Dungeon Ohwymi

El Piko's Cave

Level 130 dungeon in Ohwymi, in [15,-65]: five rooms and a boss that punishes every end of turn spent next to an ally, El Piko. Quests to start, map of each room, strategy, monsters, achievements and loot.

El Piko's Cave: the dungeon entrance, at [15,-65] (Castuc Territory)
The cave entrance north of Castuc Territory, in Ohwymi

Quests linked to El Piko's Cave

Two Ohwymi quests go through El Piko: The World is a Cactus, which asks you to beat it in its room, and The Depth Star. Accept them before entering: a fight won without the quest in progress doesn't count.

Accept before entering

The World is a Cactus

Level 130 quest

Beat El Piko to get close to its treasurer. Laura Yon wants to win El Piko's trust: enter the cave, defeat it in its room in a single fight, then get Scytus to talk with an Ohwymi Chili Dish and 10 Drinking Water.

Start
Laura Yon, Castuc Territory
Prerequisites
Do You Even Mine?

Levito Maraca iconLevito Maraca3 maracas and 9,508,000 XP

Level 130

The Depth Star

Level 130 quest

El Piko rises on the trail of the Étoile de la Mer. To understand the shipwreck, have the ship's message deciphered, find the woman in the hat in Sarakech, then beat El Piko in a single fight.

Start
ARTU, Dunes of Bones
Prerequisites
Level 110

Levito Maraca iconLevito Maraca3 maracas and 9,508,000 XP

During events

  • Tiwotokar Simulation level 20, repeatable
    Tiwotokar can designate El Piko as a guardian to defeat. Astrub, .

The 5 rooms of El Piko's Cave

Five rooms. In the rooms, monsters have no Tactic state: their spells only change in El Piko's presence. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

El Piko's Cave: map of room 1
Room 1 — map
El Piko's Cave: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

El Piko's Cave: map of room 2
Room 2 — map
El Piko's Cave: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

El Piko's Cave: map of room 3
Room 3 — map
El Piko's Cave: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

El Piko's Cave: map of room 4
Room 4 — map
El Piko's Cave: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — El Piko

El Piko's Cave: map of room 5
Room 5 — map
El Piko's Cave: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat El Piko

The Guerrilla trap

From the start of the fight, El Piko places Guerrilla on all your characters: when one of them ends their turn, all allies stuck to them take damage. Never end your turn in contact with an ally, and check your cell after every push or teleport.

El Piko

El Piko

Level 130

  • Health Points5,600 HP
  • AP11 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 20%
  • FireFire 15%
  • WaterWater 25%
  • AirAir 20%
  • NeutralNeutral 30%

It reflects 50 damage for every line of damage taken, for the whole fight. Spelee hits in melee and steals characteristics, Poinkapoink steals life up to 12 RNG, Bamba steals AP, MP, range or vitality depending on its Tactic state. Alone, it's no trouble. Weak point: Fire, at 15%.

  • Spelee icon
    Spelee3 AP · melee · Steals 50 Agility · Air31 to 40 Air damage · Steals 50 Chance · Water31 to 40 Water damage · Steals 50 Strength · Earth31 to 40 Earth damage · Steals 50 Intelligence · Fire31 to 40 Fire damage

    In melee, once per turn: damage and steal of 50 of the element's characteristic, which depends on the Tactic state. Stay at range.

  • Poinkapoink icon
    Poinkapoink4 AP · 12 RNG · Water21 to 30 Water steal · Earth21 to 30 Earth steal · Fire21 to 30 Fire steal · Air21 to 30 Air steal

    Life steal up to 12 RNG, then poison in a cross around the target at end of turn. Don't stay grouped.

  • Bamba icon
    Bamba4 AP · 7 RNG · APSteals 1 AP · MPSteals 1 MP · Steals 2 Range · Steals 100 Vitality

    Steals 1 AP, 1 MP, 2 RNG or 100 vitality for 2 turns depending on the Tactic state, in an area, up to 7 RNG.

The four-step strategy against El Piko

Everyone on their own cell. Guerrilla lasts the whole fight: no character ends their turn in contact with an ally. Anticipate the pushes from Meleeraca, and the charge and symmetric teleportation of Pierspine.

The Levito first. With 9 MP, it reaches you fast, and Salsa removes AP and MP while Meleeraca pushes back. Kill the Levito (or Levitos) first, before they slow down the whole team. Weak to Earth.

Play at range. Spelee and most of the Castucs' spells are cast in melee. Stay at range: you avoid most of the damage and keep room so you don't end up stuck between allies.

El Piko alone. Once the monsters are dead, all that's left is to focus it from range. Prefer spells with few lines because of its reflect, and beware of the Tactic A state, which gives it 10% resistances for the turn.

The Tactic states

At the start of each of El Piko's turns, it and its allies randomly receive a Tactic state A, B, C or D. A gives 10% resistances across the board, B 25 lock and flight, C 25 AP and MP dodge, D 100 power.

Their spells then switch to life steal, change element and sometimes effect: Meleeraca applies Gravity or confusion, Salsa removes range or power, Cactonet applies Pacifist or Weakened. These changes stay minor: no need to memorize everything, just watch the displayed state before exposing yourself.

The monsters of El Piko's Cave

Five level 122 Castucs with 2,500 HP, which remove AP, MP or range and protect themselves in a thousand ways. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Levito — 9 MP, AP and MP removal, pushes and states: by far the most annoying one.
  2. Castupod — it gives 2 AP to its allies and weakens you with Eespores.
  3. Saguaro, then Cactana, then Pampastuc — erosion, increased damage taken and heavy HP removal: kill them afterwards, from range.
Levito

Levito

Level 122

  • Health Points2,500 HP
  • AP9 AP
  • MP9 MP
  • Resistances (%)
  • EarthEarth -24%
  • FireFire -9%
  • WaterWater 26%
  • AirAir 31%
  • NeutralNeutral 6%

Your first target, with 9 MP. Salsa removes AP and MP, Meleeraca pushes back or applies Gravity depending on the state, and Joropo reduces its damage taken while giving it AP or MP. Weak to Earth.

  • Meleeraca icon
    Meleeraca3 AP · melee · Fire21 to 30 Fire damage · Pushes away 1 cell · Fire21 to 30 Fire steal · Earth21 to 30 Earth steal · Gravity State · Unmovable State · Air21 to 30 Air steal · -10 Lock · -10 Flight · Water21 to 30 Water steal · Clockwise confusion: 1 Pi/2

    Pushes back one cell in a cross in melee; depending on the state, Gravity, loss of lock and dodge, or confusion.

  • Salsa icon
    Salsa3 AP · melee · Earth21 to 30 Earth damage · AP-2 AP · MP-2 MP · Earth21 to 30 Earth steal · Air21 to 30 Air steal · -4 Range · Water21 to 30 Water steal · -300 Power · Fire21 to 30 Fire steal · Dissipates glyphs · Dissipates traps · Dissipates runes

    In melee: removes 2 AP and 2 MP, or range, or power depending on the state. Kill the Levito before it chains them.

  • Joropo icon
    Joropo3 AP · self · -0 damage received · MP2 MP · -20 Lock · AP3 AP · -20 Flight

    Reduces the damage taken by the Levito at range or in melee and gives it AP or MP, for one turn.

Castupod

Castupod

Level 122

  • Health Points2,500 HP
  • AP10 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 26%
  • FireFire 31%
  • WaterWater -19%
  • AirAir 21%
  • NeutralNeutral -24%

Drying Spores poisons according to the AP spent and boosts its allies in the area, Cactonet makes you unhealable in melee. Eespores gives 2 AP to its allies and inflicts a penalty on you within 3 cells around it. Weak to Neutral and Water.

  • Cactonet icon
    Cactonet3 AP · melee · Air17 to 22 Air damage · Unhealable State · Air17 to 22 Air steal · Fire17 to 22 Fire steal · Pacifist State · Earth17 to 22 Earth steal · Weakened State · Water17 to 22 Water steal · Unable to Lock State

    In melee: unhealable, or depending on the Pacifist, Weakened or Unable to Lock state. The effect can be unbewitched.

  • Drying Spores icon
    Drying Spores4 AP · 12 RNG · 100 Power · Fire2 Fire damage per 1 AP AP used · Water2 Water damage per 1 AP AP used · Air2 Air damage per 1 AP AP used · Earth2 Earth damage per 1 AP AP used

    Poison per AP spent for 2 turns, in a cross; monsters in the area gain 100 power.

  • Eespores icon
    Eespores3 AP · self · AP2 AP · Reveals invisible entities · Minimises the target's random effects · AP-20 AP Reduction · MP-20 MP Reduction · -200 Power · -20% Resistance

    Gives 2 AP to allies, reveals invisible units and inflicts a variable penalty on you within a radius of 3 cells.

Saguaro

Saguaro

Level 122

  • Health Points2,500 HP
  • AP9 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 31%
  • FireFire 21%
  • WaterWater 16%
  • AirAir -29%
  • NeutralNeutral 0%

Mouerto erodes in melee, Pierspine makes it charge then teleport to the other side of its target, and Camocastuc makes it invisible for two turns. Very weak to Air.

  • Mouerto icon
    Mouerto3 AP · melee · 20% Erosion · Earth21 to 30 Earth damage · Earth21 to 30 Earth steal · Air21 to 30 Air steal · Water21 to 30 Water steal · Fire21 to 30 Fire steal · Pushes back 1 cell
  • Pierspine icon
    Pierspine4 AP · 5 RNG · Advances 4 cells · Water17 to 22 Water damage · Water17 to 22 Water steal · Fire17 to 22 Fire steal · Earth17 to 22 Earth steal · Air17 to 22 Air steal · MP-1 MP · Symmetric teleportation

    The Saguaro charges at its target, removes 1 MP, then teleports to the other side: it can leave you stuck to an ally.

  • Camocastuc icon
    Camocastuc2 AP · self · Makes the target invisible · 20% Critical · Shield: 10% of max HP · MP2 MP · 200 Power

    Invisible for two turns, with critical, shield, MP or power depending on the state. The Castupod can reveal it.

Cactana

Cactana

Level 122

  • Health Points2,500 HP
  • AP10 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire -14%
  • WaterWater 6%
  • AirAir 26%
  • NeutralNeutral 16%

Cactanus hits in a line and increases the damage you take. S'pyk'pell reflects spells for one turn, and Bonustomel gives it power and reflects part of melee weapon hits. Weak to Fire.

  • Cactanus icon
    Cactanus4 AP · 5 RNG · Air31 to 40 Air damage · Damage taken x115%

    Line damage and +15% damage taken on the target, twice per turn.

  • S'pyk'pell icon
    S'pyk'pell3 AP · self · Reflects a spell

    Reflects spell damage for one turn. Unbewitch the Cactana or change targets.

  • Bonustomel icon
    Bonustomel3 AP · self · 30 Power

    Each melee weapon hit gives it 30 power and reflects part of the damage back at you around it.

Pampastuc

Pampastuc

Level 122

  • Health Points2,500 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 11%
  • FireFire 16%
  • WaterWater 6%
  • AirAir -9%
  • NeutralNeutral 0%

Thouspines removes 1,000 HP from you for one turn, up to 8 RNG. Pampars reduces its damage taken for 3 turns, but each forced movement then costs it HP. Weak to Air.

  • Thouspines icon
    Thouspines5 AP · 8 RNG · -1000 HP

    Removes 1,000 HP for one turn. The effect can be unbewitched.

  • Wunspine icon
    Wunspine3 AP · melee · Neutral15 to 20 Neutral damage
  • Pampars icon
    Pampars2 AP · self · -0 damage received · NeutralNeutral damage: 5% HP HP of the caster (fixed)

    Reduces spell and weapon damage for 3 turns; each forced movement makes it lose 5% of its HP.

Preparing your run through El Piko's Cave

An easy level 130 dungeon, where mistakes mostly come from positioning. People come here for the Ohwymi quests, the achievements, and to capture El Piko with a Soul Stone for Big Souls (captures up to level 150).

How to enter El Piko's Cave

The entrance is in Ohwymi, north of Castuc Territory, at ; the nearest zaap is the one in the Dunes of Bones . Three ways to open it: an El Piko's Cave Key (consumed), the keyring if it is registered there, or automatic group search.

Crafting the El Piko's Cave Key

It is crafted at a handyman. Five ingredients drop from the dungeon's Castucs: Cactana Scroll, Castupod Flower, Saguaro Whiskers, Pampastuc G-String and Marbled Meat. Blue Ray, Pandkin Seed and Malt complete the recipe.

Ingredient Quantity Level
Cactana Scroll iconCactana Scroll 2 130
Castupod Flower iconCastupod Flower 2 130
Saguaro Whiskers iconSaguaro Whiskers 2 130
Pampastuc G-String iconPampastuc G-String 2 130
Marbled Meat iconMarbled Meat 2 130
Blue Ray iconBlue Ray 2 130
Pandkin Seed iconPandkin Seed 3 120
Malt iconMalt 3 120

Which team to bring against El Piko

Ranged characters. The most dangerous spells of El Piko and the Castucs are cast in melee. A team that plays at range takes less damage and spreads out more easily to avoid Guerrilla.

Big hits rather than multi-line spells. El Piko reflects 50 damage per line of damage taken. Prefer single-line spells against it, in Fire if possible, its weakest element.

The five achievements of El Piko's Cave

Each achievement gives 9,508,000 XP and 2 El Spiko, and Duo doubles the XP. Special and Duel are played with the basic strategy, and any pair of classes can complete Duo.

Achievements Condition Points XP
El Piko's Cave iconEl Piko's Cave Defeat El Piko in this boss's dungeon. 10 9 508 000
El Piko (Blitzkrieg) iconEl Piko (Blitzkrieg) Defeat El Piko in its dungeon by completing the “Blitzkrieg” challenge. 10 9 508 000
El Piko (Duel) iconEl Piko (Duel) Defeat El Piko as a team in its dungeon by completing the “Duel” challenge. 10 9 508 000
El Piko (Duo) iconEl Piko (Duo) Defeat El Piko in its dungeon by completing the “Duo” challenge. 20 19 016 000
El Piko (Special) iconEl Piko (Special) Defeat El Piko in its dungeon by completing the “Guerrilla” challenge. 10 9 508 000

Blitzkrieg

Every enemy attacked must die before its next turn. Fairly simple if you have what it takes to kill El Piko in one turn: an Iop's Wrath helps a lot. Kill its monsters first, then prepare a damage turn with as many boosts as possible. Without heavy firepower, avoid launching that turn under the Tactic A state and its 10% resistances: wait for the next turn.

Duel

An enemy attacked by one ally must not be attacked by any other for the whole fight. No particular difficulty: whoever starts on an enemy finishes it alone. Entrust the Levito and El Piko to your hardest hitters so the fight doesn't drag on.

Special: Guerrilla

No ally may hurt another ally through Guerrilla. Guerrilla hits, in a cross, the entities in contact with the character who ends their turn. So never end your turn stuck to an ally, even after a push or a teleport.

Duo

Two characters maximum, fewer than 20 turns. Any duo can do it. The Levito first, El Piko last, and play at range to take less damage. Everything must be finished by the end of turn 19.

Drops and loot of El Piko's Cave

Base in-game rates, before Prospecting bonuses.

On El Piko

  • El Spiko iconEl SpikoBone29 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • El Piko Golden Star iconEl Piko Golden StarMiscellaneous Resource4,84 %
  • Barrel of Drinking Water iconBarrel of Drinking WaterContainer3 %
  • Marbled Carrion iconMarbled CarrionMeat1,45 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,5 %

On the henchmen of El Piko

  • Cactana Scroll iconCactana ScrollMiscellaneous Resource · Cactana29 %
  • Marbled Meat iconMarbled MeatMeat · Cactana29 %
  • Castupod Flower iconCastupod FlowerFlower · Castupod29 %
  • Saguaro Whiskers iconSaguaro WhiskersHair · Saguaro29 %
  • Levito Maraca iconLevito MaracaMiscellaneous Resource · Levito29 %
  • Pampastuc G-String iconPampastuc G-StringGarment · Pampastuc29 %
  • Castuc Juice iconCastuc JuiceLiquid · Cactana4,84 %
  • Barrel of Drinking Water iconBarrel of Drinking WaterContainer · Cactana1 %

Capturing the soul of El Piko

Soul Stone for Big Souls iconA Soul Stone for Big Souls (captures up to level 150) is enough for El Piko, who is level 130. Throw it when it is alone and weakened.

Stone ingredient Quantity
Superior Soul Splinter iconSuperior Soul Splinter 10
Mineral Potion iconMineral Potion 1

Where is El Piko's Cave?

In Ohwymi, in , north of Castuc Territory. The nearest zaap is the one in the Dunes of Bones .

What level should you do El Piko's Cave at?

Level 120 minimum, 130 recommended. The dungeon is rated easy: positioning matters more than damage.

Which quest should you do in El Piko's Cave?

The World is a Cactus, with Laura Yon at the cave entrance , and The Depth Star, with ARTU . Both are completed on El Piko.

What is Guerrilla?

An effect that hurts your allies stuck to the character who ends their turn. It lasts the whole fight: never end your turn in contact with an ally.

Which monster should you target first in El Piko's Cave?

The Levito, which removes AP and MP with Salsa and pushes back with Meleeraca. Save El Piko for last.

What does the Tactic state change?

A random bonus for all enemies, drawn on each of El Piko's turns. Resistances, lock and flight, dodge or power, with spells that change element and effect.

Which stone should you use to capture El Piko?

A Soul Stone for Big Souls (captures up to level 150). El Piko is level 130.

Can El Piko's Cave be done as a duo?

Yes, it's an achievement: two characters, fewer than 20 turns. Any duo gets it, by killing the Levito first and playing at range.

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El Piko's Cave

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