Dungeon Otomai Island

Grotto Hesque

Level 50 dungeon on Otomai Island, at [-59,15]: five rooms and a boss that is harmless at range but deadly in melee, the Great Coralator. Quests to start, map of each room, strategy, monsters, achievements and loot.

Grotto Hesque: the dungeon entrance, at [-59,15] (Coral Beach)
The cave entrance on Coral Beach, Otomai Island

Quests linked to Grotto Hesque

Two quests require defeating the Great Coralator: Brilliant Dungeon, started in Astrub, and After Him, the Flood, on Otomai Island. Accept them before entering: a fight won without the quest in progress does not count.

Accept before entering

Brilliant Dungeon

Level 50 quest

Inspect Grotto Hesque. Belina Thumb wants to know whether a Dofus explains the awakening of the corals: beat the Great Coralator in a single fight, discover the dungeon exit, then make your report before meeting Percy Pointer.

Start
Belina Thumb, Astrub
Prerequisites
Level 30 and Cosy Dungeon

Great Coral iconGreat Coraland 612,000 XP

Level 50

After Him, the Flood

Level 50 quest

The first piece of amber is at the back of the cave. Beat the Great Coralator in a single fight, then find the antediluvian amber without leaving Grotto Hesque, before purifying it with the Ochre Ring.

Start
Otomai, Canopy Village
Prerequisites
Level 40 and Might Means Right

D'vine Tingy iconD'vine Tingy3 D'vine Tingy and 612,000 XP

For later

The Great Coralator's soul is required. The Ochre Dofus quest requires the souls of many dungeon guardians: capture this one with a Soul Stone for Small Souls.

Start
Otomai, Otomai Island
Prerequisites
Level 40

Ochre Dofus iconOchre Dofusat the end of the 19 steps

During events

  • Merry Kwismas level 51, repeatable
    Defeating the Great Coralator in a single fight is part of the quest. Harry Kwismas, .
  • Tiwagrum Simulation level 20, repeatable
    Tiwagrum can name the Great Coralator as a guardian to defeat. Amakna Village, .

The 5 rooms of Grotto Hesque

Five rooms populated by Palmflowers, Craborals and Coralators. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Grotto Hesque: map of room 1
Room 1 — map
Grotto Hesque: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Grotto Hesque: map of room 2
Room 2 — map
Grotto Hesque: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Grotto Hesque: map of room 3
Room 3 — map
Grotto Hesque: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Grotto Hesque: map of room 4
Room 4 — map
Grotto Hesque: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — the Great Coralator

Grotto Hesque: map of room 5
Room 5 — map
Grotto Hesque: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat the Great Coralator

Melee contact is deadly

Under Masterly Coralaction, the boss can cast Masterly Coral Attack, which kills its target in melee without fail, even an invulnerable character or a level 200 tank. Never end your turn next to it: at range, it is harmless.

Great Coralator

Great Coralator

Level 50

  • Health Points2,000 HP
  • AP8 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth -6%
  • FireFire 13%
  • WaterWater 18%
  • AirAir -7%
  • NeutralNeutral 23%

Few resistances, a weakness to Air and Earth, but lots of HP for its level. It only hits at range with Masterly Coral Throwing, which removes Agility. Masterly Coralaction gives it the AP for its deadly spell, but removes its 3 MP: most of the time, it doesn't move.

  • Masterly Coralaction icon
    Masterly Coralaction2 AP · on self · MP-3 MP · AP12 AP · 400 Power

    AP and power for 4 turns, but the boss loses its MP at the end of each turn. Cooldown: 5 turns: one turn in five, it moves without being able to kill.

  • Masterly Coral Throwing icon
    Masterly Coral Throwing6 AP · 5 Range · Air1 to 10 Air damage · -30 Agility

    Its only ranged attack, up to 5 Range: little damage, but -30 Agility for 2 turns.

  • Masterly Coral Attack icon
    Masterly Coral Attack16 AP · melee · Air100 Air steal · Kills the target

    Kills the target in melee, whatever its HP. Can only be cast under Masterly Coralaction: never end your turn next to it.

The four-step strategy against the Great Coralator

Positioning. In preparation, place all your characters as far as possible from the Great Coralator. It is slow, hits little at range, and you have plenty of time to take care of the rest.

The Palmflowers first. Capoff removes 100% resistances from a character for 2 turns: they take twice as much damage. Kill the Palmflowers first, and dispel the target if you can (the Eniripsa's Word of Youth, the Pandawa's Bamboo Milk).

Craborals and Coralators. Next come the Craborals and the Coralator, in whatever order suits you. Exploit the weakness of each variant, and beware of Coral Protection, which strengthens the resistances of a whole area.

The boss at range. Once alone, the Great Coralator is killed at range, never going into its melee reach. It keeps its MP one turn in five, without being able to cast its deadly strike: even that turn, stay out of its reach.

Masterly Coralaction and its deadly strike

Masterly Coralaction gives the boss 12 AP and 400 power for 4 turns, but it loses its 3 MP at the end of each of its turns during that time. Recast every 5 turns, it leaves one turn where the boss moves without being able to cast Masterly Coral Attack, which costs 16 AP.

This strike deals a huge Air life steal in melee and finishes the target if it survives: it kills every time. The only exception, due to its AI: on turn 1, it doesn't use it on a character placed in melee with it under melee invulnerability. That is the key to the Stuck on You achievement.

The monsters of Grotto Hesque

Nine monsters of level 36 to 38, fragile, in four elemental variants for the Palmflowers and the Craborals: each has its own weakness. Resistances in red are their weaknesses.

In which order to kill the monsters

  1. Kurasso Palmflower, then Mahlibuh Palmflower, then Mojeeto Palmflower, then Passaoh Palmflower — their Capoff doubles the damage you take, and Island Flower heals their allies.
  2. Kurasso Craboral, then Mahlibuh Craboral, then Mojeeto Craboral, then Passaoh Craboral, then Coralator — the order doesn't matter: aim for each one's weakness.
  • Health Points350 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire -15%
  • WaterWater 10%
  • AirAir -9%
  • NeutralNeutral 5%

Capoff removes 100% resistances from a character for 2 turns, and Island Flower steals life in an area while healing its allies. Weak to Fire, Air and Earth.

  • Capoff icon
    Capoff2 AP · 8 Range · -100% Resistance

    -100% resistances in every element for 2 turns, 4-turn cooldown. The penalty can be dispelled.

  • Island Flower icon
    Island Flower5 AP · 2 Range · Water21 to 30 Water steal · Fire11 to 20 Fire heals

    Circular life steal and healing of the Palmflower and its allies in the area. Don't bunch up near them.

  • Health Points350 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 10%
  • FireFire -9%
  • WaterWater -9%
  • AirAir -15%
  • NeutralNeutral 5%

Same danger as its kind: Capoff up to 8 Range, area heals with Island Flower. Weak to Air, Fire and Water.

  • Capoff icon
    Capoff2 AP · 8 Range · -100% Resistance

    -100% resistances in every element for 2 turns, 4-turn cooldown. The penalty can be dispelled.

  • Island Flower icon
    Island Flower5 AP · 2 Range · Earth21 to 30 Earth steal · Fire11 to 20 Fire heals

    Circular life steal and healing of the Palmflower and its allies in the area. Don't bunch up near them.

  • Health Points350 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -15%
  • FireFire -9%
  • WaterWater -9%
  • AirAir 10%
  • NeutralNeutral 5%

Capoff and Island Flower, like the other Palmflowers: to be killed before the Craborals. Weak to Earth, Fire and Water.

  • Capoff icon
    Capoff2 AP · 8 Range · -100% Resistance

    -100% resistances in every element for 2 turns, 4-turn cooldown. The penalty can be dispelled.

  • Island Flower icon
    Island Flower5 AP · 2 Range · Air21 to 30 Air steal · Fire11 to 20 Fire heals

    Circular life steal and healing of the Palmflower and its allies in the area. Don't bunch up near them.

  • Health Points350 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire 10%
  • WaterWater -15%
  • AirAir -9%
  • NeutralNeutral 5%

Capoff and area heals. Separate it from its allies to limit Island Flower. Weak to Water, Air and Earth.

  • Capoff icon
    Capoff2 AP · 8 Range · -100% Resistance

    -100% resistances in every element for 2 turns, 4-turn cooldown. The penalty can be dispelled.

  • Island Flower icon
    Island Flower5 AP · 2 Range · Fire21 to 30 Fire steal · Fire11 to 20 Fire heals

    Circular life steal and healing of the Palmflower and its allies in the area. Don't bunch up near them.

Kurasso Craboral

Kurasso Craboral

Level 36

  • Health Points340 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 5%
  • FireFire -20%
  • WaterWater 30%
  • AirAir 5%
  • NeutralNeutral 5%

Coral Pincer in melee and Coral Protection, which strengthens the resistances of a whole area. Weak to Fire, very resistant to Water.

  • Coral Pincer icon
    Coral Pincer5 AP · melee · Water16 to 20 Water damage · 3 to 4 Damage

    In melee: increases for 5 turns the damage of the Craboral and its allies in a wide area.

  • Coral Protection icon
    Coral Protection3 AP · on self · Water20% Water Resistance

    Strengthens the resistances of the Craboral and its allies around it for 3 turns. Cooldown: 5 turns.

  • Health Points340 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 30%
  • FireFire 5%
  • WaterWater 5%
  • AirAir -20%
  • NeutralNeutral 5%

The same spells as the other Craborals, dangerous mostly in melee. Weak to Air, very resistant to Earth.

  • Coral Pincer icon
    Coral Pincer5 AP · melee · Earth16 to 20 Earth damage · 3 to 4 Damage

    In melee: increases for 5 turns the damage of the Craboral and its allies in a wide area.

  • Coral Protection icon
    Coral Protection3 AP · on self · Earth20% Earth Resistance

    Strengthens the resistances of the Craboral and its allies around it for 3 turns. Cooldown: 5 turns.

Mojeeto Craboral

Mojeeto Craboral

Level 36

  • Health Points340 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -20%
  • FireFire 5%
  • WaterWater 5%
  • AirAir 30%
  • NeutralNeutral 5%

Coral Pincer in melee, Coral Protection around it. Weak to Earth, very resistant to Air.

  • Coral Pincer icon
    Coral Pincer5 AP · melee · Air16 to 20 Air damage · 3 to 4 Damage

    In melee: increases for 5 turns the damage of the Craboral and its allies in a wide area.

  • Coral Protection icon
    Coral Protection3 AP · on self · Air20% Air Resistance

    Strengthens the resistances of the Craboral and its allies around it for 3 turns. Cooldown: 5 turns.

Passaoh Craboral

Passaoh Craboral

Level 36

  • Health Points340 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 5%
  • FireFire 30%
  • WaterWater -20%
  • AirAir 5%
  • NeutralNeutral 5%

Coral Pincer boosts the damage of its nearby allies for several turns. Weak to Water, very resistant to Fire.

  • Coral Pincer icon
    Coral Pincer5 AP · melee · Fire16 to 20 Fire damage · 3 to 4 Damage

    In melee: increases for 5 turns the damage of the Craboral and its allies in a wide area.

  • Coral Protection icon
    Coral Protection3 AP · on self · Fire20% Fire Resistance

    Strengthens the resistances of the Craboral and its allies around it for 3 turns. Cooldown: 5 turns.

Coralator

Coralator

Level 38

  • Health Points370 HP
  • AP8 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 17%
  • FireFire -10%
  • WaterWater -5%
  • AirAir 12%
  • NeutralNeutral 5%

Coral Attack removes 1 MP from everyone around it in a wide circle, Coral Throwing removes 1 MP up to 10 Range, and Coralaction reduces Water resistance in melee. Weak to Fire, a bit to Water.

  • Coral Attack icon
    Coral Attack6 AP · on self · MP-1 MP · Water21 to 30 Water steal

    Removes 1 MP from everything around the Coralator, in a wide circle. Cooldown: 6 turns.

  • Coral Throwing icon
    Coral Throwing5 AP · 10 RNG · MP-1 MP · Water11 to 20 Water damage
  • Coralaction icon
    Coralaction5 AP · on self · Water16 to 20 Water damage · Water-10% Water Resistance

    Reduces the Water resistance of those in melee with the Coralator for 3 turns.

Preparing your run through Grotto Hesque

A level 50 dungeon that is simple as long as you follow one rule: never touch the boss in melee. People come for Belina Thumb's and Otomai's quests, and for the Ochre Dofus soul, with a Soul Stone for Small Souls (captures up to level 50).

How to enter Grotto Hesque

The entrance is on the Coral Beach of Otomai Island, at ; the nearest zaap is the one in Canopy Village . Otomai Island opens up with The New World and Castaway Island. Three ways to open the dungeon: a Grotto Hesque Key (consumed), the key ring if it is registered there, or automatic group search.

Crafting the Grotto Hesque Key

It is crafted at a handyman's workshop. Five ingredients drop from the dungeon's monsters: the four Bulbs (Kurasso, Mahlibuh, Passaoh, Mojeeto) from the Palmflowers, and Tender Meat from all of them. Kittenfish (fishing), 5-leaf Clover and Oats (harvesting) complete the recipe.

Ingredient Quantity Level
Kurasso Bulb iconKurasso Bulb 2 43
Mahlibuh Bulb iconMahlibuh Bulb 2 43
Passaoh Bulb iconPassaoh Bulb 2 43
Mojeeto Bulb iconMojeeto Bulb 2 43
Tender Meat iconTender Meat 2 50
Kittenfish iconKittenfish 2 40
5-leaf Clover icon5-leaf Clubs 3 40
Oats iconOats 3 40

Which team to bring against the Great Coralator

A team that plays at range. The boss is harmless at range and almost always stationary. Characters within range kill it without ever taking a risk, and also avoid the Craborals, which are dangerous in melee.

A dispel. Capoff can be dispelled. The Eniripsa's Word of Youth or the Pandawa's Bamboo Milk restore its resistances to a character who has just fallen victim to it.

Classes that are comfortable with it. All classes that hit at range, preferably in Air or Earth against the boss. The Eniripsa and the Pandawa remove the Capoff penalty, the Sram and the Pandawa easily break away from lock for the Impertinence achievement, and a Pandawa under melee invulnerability opens up Stuck on You.

The six achievements of Grotto Hesque

Each achievement gives 510,000 XP and 2 Great Sacrum, and Duo doubles the XP; Sidekick gives 765,000 XP. The dungeon is easy, but its achievements are less so: Blitzkrieg and Stuck on You require a few more levels.

Achievements Condition Points XP
Great Coralator (Impertinence) Defeat the Great Coralator in its dungeon by completing the “Impertinence” challenge. 10 510 000
Great Coralator (Blitzkrieg) Defeat the Great Coralator in its dungeon by completing the “Blitzkrieg” challenge. 10 510 000
Great Coralator (Special) Defeat the Great Coralator in its dungeon by completing the “Stuck on You” challenge. 10 510 000
Great Coralator (Sidekick) Defeat the Great Coralator in its dungeon by completing the “Z'others” challenge 5 765 000
Great Coralator (Duo) Defeat the Great Coralator in its dungeon by completing the “Duo” challenge. 20 1 020 000
Grotto Hesque Defeat the Great Coralator in this boss's dungeon. 10 510 000

Impertinence

Each ally must end their turn next to an enemy. It's impossible to stick to the boss: keep a Coralator alive, position yourselves around it and hit the Great Coralator at range. With five or more, keep a second monster, never a Palmflower if possible. In preparation, take the cells closest to the Coralator, with mobile characters leaving room for the others. Kill the Palmflowers once everyone is stuck to the Coralator, then the boss, letting it advance if it is too far. The Sram's Invisibility or the Pandawa's stabilization help break away from lock in order to strike. Finish with the Coralator: with five or more, bring the two remaining monsters down so that a single character can finish them in the same turn.

Blitzkrieg

Every enemy attacked must die before its next turn. Hard at level 50: with four, the boss has 2,000 HP, about 500 damage per character in one turn; with eight, 2,900 HP. Come back a few levels later, preferably in Air and Earth. Wear down each monster just after its turn, in the order Palmflowers, Craborals, Coralator. Once the boss is alone, boost yourselves to the max, wait for it to play, then dump everything on it.

Special: Stuck on You

From turn 2, each ally must start their turn in melee with the Great Coralator, which must be finished last. Very hard at level 50, since the boss can kill a character per turn. The simplest way: come with four high-level characters and kill everything on turn 1, the boss last. Otherwise, a Pandawa with the first initiative sticks to the boss on turn 1 under melee invulnerability (the Feca's Barricade, the Pandawa's Prohibition); on turn 2, he places the whole team around him. Then kill the boss as fast as possible.

Duo

Two characters maximum, fewer than 20 turns. Fairly easy at level 50: the basic strategy is enough. The two Palmflowers, then the Coralator and the Craborals, staying away from the boss, then the Great Coralator at range.

Sidekick: Z'others

Four characters minimum, including a companion among Haku, Manitou Zoth, Karotz, Grouillot and Phong Huss. Two characters and two companions are enough, if one of the two is on the list; the other can be any companion.

Drops and loot of Grotto Hesque

Base in-game rates, before Prospecting bonuses.

On the Great Coralator

  • Great Sacrum iconGreat SacrumBone48 %
  • Raw Mother of Pearl iconRaw Mother of PearlStone8,04 %
  • Great Coral iconGreat CoralStone8,04 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Bag of Salt iconBag of SaltContainer3 %
  • Tender Carrion iconTender CarrionMeat2,41 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet0,1 %

On the henchmen of the Great Coralator

  • Tender Meat iconTender MeatMeat · Kurasso Craboral49 %
  • Coralator Coccyx iconCoralator CoccyxBone · Coralator48 %
  • Kurasso Coral iconKurasso CoralStone · Kurasso Craboral48 %
  • Mahlibuh Coral iconMahlibuh CoralStone · Mahlibuh Craboral48 %
  • Mojeeto Coral iconMojeeto CoralStone · Mojeeto Craboral48 %
  • Passaoh Coral iconPassaoh CoralStone · Passaoh Craboral48 %
  • Kurasso Bulb iconKurasso BulbPlant · Kurasso Palmflower48 %
  • Mahlibuh Bulb iconMahlibuh BulbPlant · Mahlibuh Palmflower48 %
  • Mojeeto Bulb iconMojeeto BulbPlant · Mojeeto Palmflower48 %
  • Passaoh Bulb iconPassaoh BulbPlant · Passaoh Palmflower48 %
  • Mojeetov Cocktail iconMojeetov CocktailAlignment · Mojeeto Palmflower40 %
  • Craboral Pincer iconCraboral PincerBone · Kurasso Craboral8,1 %
  • Kurasso Petal iconKurasso PetalFlower · Kurasso Palmflower8,08 %
  • Mahlibuh Petal iconMahlibuh PetalFlower · Mahlibuh Palmflower8,08 %
  • Mojeeto Petal iconMojeeto PetalFlower · Mojeeto Palmflower8,08 %
  • Passaoh Petal iconPassaoh PetalFlower · Passaoh Palmflower8,08 %
  • Worn Coral iconWorn CoralStone · Coralator8,04 %
  • Raw Mother of Pearl iconRaw Mother of PearlStone · Kurasso Craboral2,44 %
  • Bag of Salt iconBag of SaltContainer · Coralator1 %

Capturing the soul of the Great Coralator and the Ochre Dofus

Soul Stone for Small Souls iconOne Soul Stone for Small Souls (captures up to level 50) is enough for the Great Coralator. The soul is used for the An Eternal Harvest quest of the Ochre Dofus, which requires one from every dungeon guardian.

Stone ingredient Quantity
Inferior Soul Splinter iconInferior Soul Splinter 10
Oilbow Grease iconOilbow Grease 1

Where is Grotto Hesque?

On the Coral Beach of Otomai Island, at . The nearest zaap is the one in Canopy Village .

At what level should I do Grotto Hesque?

Level 40 minimum, 50 recommended. The Great Coralator is level 50: the fight is simple as long as you stay at range.

Which quest should I do in Grotto Hesque?

Brilliant Dungeon, at Belina Thumb's in Astrub , and After Him, the Flood, at Otomai's . Both are completed on the Great Coralator.

Can I fight the Great Coralator in melee?

No, never. Masterly Coral Attack kills its target in melee without fail; at range, it is harmless.

Which monster should you target first in Grotto Hesque?

The Palmflowers, whose Capoff removes 100% resistances for 2 turns. Craborals and Coralators come next, in any order.

Which elements should I play against the boss?

Air and Earth, its two weaknesses. For the monsters, aim for each variant's weak element.

Which stone should I use to capture the Great Coralator?

One Soul Stone for Small Souls (captures up to level 50). The soul is used for the Ochre Dofus quest.

How do I get to Otomai Island?

By completing The New World then Castaway Island, which take you to the island with Captain Haddock'n'roll.

Can Grotto Hesque be done with two characters?

Yes, it is an achievement: two characters, fewer than 20 turns. It is even fairly easy at level 50.

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Grotto Hesque

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