Dungeon Ohwymi
El Piko's Cave
Level 130 dungeon in Ohwymi, in [15,-65]: five rooms and a boss that punishes every end of turn spent next to an ally, El Piko. Quests to start, map of each room, strategy, monsters, achievements and loot.
![El Piko's Cave: the dungeon entrance, at [15,-65] (Castuc Territory)](/wp-content/uploads/dofus/donjon-caverne-d-el-piko-entree-grand.webp)
Quests linked to El Piko's Cave
Two Ohwymi quests go through El Piko: The World is a Cactus, which asks you to beat it in its room, and The Depth Star. Accept them before entering: a fight won without the quest in progress doesn't count.
Beat El Piko to get close to its treasurer. Laura Yon wants to win El Piko's trust: enter the cave, defeat it in its room in a single fight, then get Scytus to talk with an Ohwymi Chili Dish and 10 Drinking Water.
- Start
- Laura Yon, Castuc Territory
- Prerequisites
- Do You Even Mine?
Levito Maraca3 maracas and 9,508,000 XP
El Piko rises on the trail of the Étoile de la Mer. To understand the shipwreck, have the ship's message deciphered, find the woman in the hat in Sarakech, then beat El Piko in a single fight.
- Start
- ARTU, Dunes of Bones
- Prerequisites
- Level 110
Levito Maraca3 maracas and 9,508,000 XP
During events
- Tiwotokar Simulation
Tiwotokar can designate El Piko as a guardian to defeat. Astrub, .
The 5 rooms of El Piko's Cave
Five rooms. In the rooms, monsters have no Tactic state: their spells only change in El Piko's presence. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — El Piko


Defeat El Piko
The Guerrilla trap
From the start of the fight, El Piko places Guerrilla on all your characters: when one of them ends their turn, all allies stuck to them take damage. Never end your turn in contact with an ally, and check your cell after every push or teleport.
Level 130
5,600 HP
11 AP
5 MP
- Resistances (%)
Earth 20%
Fire 15%
Water 25%
Air 20%
Neutral 30%
It reflects 50 damage for every line of damage taken, for the whole fight. Spelee hits in melee and steals characteristics, Poinkapoink steals life up to 12 RNG, Bamba steals AP, MP, range or vitality depending on its Tactic state. Alone, it's no trouble. Weak point: Fire, at 15%.
SpeleeIn melee, once per turn: damage and steal of 50 of the element's characteristic, which depends on the Tactic state. Stay at range.
PoinkapoinkLife steal up to 12 RNG, then poison in a cross around the target at end of turn. Don't stay grouped.
BambaSteals 1 AP, 1 MP, 2 RNG or 100 vitality for 2 turns depending on the Tactic state, in an area, up to 7 RNG.
The four-step strategy against El Piko
Everyone on their own cell. Guerrilla lasts the whole fight: no character ends their turn in contact with an ally. Anticipate the pushes from Meleeraca, and the charge and symmetric teleportation of Pierspine.
The Levito first. With 9 MP, it reaches you fast, and Salsa removes AP and MP while Meleeraca pushes back. Kill the Levito (or Levitos) first, before they slow down the whole team. Weak to Earth.
Play at range. Spelee and most of the Castucs' spells are cast in melee. Stay at range: you avoid most of the damage and keep room so you don't end up stuck between allies.
El Piko alone. Once the monsters are dead, all that's left is to focus it from range. Prefer spells with few lines because of its reflect, and beware of the Tactic A state, which gives it 10% resistances for the turn.
The Tactic states
At the start of each of El Piko's turns, it and its allies randomly receive a Tactic state A, B, C or D. A gives 10% resistances across the board, B 25 lock and flight, C 25 AP and MP dodge, D 100 power.
Their spells then switch to life steal, change element and sometimes effect: Meleeraca applies Gravity or confusion, Salsa removes range or power, Cactonet applies Pacifist or Weakened. These changes stay minor: no need to memorize everything, just watch the displayed state before exposing yourself.
The monsters of El Piko's Cave
Five level 122 Castucs with 2,500 HP, which remove AP, MP or range and protect themselves in a thousand ways. The resistances in red are their weaknesses.
In which order to kill the monsters
- Levito — 9 MP, AP and MP removal, pushes and states: by far the most annoying one.
- Castupod — it gives 2 AP to its allies and weakens you with Eespores.
- Saguaro, then Cactana, then Pampastuc — erosion, increased damage taken and heavy HP removal: kill them afterwards, from range.
Level 122
2,500 HP
9 AP
9 MP
- Resistances (%)
Earth -24%
Fire -9%
Water 26%
Air 31%
Neutral 6%
Your first target, with 9 MP. Salsa removes AP and MP, Meleeraca pushes back or applies Gravity depending on the state, and Joropo reduces its damage taken while giving it AP or MP. Weak to Earth.
MeleeracaPushes back one cell in a cross in melee; depending on the state, Gravity, loss of lock and dodge, or confusion.
SalsaIn melee: removes 2 AP and 2 MP, or range, or power depending on the state. Kill the Levito before it chains them.
JoropoReduces the damage taken by the Levito at range or in melee and gives it AP or MP, for one turn.
Level 122
2,500 HP
10 AP
4 MP
- Resistances (%)
Earth 26%
Fire 31%
Water -19%
Air 21%
Neutral -24%
Drying Spores poisons according to the AP spent and boosts its allies in the area, Cactonet makes you unhealable in melee. Eespores gives 2 AP to its allies and inflicts a penalty on you within 3 cells around it. Weak to Neutral and Water.
CactonetIn melee: unhealable, or depending on the Pacifist, Weakened or Unable to Lock state. The effect can be unbewitched.
Drying SporesPoison per AP spent for 2 turns, in a cross; monsters in the area gain 100 power.
EesporesGives 2 AP to allies, reveals invisible units and inflicts a variable penalty on you within a radius of 3 cells.
Level 122
2,500 HP
9 AP
5 MP
- Resistances (%)
Earth 31%
Fire 21%
Water 16%
Air -29%
Neutral 0%
Mouerto erodes in melee, Pierspine makes it charge then teleport to the other side of its target, and Camocastuc makes it invisible for two turns. Very weak to Air.
Mouerto
PierspineThe Saguaro charges at its target, removes 1 MP, then teleports to the other side: it can leave you stuck to an ally.
CamocastucInvisible for two turns, with critical, shield, MP or power depending on the state. The Castupod can reveal it.
Level 122
2,500 HP
10 AP
6 MP
- Resistances (%)
Earth 0%
Fire -14%
Water 6%
Air 26%
Neutral 16%
Cactanus hits in a line and increases the damage you take. S'pyk'pell reflects spells for one turn, and Bonustomel gives it power and reflects part of melee weapon hits. Weak to Fire.
CactanusLine damage and +15% damage taken on the target, twice per turn.
S'pyk'pellReflects spell damage for one turn. Unbewitch the Cactana or change targets.
BonustomelEach melee weapon hit gives it 30 power and reflects part of the damage back at you around it.
Level 122
2,500 HP
8 AP
4 MP
- Resistances (%)
Earth 11%
Fire 16%
Water 6%
Air -9%
Neutral 0%
Thouspines removes 1,000 HP from you for one turn, up to 8 RNG. Pampars reduces its damage taken for 3 turns, but each forced movement then costs it HP. Weak to Air.
ThouspinesRemoves 1,000 HP for one turn. The effect can be unbewitched.
Wunspine
PamparsReduces spell and weapon damage for 3 turns; each forced movement makes it lose 5% of its HP.
Preparing your run through El Piko's Cave
An easy level 130 dungeon, where mistakes mostly come from positioning. People come here for the Ohwymi quests, the achievements, and to capture El Piko with a Soul Stone for Big Souls (captures up to level 150).
How to enter El Piko's Cave
The entrance is in Ohwymi, north of Castuc Territory, at ; the nearest zaap is the one in the Dunes of Bones . Three ways to open it: an El Piko's Cave Key (consumed), the keyring if it is registered there, or automatic group search.
Crafting the El Piko's Cave Key
It is crafted at a handyman. Five ingredients drop from the dungeon's Castucs: Cactana Scroll, Castupod Flower, Saguaro Whiskers, Pampastuc G-String and Marbled Meat. Blue Ray, Pandkin Seed and Malt complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 3 | 120 | |
| 3 | 120 |
Which team to bring against El Piko
Ranged characters. The most dangerous spells of El Piko and the Castucs are cast in melee. A team that plays at range takes less damage and spreads out more easily to avoid Guerrilla.
Big hits rather than multi-line spells. El Piko reflects 50 damage per line of damage taken. Prefer single-line spells against it, in Fire if possible, its weakest element.
The five achievements of El Piko's Cave
Each achievement gives 9,508,000 XP and 2 El Spiko, and Duo doubles the XP. Special and Duel are played with the basic strategy, and any pair of classes can complete Duo.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat El Piko in this boss's dungeon. | 10 | 9 508 000 | |
| Defeat El Piko in its dungeon by completing the “Blitzkrieg” challenge. | 10 | 9 508 000 | |
| Defeat El Piko as a team in its dungeon by completing the “Duel” challenge. | 10 | 9 508 000 | |
| Defeat El Piko in its dungeon by completing the “Duo” challenge. | 20 | 19 016 000 | |
| Defeat El Piko in its dungeon by completing the “Guerrilla” challenge. | 10 | 9 508 000 |
Blitzkrieg
Every enemy attacked must die before its next turn. Fairly simple if you have what it takes to kill El Piko in one turn: an Iop's Wrath helps a lot. Kill its monsters first, then prepare a damage turn with as many boosts as possible. Without heavy firepower, avoid launching that turn under the Tactic A state and its 10% resistances: wait for the next turn.
Duel
An enemy attacked by one ally must not be attacked by any other for the whole fight. No particular difficulty: whoever starts on an enemy finishes it alone. Entrust the Levito and El Piko to your hardest hitters so the fight doesn't drag on.
Special: Guerrilla
No ally may hurt another ally through Guerrilla. Guerrilla hits, in a cross, the entities in contact with the character who ends their turn. So never end your turn stuck to an ally, even after a push or a teleport.
Duo
Two characters maximum, fewer than 20 turns. Any duo can do it. The Levito first, El Piko last, and play at range to take less damage. Everything must be finished by the end of turn 19.
Drops and loot of El Piko's Cave
Base in-game rates, before Prospecting bonuses.
On El Piko
El SpikoBone29 %
Nougat Rabmarac BarTreat6 %
El Piko Golden StarMiscellaneous Resource4,84 %
Barrel of Drinking WaterContainer3 %
Marbled CarrionMeat1,45 %
Al Howin GobtubbyCeremonial pet0,5 %
On the henchmen of El Piko
Cactana ScrollMiscellaneous Resource · Cactana29 %
Marbled MeatMeat · Cactana29 %
Castupod FlowerFlower · Castupod29 %
Saguaro WhiskersHair · Saguaro29 %
Levito MaracaMiscellaneous Resource · Levito29 %
Pampastuc G-StringGarment · Pampastuc29 %
Castuc JuiceLiquid · Cactana4,84 %
Barrel of Drinking WaterContainer · Cactana1 %
Capturing the soul of El Piko
A Soul Stone for Big Souls (captures up to level 150) is enough for El Piko, who is level 130. Throw it when it is alone and weakened.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Where is El Piko's Cave?
In Ohwymi, in , north of Castuc Territory. The nearest zaap is the one in the Dunes of Bones .
What level should you do El Piko's Cave at?
Level 120 minimum, 130 recommended. The dungeon is rated easy: positioning matters more than damage.
Which quest should you do in El Piko's Cave?
The World is a Cactus, with Laura Yon at the cave entrance , and The Depth Star, with ARTU . Both are completed on El Piko.
What is Guerrilla?
An effect that hurts your allies stuck to the character who ends their turn. It lasts the whole fight: never end your turn in contact with an ally.
Which monster should you target first in El Piko's Cave?
The Levito, which removes AP and MP with Salsa and pushes back with Meleeraca. Save El Piko for last.
What does the Tactic state change?
A random bonus for all enemies, drawn on each of El Piko's turns. Resistances, lock and flight, dodge or power, with spells that change element and effect.
Which stone should you use to capture El Piko?
A Soul Stone for Big Souls (captures up to level 150). El Piko is level 130.
Can El Piko's Cave be done as a duo?
Yes, it's an achievement: two characters, fewer than 20 turns. Any duo gets it, by killing the Levito first and playing at range.
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