Dungeon Akwadala
Valley of the Lady of the Water
A level 130 dungeon in Akwadala, on the island of Pandala, at [22,-24]: five rooms of Kwapas and a boss invulnerable at range, Nagate, whom you must reach on her islet thanks to a Water Cucumbomb. Quest, strategy, monsters, achievements and loot.
![Valley of the Lady of the Water: the dungeon entrance, at [22,-24] (Akwadala)](/wp-content/uploads/dofus/donjon-vallee-de-la-dame-des-eaux-entree-grand.webp)
Quests linked to the Valley of the Lady of the Water
The dungeon's quest is The Jetty of Lost Children, the investigation into the Kwapas who kidnap the children of Akwadala: it takes you with Kwatalo to the Valley's staircase, then face to face with Nagate. Accept it before going in: a fight won without the quest in progress doesn't count.
It is completed on Nagate. After the investigation in Akwadala and Kwatalo's rescue, bring him 6 Wild Cucumber, go with him to the Valley's staircase , free the little Pandawa, then defeat Nagate and talk to her.
- Start
- Daimya Hikomi, Akwadala
- Prerequisites
- Level 110 and In the Name of Art
Kwamurai Katana3 copies, 3 Kwapa Water and 9,508,000 XP
During events
- Tiwaapi Simulation
Tiwaapi can name Nagate as the guardian to defeat. Incarnam, .
The 5 rooms of the Valley of the Lady of the Water
Five rooms of Kwapas, all of which summon Cucumbombs surrounded by a green glyph: don't cross these glyphs without a reason. The Kwamurai changes the rule in two rooms. For each room: the setting, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3
The Kwamurai summons Water Cucumbombs in the middle of the map: hit them in melee to get to the other side, or kill them. The monsters have greatly reduced resistances, but all are invulnerable at range as long as the Kwamurai lives.


Room 4
Here, the Kwamurai doubles the HP of all monsters, its own included. Kill it first.


Room 5 — Nagate


Defeat Nagate
Don't kill the Water Cucumbomb
Nagate is invulnerable at range for the entire fight: only a Water Cucumbomb lets you reach her on her islet. If one appears, whatever you do, don't kill it, and keep your area spells away from it.
Level 130
4,900 HP
9 AP
0 MP
- Resistances (%)
Earth 5%
Fire -5%
Water 15%
Air 10%
Neutral 5%
Taking refuge on an islet on the other side of the map, invulnerable at range, she heals all her monsters with Fresh Water and hits your whole team with Hatsunamiku. In melee, Boiling Wrath hurts a lot. Her weakness: Fire, barely.
Fresh WaterHeals all monsters on the map, once per turn: damaged Kwapas bounce back quickly.
HatsunamikuHits your entire team, wherever it is. Cooldown: 2 turns.
Boiling WrathIts melee strike, up to three times per turn: be ready to tank it on the islet.
ScramSends off the islet any character on it that isn't in contact with Nagate. Stay glued to her.
Nagate's Summoning of Cucumbomb
The four-step strategy against Nagate
Wait for the Water Cucumbomb. Each Kwapa can summon a Water Cucumbomb instead of a normal Cucumbomb, fairly rarely. While waiting, deal with the Kwapas that move your team and avoid their glyphs.
Place it in front of the islet. Move the Water Cucumbomb onto one of the three map-edge cells facing the islet. A character in contact with it damages it without killing it: they are teleported onto the islet, next to Nagate.
Kill Nagate in melee. On the islet, hit her up close: Scram sends back every character on the islet that isn't in contact with her. Kill her within the turn if possible: if your character is no longer in contact with her at the start of her turn, she sends them back to the map.
If the Cucumbomb is slow to show up. Try to take control of a Kwapa with the Bow spell: its Summoning of Cucumbomb then gives a Water Cucumbomb for sure. The chances of Bow succeeding remain very low.
The Cucumbombs
All Kwapas have the Summoning of Cucumbomb spell, cast from 3 to 9 Range, recast every 3 turns, never within 3 cells of another Cucumbomb. It places a green glyph on the cells around it: walking onto it hits you, in an element that depends on the Kwapa.
Earth for the Akakwa, Water for the Baka and the Kwamurai, Fire for the Kwakumber, Air for the Blokapwane. The Water Cucumbomb, for its part, is your only way to reach Nagate.
The Bow spell
Before going in, go see Sai Keirei in the Osakwa tavern, at : ask how to get rid of the Kwapas, listen to what follows, then ask about the link with politeness. You learn Bow, useful only against the Kwapas.
The spell heals the targeted Kwapa, so it must not be at full HP, and has a very low chance of taking control of it. The Kwapa becomes your ally: you play its spells, hit its allies, and its Kwarakiri even lets you kill it.
The monsters of the Valley of the Lady of the Water
Five level 122 Kwapas, all Cucumbomb summoners and almost all forced-movement specialists. Hold your lines and keep a cell to escape to. The resistances in red are their weaknesses.
In which order to kill the monsters
- Kwamurai — in rooms 3 and 4, it makes monsters invulnerable at range or doubles their HP.
- Kwakumber — its Cucumber Attraction, at infinite range, scatters the team.
Level 122
2,900 HP
9 AP
4 MP
- Resistances (%)
Earth 15%
Fire 10%
Water 5%
Air -15%
Neutral 15%
Aikomu Tuyu makes it charge 3 cells toward its target, which it pushes back; Katanofire strikes up to three times per turn at short range. Its effects in rooms 3 and 4 make it the priority. Weak to Air.
Summoning of CucumbombA Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.
Aikomu TuyuThe Kwamurai charges 3 cells toward its target and pushes it back one cell.
Katanofire
KwarakiriUsed on the Kwapa you control with Bow: it kills itself.
Level 122
2,500 HP
9 AP
4 MP
- Resistances (%)
Earth -15%
Fire 20%
Water 20%
Air -5%
Neutral -15%
Cucumber Attraction pulls you 1 to 8 cells depending on your distance, at infinite range. In melee, Kom Koko strikes in an area and pushes back. Weak to Earth and Neutral.
Summoning of CucumbombA Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.
Kom Koko
Cucumber AttractionPulls 1 to 8 cells depending on distance, at infinite range. Cooldown: 3 turns.
KwarakiriUsed on the Kwapa you control with Bow: it kills itself.
Level 122
2,900 HP
9 AP
5 MP
- Resistances (%)
Earth 20%
Fire 10%
Water 5%
Air -15%
Neutral 20%
Akaleap teleports it behind its target and strikes in an area on arrival; Kwapoeira hits everything around it. Don't stay within 3 cells in line of it. Weak to Air.
Kwapoeira
Summoning of CucumbombA Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.
AkaleapThe Akakwa teleports behind its target and strikes in an area around itself.
KwarakiriUsed on the Kwapa you control with Bow: it kills itself.
Level 122
3,400 HP
9 AP
5 MP
- Resistances (%)
Earth -5%
Fire -15%
Water 30%
Air 10%
Neutral -5%
Komatomi pulls you in a line up to 12 Range, without line of sight, twice per turn; Cucumber-Pick strikes in a 3 by 3 square. Weak to Fire.
Summoning of CucumbombA Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.
Cucumber-Pick
KomatomiPulls one cell, in a line and without line of sight, up to 12 Range.
KwarakiriUsed on the Kwapa you control with Bow: it kills itself.
Level 122
2,200 HP
9 AP
4 MP
- Resistances (%)
Earth 10%
Fire -5%
Water -5%
Air 20%
Neutral 10%
Kwap swaps places with you before pushing you back, up to 3 Range in a line; Spitwater strikes in a cross from afar. It has the least HP of the Kwapas.
Spitwater
KwapSwaps places with the target, then moves back 2 cells.
Summoning of CucumbombA Cucumbomb with its green glyph, recast every 3 turns. Sometimes a Water Cucumbomb, the key to the fight.
KwarakiriUsed on the Kwapa you control with Bow: it kills itself.
Preparing your run through the Valley of the Lady of the Water
A level 120 to 130 dungeon, medium difficulty but requiring you to understand the Cucumbombs. People come for The Jetty of Lost Children and the achievements; learn Bow before going in, in case the Water Cucumbomb is slow to show up.
How to enter the Valley of the Lady of the Water
The entrance is in Akwadala, on the island of Pandala, at ; the nearest zaap is the Pandala Village one . Three ways to open it: a Valley of the Lady of the Water Key (consumed), the key ring if it is registered there, or automatic group search.
Crafting the Valley of the Lady of the Water Key
It is crafted at a handyman's. Five ingredients drop from the dungeon's Kwapas, at 29%: Akakwa Akapants (Akakwa), Kwapa Coveralls (Baka), Cucumber (Kwakumber), Bamboo Blowgun (Blokapwane) and Marbled Meat. Blue Ray (fishing), Pandkin Seed and Malt complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 3 | 120 | |
| 3 | 120 |
Which team to bring against Nagate
Positioning. You need to bring the Water Cucumbomb to one of the three edge cells facing the islet: pushes, pulls and position swaps save turns.
A good melee hitter. Nagate can only be hit up close, and it's better to kill her in one turn: send your biggest melee hitter onto the islet, one able to take Boiling Wrath.
A small reserve attack. The teleporter must hurt the Water Cucumbomb without killing it: keep a weak spell for that exact moment.
The six achievements of the Valley of the Lady of the Water
Each achievement gives 9,508,000 XP and 2 Nagate's Bath Quaquack; the Duo doubles the XP; the Sidekick gives 14,262,000 XP.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat the Lady of the Water Nagate in her dungeon by completing the “Garbage Pail Sidekicks” challenge | 5 | 14 262 000 | |
| Defeat Lady of the Water Nagate in this boss's dungeon. | 10 | 9 508 000 | |
| Defeat the Lady of the Water Nagate in her dungeon by completing the “Nomad” challenge. | 10 | 9 508 000 | |
| Defeat the Lady of the Water Nagate in her dungeon by completing the “Cautious” challenge. | 10 | 9 508 000 | |
| Defeat the Lady of the Water Nagate in her dungeon by completing the “Duo” challenge. | 20 | 19 016 000 | |
| Defeat the Lady of the Water Nagate in her dungeon by completing the challenge “The Queen's Gambit”. | 10 | 9 508 000 |
Special: The Queen's Gambit
Cucumbombs must not suffer any damage. The Water Cucumbombs used to reach Nagate don't count: only normal Cucumbombs must stay intact. Walk around them, and check the area of every spell before casting it.
Drops and loot of the Valley of the Lady of the Water
Base in-game rates, before Prospecting bonuses.
On Nagate
Nagate's Bath QuaquackMiscellaneous Resource29 %
Nougat Rabmarac BarTreat6 %
Water Pandawushu ArtefactPrecious stone4,84 %
Kwapa WaterLiquid4,84 %
Fortunawa CookieTreat3,9 %
Barrel of Drinking WaterContainer3 %
Marbled CarrionMeat1,45 %
LilcentorCeremonial pet0,95 %
Al Howin GobtubbyCeremonial pet0,5 %
7 rare items are added at 0.095% each: Moonotaur, Wingepig, Kinryu, Tutuyutu, Ratalda, Serpor, Fuyutora.
On the henchmen of Nagate
Akakwa AkapantsGarment · Akakwa29 %
Marbled MeatMeat · Akakwa29 %
Kwapa CoverallsGarment · Baka29 %
CucumberVegetable · Kwakumber29 %
Kwamurai KatanaCombat Resource · Kwamurai29 %
Bamboo BlowgunCombat Resource · Blokapwane29 %
Kwapa WaterLiquid · Akakwa4,84 %
Water Pandawushu ArtefactPrecious stone · Akakwa4,84 %
Immaculate Kwapa CarapacePandala · Akakwa3,6 %
Water Wushu EssencePandala · Akakwa3,6 %
Fortunawa CookieTreat · Akakwa1,3 %
Barrel of Drinking WaterContainer · Akakwa1 %
Where is the Valley of the Lady of the Water?
In Akwadala, on the island of Pandala, at . The nearest zaap is the Pandala Village one .
What level should you be to do the Valley of the Lady of the Water?
From level 120, comfortably at 130. Nagate has only 4,900 HP, but you must first reach her on her islet.
Which quest should you do in the Valley of the Lady of the Water?
The Jetty of Lost Children, from Daimya Hikomi in Akwadala . It takes you with Kwatalo to the Valley and is completed by defeating Nagate.
How do you reach Nagate on her islet?
With a Water Cucumbomb placed in front of the islet. A character in contact with it damages it without killing it: they are teleported next to Nagate.
Can you kill Nagate at range?
No, she is invulnerable at range for the entire fight. On the islet, stay in contact with her, otherwise Scram sends you back.
What is the Bow spell for?
To take control of a Kwapa, with a very low chance. Its Summoning of Cucumbomb then always gives a Water Cucumbomb. The spell is learned from Sai Keirei .
Why are the monsters invulnerable in room 3?
The Kwamurai makes them invulnerable at range as long as it lives. Kill it, and hit the Water Cucumbombs in the center in melee to get across.
Do you need a key for every run of the Valley of the Lady of the Water?
No, with the key ring, or through automatic group search. Five key ingredients drop from the dungeon's Kwapas.
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