Quest Amakna

The Root of All Evil

Level 50 Eliocalypse quest, with Entropix in Amakna Village at [2,1]: find Jullier, repair his Chronoglob and reach the source of the Horsemen's power. All the steps, dialogue choices and the eight fights.

Entropix: quest start, at [2,1] (Amakna Village)
Entropix: quest start · [2,1]

What to prepare

Nothing to buy, but eight solo fights and access to the four divine dimensions: Ecaflipus, Srambad, Enurado and Xelorium. Keep the Chronomagic Clock Hand obtained during a previous quest.

Quest Resources, obtained along the way

  • Chronomagic Clock Hand icon1 × Chronomagic Clock Handalready in your quest inventory, obtained during a previous quest
  • Regulating Hairspring icon1 × Regulating Hairspringfrom the Mekascarecrow at [-72,-45]
  • Orichor Enrichi d'Ecaflipus icon1 × Enriched Orichor from Ecaflipusfrom the Swollen Geriatick, at [0,-6] in Ecaflipus
  • Srambad-Enriched Orichor icon1 × Enriched Orichor from Srambadfrom the Elite Kartridge, at [3,3] in Srambad
  • Orichor Enrichi d'Enutrosor icon1 × Enriched Orichor from Enuradofrom the Clinking Antrezure, at [-2,-1] in Enurado
  • Xelorium-Enriched Orichor icon1 × Enriched Orichor from Xeloriumfrom the Unstable Brikablak, at [2,7] in Xelorium

The 29 quest steps

  1. 1Talk to Entropix

    Dialogue · Entropix

    Entropix still has no news of Jullier since he was teleported out of Servitude's Galley. He advises you to use the Watcher's needle near Vili's arch.

    Entropix, at [2,1] (Amakna Village)
    Entropix · [2,1]
  2. 2Use the Chronomagic Clock Hand

    Go to the Vili's arch zaap and use the Chronomagic Clock Hand from your quest inventory. The hand starts to vibrate toward the south-east and you catch a glimpse of a jungle landscape.

  3. 3Save Jullier from the Kanniballs

    Combat · Jullier

    On Moon Island, Jullier is threatened by Kanniballs who want to cook him in a cauldron. Start the fight: it is a 2-wave fight, to be done solo.

    Dialogue

    1. “Attack the Kanniballs”
    Jullier, at [30,9] (The Forest of Masks)
    Jullier · [30,9]
  4. 4Give the clock hand back to Jullier

    · Jullier

    After the fight, talk to Jullier again to give him back his chronomagic clock hand. He teleports you in front of the Amakna clock house.

    • Chronomagic Clock Hand icon1 × Chronomagic Clock Handto give
  5. 5Listen to Jullier's revelations

    Dialogue · Jullier

    Talk to Jullier again. Servitude captured him after he witnessed the council's defeat, and supposedly followed him through time thanks to his Chronoglob. Above all, the council supposedly found the source of the power of the four Banes, at the center of the world: there may still be time to destroy or control it. Only Pandora supposedly reached the heart of the Eliocalypse, before being caught by the Horsemen.

    Amakna Clock House, at [2,1] (Amakna Village)
    Amakna Clock House · [2,1]
  6. 6Announce the news to Martalo

    Dialogue · Martalo

    Go back to Vili's arch and talk to Martalo in the Sanctuary of Last Hope. The sanctuary's time machine has been repaired, but using it is still dangerous, and he doubts that you will succeed where Pandora, heir of Septangel, failed.

    Dialogue

    1. “Greet him and announce that you have found Jullier”
  7. 7Listen to Jullier and Martalo

    Dialogue · Jullier

    Talk to Jullier: he doesn't want to go back in time but to teleport directly to the source to neutralize the Horsemen's power. Then talk to Martalo again. Neutralizing the Horsemen won't prevent the Eliocalypse, but it could change the future. And Jullier's Chronoglob is badly damaged: the Dimensional Voyagers must be called on to repair it.

  8. 8Show the Chronoglob to Gizmond Quelyn

    Items · Gizmond Quelyn

    Go back to the age of the Dofus and enter the Voyagers' Tower: go right twice to find Gizmond Quelyn. Hand him the defective Chronoglob. He can't repair it, but the mark stamped on the device tells him its creator: Lieutenant Rynwi, a talented technomage. Jullier, pale, whispers to you to meet him outside.

    Dialogue

    1. “Greet the major while making sure Jullier is ready to alter his memory if necessary”
    Gizmond Quelyn, at [-22,-24] (Rocky Roads)
    Gizmond Quelyn · [-22,-24]
  9. 9Talk to Jullier from the past

    Dialogue · Jullier

    On the same map, talk to Jullier. He doesn't know you and is waiting his turn to talk to the Major: this is the Jullier from the past. Then talk to Gizmond Quelyn again: Lieutenant Rynwi should be in the southern part of Cania Bay.

  10. 10Find Jullier outside

    · Jullier

    Leave the Voyagers' Tower and find Jullier. He confirms that you ran into his past self: he rushed off to avoid meeting him, at the risk of tearing the fabric of space-time.

    Jullier, at [-22,-23] (Rocky Roads)
    Jullier · [-22,-23]
  11. 11Meet Lieutenant Rynwi

    Dialogue · Lieutenant Rynwi

    Rynwi is repairing a portal damaged by the Dopples in the area. A former employee of Count Harebourg, she left Frigost with Xelor's help and built the Chronoglobs of all the Watchers. The Chronoglob's hairspring is damaged: to keep its data, you need a Regulating Hairspring older than the device. Her old prototype temporal communicator, left in her workshop in the Bourgade, might have one.

    Jullier cannot go with you to Frigost: he was watching over the sixth century and what happened in it, and going back there would risk creating a paradox.

    Lieutenant Rynwi, at [-32,-10] (Cania Bay)
    Lieutenant Rynwi · [-32,-10]
  12. 12Visit Rynwi's old workshop

    Movement · Juss Tafinger

    Rynwi's old workshop is now the Bourgade's ski shop. Juss Tafinger bought it abandoned, but everything it contained was sold at auction. He advises you to look for a trace of the sales at the archives tower.

  13. 13Consult the archive register

    In the archives tower, click on the shelf on the ground floor. The transaction register mentions lot No. 5, a strange machine of undetermined use, sold to Harv Ester, a farmer. His guarantor is Walter Aygo, owner of The Silver Tavern.

    Tower of Archives, at [-78,-43] (Frigost Village)
    Tower of Archives · [-78,-43]
  14. 14Question Harv Ester

    Dialogue · Harv Ester

    Harv Ester is at The Silver Tavern. He used the machine to repair a Mechaniac that was supposed to serve as a scarecrow and drive the Mastogobs out of his fields. It failed: the machine hits everything it comes across.

  15. 15Defeat the Mekascarecrow

    Combat · Mekascarecrow

    Talk to the Mekascarecrow to start the fight, to be done solo. After the victory, you get the Regulating Hairspring.

    Dialogue

    1. “Step forward to dismantle the machine”
    • MekascarecrowMekascarecrowfight · levels 60 to 200 · 1,800 to 13,000 HP · 12 AP · 6 MP
    • Regulating Hairspring iconRegulating Hairspringreceived
    Mekascarecrow, at [-72,-45] (Icefields)
    Mekascarecrow · [-72,-45]
  16. 16Bring back the Regulating Hairspring

    Items · Lieutenant Rynwi

    Give the hairspring back to Lieutenant Rynwi. While repairing the Chronoglob, she discovers another problem: the blocks of enriched orichor that powered it have been reduced to dust. You need to bring back 1 Enriched Orichor from each divine dimension, in whatever order you like.

    • Regulating Hairspring icon1 × Regulating Hairspringto give
    Lieutenant Rynwi, at [-32,-10] (Cania Bay)
    Lieutenant Rynwi · [-32,-10]
  17. 17Collect Ecaflipus's orichor

    Combat · Swollen Geriatick

    In the Ecaflipus dimension, talk to the Swollen Geriatick to start the fight, to be done solo.

    Dialogue

    1. “Attack the monster in search of orichor”
    • Swollen GeriatickSwollen Geriatickfight · levels 60 to 200 · 1,600 to 9,900 HP · 12 AP · 6 MP
    • Orichor Enrichi d'Ecaflipus iconEnriched Orichor from Ecaflipusreceived
    Swollen Geriatick, at [0,-6] (Crackler Mountain)
    Swollen Geriatick · [0,-6]
  18. 18Collect Srambad's orichor

    Combat · Elite Kartridge

    In the Srambad dimension, talk to the Elite Kartridge to start the fight, to be done solo.

    Dialogue

    1. “Attack the monster in search of orichor”
    • Elite KartridgeElite Kartridgefight · levels 60 to 200 · 1,600 to 9,900 HP · 12 AP · 6 MP
    • Srambad-Enriched Orichor iconEnriched Orichor from Srambadreceived
    Elite Kartridge, at [3,3] (Amakna Village)
    Elite Kartridge · [3,3]
  19. 19Collect Enurado's orichor

    Combat · Clinking Antrezure

    In the Enurado dimension, talk to the Clinking Antrezure to start the fight, to be done solo.

    Dialogue

    1. “Attack the monster in search of orichor”
    • Clinking AntrezureClinking Antrezurefight · levels 60 to 200 · 1,700 to 11,000 HP · 12 AP · 6 MP
    • Orichor Enrichi d'Enutrosor iconEnriched Orichor from Enuradoreceived
    Clinking Antrezure, at [-2,-1] (Amakna Village)
    Clinking Antrezure · [-2,-1]
  20. 20Collect Xelorium's orichor

    Combat · Unstable Brikablak

    In the Xelorium dimension, talk to the Unstable Brikablak to start the fight, to be done solo.

    Dialogue

    1. “Attack the monster in search of orichor”
    • Unstable BrikablakUnstable Brikablakfight · levels 60 to 200 · 1,400 to 8,800 HP · 12 AP · 6 MP
    • Xelorium-Enriched Orichor iconEnriched Orichor from Xeloriumreceived
    Unstable Brikablak, at [2,7] (Milicluster)
    Unstable Brikablak · [2,7]
  21. 21Have the Chronoglob repaired

    · Lieutenant Rynwi

    Give the four orichor blocks to Lieutenant Rynwi: she fully repairs the Chronoglob.

    • Orichor Enrichi d'Ecaflipus icon1 × Enriched Orichor from Ecaflipusto give
    • Srambad-Enriched Orichor icon1 × Enriched Orichor from Srambadto give
    • Orichor Enrichi d'Enutrosor icon1 × Enriched Orichor from Enuradoto give
    • Xelorium-Enriched Orichor icon1 × Enriched Orichor from Xeloriumto give
    Lieutenant Rynwi, at [-32,-10] (Cania Bay)
    Lieutenant Rynwi · [-32,-10]
  22. 22Give the Chronoglob back to Jullier

    · Jullier

    Join Jullier in the Sanctuary of Last Hope and give him back Jullier's Chronoglob Sign. He views the device's data up to the images of the cavern of the Horsemen's source of power, and begins to memorize the information.

    • Jullier's Chronoglob Sign icon1 × Jullier's Chronoglob Signto give
  23. 23Question Martalo

    Dialogue · Martalo

    Martalo tells you that Xelor truly wants you to find the source of the Horsemen's power.

    Dialogue

    1. “Ask Martalo whether he was able to tell Xelor about Jullier's plan”
  24. 24Defeat the Outawatta Shark

    Combat · Jullier

    Talk to Jullier again: he has memorized the source's coordinates and teleports you. You arrive in the Seabed: talk to him again. He botched his teleportation and asks you to deal with the sharks while he keeps an air bubble around you. The fight is solo.

    • Outawatta SharkOutawatta Sharkfight · levels 60 to 200 · 850 to 6,600 HP · 20 AP · 6 MP
  25. 25Defeat the Corrupted Guardian

    Combat · Jullier

    After the fight, talk to Jullier again: this time he teleports you to the right place. Talk to him again to start the fight, solo but accompanied by Jullier.

    Dialogue

    1. “Point at the strange creature that seems to be blocking the way”

    Jullier and the Corrupted Guardian sometimes swap appearances for no reason. Check the name above the appearance before hitting.

  26. 26Examine the power sphere

    After the fight, go to the right and click on the power sphere in the center of the map. The four Horsemen of the Eliocalypse appear and try to make you waver mentally.

  27. 27Talk to the Horsemen

    Dialogue

    You have to talk to each Horseman in this exact order: Servitude, War, Misery, Corruption, then Servitude again. Servitude has blocked Jullier, War urges you to let your rage out (hold back), Misery accuses you of wanting to steal the sphere and Corruption claims that their power comes from the Douziens, united by sickness and death. Finally, Servitude concludes that you are not a threat: you will always belong to them.

  28. 28Tell Martalo about the cavern

    Dialogue · Martalo

    Jullier teleports you to the Sanctuary of Last Hope. Martalo reassures you: you have discovered what links the Horsemen to the Douziens. The Douziens are the source of the Horsemen's power.

    Dialogue

    1. “Tell what happened in the source's cavern”
  29. 29Report to Xelor's Envoy

    Dialogue · Xelor's Emissary

    Go back to see Xelor's Envoy in Amakna Village. You won't be able to prevent the Eliocalypse, but it is possible to act differently starting now. The quest ends.

    Dialogue

    1. “Greet her and summarize the main points of what you have learned about the Eliocalypse”
    Xelor's Emissary, in [2,1] (Amakna Village)
    Xelor's Emissary · [2,1]

The fights

Kanniball Short-Order Cook

Kanniball Short-Order Cook

Levels 60 to 200

In , solo. Wave 1: 1 Kanniball Short-Order Cook, 1 Kanniball Hash Slinger and 1 Kanniball Kitchen Hand. Wave 2, in 3 turns: 1 Kanniball Short-Order Cook and 1 Kanniball Sauce Chef. The spells below are those of all the Kanniballs in the fight.

  • Savage Cry

    Gives 3 range for 1 turn to the caster and its allies, in a circle of radius 2 around it.

  • Kidakanniball

    Hits for 300 Earth and applies a poison for 1 turn: 17 Earth HP lost per AP used. Up to 6 range.

  • Iousholnotpass

    Gives 550 shield points for 1 turn to the caster and its allies, in a circle of radius 2 around it.

  • Friendly Push

    Hits for 300 Water in melee and pushes back one cell.

  • Lightning Javelin

    Hits for 350 Water with life steal. Up to 6 range.

  • Vaudou Inspiration

    Gives 100 power for 1 turn to the caster and its allies, in a circle of radius 2 around it.

  • Pocket Sling

    Hits for 230 Air and steals 50 agility for 1 turn. Up to 6 range.

  • Collateral Sneeze

    Whacks for 230 Air damage in melee.

  • Primitive Archery

    Hits for 230 Fire and removes 5% resistances for 1 turn. Up to 6 range.

  • Mask Blow

    Hits for 230 Fire in melee and pushes back 5 cells.

Mekascarecrow

Mekascarecrow

Levels 60 to 200

In , solo.

  • Mentalhead

    Gains 50 tackle (70 on a critical hit) and the Unmovable state for 1 turn. Also applies the Mentallica state to itself for 1 turn: each melee hit it takes gives it 500 damage and gives you 50, for 1 turn. Cooldown of 2 turns.

  • Spinner

    Hits for 500 Earth and pulls 2 cells. In a line only, up to 6 range, no line of sight.

  • Nervous Wrench

    Hits for 300 Fire with life steal and up to 1,400 Water: the Water hit is worth 40% of its missing HP. Up to 2 range.

Swollen Geriatick

Swollen Geriatick

Levels 60 to 200

In Ecaflipus, at , solo.

  • Parasiting

    Applies the Parasited state and removes 10% resistances, for 1 turn.

  • Revitalising Puncture

    Hits for 250 Air, with life steal if the target is Parasited. In a line only, from 3 to 5 range.

  • Swarm of Ticks

    Hits for 450 Water and steals 2 range for 1 turn, in a circle of radius 2. From 4 to 6 range.

Elite Kartridge

Elite Kartridge

Levels 60 to 200

In Srambad, at , solo.

  • Progressive Throw

    Hits for 200 Fire. From 4 to 10 range.

  • Divearth

    Hits for 250 Earth in melee, pushes the target back 2 cells and moves itself back 2 cells.

  • Fuse

    Hits for 300 Water. From 4 to 6 range.

Clinking Antrezure

Clinking Antrezure

Levels 60 to 200

In Enurado, at , solo.

  • Decompression

    Each hit received gives it 100 power and 1 MP for 1 turn.

  • Breakers

    Hits for 160 Neutral in a cross of size 1 and steals 50 strength for 2 turns. Up to 2 range.

  • Eruption

    Hits for 300 Fire in melee and adds 20% erosion for 2 turns.

Unstable Brikablak

Unstable Brikablak

Levels 60 to 200

In the Xelorium, at , solo.

  • Fragmentation

    Reflects 50% of the damage taken to characters within 2 range around it and reduces the damage it takes by 30%, with no time limit.

  • Assurance

    If it suffers MP removal, it heals for 10% of its max HP for 2 turns.

  • Drizzly Pixlar

    Hits for 130 Neutral in a circle of radius 2. From 2 to 4 range.

  • Surprise Attack

    Hits for 300 Water. From 2 to 5 range.

Outawatta Shark

Outawatta Shark

Levels 60 to 200

In the Seabed, solo, while Jullier keeps an air bubble around you.

  • Viscosity

    Each time it is moved or suffers MP removal, it gains 150 power and 4 AP for 2 turns.

  • Hooking

    Hits for 40 Earth and 40 Water in melee, and adds 10% erosion for 3 turns.

  • Howling

    Hits for 130 Fire with life steal. Up to 8 range.

  • Slipanslide

    Hits for 170 Water in a cross of size 1 and removes 4 dodgeable AP for 1 turn. Up to 12 range.

Corrupted Guardian

Corrupted Guardian

Levels 60 to 200

Solo, with Jullier as an ally. You and Jullier start with a Mental Load state of 6 that decreases with each spell cast: at zero, you skip your turn. From turn 5, it becomes invulnerable in an orange glyph: each hit shrinks it by 1 range, and it becomes vulnerable again when the glyph drops to 0. Check its name before hitting: Jullier and it sometimes swap appearances.

  • Mental Load

    From the start of the fight, you and Jullier have a purple state of 6, which drops by one point per spell cast. At zero, you skip your turn and the state returns to 6.

  • Analysis Paralysis

    Applies the Pacifist state with no time limit. To remove it, deal a line of damage of 0 to the monster, for example with a Leek Pie hit. Melee only.

  • Paradoxical Voyage

    Hits for 350 Earth in a circle of radius 2 and teleports to the center of the circle. In a line only, up to 9 range.

  • Cerebral Intrusion

    Hits for 500 Water with life steal. From 2 to 6 range.

  • Languishmental

    Hits for 280 Air in a cross of size 1 and adds 5% erosion for 2 turns. Up to 8 range.

  • Mind Palace

    From turn 5, then every turn: orange glyph of radius 8 around it. It becomes unmovable and Heavy, loses 100 MP and becomes invulnerable. Each hit on it shrinks the glyph by 1 range: at 0, it becomes vulnerable again.

  • Weather-Eye

    Applies the Weather-Eye state to itself and to you, with no time limit: if you are moved, you are healed for about 150 HP.

  • Radablast

    Hits for 150 Air and 300 Earth, and adds 5% erosion for 1 turn. From 2 to 12 range.

  • Presentiment

    Gives you 400 shield points and 150 power for 2 turns, in a circle of radius 2. From 4 to 10 range.

  • Outpouring

    Hits for 200 Water and teleports symmetrically relative to the target. From 2 to 11 range.

  • Watcher Velocity

    Gives 2 MP for 2 turns to itself or to you. Each time it takes damage, it gains 50 in the characteristic of the element hit for 1 turn. In a line only, up to 5 range.

The rewards

  • XP6,300,000 experience points
  • Kamas105,552 kamas

Related quests

The quest follows Who Watches the Watchers? and completes the achievement Eliocalypse: Resonance, which groups nine quests. It unlocks one of the prerequisites of When Waking Is Just a Dream, a quest in chapter 2 of the Eliocalypse, Resilience. If you haven't already, also discover the quests of the achievement Future Fantastic.

Eliocalypse: Resonance achievement icon

Achievements · Eliocalypse

Eliocalypse: Resonance

Quest 9 of 9 · 10 achievement points

Complete the following quests:

  1. There's a Time for EverythingLvl. 50
  2. Reality Is Out ThereLvl. 50
  3. Things Will Be Better BeforeLvl. 50
  4. Prophetic NightmaresLvl. 50
  5. Hunting PartyLvl. 50
  6. Four Against OneLvl. 50
  7. Translucent DreamsLvl. 50
  8. Who Watches the Watchers?Lvl. 50
  9. The Root of All EvilLvl. 50

Who Watches the Watchers?

Achievement completed? What's next

All achievements

Where does the quest The Root of All Evil start?

From Entropix, in Amakna Village at . You must have completed Who Watches the Watchers?; the recommended level ranges from 50 to 200.

Where can you find Jullier?

On Moon Island, at . First use the Chronomagic Clock Hand at the Vili's arch zaap at , then save Jullier from the Kanniballs in a 2-wave fight.

Where can you find the Regulating Hairspring?

From the Mekascarecrow, at in Frigost. Follow the trail back from the ski shop at , the archives tower at and Harv Ester at The Silver Tavern at .

Where can you find the four Enriched Orichor?

One per divine dimension, from a monster fought solo: Swollen Geriatick at in Ecaflipus, Elite Kartridge at in Srambad, Clinking Antrezure at in Enurado and Unstable Brikablak at in Xelorium. The order is free.

Can the fights be done in a group?

No, all eight fights are solo. Against the Corrupted Guardian, Jullier fights at your side.

In what order should you talk to the Horsemen?

Servitude, War, Misery, Corruption, then Servitude again. The order is mandatory.

What does the quest give?

6,300,000 XP and 105,552 kamas.

Which quest comes after The Root of All Evil?

When Waking Is Just a Dream, one of whose prerequisites it unlocks, in chapter 2 of the Eliocalypse, Resilience.

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The Root of All Evil

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