Quest Submerged City
Wanted: Takomako
Depths of Sufokia wanted notice, from level 180: pick up the notice at the entrance to the Depths at [23,26], find Takomako in the Rygurgal Abyss and deliver him to Walter Worde. All the steps, his spells and tips to stop him from becoming invulnerable.
What to prepare
To reach the Rygurgal Abyss by the shortest path, you need 1 Snedon Statuette and Depths of Sufokia Exploration equipment. Also bring MP-removal spells at 0.
1 × Snedon StatuetteExploration equipment, to enter the cave at [26,26]
The 4 quest steps
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1Take the wanted notice
Dialogue
Dive into the pool at : you arrive on the first map of the Depths of Sufokia, where 3 signs show the wanted monsters in the area. Click on the sign at the bottom left, the one showing Takomako.
Dialogue
- “Head out questing for Takomako”
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2Reach the Rygurgal Abyss
Movement
Takomako always appears in the Rygurgal Abyss, one of the three deepest areas of the Depths of Sufokia. Two paths lead there, both requiring Exploration equipment. The shortest: at , enter the cave, which leads directly to the area. For this you need 1 Snedon Statuette.
Takomako is not always present: once defeated, he disappears from the area for several hours. If a group defeats him without anyone obtaining him as a follower (nobody has started the quest, or everyone has already completed it), he immediately reappears.
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3Defeat Takomako
Combat
Takomako is not invulnerable by default, but he becomes so for 1 turn if none of your characters is within a radius of 5 around him at the start of his turn. He also gains 1 MP at the start of each turn, and his strike spell hits harder the more MP he has left. Every monster that accompanies him weakens him: the Ad Hoc Allies state removes 2,000 Vitality and 50 Power (general damage) from him per monster present with him.
His strikes give you MADNESS! states: at Madness 10, your character dies.
Takomakofight · level 200 · 29,000 HP · 20 AP · 5 MP
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4Deliver Takomako to Walter Worde
Items · Walter Worde
After the victory, Takomako follows you as a follower, provided you have started the quest. Go back to the entrance of the Depths of Sufokia, before the pool, and go left to enter the prison. Talk to Walter Worde: Takomako leaves your group and the quest ends. He then appears under a glass dome, with the other wanted monsters you have captured.
Dialogue
- “Deliver Takomako”
The fights
Level 200
In the Rygurgal Abyss: 29,000 HP, 20 AP and 5 MP. Resistances: 20% Neutral, 10% Earth, 35% Fire, 25% Water and 5% Air. Each turn, he can make two of your characters Pacifist and Unhealable. As in the area's dungeon, the monsters and Takomako raise your MADNESS! states, from 1 to 10, shown above the character.
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Ad Hoc Allies
State shared by all wanted targets: 2,000 less Vitality and 50 less Power, with no duration limit, for each monster with him. Alone, he has no penalty.
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Halfocto Halfshark
Cast from the start of the fight, with no time limit. If none of your characters is within a radius of 5 around him at the start of his turn, he becomes Invulnerable for 1 turn. At the start of each turn, he gains 1 MP, with no time limit and up to 10 times: his size increases each time.
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Titfortako
Strikes for up to 2,000 Neutral damage depending on the MP he has left compared to the start of his turn: the more he has kept, the harder he hits. Example: with 5 MP at the start of the turn, if he uses 3 to reach you, the damage drops by 60%. Adds a MADNESS! state. Up to 10 range, without line of sight, once per target.
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Makomak
Applies the Pacifist and Unhealable states for 1 turn. In line only, up to 10 range, twice per turn and once per target.
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MADNESS!
Madness 2: you inflict 100% of your spells' damage on your allies in a zone of 2 range around you. Madness 4: healing received reduced by 50%. Madness 6: damage taken increased by 100%. Madness 10: death. The penalties stack from one tier to the next. You gain 1 Madness state if Takomako hits you with Titfortako, if the Flauticultist hits you with Crazy Cacophony, the Diepwon with Corrosive Sphere or the Skt-Zo with Morbidrain, if the N'yalgy's Burrowing pulls you, and every time your double summoned by Dementriangle or Horrifying Eye plays its turn. You lose 1 at the start of each of your turns: hide a character who is too affected for a few turns.
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Tip: stay at 5 range
Always keep a character within a radius of 5 around him at the start of his turn, so he stays vulnerable. Favor a tank character or one who doesn't strike.
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Tip: kill him fast
He gains 1 MP per turn, up to 10, and Titfortako hits harder the more MP he keeps: eliminate him before he gets too strong. Forcing him to use his MP before striking remains difficult, since Titfortako reaches 10 range without line of sight.
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Tip: MP removal at 0 range
Spells that remove all his MP at once, like the Enutrof's Pull Out or the Iop's Duel, even stop him from casting Titfortako. The spell must put his MP into the negative (-100 MP), because he gains 1 MP at the start of his turn.
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Tip: summons
Takomako prefers to hit non-static summons that he can kill rather than your characters. Unless one of your characters is low on HP or has little Neutral resistance: he will target them first.
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Tip: out of his line of sight
Makomak is cast in line and with line of sight: stay far from him or behind obstacles to avoid the Pacifist state, while keeping a character at 5 range. The longer the fight lasts, the harder it gets, because he gains 1 MP per turn.
The rewards
XP and 2,040 Wantoken, according to the game data.
2040 × Wantoken
Related quests
The quest does not unlock another quest. It counts toward the Takomako achievement and the Damp Bread isn't a Tart achievement, which covers the three Depths of Sufokia wanted notices, along with Wanted: Homer Medali and Wanted: Bubldalazred.
Achievements · Wanted Notices
Damp Bread isn't a Tart
Capture the monsters wanted by the authorities in Sufokia.
- Wanted: Homer MedaliLvl. 200
- Wanted: BubldalazredLvl. 200
- Wanted: TakomakoLvl. 200
Achievement completed? What's next
Sunshine Behind the BarsWanted Notices · 4 quests · levels 80 to 200Start with Wanted: Turnado
Achievements · Wanted Notices
Takomako
Capture and turn in Takomako.
Last quest of the achievement. All achievements
Where does the quest Wanted: Takomako start?
At the entrance to the Depths of Sufokia, at . Dive into the pool at , then click on the sign at the bottom left, the one showing Takomako.
Where to find Takomako?
Always in the Rygurgal Abyss. The shortest path goes through the cave at , which requires 1 Snedon Statuette.
How to stop Takomako from becoming invulnerable?
Always keep a character within a radius of 5 around him at the start of his turn. Otherwise, he becomes invulnerable for 1 turn.
How does MADNESS! work?
Each hit from certain spells adds a Madness state, and Madness 10 kills. Tiers 2, 4 and 6 add penalties, and you lose one state at the start of each turn.
Where to deliver Takomako?
At Walter Worde, in the prison to the left of the entrance to the Depths of Sufokia, at , before the pool.
What does the quest give?
Experience and 2,040 Wantoken. It also counts toward the Takomako and Damp Bread isn't a Tart achievements.
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