Dungeon Shrouded Canals
Captain Scarlight's Ring
Dimension dungeon of level 130 in Srambad, at [6,3]: a single room, five waves of Malitiamen and a boss who moves everyone around without ever hitting, Captain Scarlight. Quests to start, room, strategy, monsters, achievements and loot.
![Captain Scarlight's Ring: the dungeon entrance, at [6,3]](/wp-content/uploads/dofus/donjon-ring-du-capitaine-ekarlatte-entree-grand.webp)
Quests linked to Captain Scarlight's Ring
The dungeon quest, A Ring to Rule Them All, is completed by beating Captain Scarlight in a single fight, then talking to him at the ring exit. Accept it before entering: a fight won without the quest in progress doesn't count.
It's completed on Captain Scarlight. El Rumo is investigating the death of two Voyagers: talk to the ring's bouncers then to Jay Lurr, beat the Captain in a single fight, reach the ring exit and talk to him.
- Start
- El Rumo, Srambad
- Prerequisites
- Catch-22
Elsumo Pants3 pairs of pants, a Rusty Hook, 25 Orichor and 9,508,000 XP
For later
Tot's Ring ends up in the Captain's hands. Follow its trail from Nanoc Elyod to Kard, then to the trafficker at the Torturer tavern, before beating Captain Scarlight in a single fight and talking to him.
- Start
- Kerub Crepin, Astrub
Elsumo Pants5 pairs of pants, 5 Minoskito Skin and 11,409,600 XP
During events
- Tiwotokar Simulation
Tiwotokar may assign you Captain Scarlight as a guardian to defeat. Astrub, .
Catching a Break gives 5 Millimaster Scarf, an ingredient of the key.
The room of Captain Scarlight's Ring
A dimension dungeon: a single room, but five waves of Malitiamen, with the next one arriving sooner if you clear the previous one. The scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Talk to Jay Lurr, in the right-hand wall, to enter the ring, and to Captain Scarlight to leave it after the victory.


Defeat Captain Scarlight
As long as he lives, nothing holds
Starting Cell teleports you and removes 6 AP, Endancement swaps places with you and removes 4 MP, Turbulol pulls characters in around him, Fumigation moves him from a distance. As long as he lives, your positioning won't hold: make him your first target.
Level 130
5,700 HP
12 AP
7 MP
- Resistances (%)
Earth 23%
Fire 7%
Water 14%
Air 31%
Neutral 12%
With 7 MP and four displacement spells, he teleports, swaps, pulls and removes AP and MP from you, but none of his spells strike. He is the one to kill first. His lowest resistance: Fire, at 7%; avoid Air, at 31%.
Starting CellTeleportation and -6 AP: your next turn is cut short, and so is your positioning.
TurbulolPulls nearby characters toward him, up to 3 cells away: don't stay grouped around the Captain.
EndancementPlace swap, -4 MP and Gravity: you can't escape by teleportation afterwards.
FumigationThe Captain teleports up to 10 range: you can't keep him at a distance for long.
The four-step strategy against Captain Scarlight
The Captain first. He throws your positioning off while his Malitiamen hit. Focus everything on him from the start: once he's dead, he only bothers you for the first two or three turns, and the fight becomes stable.
Keep your distance. Turbulol pulls characters in around him: don't group your allies next to him, and keep an escape line. Distance limits his manipulations.
One wave at a time. Each wave has as many monsters as there are fighters. Finish each target before opening another: the Kartridge and the Blundergus punish range, while the Millimaster erodes and removes AP in melee.
Play the weaknesses. Each Malitiaman has a -24% weakness: Air for the Elsumo, Water for the Kartridge, Fire for the Millimaster, Earth for the Sramurai, Neutral for the Blundergus. Adapt your targets to your elements.
Five waves in a single room
The fight opens with the Captain and three monsters at four characters, one more per character beyond that; each wave then has as many monsters as fighters. Kill the current wave quickly so you never face ten monsters at once: the next one arrives right away, but you keep control.
The monsters of Captain Scarlight's Ring
Five Malitiamen of level 122, all with 2,500 HP, each weak to a different element, at -24%. They arrive in waves: kill them one by one, without spreading your damage. The resistances in red are their weaknesses.
In which order to kill the monsters
- Kartridge, then Blundergus — they hit from afar: Progressive Throw gains damage with each cast, Dirtebucs covers the whole map.
- Millimaster — in melee, he erodes, applies Gravity and removes 5 AP.
- Sramurai, then Elsumo — one pulls, the other teleports, but both hit up close.
Level 122
2,500 HP
10 AP
4 MP
- Resistances (%)
Earth -14%
Fire 16%
Water -24%
Air 26%
Neutral 6%
Progressive Throw hits up to 10 range and gains damage with each cast, Fuse hits at 6 range, Divearth pushes back in melee. Don't let him live long. Weak to Water and Earth.
-
Divearth
Pushes back 2 cells on contact, and the Kartridge falls back by the same distance.
Progressive ThrowHis base damage rises with each cast: kill the Kartridge early.
Fuse
Level 122
2,500 HP
10 AP
5 MP
- Resistances (%)
Earth 26%
Fire 6%
Water -14%
Air 16%
Neutral -24%
Dirtebucs covers the whole map, Earth Cross removes 4 range. His trap can push you back 2 cells, a danger for positioning achievements. Weak to Neutral and Water.
-
Dirtebucs
Infinite range: no corner of the room is safe.
Earth Cross-4 RNG at short range: a nuisance for ranged characters.
Level 122
2,500 HP
10 AP
5 MP
- Resistances (%)
Earth 16%
Fire -24%
Water 26%
Air 6%
Neutral -14%
Feintrigue teleports him and removes 3 MP; in melee, Plantonym removes 5 AP and Slapressure erodes and applies Gravity. Keep him away from fragile characters. Weak to Fire and Neutral.
FeintrigueTeleportation and -3 MP.
SlapressureOn contact: 15% erosion and Gravity.
PlantonymIn melee: -5 AP.
Level 122
2,500 HP
10 AP
4 MP
- Resistances (%)
Earth -24%
Fire 26%
Water 6%
Air -14%
Neutral 16%
Reel Sly pulls 3 cells, up to 4 RNG, and Windbreaker steals life up close. Do not stay within its reach. Weak to Earth and Air.
-
Windbreaker
-
Reel Sly
Pulls 3 cells, up to 4 range.
Sense of Duty
Level 122
2,500 HP
10 AP
2 MP
- Resistances (%)
Earth 6%
Fire -14%
Water 16%
Air -24%
Neutral 26%
Only 2 MP, but Moon Jump teleports him as he strikes, and Kimarite hits hard in melee. Don't let him reach a fragile character. Weak to Air and Fire.
Moon JumpTeleportation and an Air strike, at 3 range.
KimariteHeavy Fire strike in melee.
Preparing your run through Captain Scarlight's Ring
A medium-difficulty dimension dungeon for teams of level 120 to 130: a single room, five waves and a boss who moves you around more than he hits. You come here for A Ring to Rule Them All, for the achievements and for Captain Scarlight's Heart, which drops at 29%: Captain Scarlight can't be captured.
How to enter Captain Scarlight's Ring
The entrance is in the Shrouded Canals, in the divine dimension of Srambad, at . Talk to Jay Lurr, in the right-hand wall, to enter. You need a Key to Captain Scarlight's Ring (consumed) or the automatic group search: the keyring doesn't work here.
Crafting the Key to Captain Scarlight's Ring
It's crafted at a handyman's. Five ingredients drop from the dungeon's Malitiamen, at 29%: Millimaster Scarf, Kartridge Bag, Blundergus Bandage, Sramurai Bone and Marbled Meat. The Malitiaman Badge costs 1 Orichor from Collector Tess ; Blue Ray (fishing) and Pandkin Seed (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 1 | 130 | |
| 2 | 130 | |
| 2 | 130 | |
| 3 | 120 |
Which team to bring against Captain Scarlight
Varied damage. Each Malitiaman has its own weakness at -24%, never the same: the more elements your team covers, the faster each wave falls.
A mobile team. The Captain and his Malitiamen teleport, pull and push: staying back and moving around puts you back in control of your positioning.
The six achievements of Captain Scarlight's Ring
Each achievement gives 9,508,000 XP and 2 Captain Scarlight's Heart, Duo doubles the XP; Sidekick gives 14,262,000 XP. For Special as for the rest, the Captain is killed first.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Captain Scarlight in this boss's dungeon. | 10 | 9 508 000 | |
| Defeat Captain Scarlight in his dungeon by completing the “Focus” challenge. | 10 | 9 508 000 | |
| Defeat Captain Scarlight in his dungeon by completing the “Statue” challenge. | 10 | 9 508 000 | |
| Defeat Captain Scarlight in his dungeon by completing the “Duo” challenge. | 20 | 19 016 000 | |
| Defeat Captain Scarlight in his dungeon by completing the “Out of the Ring” challenge. | 10 | 9 508 000 | |
| Defeat Captain Scarlight in his dungeon by completing the “Magik Riktus Bandits” challenge | 5 | 14 262 000 |
Special: Out of the Ring
Each ally must end their turn on their starting fight cell. The only difficulty: the Captain pulls, swaps places and teleports. Kill him first, and he'll only bother you for two or three turns. As long as the Blundergus is alive, always keep 2 extra MP to get back to your cell if its trap pushes you away.
Statue
Each ally must end their turn on the cell where they started it, for the whole fight. Play from a distance, with spells that don't move you, and check your cell before each end of turn. Beware of the Blundergus's trap, which pushes back 2 cells.
Focus
An enemy that has been attacked must be finished off before another one is attacked. Pick a target before each turn and finish it before switching, following the timeline closely. Avoid area spells that would hit a second monster.
Duo
Two characters maximum, fewer than 30 turns. Two characters able to hit several elements and control distance. The Captain first, then each monster's weaknesses to keep up the pace.
Sidekick: Magik Riktus Bandits
Four characters minimum, including an eligible sidekick: Riktus Swordfighter, Riktus Archer, Seasoned Riktus or Riktus Enchantress. The fight plays out as usual: the sidekick must stay present until victory over the last monster, so keep him out of the Captain's pulls.
Drops and loot of Captain Scarlight's Ring
Base in-game rates, before Prospecting bonuses.
On Captain Scarlight
Captain Scarlight's HeartMiscellaneous Resource29 %
Nougat Rabmarac BarTreat6 %
Barrel of Scurvion BloodContainer3 %
Marbled CarrionMeat1,45 %
Skull and CrossbonesMiscellaneous Resource1,2 %
Rusty HookMiscellaneous Resource1,2 %
Al Howin GobtubbyCeremonial pet0,5 %
On the henchmen of Captain Scarlight
Elsumo PantsGarment · Elsumo29 %
Marbled MeatMeat · Elsumo29 %
Kartridge BagMiscellaneous Resource · Kartridge29 %
Millimaster ScarfGarment · Millimaster29 %
Sramurai BoneBone · Sramurai29 %
Blundergus BandageMiscellaneous Resource · Blundergus29 %
Rusty HookMiscellaneous Resource · Elsumo1,2 %
Skull and CrossbonesMiscellaneous Resource · Elsumo1,2 %
Barrel of Scurvion BloodContainer · Elsumo1 %
Panthyrozy Map Fragment 2/5Map fragment · Kartridge1 %
Panthyrozy Map Fragment 1/5Map fragment · Millimaster1 %
Map fragment of Panthyrozy 3/5Map fragment · Sramurai1 %
Map fragment of Panthyrozy 4/5Map fragment · Blundergus1 %
OrichorTokens · Kartridge0,6 %
Panthyrozy Map Fragment 5/5Map fragment · Kartridge0,5 %
Where is Captain Scarlight's Ring?
In the Shrouded Canals, in the Srambad dimension, at . Talk to Jay Lurr, in the right-hand wall, to enter.
At what level should you do Captain Scarlight's Ring?
Level 120 minimum, 130 recommended, for a medium-difficulty dungeon. The Captain is level 130, his Malitiamen level 122.
Which quest should you do in Captain Scarlight's Ring?
A Ring to Rule Them All, with El Rumo . It's completed by beating the Captain in a single fight, then talking to him at the ring exit.
How do you beat Captain Scarlight?
Kill him first. His spells don't hit but move everyone around: once he's dead, all that's left is to clear the waves, one target at a time.
Which element should you use?
Each monster's weakness, at -24%: Air for the Elsumo, Water for the Kartridge, Fire for the Millimaster, Earth for the Sramurai, Neutral for the Blundergus. The Captain resists Fire the least.
Can Captain Scarlight be captured?
No, Captain Scarlight can't be captured. No soul stone is needed for this dungeon.
Does the key ring work for Captain Scarlight's Ring?
No, the keyring doesn't work here. You need a Key to Captain Scarlight's Ring, or use the automatic group search.
Can you do Captain Scarlight's Ring with two characters?
Yes, it is even an achievement: Duo, in fewer than 30 turns. Two characters who cover several elements and control distance, the Captain first.
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