Dungeon Otomai Island

Hold of Otomai's Ark

Level 70 dungeon on Otomai Island, at [-55,-4]: five rooms packed with obstacles, a band of pirates, and a boss with 200% resistance everywhere, Gourlo the Terrible. Quest to start, map of each room, strategy, monsters, achievements, and loot.

Hold of Otomai's Ark: the dungeon entrance, at [-55,-4] (Otomai's Ark)
The entrance to the Hold, in Otomai's Ark, on Otomai Island

Quests linked to the Hold of Otomai's Ark

Otomai's Ark can only be reached after The Death Bridge Keeper, which opens the Bottomless Peat Bog. The dungeon quest, Shiver Me Timbers!, is then completed on Gourlo: accept it before entering, a fight won without the quest in progress doesn't count.

The dungeon quest

Shiver Me Timbers!

Level 70 quest

Check the rumors about Gourlo's treasure. Beat Gourlo the Terrible in a single fight, discover the Hold's exit map, then report to Percy Pointer before seeing Simone Tall again.

Start
Simone Tall, Breeder Village
Prerequisites
Level 50 and It's Radical

Gourlo the Terrible Fabric iconGourlo the Terrible Fabricand 1,660,800 XP

For later

The soul of Gourlo the Terrible is in demand. The Ochre Dofus quest requires the souls of many dungeon guardians: capture this one during your run, with a Soul Stone for Average Souls.

Start
Otomai, Otomai Island
Prerequisites
Level 40

Ochre Dofus iconOchre Dofusat the end of the 19 steps

During events

  • Merry Kwismas level 51, repeatable
    Defeating Gourlo the Terrible in a single fight gives a Kwismas Dungeon Key. Harry Kwismas, .
  • Tiwaapi Simulation level 20, repeatable
    Tiwaapi can designate Gourlo the Terrible as the guardian to defeat. Incarnam, .

The 5 rooms of the Hold of Otomai's Ark

Five fights on maps packed with obstacles, the fourth most of all: use them to break the shooters' lines. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Hold of Otomai's Ark: map of room 1
Room 1 — map
Hold of Otomai's Ark: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Hold of Otomai's Ark: map of room 2
Room 2 — map
Hold of Otomai's Ark: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Hold of Otomai's Ark: map of room 3
Room 3 — map
Hold of Otomai's Ark: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Hold of Otomai's Ark: map of room 4
Room 4 — map
Hold of Otomai's Ark: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5

Hold of Otomai's Ark: map of room 5
Room 5 — map
Hold of Otomai's Ark: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat Gourlo the Terrible

The Hazwonarm kills below 50% HP

If it starts its turn aligned with you, Down With The Enemy! pulls its whole line. In melee, Mortal Cutting kills a target at 50% HP or less. Never end a turn in its line, and heal before its turn.

  • Health Points1,900 HP
  • AP10 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 200%
  • FireFire 200%
  • WaterWater 200%
  • AirAir 200%
  • NeutralNeutral 200%

200% resistance in all elements: direct damage is very inefficient against him. He places barrels up to 12 range and gains agility, strikes in Fire at 8 range with Cannonball for Ballsy Opponents, and in melee with Bombard, with highly variable damage.

  • Barrel Summon icon
    Summoning of Barrel1 AP · 12 range · Summons: Pirate Barrel · 200 Agility

    Gourlo places pirate barrels up to 12 range and gains 200 agility. The Special is played around these barrels.

  • Cannonball for Ballsy Opponents icon
    Cannonball for Ballsy Opponents3 AP · 8 range · Fire31 to 50 Fire damage

    Fire damage up to 8 range.

  • Bombard icon
    Bombard3 AP · melee · Fire11 to 110 Fire damage · -1% Critical

    In melee: highly variable Fire damage. Don't end your turn next to Gourlo.

The four-step strategy against Gourlo the Terrible

Positioning behind obstacles. Put fragile characters behind obstacles and give no direct line to the Cannon Dorf and the Boomba. Move away from Gourlo before his turn: Bombard only goes off in melee.

The Hazwonarm first. It is the most urgent threat. Each hit it takes gives it 1 MP for a turn: kill it in one turn, before it reaches a weakened character.

Cannon Dorf and Boomba. The Cannon Dorf pushes back and removes 25% resistances, the Boomba erodes and makes its neighbors invisible. Then kill them, breaking their lines to reduce the damage you take.

The Ark's pirates. Barbrossa, Ze Flib, and Sparo come after, as long as you keep them at a distance. Their AP, MP, and power removal becomes a priority as soon as an ally is isolated.

The monsters of the Hold of Otomai's Ark

Six pirates: three from the Ark, of level 56 to 58, and three Moon pirates of level 82, sturdier. The Hazwonarm comes before everything else. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Hazwonarm — it pulls its whole line and kills in melee below 50% HP.
  2. Cannon Dorf — it pushes back and removes 25% resistances around it.
  3. Boomba — it erodes from a distance and makes its neighbors invisible.
  4. Ze Flib, then Sparo, then Barbrossa — fragile, they are mostly a nuisance through their removals and Barbrossa's place swap.
Hazwonarm

Hazwonarm

Level 82

  • Health Points1,300 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -18%
  • FireFire 0%
  • WaterWater 6%
  • AirAir 6%
  • NeutralNeutral 14%

If it starts its turn aligned with you, Down With The Enemy! pulls the whole line and gives it tackle. Mortal Cutting kills a target at 50% HP or less in melee, and each hit it takes gives it 1 MP for a turn. Weak to Earth.

  • Down With The Enemy! icon
    Down With The Enemy!2 AP · 63 Range · Pulls 3 cells

    Pulls every character in its line toward the Hazwonarm, if it is aligned with you at the start of its turn.

  • Mortal Cutting3 AP · melee · Neutral36 to 40 Neutral damage · Kills the target

    In melee: kills a target at 50% HP or less.

Cannon Dorf

Cannon Dorf

Level 82

  • Health Points1,300 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 18%
  • FireFire 6%
  • WaterWater 0%
  • AirAir -18%
  • NeutralNeutral 2%

Biggest Pirate Balls strikes in a line at unlimited range, without line of sight, and pushes back. Whirling Cannon pushes back and removes 25% resistances around it. It steps back after striking. Weak to Air.

  • Whirling Cannon icon
    Whirling Cannon2 AP · on itself · Pushes away 2 cells · -25% Resistance

    Pushes back 2 cells and removes 25% resistances around the Cannon Dorf.

  • Biggest Pirate Balls icon
    Biggest Pirate Balls3 AP · 63 RNG · Fire31 to 35 Fire damage · Pushes 2 cells

    In a line, at unlimited range and without line of sight: it pushes back 2 cells.

Boomba

Boomba

Level 82

  • Health Points1,300 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 2%
  • FireFire 12%
  • WaterWater 0%
  • AirAir 12%
  • NeutralNeutral -18%

Pirate Bomb strikes in a cross up to 8 range and erodes. Firetwerk makes the Boomba and nearby monsters invisible, with extra critical hits. It steps back after striking. Weak to Neutral.

  • Pirate Bomb icon
    Pirate Bomb5 AP · 8 RNG · Fire36 to 40 Fire damage · 15% Erosion
  • Firetwerk icon
    Firetwerk2 AP · on itself · Makes the target invisible · 30% Critical

    Invisibility and critical hits for the Boomba and its nearby allies, for one turn.

Ze Flib

Ze Flib

Level 56

  • Health Points690 HP
  • AP8 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 12%
  • FireFire 25%
  • WaterWater 15%
  • AirAir -30%
  • NeutralNeutral 5%

Skipiur Turniooby can cancel your turn in melee, by stealing life. Soaked Banger strikes in Water up to 5 range, and Conjuring makes it invisible. Weak to Air.

  • Soaked Banger icon
    Soaked Banger4 AP · 5 RNG · Water16 to 20 Water damage
  • Skipiur Turniooby icon
    Skipiur Turniooby4 AP · melee · Turn cancelled · Water26 to 30 Water steal

    In melee: Water life steal, and your turn can be cancelled. Don't stay stuck to Ze Flib.

  • Cheers Mate! icon
    Cheers Mate!3 AP · on itself · -200 Power · AP4 AP
  • Conjuring icon
    Conjuring3 AP · on itself · Makes the target invisible · AP2 AP
Sparo

Sparo

Level 57

  • Health Points710 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire -31%
  • WaterWater 5%
  • AirAir 29%
  • NeutralNeutral 10%

Hook removes 1 MP in melee, Greedo Rum removes agility and MP parry up to 6 range. Weak to Fire.

  • Hook icon
    Hook4 AP · melee · Neutral26 to 35 Neutral damage · MP-1 MP
  • Greedo Rum icon
    Greedo Rum4 AP · 6 range · -100 Agility · MP-20 MP Parry

    -100 agility and -20 MP parry, up to 6 range.

Barbrossa

Barbrossa

Level 58

  • Health Points730 HP
  • AP8 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -26%
  • FireFire -18%
  • WaterWater 35%
  • AirAir 10%
  • NeutralNeutral 5%

Boarding swaps places with you, from any distance, and Plunder strikes in Air based on its HP. It resists Water and fears Earth and Fire.

  • Boarding icon
    Boarding3 AP · 63 range · Water25 Water damage · Switches positions

    Swaps places with the target, at unlimited range: Barbrossa can bring you into the middle of his crew.

  • Plunder icon
    Plunder5 AP · 4 range · AirAir damage: 15% of the caster's HP

Preparing your run through the Hold of Otomai's Ark

A level 60 to 70 dungeon for teams that know how to position themselves behind obstacles and handle an instant kill in melee. People come here for Shiver Me Timbers!, Gourlo's Wrecked Shorts, and the boss's soul, required by the Ochre Dofus: bring a Soul Stone for Average Souls (captures up to level 100).

How to enter the Hold of Otomai's Ark

The entrance is in Otomai's Ark, on Otomai Island, at ; the nearest zaap is the one in Canopy Village . You must have completed The Death Bridge Keeper to reach the Bottomless Peat Bog and the Ark. Then: an Otomai's Ark Key (consumed), the keyring, or the automatic group search.

Crafting the Otomai's Ark Key

It is crafted at a handyman. Three ingredients drop from the Ark's pirates, at over 40%: Barbrossa's Shirt, Sparo's Scarf, and Flib's Stump, along with Rancid Meat. Shiny Sardine (fishing), Hop and Wild Mint (harvesting) complete the recipe.

Ingredient Quantity Level
Barbrossa's Shirt iconBarbrossa's Shirt 2 64
Sparo's Scarf iconSparo's Scarf 2 63
Flib's Stump iconFlib's Stump 2 62
Rancid Meat iconRancid Meat 2 70
Shiny Sardine iconShiny Sardine 2 70
Hop iconHop 3 60
Wild Mint iconWild Mint 3 60

Which team to bring against Gourlo the Terrible

Air, Fire, and Earth. The pirates have very different weaknesses: Air, Fire, and Earth cover Ze Flib, the Cannon Dorf, Sparo, Barbrossa, and the Hazwonarm.

Something to hinder the Hazwonarm. MP removal, pushes, or healing to stay above 50%: a team that neutralizes the Hazwonarm gains a lot of safety.

The classes that are comfortable here. Healing classes, and those that push back or remove MP, are the most comfortable against the Hazwonarm and Barbrossa's place swaps.

The six achievements of the Hold of Otomai's Ark

Each achievement gives 1,384,000 XP and 2 Gourlo's Wrecked Shorts, and Duo doubles the XP; the Sidekick gives 2,076,000 XP. Scanty is the most restrictive: an action can only be used once in the whole fight.

Achievements Condition Points XP
Gourlo the Terrible (Sidekick) iconGourlo the Terrible (Sidekick) Defeat Gourlo the Terrible in his dungeon while completing the “From Beyond the Grave” challenge 5 2 076 000
Gourlo the Terrible (First) iconGourlo the Terrible (First) Defeat Gourlo the Terrible in his dungeon while completing the “First” challenge. 10 1 384 000
Gourlo the Terrible (Scanty) iconGourlo the Terrible (Scanty) Defeat Gourlo the Terrible in his dungeon while completing the “Scanty” challenge. 10 1 384 000
Gourlo the Terrible (Duo) iconGourlo the Terrible (Duo) Defeat Gourlo the Terrible in his dungeon while completing the “Duo” challenge. 20 2 768 000
Hold of Otomai's Ark iconHold of Otomai's Ark Defeat Gourlo the Terrible in this boss's dungeon. 10 1 384 000
Gourlo the Terrible (Special) iconGourlo the Terrible (Special) Defeat Gourlo the Terrible in his dungeon while completing the “Buccaneer Barrels” challenge. 10 1 384 000

Special: Buccaneer Barrels

All enemies must suffer the effects of a pirate barrel at least once. Have each enemy hit by a barrel before finishing it off, keeping track of those already done, Gourlo included.

First

Gourlo the Terrible must be finished off first. Keep Gourlo as your target as soon as he is reachable, and control the other pirates without finishing them off: removal, positioning, distance.

Scanty

Never use the same action twice in the whole fight. Prepare a rotation for each character and keep track of the spells already used. Beware of reflex repetitions, especially in the last turns.

Duo

Two characters maximum, fewer than 20 turns. Kill the Hazwonarm first, then advance without scattering, sheltered behind obstacles.

Sidekick: From Beyond the Grave

Four characters minimum, including an allowed sidekick: Koksiks, Kubitus, Kalkaneus, Ektope, or Hichete. The basic strategy applies. The sidekick must be part of the group until victory: keep it away from the Hazwonarm.

Drops and loot of the Hold of Otomai's Ark

Base drop rate from the game, before Prospecting bonus. Gourlo's Wrecked Shorts drop at 43% from the boss.

On Gourlo the Terrible

  • Gourlo's Wrecked Shorts iconGourlo's Wrecked ShortsGarment43 %
  • Ol' John's Troma iconOl' John's TromaHat12 %
  • Gourlo the Terrible Fabric iconGourlo the Terrible FabricFabric7,24 %
  • Explosive Powder iconExplosive PowderPowder7,24 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Bag of Salt iconBag of SaltContainer3 %
  • Rancid Carrion iconRancid CarrionMeat2,17 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,2 %

On the henchmen of Gourlo the Terrible

  • Rancid Meat iconRancid MeatMeat · Ze Flib44 %
  • Flib's Stump iconFlib's StumpBone · Ze Flib44 %
  • Sparo's Scarf iconSparo's ScarfGarment · Sparo44 %
  • Barbrossa's Shirt iconBarbrossa's ShirtGarment · Barbrossa43 %
  • Stale Meat iconStale MeatMeat · Boomba39 %
  • Pirate's Cute Shorts iconPirate's Cute ShortsGarment · Boomba39 %
  • Cannon Dorf Ball iconCannon Dorf BallMiscellaneous Resource · Cannon Dorf39 %
  • Hazwonarm Headband iconHazwonarm HeadbandGarment · Hazwonarm39 %
  • Ol' John's Troma iconOl' John's TromaHat · Barbrossa12 %
  • Pirate Jaw iconPirate JawMoon Island · Boomba12 %
  • Pirate Skull iconPirate SkullMoon Island · Boomba12 %
  • Flib's Red Tuft iconFlib's Red TuftHair · Ze Flib7,32 %
  • Explosive Powder iconExplosive PowderPowder · Ze Flib7,3 %
  • Sparo's Humerus iconSparo's HumerusBone · Sparo7,28 %
  • Barbrossa's Ridiculous Beard iconBarbrossa's Ridiculous BeardHair · Barbrossa7,24 %
  • Sailor Knot iconSailor KnotMiscellaneous Resource · Boomba6,44 %
  • Icon of CitronanaCitronanaFruit · Boomba1,2 %
  • Bag of Salt iconBag of SaltContainer · Barbrossa1 %

Capturing the soul of Gourlo the Terrible

Soul Stone for Average Souls iconGourlo the Terrible is level 70: a Soul Stone for Average Souls (captures up to level 100) is enough. The soul is used for the An Eternal Harvest quest of the Ochre Dofus.

Stone ingredient Quantity
Ordinary Soul Splinter iconOrdinary Soul Splinter 10
Fish Juice iconFish Juice 1

Where is the Hold of Otomai's Ark?

In Otomai's Ark, on Otomai Island, at . The nearest zaap is the one in Canopy Village .

How do you get to Otomai's Ark?

By completing The Death Bridge Keeper, which opens the Bottomless Peat Bog. Without it, you cannot reach the Hold, even with the key.

What level should you be to do the Hold of Otomai's Ark?

From level 60, comfortably at 70. Warning, three of the pirates are level 82.

Which monster should you kill first in the Hold of Otomai's Ark?

The Hazwonarm, which pulls its whole line and kills in melee a target at 50% HP or less. Then the Cannon Dorf and the Boomba.

Which quest should you do in the Hold of Otomai's Ark?

Shiver Me Timbers!, at Simone Tall's : beat Gourlo, discover the exit, then go see Percy Pointer.

Which stone should you use to capture Gourlo the Terrible?

One Soul Stone for Average Souls (captures up to level 100). Its soul is required by the Ochre Dofus quest.

Can you do the Hold of Otomai's Ark with two players?

Yes, it's the Duo achievement, in fewer than 20 turns. The Hazwonarm first, then a progression sheltered behind obstacles.

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Hold of Otomai's Ark

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