Dungeon Akwadala

Valley of the Lady of the Water

A level 130 dungeon in Akwadala, on the island of Pandala, at [22,-24]: five rooms of Kwapas and a boss invulnerable at range, Nagate, whom you must reach on her islet thanks to a Water Cucumbomb. Quest, strategy, monsters, achievements and loot.

Valley of the Lady of the Water: the dungeon entrance, at [22,-24] (Akwadala)
The staircase leading to the Valley of the Lady of the Water, in Akwadala

Quests linked to the Valley of the Lady of the Water

The dungeon's quest is The Jetty of Lost Children, the investigation into the Kwapas who kidnap the children of Akwadala: it takes you with Kwatalo to the Valley's staircase, then face to face with Nagate. Accept it before going in: a fight won without the quest in progress doesn't count.

Accept before entering

The Jetty of Lost Children

Level 130 quest

It is completed on Nagate. After the investigation in Akwadala and Kwatalo's rescue, bring him 6 Wild Cucumber, go with him to the Valley's staircase , free the little Pandawa, then defeat Nagate and talk to her.

Start
Daimya Hikomi, Akwadala
Prerequisites
Level 110 and In the Name of Art

Kwamurai Katana iconKwamurai Katana3 copies, 3 Kwapa Water and 9,508,000 XP

During events

  • Tiwaapi Simulation level 20, repeatable
    Tiwaapi can name Nagate as the guardian to defeat. Incarnam, .

The 5 rooms of the Valley of the Lady of the Water

Five rooms of Kwapas, all of which summon Cucumbombs surrounded by a green glyph: don't cross these glyphs without a reason. The Kwamurai changes the rule in two rooms. For each room: the setting, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Valley of the Lady of the Water: map of room 1
Room 1 — map
Valley of the Lady of the Water: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Valley of the Lady of the Water: map of room 2
Room 2 — map
Valley of the Lady of the Water: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

The Kwamurai summons Water Cucumbombs in the middle of the map: hit them in melee to get to the other side, or kill them. The monsters have greatly reduced resistances, but all are invulnerable at range as long as the Kwamurai lives.

Valley of the Lady of the Water: map of room 3
Room 3 — map
Valley of the Lady of the Water: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Here, the Kwamurai doubles the HP of all monsters, its own included. Kill it first.

Valley of the Lady of the Water: map of room 4
Room 4 — map
Valley of the Lady of the Water: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — Nagate

Valley of the Lady of the Water: map of room 5
Room 5 — map
Valley of the Lady of the Water: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat Nagate

Don't kill the Water Cucumbomb

Nagate is invulnerable at range for the entire fight: only a Water Cucumbomb lets you reach her on her islet. If one appears, whatever you do, don't kill it, and keep your area spells away from it.

Nagate

Nagate

Level 130

  • Health Points4,900 HP
  • AP9 AP
  • MP0 MP
  • Resistances (%)
  • EarthEarth 5%
  • FireFire -5%
  • WaterWater 15%
  • AirAir 10%
  • NeutralNeutral 5%

Taking refuge on an islet on the other side of the map, invulnerable at range, she heals all her monsters with Fresh Water and hits your whole team with Hatsunamiku. In melee, Boiling Wrath hurts a lot. Her weakness: Fire, barely.

  • Fresh Water icon
    Fresh Water3 AP · on self · Heals 25% of max HP · Heals 38% of max HP · Heals 50% of max HP · Heals 63% of max HP

    Heals all monsters on the map, once per turn: damaged Kwapas bounce back quickly.

  • Hatsunamiku icon
    Hatsunamiku3 AP · on self · Water32 to 37 Water damage

    Hits your entire team, wherever it is. Cooldown: 2 turns.

  • Boiling Wrath icon
    Boiling Wrath3 AP · melee · Fire63 to 73 Fire damage

    Its melee strike, up to three times per turn: be ready to tank it on the islet.

  • Scram icon
    Scram3 AP · 6 Range · Air33 to 39 Air damage

    Sends off the islet any character on it that isn't in contact with Nagate. Stay glued to her.

  • Nagate's Cucumbomb Summoning icon
    Nagate's Summoning of Cucumbomb3 AP · 17 Range · Summons: Cucumbomb · Triggers: Summoning of Cucumbomb

The four-step strategy against Nagate

Wait for the Water Cucumbomb. Each Kwapa can summon a Water Cucumbomb instead of a normal Cucumbomb, fairly rarely. While waiting, deal with the Kwapas that move your team and avoid their glyphs.

Place it in front of the islet. Move the Water Cucumbomb onto one of the three map-edge cells facing the islet. A character in contact with it damages it without killing it: they are teleported onto the islet, next to Nagate.

Kill Nagate in melee. On the islet, hit her up close: Scram sends back every character on the islet that isn't in contact with her. Kill her within the turn if possible: if your character is no longer in contact with her at the start of her turn, she sends them back to the map.

If the Cucumbomb is slow to show up. Try to take control of a Kwapa with the Bow spell: its Summoning of Cucumbomb then gives a Water Cucumbomb for sure. The chances of Bow succeeding remain very low.

The Cucumbombs

All Kwapas have the Summoning of Cucumbomb spell, cast from 3 to 9 Range, recast every 3 turns, never within 3 cells of another Cucumbomb. It places a green glyph on the cells around it: walking onto it hits you, in an element that depends on the Kwapa.

Earth for the Akakwa, Water for the Baka and the Kwamurai, Fire for the Kwakumber, Air for the Blokapwane. The Water Cucumbomb, for its part, is your only way to reach Nagate.

The Bow spell

Before going in, go see Sai Keirei in the Osakwa tavern, at : ask how to get rid of the Kwapas, listen to what follows, then ask about the link with politeness. You learn Bow, useful only against the Kwapas.

The spell heals the targeted Kwapa, so it must not be at full HP, and has a very low chance of taking control of it. The Kwapa becomes your ally: you play its spells, hit its allies, and its Kwarakiri even lets you kill it.

The monsters of the Valley of the Lady of the Water

Five level 122 Kwapas, all Cucumbomb summoners and almost all forced-movement specialists. Hold your lines and keep a cell to escape to. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Kwamurai — in rooms 3 and 4, it makes monsters invulnerable at range or doubles their HP.
  2. Kwakumber — its Cucumber Attraction, at infinite range, scatters the team.
Kwamurai

Kwamurai

Level 122

  • Health Points2,900 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 15%
  • FireFire 10%
  • WaterWater 5%
  • AirAir -15%
  • NeutralNeutral 15%

Aikomu Tuyu makes it charge 3 cells toward its target, which it pushes back; Katanofire strikes up to three times per turn at short range. Its effects in rooms 3 and 4 make it the priority. Weak to Air.

  • Cucumbomb Summoning icon
    Summoning of Cucumbomb3 AP · 9 Range · Summons: Cucumbomb

    A Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.

  • Aikomu Tuyu icon
    Aikomu Tuyu3 AP · 7 Range · Advance 3 cells · Earth33 to 39 Earth damage · Push Away 1 cell

    The Kwamurai charges 3 cells toward its target and pushes it back one cell.

  • Katanofire icon
    Katanofire3 AP · 3 range · Fire36 to 42 Fire damage
  • Kwarakiri icon
    Kwarakiri1 AP · on self · Kwarakiri state · Kills the target

    Used on the Kwapa you control with Bow: it kills itself.

Kwakumber

Kwakumber

Level 122

  • Health Points2,500 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -15%
  • FireFire 20%
  • WaterWater 20%
  • AirAir -5%
  • NeutralNeutral -15%

Cucumber Attraction pulls you 1 to 8 cells depending on your distance, at infinite range. In melee, Kom Koko strikes in an area and pushes back. Weak to Earth and Neutral.

  • Cucumbomb Summoning icon
    Summoning of Cucumbomb3 AP · 9 Range · Summons: Cucumbomb

    A Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.

  • Kom Koko icon
    Kom Koko3 AP · melee · Air18 to 21 Air damage · Water18 to 21 Water damage · Push Away 1 cell
  • Cucumber Attraction icon
    Cucumber Attraction3 AP · on self · Pulls 0 cell · Pulls 1 cell · Pulls 2 cells · Pulls 3 cells · Pulls 4 cells · Pulls 5 cells · Pulls 6 cells · Pulls 7 cells · Pulls 8 cells

    Pulls 1 to 8 cells depending on distance, at infinite range. Cooldown: 3 turns.

  • Kwarakiri icon
    Kwarakiri1 AP · on self · Kwarakiri state · Kills the target

    Used on the Kwapa you control with Bow: it kills itself.

Akakwa

Akakwa

Level 122

  • Health Points2,900 HP
  • AP9 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 20%
  • FireFire 10%
  • WaterWater 5%
  • AirAir -15%
  • NeutralNeutral 20%

Akaleap teleports it behind its target and strikes in an area on arrival; Kwapoeira hits everything around it. Don't stay within 3 cells in line of it. Weak to Air.

  • Kwapoeira icon
    Kwapoeira3 AP · on itself · Fire39 to 46 Fire damage
  • Cucumbomb Summoning icon
    Summoning of Cucumbomb3 AP · 9 Range · Summons: Cucumbomb

    A Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.

  • Akaleap icon
    Akaleap3 AP · 3 Range · Teleports to the targeted cell · Water31 to 36 Water damage

    The Akakwa teleports behind its target and strikes in an area around itself.

  • Kwarakiri icon
    Kwarakiri1 AP · on self · Kwarakiri state · Kills the target

    Used on the Kwapa you control with Bow: it kills itself.

Baka

Baka

Level 122

  • Health Points3,400 HP
  • AP9 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -5%
  • FireFire -15%
  • WaterWater 30%
  • AirAir 10%
  • NeutralNeutral -5%

Komatomi pulls you in a line up to 12 Range, without line of sight, twice per turn; Cucumber-Pick strikes in a 3 by 3 square. Weak to Fire.

  • Cucumbomb Summoning icon
    Summoning of Cucumbomb3 AP · 9 Range · Summons: Cucumbomb

    A Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.

  • Cucumber-Pick icon
    Cucumber-Pick3 AP · 2 RNG · Earth43 to 50 Earth damage
  • Komatomi icon
    Komatomi3 AP · 12 Range · Air27 to 32 Air damage · Pulls 1 cell

    Pulls one cell, in a line and without line of sight, up to 12 Range.

  • Kwarakiri icon
    Kwarakiri1 AP · on self · Kwarakiri state · Kills the target

    Used on the Kwapa you control with Bow: it kills itself.

Blokapwane

Blokapwane

Level 122

  • Health Points2,200 HP
  • AP9 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 10%
  • FireFire -5%
  • WaterWater -5%
  • AirAir 20%
  • NeutralNeutral 10%

Kwap swaps places with you before pushing you back, up to 3 Range in a line; Spitwater strikes in a cross from afar. It has the least HP of the Kwapas.

  • Spitwater icon
    Spitwater3 AP · 8 RNG · Water30 to 34 Water damage
  • Kwap icon
    Kwap3 AP · 3 RNG · Teleports or switches places · Air36 to 42 Air damage

    Swaps places with the target, then moves back 2 cells.

  • Cucumbomb Summoning icon
    Summoning of Cucumbomb3 AP · 9 Range · Summons: Cucumbomb

    A Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.

  • Kwarakiri icon
    Kwarakiri1 AP · on self · Kwarakiri state · Kills the target

    Used on the Kwapa you control with Bow: it kills itself.

Preparing your run through the Valley of the Lady of the Water

A level 120 to 130 dungeon, medium difficulty but requiring you to understand the Cucumbombs. People come for The Jetty of Lost Children and the achievements; learn Bow before going in, in case the Water Cucumbomb is slow to show up.

How to enter the Valley of the Lady of the Water

The entrance is in Akwadala, on the island of Pandala, at ; the nearest zaap is the Pandala Village one . Three ways to open it: a Valley of the Lady of the Water Key (consumed), the key ring if it is registered there, or automatic group search.

Crafting the Valley of the Lady of the Water Key

It is crafted at a handyman's. Five ingredients drop from the dungeon's Kwapas, at 29%: Akakwa Akapants (Akakwa), Kwapa Coveralls (Baka), Cucumber (Kwakumber), Bamboo Blowgun (Blokapwane) and Marbled Meat. Blue Ray (fishing), Pandkin Seed and Malt complete the recipe.

Ingredient Quantity Level
Akakwa Akapants iconAkakwa Akapants 2 130
Kwapa Coveralls iconKwapa Coveralls 2 130
Cucumber iconCucumber 2 130
Bamboo Blowgun iconBamboo Blowgun 2 130
Marbled Meat iconMarbled Meat 2 130
Blue Ray iconBlue Ray 2 130
Pandkin Seed iconPandkin Seed 3 120
Malt iconMalt 3 120

Which team to bring against Nagate

Positioning. You need to bring the Water Cucumbomb to one of the three edge cells facing the islet: pushes, pulls and position swaps save turns.

A good melee hitter. Nagate can only be hit up close, and it's better to kill her in one turn: send your biggest melee hitter onto the islet, one able to take Boiling Wrath.

A small reserve attack. The teleporter must hurt the Water Cucumbomb without killing it: keep a weak spell for that exact moment.

The six achievements of the Valley of the Lady of the Water

Each achievement gives 9,508,000 XP and 2 Nagate's Bath Quaquack; the Duo doubles the XP; the Sidekick gives 14,262,000 XP.

Achievements Condition Points XP
Lady of the Water Nagate (Sidekick) iconLady of the Water Nagate (Sidekick) Defeat the Lady of the Water Nagate in her dungeon by completing the “Garbage Pail Sidekicks” challenge 5 14 262 000
Valley of the Lady of the Water iconValley of the Lady of the Water Defeat Lady of the Water Nagate in this boss's dungeon. 10 9 508 000
Lady of the Water Nagate (Nomad) iconLady of the Water Nagate (Nomad) Defeat the Lady of the Water Nagate in her dungeon by completing the “Nomad” challenge. 10 9 508 000
Lady of the Water Nagate (Cautious) iconLady of the Water Nagate (Cautious) Defeat the Lady of the Water Nagate in her dungeon by completing the “Cautious” challenge. 10 9 508 000
Lady of the Water Nagate (Duo) iconLady of the Water Nagate (Duo) Defeat the Lady of the Water Nagate in her dungeon by completing the “Duo” challenge. 20 19 016 000
Lady of the Water Nagate (Special) iconLady of the Water Nagate (Special) Defeat the Lady of the Water Nagate in her dungeon by completing the challenge “The Queen's Gambit”. 10 9 508 000

Special: The Queen's Gambit

Cucumbombs must not suffer any damage. The Water Cucumbombs used to reach Nagate don't count: only normal Cucumbombs must stay intact. Walk around them, and check the area of every spell before casting it.

Drops and loot of the Valley of the Lady of the Water

Base in-game rates, before Prospecting bonuses.

On Nagate

  • Nagate's Bath Quaquack iconNagate's Bath QuaquackMiscellaneous Resource29 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Icon of Water Pandawushu ArtefactWater Pandawushu ArtefactPrecious stone4,84 %
  • Kwapa Water iconKwapa WaterLiquid4,84 %
  • Fortunawa Cookie iconFortunawa CookieTreat3,9 %
  • Barrel of Drinking Water iconBarrel of Drinking WaterContainer3 %
  • Marbled Carrion iconMarbled CarrionMeat1,45 %
  • Lilcentor iconLilcentorCeremonial pet0,95 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,5 %

7 rare items are added at 0.095% each: Moonotaur, Wingepig, Kinryu, Tutuyutu, Ratalda, Serpor, Fuyutora.

On the henchmen of Nagate

  • Akakwa Akapants iconAkakwa AkapantsGarment · Akakwa29 %
  • Marbled Meat iconMarbled MeatMeat · Akakwa29 %
  • Kwapa Coveralls iconKwapa CoverallsGarment · Baka29 %
  • Cucumber iconCucumberVegetable · Kwakumber29 %
  • Kwamurai Katana iconKwamurai KatanaCombat Resource · Kwamurai29 %
  • Bamboo Blowgun iconBamboo BlowgunCombat Resource · Blokapwane29 %
  • Kwapa Water iconKwapa WaterLiquid · Akakwa4,84 %
  • Icon of Water Pandawushu ArtefactWater Pandawushu ArtefactPrecious stone · Akakwa4,84 %
  • Immaculate Kwapa Carapace iconImmaculate Kwapa CarapacePandala · Akakwa3,6 %
  • Water Wushu Essence iconWater Wushu EssencePandala · Akakwa3,6 %
  • Fortunawa Cookie iconFortunawa CookieTreat · Akakwa1,3 %
  • Barrel of Drinking Water iconBarrel of Drinking WaterContainer · Akakwa1 %

Where is the Valley of the Lady of the Water?

In Akwadala, on the island of Pandala, at . The nearest zaap is the Pandala Village one .

What level should you be to do the Valley of the Lady of the Water?

From level 120, comfortably at 130. Nagate has only 4,900 HP, but you must first reach her on her islet.

Which quest should you do in the Valley of the Lady of the Water?

The Jetty of Lost Children, from Daimya Hikomi in Akwadala . It takes you with Kwatalo to the Valley and is completed by defeating Nagate.

How do you reach Nagate on her islet?

With a Water Cucumbomb placed in front of the islet. A character in contact with it damages it without killing it: they are teleported next to Nagate.

Can you kill Nagate at range?

No, she is invulnerable at range for the entire fight. On the islet, stay in contact with her, otherwise Scram sends you back.

What is the Bow spell for?

To take control of a Kwapa, with a very low chance. Its Summoning of Cucumbomb then always gives a Water Cucumbomb. The spell is learned from Sai Keirei .

Why are the monsters invulnerable in room 3?

The Kwamurai makes them invulnerable at range as long as it lives. Kill it, and hit the Water Cucumbombs in the center in melee to get across.

Do you need a key for every run of the Valley of the Lady of the Water?

No, with the key ring, or through automatic group search. Five key ingredients drop from the dungeon's Kwapas.

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Valley of the Lady of the Water

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