Dungeon Desolation of Sidimote
Brumen Tinctorias's LaboRATory
Level 70 dungeon in the Sidimote Moors, at [-27,17]: five rooms of Sidimonsters and a boss that makes you pay for every heal, Nelween. Quests to start, map of each room, strategy, monsters, achievements and loot.
![Brumen Tinctorias's LaboRATory: the dungeon entrance, at [-27,17] (Desolation of Sidimote)](/wp-content/uploads/dofus/donjon-laboratoire-de-brumen-tinctorias-entree-grand.webp)
Quests linked to Brumen Tinctorias's LaboRATory
The laboratory brings quests together: four are completed on Nelween or in its rooms, including one per alignment, and a fifth has you enter through the inn. Accept them before entering: a fight won without the quest in progress doesn't count.
Is Brumen using a Dofus? Simone Tall sends you to inspect the laboratory: beat Nelween in a single fight, discover the exit, then come back to see her.
- Start
- Simone Tall, Breeder Village
- Prerequisites
- Level 50 and Shiver Me Timbers!
Flask of Nelween Smokeand 1,660,800 XP
Investigation into Brumen's experiments. In the laboratory, steal potions, collect liquid, copy notes and take samples from the Macians and from Nelween, before further sampling in the Moors.
- Start
- Penny Sprout, Sidimote Moors
- Prerequisites
- Memory Lapse
Macian Chops3 chops and 1,384,000 XP
Scurvion venom for Bonta's prisons. Beat Nelween in a single fight, fill a vial with Scurvion venom in the laboratory, then bring it back to Captain Essacarf.
- Start
- Amayiro, Bonta militia
- Prerequisites
- Level 70 and The Death of Rimaraf
The same venom, for Brakmar. Beat Nelween in a single fight, fill a vial with Scurvion venom in the laboratory, then bring it back to Pen Itentiary.
- Start
- Oto Mustam, Brakmar militia
- Prerequisites
- Level 70 and A Small Oversight
The investigation goes through the Number Anticroist Inn. Question the customers, Yzua the Suspect then Tassa, hand her a Brumen Tinctorias's LaboRATory Key and discover the inn's cellar.
- Start
- Rish Claymore, Amakna
For later
Nelween's soul is requested. Tungussi gathers the souls of five dungeon guardians to summon the Spirit of Tonam Etamwa: capture it with a Soul Stone for Average Souls.
- Start
- Tungussi, Terrdala
- Prerequisites
- Who Kicks the Kicked Ass's Ass?
Ordinary Soul Splinter5 Soul Splinters and 1,660,800 XP
During events
- Tiwagrum Simulation
Tiwagrum can designate Nelween as the guardian to defeat. Amakna Village, .
Esra's Hole, for Brakmar at level 180, has you defeat a Macian from the laboratory to make it a guinea pig, without a soul stone.
The 5 rooms of Brumen Tinctorias's LaboRATory
Five fights in a row, with Nelween in the last one. The Sidimonsters take turns: AP, MP and stat removal on one side, pushes and heals on the other. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — Nelween


Defeat Nelween
Every heal has a price
From the start of the fight, Nelween applies a state: healing an ally removes 1 AP or 1 MP from them and minimizes their rolls. Heal as little as possible, especially a character who still has to attack.
Level 70
1,900 HP
8 AP
5 MP
- Resistances (%)
Earth 5%
Fire 15%
Water 20%
Air 15%
Neutral 20%
A level 70 boss with modest HP, who hits weakly on contact while removing MP, lowers your resistances with Toxic Exhalation and steals life with Diffuse Heal. Weak Point: Earth; Water and Neutral are what he takes best.
Toxic ExhalationOn contact: -30% resistances. Don't leave a character weakened this way within reach of the monsters.
Gummy BiteOn contact, for only 1 AP: damage and -2 MP.
Diffuse HealLife steal up to 2 RNG: Nelween heals himself by hitting you.
The three-step strategy against Nelween
Positioning. Space your characters out and keep an escape cell: Gummy Bite removes 2 MP on contact and the Macian pushes back. Nelween only hits at 1 or 2 RNG, so don't end up stuck to him.
The monsters first. Kill the Scurvion, who drains your stats from a distance, then the Crovus, who reaches all lines with its 10 MP, then the Kolerat. Nelween can wait as long as his allies live.
Nelween last. Alone, he doesn't weigh much anymore: hit him with Earth, from a cell out of his reach. Avoid healing in the meantime, since each heal costs AP or MP to whoever receives it.
The monsters of Brumen Tinctorias's LaboRATory
Five level 62 Sidimonsters, not very resistant but annoying: each one removes, pushes back or dispels. The resistances in red are their weaknesses.
In which order to kill the monsters
- Scurvion — it removes 51 to 100 from your four stats with Alteration, up to 6 RNG.
- Crovus — its 10 MP open all firing lines for it.
- Kolerat — it hits based on its target's HP with Burning Hypnosis.
Level 62
820 HP
7 AP
4 MP
- Resistances (%)
Earth 6%
Fire 21%
Water 11%
Air 0%
Neutral 1%
Alteration removes 51 to 100 from your four stats, up to 6 RNG, and Scurvion Poison extends it to 15 RNG. Tail-butt hits on contact. Air and Neutral are its lowest resistances.
AlterationUp to 6 RNG: removes 51 to 100 Strength, Agility, Chance and Intelligence.
Scurvion PoisonPoison cast up to 15 RNG: hard to escape by distance.
Tail-butt
Level 62
820 HP
6 AP
10 MP
- Resistances (%)
Earth -14%
Fire 21%
Water -14%
Air 21%
Neutral 21%
Its 10 MP open all firing lines for it, and Draveine hits up to 9 RNG. Yawn gives it even more MP and RNG; Catubodua hits on contact then makes it step back 2 cells. Weak to Earth and Water.
DraveineWhack up to 9 RNG: with 10 MP, the Crovus always finds a line.
CatuboduaOn contact: it hits, then the Crovus steps back 2 cells.
YawnGives the Crovus 2 MP and 4 RNG.
Level 62
900 HP
8 AP
4 MP
- Resistances (%)
Earth 31%
Fire -14%
Water 41%
Air -9%
Neutral -14%
Burning Hypnosis hits based on its target's HP, up to 8 RNG: the more life you have, the more it hurts. Weakening Bite makes you Weakened on contact. Weak to Fire and Neutral.
Weakening BiteOn contact: damage and the Weakened state.
Burning HypnosisUp to 8 RNG: damage equal to 10% of the target's HP.
Level 62
820 HP
7 AP
5 MP
- Resistances (%)
Earth -9%
Fire -9%
Water 1%
Air 31%
Neutral 21%
Intestinal Tearing removes 2 AP on contact for 1 AP, Testicular Removal steals life. Canine Unbewitchment removes your magic effects up to 9 RNG: your boosts don't last. Weak to Earth and Fire.
Intestinal TearingOn contact, for 1 AP: removes 2 AP.
Testicular Removal
Canine UnbewitchmentRemoves your magic effects up to 9 RNG, boosts included.
Level 62
820 HP
8 AP
5 MP
- Resistances (%)
Earth 31%
Fire 16%
Water -9%
Air 0%
Neutral 1%
Damned Chain steals life on contact, Canine Blow pushes back one cell up to 3 RNG. Weak to Water.
Damned Chain
Wild Bark
Canine BlowUp to 3 RNG: pushes back one cell.
Preparing your run through Brumen Tinctorias's LaboRATory
An easy dungeon for teams of level 60 to 70, mostly visited for its quests: four are completed in the laboratory, plus one that makes you enter it. You also come for Nelween's soul, requested on the road to the Emerald Dofus, and for the achievements.
How to enter Brumen Tinctorias's LaboRATory
The entrance is in the Desolation of Sidimote, Sidimote Moors, at , through the Number Anticroist Inn; the nearest zaap is the one at Caravan Alley . Talk to Tassa to enter, with a Brumen Tinctorias's LaboRATory Key (consumed), the key ring if it is registered there, or the automatic group search.
Crafting the Brumen Tinctorias's LaboRATory Key
It is crafted at a handyman. Four ingredients drop from the dungeon's monsters, at 43%: Whitish Fang Paw, Scurvion Seed, Crovus Feather and Kolerat Whiskers, like the Rancid Meat. Shiny Sardine (fishing), Wild Mint and Hop (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 65 | |
| 2 | 66 | |
| 2 | 66 | |
| 2 | 66 | |
| 2 | 70 | |
| 2 | 70 | |
| 3 | 60 | |
| 3 | 60 |
Which team to bring against Nelween
Several elements. Earth or Fire for the Whitish Fang, Earth or Water for the Crovus, Fire or Neutral for the Kolerat, Earth for Nelween: avoid playing a single element across the whole team.
Little healing. Against Nelween, each heal removes 1 AP or 1 MP from the healed character. A healer loses much of their value here: better to avoid hits than to repair them.
The six achievements of Brumen Tinctorias's LaboRATory
Each achievement gives 1,384,000 XP and 2 Nelween Down; Duo (under 20 turns) doubles the XP; Sidekick, with Kloug, Klume, Fyred Ampe or Lektor in a team of four, gives 2,076,000 XP. Last is played with the recommended kill order, which leaves Nelween for the end.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Nelween in this boss's dungeon. | 10 | 1 384 000 | |
| Defeat Nelween in his dungeon while completing the “Last” challenge. | 10 | 1 384 000 | |
| Defeat Nelween with a team in his dungeon while completing the “Misanthrope” challenge. | 10 | 1 384 000 | |
| Defeat Nelween in his dungeon while completing the “Duo” challenge. | 20 | 2 768 000 | |
| Defeat Nelween in his dungeon while completing the “Professional Sidekicks” challenge. | 5 | 2 076 000 | |
| Defeat Nelween in his dungeon while completing the “Lab of Curiosities” challenge. | 10 | 1 384 000 |
Special: Lab of Curiosities
No ally may be within 3 cells or less of a character when they deal damage. No particular difficulty, other than positioning on a very small map. Spread the team out in the four corners and check your distances before each attack, including after a push from the Macian.
Drops and loot of Brumen Tinctorias's LaboRATory
Base in-game rates, before Prospecting bonuses.
On Nelween
Nelween DownHair43 %
Flask of Nelween SmokeAlchemy equipment7,24 %
Nougat Rabmarac BarTreat6 %
Barrel of Scurvion BloodContainer3 %
Rancid CarrionMeat2,17 %
Al Howin GobtubbyCeremonial pet0,2 %
On the henchmen of Nelween
Whitish Fang PawLeg · Whitish Fang43 %
Rancid MeatMeat · Whitish Fang43 %
Crovus FeatherFeather · Crovus43 %
Kolerat WhiskersHair · Kolerat43 %
Macian ChopsMiscellaneous Resource · Macian43 %
Scurvion SeedSeed · Scurvion43 %
Crobak FollowerRoleplay buff · Crovus12 %
BallMiscellaneous Resource · Whitish Fang7,24 %
Crovus EyeEye · Crovus7,24 %
Dead KoleratMiscellaneous Resource · Kolerat7,24 %
Broken Macian CollarMiscellaneous Resource · Macian7,24 %
Scurvion EntrailsMiscellaneous Resource · Scurvion7,24 %
Stolen DocumentsAlignment · Whitish Fang6 %
Brumen's Map fragment 2/4Map fragment · Whitish Fang1 %
Barrel of Scurvion BloodContainer · Whitish Fang1 %
Brumen's Map fragment 4/4Map fragment · Crovus1 %
Brumen's Map fragment 3/4Map fragment · Kolerat1 %
Brumen's Map fragment 1/4Map fragment · Scurvion1 %
Suspicious NecklaceSidimote · Whitish Fang0,6 %
Soul capture and Brumen Tinctorias
Capturing the soul of Nelween
A Soul Stone for Average Souls (captures up to level 100) is enough for Nelween, who is level 70. The soul is used for The Soul Stealer, on the road to the Emerald Dofus.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Brumen Tinctorias's challenge
After the victory, talk to Brumen Tinctorias: wanted by the Astrub militia, he dares you to capture him.
Where is Brumen Tinctorias's LaboRATory?
In the Desolation of Sidimote, at , through the Number Anticroist Inn. The nearest zaap is the one at Caravan Alley ; talk to Tassa to enter.
What level should you be for Brumen Tinctorias's LaboRATory?
From level 60, comfortably at 70. Nelween is level 70 and his Sidimonsters level 62.
Which quest should you do at Brumen Tinctorias's LaboRATory?
Dog Tales, at Simone Tall's , and the venom quest for your alignment: Scurvion Poison for the Jail in Bonta, Venom or Bust in Brakmar.
Which monster should you target first in Brumen Tinctorias's LaboRATory?
The Scurvion, then the Crovus and the Kolerat. Nelween is saved for last, which completes the Last achievement along the way.
Can you heal against Nelween?
Yes, but each heal removes 1 AP or 1 MP from the healed ally and minimizes their rolls. Heal as little as possible.
Which stone should you use to capture Nelween?
A Soul Stone for Average Souls (captures up to level 100). Nelween's soul is used for the quest The Soul Stealer.
Do you need a key for every run of Brumen Tinctorias's LaboRATory?
No, with the key ring or the automatic group search. The key is crafted at a handyman using resources from the dungeon's monsters.
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