Fugitive Featherreceived
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7Set the Paranoid Fugitive against his neighbor
Movement · Paranoid Fugitive
Still along the left path, the Paranoid Fugitive takes you for a Voyager spy. Tell him you work for Vortex and that a spy is hiding among them: he attacks the Anxious Fugitive beside him. Two Fugitives neutralized in one go.
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8Defeat the Maniacal Fugitive
Combat · Maniacal Fugitive
Attack the Manic Fugitive. The fight can be done with up to 8; at the end, you get a Manic Fugitive Feather.
Maniacal Fugitivefight · level 206 · 8,600 HP · 12 AP · 5 MP
Manic Fugitive Featherreceived
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9Defeat the Psychopath Fugitive
Combat · Psycophath Fugitive
Attack the Psychopathic Fugitive. The fight is up to 8; a Psychopathic Fugitive Feather drops into your quest inventory.
Psycophath Fugitivefight · level 212 · 9,600 HP · 12 AP · 5 MP
Psychopathic Fugitive Featherreceived
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10Scare the Araknophobic Fugitive
Combat · Araknophobic Fugitive
Talk to the Araknophobic Fugitive and scare her.
To avoid the fight, equip a Tarzantula or Arachelmet pet.
Araknophobic Fugitivefight · level 200 · 8,800 HP · 12 AP · 4 MP
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11Put the Apathetic Fugitive to sleep
· Apathetic Fugitive
Ask the Apathetic Fugitive what is wrong: tired, he would like to sleep before the attack. Make him believe he can sleep in peace and that you will wake him when the time comes.
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12Convince the Suicidal Fugitive
Dialogue · Suicidal Fugitive
Convince the Suicidal Fugitive that life is worth living: dead, he could no longer contemplate the beauty of this world. He gives up attacking the outpost.
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13Defeat the Hypochondriac Fugitive
Combat · Hypochondriac Fugitive
Attack the Hypochondriac Fugitive. The fight is up to 8; you get a Hypochondriac Fugitive Feather.
Fight avoided if you have a game disease: McSheth, Rube, Zinudide or Kerub's game disease.
Hypochondriac Fugitivefight · level 200 · 7,700 HP · 12 AP · 5 MP
Hypochondriac Fugitive Featherreceived
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14Scare the Dofusophobic Fugitive
Combat · Dofusophobic Fugitive
To reach him, go through the portal map, then use your watch twice to advance. Scare the Dofusophobic Fugitive by showing him a Dofus.
To avoid the fight, you must have one of the six primordial Dofus equipped.
Dofusophobic Fugitivefight · level 200 · 8,200 HP · 12 AP · 5 MP
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15Go back to see Corporal Tart
Dialogue · Corporal Tart
Go back to the outpost and tell Corporal Tart that the attack has been avoided. The quest ends.
The fights
Level 200
In , up to 8 characters. Avoidable with an equipped Blokus pet or a transformation by a Voile Eidolonique from the Xelor dimension.
Level 206
In , up to 8 characters. Unavoidable: both answers lead to a fight.
Level 206
In , up to 8 characters.
Level 212
In , up to 8 characters.
Level 200
In . Avoidable with an equipped Tarzantula pet or the Arachelmet.
Level 200
In , up to 8 characters. Avoidable if your character has one of the game's diseases: McSheth, Rube, Zinudide or the Kerub one.
Level 200
In , via the portal map and two watch advances. Avoidable with one of the six primordial Dofus equipped.
The rewards
- XP2,625,000 experience points
43,980 kamas
50 × Orichor
5 × Crushmore Claw
Related quests
The quest follows Crystal Nutball and unlocks Truth at Bottom, with Doc Ettem Bworn. It is part of the achievement Well of the Wisp, which groups five quests.
- Start
- Doc Ettem Bworn
- Start
- Doc Ettem Bworn
Achievements · Divine Dimensions
Well of the Wisp
Complete the following quests:
Counts toward the Cloudy Dofus
- Just an IllusionLvl. 200
- Crystal NutballLvl. 200
- The Army of 12 ManiacsLvl. 200
- Truth at BottomLvl. 200
- The Sands of TimeLvl. 200
Where does the quest The Army of 12 Lunatics begin?
With Doc Ettem Bworn, at the Xelorium outpost in . You must have completed Crystal Nutball.
Where are the 12 Fugitives?
In the Uncertain Future : , , , (two Fugitives), , , , , , and . Agent Colle, at the entrance of the Eye of Vortex, will tell you where they are.
Which fights can be avoided?
Four, with the right gear: Xelomorphobic (Blokus pet or Voile Eidolonique), Araknophobic (Tarzantula or the Arachelmet), Hypochondriac (a game disease) and Dofusophobic (an equipped primordial Dofus).
How do I reach the Dofusophobic Fugitive?
Through the portal map, then two advances of your watch, to .
Can the fights be done in a group?
Yes, up to 8 characters for the fights against the Fugitives.
Which quest comes after The Army of 12 Madmen?
Truth at Bottom, with Doc Ettem Bworn at .
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