Dungeon Otomai Island
Hold of Otomai's Ark
Level 70 dungeon on Otomai Island, at [-55,-4]: five rooms packed with obstacles, a band of pirates, and a boss with 200% resistance everywhere, Gourlo the Terrible. Quest to start, map of each room, strategy, monsters, achievements, and loot.
![Hold of Otomai's Ark: the dungeon entrance, at [-55,-4] (Otomai's Ark)](/wp-content/uploads/dofus/donjon-cale-de-l-arche-d-otomai-entree-grand.webp)
Quests linked to the Hold of Otomai's Ark
Otomai's Ark can only be reached after The Death Bridge Keeper, which opens the Bottomless Peat Bog. The dungeon quest, Shiver Me Timbers!, is then completed on Gourlo: accept it before entering, a fight won without the quest in progress doesn't count.
Check the rumors about Gourlo's treasure. Beat Gourlo the Terrible in a single fight, discover the Hold's exit map, then report to Percy Pointer before seeing Simone Tall again.
- Start
- Simone Tall, Breeder Village
- Prerequisites
- Level 50 and It's Radical
Gourlo the Terrible Fabricand 1,660,800 XP
For later
The soul of Gourlo the Terrible is in demand. The Ochre Dofus quest requires the souls of many dungeon guardians: capture this one during your run, with a Soul Stone for Average Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
During events
- Merry Kwismas
Defeating Gourlo the Terrible in a single fight gives a Kwismas Dungeon Key. Harry Kwismas, . - Tiwaapi Simulation
Tiwaapi can designate Gourlo the Terrible as the guardian to defeat. Incarnam, .
The 5 rooms of the Hold of Otomai's Ark
Five fights on maps packed with obstacles, the fourth most of all: use them to break the shooters' lines. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5


Defeat Gourlo the Terrible
The Hazwonarm kills below 50% HP
If it starts its turn aligned with you, Down With The Enemy! pulls its whole line. In melee, Mortal Cutting kills a target at 50% HP or less. Never end a turn in its line, and heal before its turn.
Level 70
1,900 HP
10 AP
5 MP
- Resistances (%)
Earth 200%
Fire 200%
Water 200%
Air 200%
Neutral 200%
200% resistance in all elements: direct damage is very inefficient against him. He places barrels up to 12 range and gains agility, strikes in Fire at 8 range with Cannonball for Ballsy Opponents, and in melee with Bombard, with highly variable damage.
Summoning of BarrelGourlo places pirate barrels up to 12 range and gains 200 agility. The Special is played around these barrels.
Cannonball for Ballsy OpponentsFire damage up to 8 range.
BombardIn melee: highly variable Fire damage. Don't end your turn next to Gourlo.
The four-step strategy against Gourlo the Terrible
Positioning behind obstacles. Put fragile characters behind obstacles and give no direct line to the Cannon Dorf and the Boomba. Move away from Gourlo before his turn: Bombard only goes off in melee.
The Hazwonarm first. It is the most urgent threat. Each hit it takes gives it 1 MP for a turn: kill it in one turn, before it reaches a weakened character.
Cannon Dorf and Boomba. The Cannon Dorf pushes back and removes 25% resistances, the Boomba erodes and makes its neighbors invisible. Then kill them, breaking their lines to reduce the damage you take.
The Ark's pirates. Barbrossa, Ze Flib, and Sparo come after, as long as you keep them at a distance. Their AP, MP, and power removal becomes a priority as soon as an ally is isolated.
The monsters of the Hold of Otomai's Ark
Six pirates: three from the Ark, of level 56 to 58, and three Moon pirates of level 82, sturdier. The Hazwonarm comes before everything else. The resistances in red are their weaknesses.
In which order to kill the monsters
- Hazwonarm — it pulls its whole line and kills in melee below 50% HP.
- Cannon Dorf — it pushes back and removes 25% resistances around it.
- Boomba — it erodes from a distance and makes its neighbors invisible.
- Ze Flib, then Sparo, then Barbrossa — fragile, they are mostly a nuisance through their removals and Barbrossa's place swap.
Level 82
1,300 HP
9 AP
4 MP
- Resistances (%)
Earth -18%
Fire 0%
Water 6%
Air 6%
Neutral 14%
If it starts its turn aligned with you, Down With The Enemy! pulls the whole line and gives it tackle. Mortal Cutting kills a target at 50% HP or less in melee, and each hit it takes gives it 1 MP for a turn. Weak to Earth.
Down With The Enemy!Pulls every character in its line toward the Hazwonarm, if it is aligned with you at the start of its turn.
-
Mortal Cutting
In melee: kills a target at 50% HP or less.
Level 82
1,300 HP
9 AP
4 MP
- Resistances (%)
Earth 18%
Fire 6%
Water 0%
Air -18%
Neutral 2%
Biggest Pirate Balls strikes in a line at unlimited range, without line of sight, and pushes back. Whirling Cannon pushes back and removes 25% resistances around it. It steps back after striking. Weak to Air.
Whirling CannonPushes back 2 cells and removes 25% resistances around the Cannon Dorf.
Biggest Pirate BallsIn a line, at unlimited range and without line of sight: it pushes back 2 cells.
Level 82
1,300 HP
9 AP
4 MP
- Resistances (%)
Earth 2%
Fire 12%
Water 0%
Air 12%
Neutral -18%
Pirate Bomb strikes in a cross up to 8 range and erodes. Firetwerk makes the Boomba and nearby monsters invisible, with extra critical hits. It steps back after striking. Weak to Neutral.
Pirate Bomb
FiretwerkInvisibility and critical hits for the Boomba and its nearby allies, for one turn.
Level 56
690 HP
8 AP
3 MP
- Resistances (%)
Earth 12%
Fire 25%
Water 15%
Air -30%
Neutral 5%
Skipiur Turniooby can cancel your turn in melee, by stealing life. Soaked Banger strikes in Water up to 5 range, and Conjuring makes it invisible. Weak to Air.
Soaked Banger
Skipiur TurnioobyIn melee: Water life steal, and your turn can be cancelled. Don't stay stuck to Ze Flib.
Cheers Mate!
Conjuring
Level 57
710 HP
8 AP
4 MP
- Resistances (%)
Earth -9%
Fire -31%
Water 5%
Air 29%
Neutral 10%
Hook removes 1 MP in melee, Greedo Rum removes agility and MP parry up to 6 range. Weak to Fire.
Hook
Greedo Rum-100 agility and -20 MP parry, up to 6 range.
Level 58
730 HP
8 AP
5 MP
- Resistances (%)
Earth -26%
Fire -18%
Water 35%
Air 10%
Neutral 5%
Boarding swaps places with you, from any distance, and Plunder strikes in Air based on its HP. It resists Water and fears Earth and Fire.
BoardingSwaps places with the target, at unlimited range: Barbrossa can bring you into the middle of his crew.
Plunder
Preparing your run through the Hold of Otomai's Ark
A level 60 to 70 dungeon for teams that know how to position themselves behind obstacles and handle an instant kill in melee. People come here for Shiver Me Timbers!, Gourlo's Wrecked Shorts, and the boss's soul, required by the Ochre Dofus: bring a Soul Stone for Average Souls (captures up to level 100).
How to enter the Hold of Otomai's Ark
The entrance is in Otomai's Ark, on Otomai Island, at ; the nearest zaap is the one in Canopy Village . You must have completed The Death Bridge Keeper to reach the Bottomless Peat Bog and the Ark. Then: an Otomai's Ark Key (consumed), the keyring, or the automatic group search.
Crafting the Otomai's Ark Key
It is crafted at a handyman. Three ingredients drop from the Ark's pirates, at over 40%: Barbrossa's Shirt, Sparo's Scarf, and Flib's Stump, along with Rancid Meat. Shiny Sardine (fishing), Hop and Wild Mint (harvesting) complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 64 | |
| 2 | 63 | |
| 2 | 62 | |
| 2 | 70 | |
| 2 | 70 | |
| 3 | 60 | |
| 3 | 60 |
Which team to bring against Gourlo the Terrible
Air, Fire, and Earth. The pirates have very different weaknesses: Air, Fire, and Earth cover Ze Flib, the Cannon Dorf, Sparo, Barbrossa, and the Hazwonarm.
Something to hinder the Hazwonarm. MP removal, pushes, or healing to stay above 50%: a team that neutralizes the Hazwonarm gains a lot of safety.
The classes that are comfortable here. Healing classes, and those that push back or remove MP, are the most comfortable against the Hazwonarm and Barbrossa's place swaps.
The six achievements of the Hold of Otomai's Ark
Each achievement gives 1,384,000 XP and 2 Gourlo's Wrecked Shorts, and Duo doubles the XP; the Sidekick gives 2,076,000 XP. Scanty is the most restrictive: an action can only be used once in the whole fight.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Gourlo the Terrible in his dungeon while completing the “From Beyond the Grave” challenge | 5 | 2 076 000 | |
| Defeat Gourlo the Terrible in his dungeon while completing the “First” challenge. | 10 | 1 384 000 | |
| Defeat Gourlo the Terrible in his dungeon while completing the “Scanty” challenge. | 10 | 1 384 000 | |
| Defeat Gourlo the Terrible in his dungeon while completing the “Duo” challenge. | 20 | 2 768 000 | |
| Defeat Gourlo the Terrible in this boss's dungeon. | 10 | 1 384 000 | |
| Defeat Gourlo the Terrible in his dungeon while completing the “Buccaneer Barrels” challenge. | 10 | 1 384 000 |
Special: Buccaneer Barrels
All enemies must suffer the effects of a pirate barrel at least once. Have each enemy hit by a barrel before finishing it off, keeping track of those already done, Gourlo included.
First
Gourlo the Terrible must be finished off first. Keep Gourlo as your target as soon as he is reachable, and control the other pirates without finishing them off: removal, positioning, distance.
Scanty
Never use the same action twice in the whole fight. Prepare a rotation for each character and keep track of the spells already used. Beware of reflex repetitions, especially in the last turns.
Duo
Two characters maximum, fewer than 20 turns. Kill the Hazwonarm first, then advance without scattering, sheltered behind obstacles.
Sidekick: From Beyond the Grave
Four characters minimum, including an allowed sidekick: Koksiks, Kubitus, Kalkaneus, Ektope, or Hichete. The basic strategy applies. The sidekick must be part of the group until victory: keep it away from the Hazwonarm.
Drops and loot of the Hold of Otomai's Ark
Base drop rate from the game, before Prospecting bonus. Gourlo's Wrecked Shorts drop at 43% from the boss.
On Gourlo the Terrible
Gourlo's Wrecked ShortsGarment43 %
Ol' John's TromaHat12 %
Gourlo the Terrible FabricFabric7,24 %
Explosive PowderPowder7,24 %
Nougat Rabmarac BarTreat6 %
Bag of SaltContainer3 %
Rancid CarrionMeat2,17 %
Al Howin GobtubbyCeremonial pet0,2 %
On the henchmen of Gourlo the Terrible
Rancid MeatMeat · Ze Flib44 %
Flib's StumpBone · Ze Flib44 %
Sparo's ScarfGarment · Sparo44 %
Barbrossa's ShirtGarment · Barbrossa43 %
Stale MeatMeat · Boomba39 %
Pirate's Cute ShortsGarment · Boomba39 %
Cannon Dorf BallMiscellaneous Resource · Cannon Dorf39 %
Hazwonarm HeadbandGarment · Hazwonarm39 %
Ol' John's TromaHat · Barbrossa12 %
Pirate JawMoon Island · Boomba12 %
Pirate SkullMoon Island · Boomba12 %
Flib's Red TuftHair · Ze Flib7,32 %
Explosive PowderPowder · Ze Flib7,3 %
Sparo's HumerusBone · Sparo7,28 %
Barbrossa's Ridiculous BeardHair · Barbrossa7,24 %
Sailor KnotMiscellaneous Resource · Boomba6,44 %
CitronanaFruit · Boomba1,2 %
Bag of SaltContainer · Barbrossa1 %
Capturing the soul of Gourlo the Terrible
Gourlo the Terrible is level 70: a Soul Stone for Average Souls (captures up to level 100) is enough. The soul is used for the An Eternal Harvest quest of the Ochre Dofus.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Where is the Hold of Otomai's Ark?
In Otomai's Ark, on Otomai Island, at . The nearest zaap is the one in Canopy Village .
How do you get to Otomai's Ark?
By completing The Death Bridge Keeper, which opens the Bottomless Peat Bog. Without it, you cannot reach the Hold, even with the key.
What level should you be to do the Hold of Otomai's Ark?
From level 60, comfortably at 70. Warning, three of the pirates are level 82.
Which monster should you kill first in the Hold of Otomai's Ark?
The Hazwonarm, which pulls its whole line and kills in melee a target at 50% HP or less. Then the Cannon Dorf and the Boomba.
Which quest should you do in the Hold of Otomai's Ark?
Shiver Me Timbers!, at Simone Tall's : beat Gourlo, discover the exit, then go see Percy Pointer.
Which stone should you use to capture Gourlo the Terrible?
One Soul Stone for Average Souls (captures up to level 100). Its soul is required by the Ochre Dofus quest.
Can you do the Hold of Otomai's Ark with two players?
Yes, it's the Duo achievement, in fewer than 20 turns. The Hazwonarm first, then a progression sheltered behind obstacles.
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