Quest Amakna

Prophetic Nightmares

Level 50 Eliocalypse quest, with Xelor's Envoy in Amakna Village in [2,1]: enter the nightmares of four Twelvians to bring their stones back to Draconiros. All the steps, dialogue choices and fights.

Xelor's Emissary: quest start, at [2,1] (Amakna Village)
Xelor's Emissary: quest start · [2,1]

What to prepare

Nothing to buy. The eight fights are all solo: seven classic fights and one wave fight. The four nightmares can be done in whatever order you like.

Quest Resources, obtained along the way

  • Icon of White Nightmare Stone1 × White Nightmare Stonegiven by Gronmel the Paniel
  • Icon of Red Nightmare Stone1 × Red Nightmare Stonegiven by Valdi Valiantsilver
  • Icon of Black Nightmare Stone1 × Black Nightmare Stonegiven by Iz-To
  • Icon of Dirty Nightmare Stone1 × Dirty Nightmare Stonegiven by Silouate

The 24 quest steps

  1. 1Talk to Xelor's Emissary

    Dialogue · Xelor's Emissary

    Ask her about the temporal anomalies. Martalo is on a good lead, but what worries her are the strange dreams of the Twelvians, sometimes prophetic. She sends you to see the greatest specialist on the subject, Magus Ax.

    Dialogue

    1. “Ask whether the Watchers have made any new discoveries about the origin of the anomalies”
    Xelor's Emissary, in [2,1] (Amakna Village)
    Xelor's Emissary · [2,1]
  2. 2Question Magus Ax

    Dialogue · Magus Ax

    For Magus Ax, these dreams and nightmares can only have one cause: Draconiros, the Master of Dreams.

    Dialogue

    1. “*hum*… dreams that haunt them”
    2. “Interrupt his vocalizing and bring up the nightmares of the Twelvians”
    Magus Ax, at [3,-21] (Astrub City)
    Magus Ax · [3,-21]
  3. 3Talk to Draconiros

    Dialogue · Draconiros

    Enter the Infinite Dreams through the Dreams tab, then talk to Draconiros. He claims the Twelvians are responsible for their own dreams: bring up the testimonies gathered by Xelor's Envoy. He concludes that someone else is interfering, and asks you to enter the dreams of four Twelvians to bring back a nightmare stone from each.

    Dialogue

    1. “Greet him and bring up the subject of nightmares”
  4. 4Enter Gronmel the Paniel's nightmare

    Movement · Gronmel the Paniel

    The chief of the Paniels dreams of the Ouginaks enslaved during the war of the cities. Touch his forehead to enter his nightmare. The goal: find three Ouginak Slaves and bring them back to the entrance of the dream, in front of Gronmel.

    In the nightmare, the monsters on each map can attack you.

    Gronmel the Paniel, in [-21,25] (Desolation of Sidimote)
    Gronmel the Paniel · [-21,25]
  5. 5Free the three Ouginak Slaves

    Each Ouginak Slave starts a fight, solo. After the victory, talk to the slave again and bring them back to the entrance of the nightmare, in front of Gronmel. Spells encountered: Pirouette (250 Air, pushes back), Lamination (370 Earth, up to three times per turn), Oil Arrow (removes 300 Intelligence and 30% Fire resistance for 5 turns), Critical Arrows (+20% critical for 3 turns) and Fire Arrow (450 Fire and Fire poison).

    • talk to the Ouginak Slave to try to free her
    • talk to the Ouginak Slave to try to free him
    • talk to the Ouginak Slave to try to free him
  6. 6Report the liberation to Gronmel the Paniel

    Items · Gronmel the Paniel

    With the three slaves brought back, tell Gronmel, at the entrance of the nightmare, that you have freed them: his nightmare fades away. Outside, talk to him again: he thanks you and gives you the stone he found upon waking.

    • Icon of White Nightmare StoneWhite Nightmare Stonereceived
  7. 7Enter Valdi Valiantsilver's nightmare

    Movement · Valdi Valiantsilver

    In the miners' workshop, the smith of the Stonestomach clan has a prophetic dream: an upcoming battle in which her son dies. Touch her forehead to enter her dream.

    Miners' Workshop, in [3,29] (Scaraleaf Plain)
    Miners' Workshop · [3,29]
  8. 8Defend Ralag Valiantsilver against the Bworks

    Combat · Ralag Valiantsilver

    Join Valdi's son in : he is being assailed by Bworks. A three-wave fight starts, solo, with the Nimbos you control: 3 monsters, then 2 on turn 4, then 2 on turn 7. Spells encountered: Steamammer (1,800 Water in a circle of radius 3, weaker from 3 to 5 cells, removes 4 to 7 AP for 1 turn), Yobpulsion (pushes back 4 cells, pulls itself 2 and -50% critical for 2 turns), Grenabomb (250 Fire and 250 Earth in an area), Strong Blow (350 Neutral), Megarmour (+10% resistance for 2 turns), Noggin-Teaser (450 Air and -6 range for 1 turn), Krunch (280 Air in an area, -2 dodgeable MP and Gravity state for 1 turn), Explowd (Weakened state for 1 turn), Powerful Projectile (+250 power for 3 turns), Finding Arrow (300 Air) and Thrown Weapon Mastery (+60 damage for 3 turns).

    Dialogue

    1. “Congratulate him on his bravery, but advise him to join the Nimbos positions before more Bworks arrive”
  9. 9Find Ralag Valiantsilver further on

    Dialogue · Ralag Valiantsilver

    Find Ralag two maps further, in : one map to the right, then one up. A new group of Bworks is there. You are then teleported to the entrance of the nightmare.

    Dialogue

    1. “Stay cautious and try to go around the group”

    Depending on chance, another wave fight may start.

  10. 10Reassure Valdi Valiantsilver

    Dialogue · Valdi Valiantsilver

    At the entrance of the nightmare, tell Valdi that her son is safe: her nightmare ends. Outside, talk to her again: she gives you the stone obtained when she woke up.

    • Icon of Red Nightmare StoneRed Nightmare Stonereceived
  11. 11Enter Iz-To's nightmare

    Movement · Iz-To

    In Ohwymi, Iz-To can no longer sleep, or can no longer wake up. He is dreaming of the past: refugees tried to cross the Howling Winds gorge, but the Troolgodytes almost always stopped them. Touch his forehead to enter his dream.

    Iz-To, in [12,-65] (Castuc Territory)
    Iz-To · [12,-65]
  12. 12Examine the Sacred Well

    Dialogue · Troolgodyte Shaman

    In the dream, go up one map then keep going right until . Examine the Sacred Well: almost dried up and full of mushrooms. On the same map, the Troolgodyte Shaman refuses to share the little water that is left with the refugees.

    Dialogue

    1. “Lean over to examine the bottom of the well”
    2. “Take note of the water problem”
  13. 13Destroy the cavern mushrooms

    Combat

    In the caverns, click on the phosphorescent mushrooms. A fight starts, solo. Spells encountered: Summoning of Fungus (summons a Greedy Fungus), Jumpy Blower (200 Water with lifesteal), Neutralising Thallus (effect not specified) and Fungmail (removes 2 dodgeable AP and each AP used makes you lose 10 Neutral HP for 3 turns, stackable).

    Quickly kill the summoned Greedy Fungus: it hurts the most, because of the poison.

    • Greedy FungusGreedy Fungusfight · levels 60 to 200 · 540 to 3,300 HP · 12 AP · 5 MP
  14. 14Go back to see the Troolgodyte Shaman

    Dialogue · Troolgodyte Shaman

    Show him that the well is full again, and that to keep it from drying up you have to eliminate the mushrooms. Thanks to you, the trools will let the refugees through.

  15. 15End Iz-To's nightmare

    · Iz-To

    Go back to the entrance of the nightmare and tell Iz-To that the trools will leave the refugees alone. Outside, talk to him again: he gives you a stone.

    • Icon of Black Nightmare StoneBlack Nightmare Stonereceived
  16. 16Enter Silouate's nightmare

    Movement · Silouate

    The Protector of aperirel dreams of the great pet plague two centuries ago, when he couldn't cure them. Enter his nightmare, then talk to him again directly: he gives you food infused with healing magic, to give to the pets.

    Dialogue

    1. “Ask how to cure the sick pets”
    Silouate, at [-27,-34] (Rocky Roads)
    Silouate · [-27,-34]
  17. 17Heal the Bow Meow Pet

    Dialogue · Bow Meow Pet

    Talk to the Bow Meow Pet: a fight against Krobes starts, solo. Here, you must stay beyond 6 range of one of them for 5 turns in a row, and in melee with the other for 5 turns. Once the fight is won, talk to the Bow Meow Pet again to check on it.

    Dialogue

    1. “Try to give a Grawn to the Bow Meow”

    Krobes die when their special condition is met 5 turns in a row. Kill the summoned Malabile in 2 turns at most, otherwise it kills you in one hit: hit the monsters even if they are invulnerable to reach it. Their spells are those of the Belly of the Whale dungeon.

  18. 18Heal the Bwak Pet

    Dialogue · Bwak Pet

    Talk to the Bwak Pet: a fight against Krobes starts, solo. One must not have MP removed or be moved for 5 turns in a row; stay in melee with the other for 5 turns. Then talk to the Bwak Pet again to check on it.

    Dialogue

    1. “Try to give seeds to the Bwak”

    Tip: block the first one against an obstacle and push it 7 times. Each push damage removes 1 MP from it for the whole fight: at 0 MP, it does nothing anymore and you just have to wait 5 turns. If it is moved or has MP removed, it recovers all its MP. Same rule as for the Bow Meow: kill the Malabile in 2 turns.

  19. 19Heal the Wabbit Pet

    Dialogue · Wabbit Pet

    Talk to the Wabbit Pet: a fight against Krobes starts, solo. One must not have MP removed or be moved for 5 turns in a row (same trick of 7 pushes against an obstacle); stay beyond 6 range of the other for 5 turns in a row. Then talk to the Wabbit Pet again to check on it.

    Dialogue

    1. “Try to give a flower to the Wabbit”

    As in the other two fights, kill the Malabile in 2 turns at most.

  20. 20End Silouate's nightmare

    Dialogue · Silouate

    Once all the pets are healed, the nightmare disappears. Silouate gives you the last stone once you are out.

    • at the entrance of the nightmare, tell Silouate that the pets are healed
    • outside the nightmare, talk to Silouate again to receive the stone

    Dialogue

    1. “Announce that the pets have been healed and feel the nightmare disappear”
    • Icon of Dirty Nightmare StoneDirty Nightmare Stonereceived
    Silouate, at [-27,-34] (Rocky Roads)
    Silouate · [-27,-34]
  21. 21Show the stones to Draconiros

    Items · Draconiros

    With the four stones in your pocket, enter the Infinite Dreams through the Dreams tab and talk to Draconiros. The scenery changes: you are teleported to the Dreamlands.

    Dialogue

    1. “Show the four nightmare stones”
  22. 22Deposit the stones in the Dream Crucible

    Items · Dream Crucible

    Talk to the Dream Crucible, in the center of the map, and place the four nightmare stones in it one by one. The order doesn't matter.

    • Icon of White Nightmare Stone1 × White Nightmare Stoneto hand over
    • Icon of Red Nightmare Stone1 × Red Nightmare Stoneto hand over
    • Icon of Black Nightmare Stone1 × Black Nightmare Stoneto hand over
    • Icon of Dirty Nightmare Stone1 × Dirty Nightmare Stoneto hand over
  23. 23Talk to the apparition

    Dialogue

    After the last stone, a Horlamare appears. Talk to it: the creature doesn't answer and starts hurting you.

    Dialogue

    1. “Greet the creature”
    2. “Ask the apparition about its motives”
  24. 24Talk to Draconiros in his dragon form

    Dialogue · Draconiros

    Draconiros turns into a dragon: talk to him. He shields you from a sand whirlwind and drives the creature away with a roar. Talk to him again: Horlamares are the worst of nightmares, and this one is familiar to him, because he has created some in the past. The quest ends.

    Dialogue

    1. “Don't be fazed by Draconiros's new appearance and thank him for his intervention”

The fights

Greedy Fungus

Greedy Fungus

Levels 60 to 200

Summoned during the fight against the cavern mushrooms, in , in Iz-To's nightmare. Kill it first: its poison does the most damage.

The rewards

  • XP6,300,000 experience points
  • Kamas105,552 kamas

Related quests

The quest follows Things Will Be Better Before. By continuing the conversation with Draconiros, you start Hunting Party. It is part of the achievement Eliocalypse: Resonance, which covers nine quests.

Next quest

Hunting Party

Level 50 quest · Dream of the World of Twelve

Start
Draconiros [0,0]
Eliocalypse: Resonance achievement icon

Achievements · Eliocalypse

Eliocalypse: Resonance

Quest 4 of 9 · 10 achievement points

Complete the following quests:

  1. There's a Time for EverythingLvl. 50
  2. Reality Is Out ThereLvl. 50
  3. Things Will Be Better BeforeLvl. 50
  4. Prophetic NightmaresLvl. 50
  5. Hunting PartyLvl. 50
  6. Four Against OneLvl. 50
  7. Translucent DreamsLvl. 50
  8. Who Watches the Watchers?Lvl. 50
  9. The Root of All EvilLvl. 50

Things Will Be Better BeforeNext quest: Hunting Party

Where does the quest Prophetic Nightmares start?

With Xelor's Emissary, in Amakna Village at . You must be at least level 50 and have completed Things Will Be Better Before.

How do you go see Draconiros?

Through the Dreams tab, which takes you into the Infinite Dreams. You have to go there twice: at the start, then with the four nightmare stones.

In what order should you do the four nightmares?

In whatever order you like. Gronmel the Paniel in , Valdi Valiantsilver in , Iz-To in and Silouate in : touch their forehead to enter their dream.

How do you beat the Krobes in Silouate's nightmare?

By meeting their condition 5 turns in a row. Depending on the Krobe: stay beyond 6 range, stay in melee, or don't subject it to any movement or MP removal. Kill the summoned Malabile in 2 turns at most.

Can the fights be done with several players?

No, all of them are solo. Against the Bworks, you are accompanied by a Nimbos that you control.

What does the quest give?

6,300,000 XP and 105,552 kamas.

Which quest comes after Prophetic Nightmares?

Hunting Party, which Draconiros offers if you keep talking at the end of the quest.

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Prophetic Nightmares

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