Dungeon Silent Wrecks

Bethel's Tower

Level 200 dungeon in the Silent Wrecks, at [-48,-82]: five rooms of Submerged Ones that resurrect, and a boss that only his own Dagon can hurt, Bethel Akarna. Quests to start, map of each room, strategy, monsters, achievements and loot.

Bethel's Tower: the dungeon entrance, at [-48,-82] (Silent Wrecks)
The tower entrance in the Silent Wrecks, on Frigost island

Quests linked to Bethel's Tower

Two quests before your first visit: Fatal Weapon gives the Necronyx spell, without which the fight is impossible, and The Livid Hearts is completed on Bethel Akarna. Both require Anger of the Gods, which also opens the area. Accept The Livid Hearts before entering: a fight won without the quest in progress doesn't count.

Do these first

Fatal Weapon

Level 200 quest

It gives you the Necronyx spell, which is essential. Gobannus the Smith and the Sadida Priestess have you craft a necronyx doll, to which you sacrifice Trépamorts, before talking to God Sadida.

Start
Gobannus the Smith, Realm of the Gods
Prerequisites
Level 180 and Anger of the Gods

Dungeon quest

The Livid Hearts

Level 200 quest

It is completed on Bethel Akarna. After Solar's Tower, enter Bethel's Tower, defeat Bethel in a single fight, reach the top of the tower and focus on the heart of the Submerged Ones.

Start
Voice of the Twelve, Realm of the Gods
Prerequisites
Level 180 and Anger of the Gods

Charred Ones' Blood iconCharred Ones' Bloodone Submerged Ones' Shell and 50,000,000 XP

For later

Level 200

In Search of Crocoburio

Level 200 quest

Sramsara sends you to face Bethel in his tower. Bring her the Corrupted Soul Shell, then follow the trail of the reincarnated Crocoburio to Meriana.

Start
Meriana, Koalak Mountain
Prerequisites
Level 180 and To Dream's End

Submerged Ones' Shell iconSubmerged Ones' Shell3 shells and 60,000,000 XP

Totem of Disgust

Maimane's Totems

Level 200 quest

Bethel Akarna can give you the Totem of Disgust. Maimane asks for six emotion totems, each from a boss of your choice: for disgust, Bethel Akarna, Corruption, Dantinea, Nileza or the Protoz'orror.

Start
Maimane, Destroyers' Nightmare
Prerequisites
Level 180

Totem of Balance iconTotem of Balanceonce the six totems are handed in

During events

  • Tiwaapi Simulation level 20, repeatable
    Tiwaapi can point out Bethel Akarna as the guardian to defeat. Incarnam, .

The 5 rooms of Bethel's Tower

Five fights against the Submerged Ones, all of whom resurrect thanks to Aquazomb: plan for Necronyx before every kill, starting in the first room. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Bethel's Tower: map of room 1
Room 1 — map
Bethel's Tower: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Bethel's Tower: map of room 2
Room 2 — map
Bethel's Tower: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Bethel's Tower: map of room 3
Room 3 — map
Bethel's Tower: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Bethel's Tower: map of room 4
Room 4 — map
Bethel's Tower: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5 — Bethel Akarna

Bethel Akarna's room. A glyph runs along the entire edge of the map: entering it removes all your MP and puts you under Gravity. Bethel loves pushing you into it.

Bethel's Tower: map of room 5
Room 5 — map
Bethel's Tower: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Defeat Bethel Akarna

Necronyx before each death

A monster killed without the Necronyx state is resurrected by an ally, still able to strike. Bethel must also be under Necronyx when he dies, otherwise the whole team dies with him. The spell makes you skip your turn and can only be cast every other turn: plan for it.

Bethel Akarna

Bethel Akarna

Level 220

  • Health Points6,500 HP
  • AP15 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth 0%
  • FireFire 0%
  • WaterWater 0%
  • AirAir 0%
  • NeutralNeutral 0%

Invulnerable, it only takes hits from the Dagon of the Deep that has switched to your side. Pantang hits hard up to 12 range and, without Necronyx, pushes you toward the glyph at the edge of the map. Once the Monolith is dead, Starfish teleports it and covers a large part of the map with a punishing glyph.

  • Pantang icon
    Pantang4 AP · 12 Range · Air81 to 100 Air damage · Bethel Akarna Generic State 02 · -20% Resistance

    Big Air hit up to 12 Range, which also reduces your resistances.

  • Prosecution icon
    Prosecution4 AP · 12 Range
  • Monolithic Offering icon
    Monolithic Offering4 AP · melee

    Cast in melee range of the Monolith: Vaporous Tentacle Pile around your characters, and power for Bethel and his monsters. Cooldown: 3 turns.

  • Starfish icon
    Starfish2 AP · 3 Range · Teleports to the targeted cell · Places a start-of-turn glyph · Places a glyph-aura

    Once the Monolith is dead, every two turns: Bethel teleports and places a large glyph that strikes at the start of the turn and removes AP and MP. Get out of it and reposition him.

The five-step strategy against Bethel Akarna

Turn 1: Necronyx on Bethel. Apply Necronyx to him on the very first turn: without it, he pushes you toward the edge of the map, where the glyph pins you down. Since the update of January 20, 2026, he gets rid of it after 3 turns, on the turn of whoever applied it: reapply it on turn 4.

Stay within 6 range of a monster. From turn 2, end each turn within 6 range or less of a monster: otherwise, all monsters gain 2 MP and 1 range, cumulatively, plus a bonus specific to each one. The Monolith, summons and resurrected monsters don't count.

The Monolith, in melee. Invulnerable at Range, it can only be hit in melee. Dispel its shield of 2,600 points, which it regains every turn before pushing its neighbors back 2 cells. Also push the enemy Dagon every turn: once Unshakable, it can no longer pull itself to you.

The Dagon hits Bethel. When the Monolith dies, the Dagon is resummoned on your side by the player closest to it, who can control it. Only it can hurt Bethel, in melee with Scalding Breath: boost it and stick it to Bethel every turn. The new enemy Monolith and enemy Dagon don't play, ignore them.

Reposition Bethel, then finish him. Every two turns, Starfish teleports Bethel and places a large glyph that hits and removes AP and MP: put him back in place and get out of it. The phase lasts 7 to 8 turns. Necronyx on Bethel before the fatal blow; after that, the remaining monsters can be killed without Necronyx.

Aquazomb and Necronyx

From the start of each fight, the Submerged Ones cast Aquazomb: a monster that's killed is immediately resurrected by the next one. Necronyx, cast on an enemy before it dies, stops it from striking once resurrected. It makes you skip your turn and can only be cast every other turn.

Each turn that ends more than 6 range from a monster, starting on turn 2, also triggers their bonuses: the Drowhirl becomes invisible, the Sucgunner gains 20% ranged damage, the Micrab a shield, the Funerbroadsword damage reduction, and the Zombrute MP dodge and the Unshakable state.

The Monolith and the Dagon

At the start of the fight, Bethel summons a Monolith and a Dagon of the Deep. Each turn, the Monolith gives 2,600 shield points to monsters within a radius of 4 cells, and 200 power to summons, yours included. Monolithic Offering surrounds your characters with Vaporous Tentacle Piles: 110 HP, there to block you, while Bethel gains 300 power and his monsters 200.

The enemy Dagon pulls itself to you up to 8 range with Aquatic Charge and removes 3 AP in melee with Frightening Presence. Yours, after the Monolith dies, hits for about 1,000 per turn with Scalding Breath: it is your only weapon against Bethel.

The monsters of Bethel's Tower

Five level 200 Submerged Ones, all with 6,000 HP, each weak to one element. In Bethel's room, they play after the Monolith and the boss: once Bethel is dead, there's no more need for Necronyx to finish them. The resistances in red are their weaknesses.

Sucgunner

Sucgunner

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 31%
  • FireFire -19%
  • WaterWater 11%
  • AirAir 16%
  • NeutralNeutral 11%

Hydrozoa strikes in a circle from 6 Range minimum and leaves a trap that hits everyone in it when someone walks on it. Mortallusk erodes and poisons from a distance. Weak to Fire.

  • Mortallusk icon
    Mortallusk2 AP · 12 Range · 10% Erosion · Air21 to 30 Air damage · Sucgunner Generic State

    Erosion and Air poison at range, two turns.

  • Hydrozoa icon
    Hydrozoa4 AP · 12 Range · Water51 to 60 Water damage · Reveals invisible entities · Places a trap

    In a line, at 6 Range minimum: area of 2 cells and a Water trap on the same area. Go around it.

  • Magellanaval icon
    Magellanaval3 AP · on itself · Unlockable State

    The Sucgunner becomes unlockable.

Funerbroadsword

Funerbroadsword

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 21%
  • FireFire 6%
  • WaterWater 26%
  • AirAir -19%
  • NeutralNeutral 16%

Ocean Depths removes 4 Range from characters more than 9 Range away, Talion strikes in melee or nearly, Prickly makes it reflect part of the damage for 2 turns. Weak to Air.

  • Talion icon
    Talion4 AP · 2 Range · Earth51 to 60 Earth damage · Talion State
  • Ocean Depths icon
    Ocean Depths4 AP · on itself · Water6 Water damage per 1 MP used · -4 Range

    Removes 4 range from characters far from the Funerbroadsword and punishes MP spent.

  • Prickly icon
    Prickly4 AP · on self

    Reflects part of the damage for 2 turns: hit another monster.

Micrab

Micrab

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -14%
  • FireFire 36%
  • WaterWater 21%
  • AirAir 6%
  • NeutralNeutral 1%

Marine Putrefaction hits from a distance, Pincer Strike poisons every AP you spend, Steam hits in a circle around it. Avoid its melee range. Weak to Earth.

  • Marine Putrefaction icon
    Marine Putrefaction3 AP · 10 Range · Minimises the target's random effects · Air41 to 60 Air damage · Removes the spell's effects
  • Pincer Strike icon
    Pincer Strike3 AP · 5 Range · Earth41 to 50 Earth damage · Earth4 Earth damage per 1 AP used

    Poison based on the AP used: play your big spells before it hits you, or dispel.

  • Steam icon
    Steam4 AP · on itself · Fire51 to 60 Fire damage

    Whack of Fire all around the Micrab, up to 2 cells.

Drowhirl

Drowhirl

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 21%
  • FireFire 11%
  • WaterWater -14%
  • AirAir 16%
  • NeutralNeutral 16%

Crossing teleports it and makes you take 20% more damage for 2 turns, Monodent pushes back 2 cells. Staither removes 2 MP, flight and lock in a cross. Weak to Water.

  • Crossing icon
    Crossing4 AP · 6 Range · Fire51 to 60 Fire damage · Damage taken x120% · Reveals invisible entities · Teleports to the targeted cell

    Teleportation and damage taken increased by 20% for 2 turns on its target.

  • Monodent icon
    Monodent3 AP · 8 Range · Water61 to 70 Water damage · Push Away 2 cells

    Pushes back 2 cells: it can send you onto the glyph at the edge of the map.

  • Staither icon
    Staither4 AP · 12 range · MP-2 MP · -40 Flight · -40 Lock

    Removes 2 dodgeable MP, Flight and Lock in a cross around the targeted cell.

Zombrute

Zombrute

Level 200

  • Health Points6,000 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire 16%
  • WaterWater 6%
  • AirAir 31%
  • NeutralNeutral 6%

Siphon removes 300 power in an area from a distance, Multiple Slap hits all around it and reduces pushback resistance, Aquapony gives MP and Range to its group. A tank can block it. Weak to Earth.

  • Multiple Slap icon
    Multiple Slap4 AP · on itself · Earth61 to 80 Earth steal · -200 Pushback Resistance · Zombrute Generic State

    Whack hits the cells around the Zombrute, diagonals included, and reduces pushback resistance.

  • Siphon icon
    Siphon4 AP · 12 Range · Air51 to 60 Air damage · -300 Power

    Area of 2 cells at range and -300 power for one turn.

  • Aquapony icon
    Aquapony4 AP · on itself · MP1 MP · 1 Range · MP2 MP · 2 Range

    Extra MP and range for the Zombrute and its nearby allies.

Preparing your run through Bethel's Tower

A dungeon for teams of level 190 to 200 ready to follow a strict mechanic: without the Necronyx spell, victory is impossible. You come here for The Livid Hearts, for the achievements and for Bethel Akarna's Tail.

How to enter Bethel's Tower

The entrance is in the Silent Wrecks, on Frigost island, at ; the nearest zaap is the one at Alma's Cradle . The area opens after Anger of the Gods. Three ways to open it: a Key to Bethel's Tower (consumed), the keyring if it's registered there, or the automatic group search.

Crafting the Key to Bethel's Tower

It's crafted at a handyman's workshop. Five ingredients drop from the tower's Submerged Ones, at 12%: Drowhirl Lance Tip, Funerbroadsword Protection, Sucgunner Aquarachnee, Piece of Micrab Armour and Tasty Meat. Limpet (fishing), Salikronia and Quisnoa (harvesting) complete the recipe.

Ingredient Quantity Level
Drowhirl Lance Tip iconDrowhirl Lance Tip 2 200
Funerbroadsword Protection iconFunerbroadsword Protection 2 200
Sucgunner Aquarakne iconSucgunner Aquarachnee 2 200
Piece of Micrab Armour iconPiece of Micrab Armour 2 200
Tasty Meat iconTasty Meat 2 200
Limpet iconLimpet 1 200
Salikronia iconSalikronia 1 200
Quisnoa iconQuisnoa 1 200

Which team to bring against Bethel Akarna

Necronyx on several characters. The spell makes you skip your turn and can only be cast every other turn: the more of you who have it, the more flexibility you keep to prepare each kill. It's obtained with Fatal Weapon.

A tank and melee. The Monolith can only be hit in melee: sturdy melee characters take it down quickly. A tank Pandawa with a Queen Jhessica's Belt blocks Bethel and the Zombrute; aim for at least 4,000 HP and an Ivory Dofus to withstand it.

Positioning. You need to push the enemy Dagon, stick yours to Bethel and reposition Bethel after each Starfish. Push and positioning spells work throughout the fight.

The classes that are comfortable. The Pandawa is the centerpiece: as a tank, it blocks Bethel and the Zombrute, pushes the enemy Dagon and repositions yours. Round out the team with melee characters for the Monolith and at least one healer or protector.

The six achievements of Bethel's Tower

Each achievement gives 200,000,000 XP and 2 Bethel Akarna's Tail, Duo doubles the XP; Sidekick gives 75,000,000 XP. Special almost follows the basic strategy: only Bethel receives Necronyx before his death.

Achievements Condition Points XP
Bethel's Tower iconBethel's Tower Defeat Bethel Akarna in this boss's dungeon. 10 200 000 000
Bethel Akarna (Mystique) iconBethel Akarna (Mystique) Defeat Bethel Akarna in his dungeon while completing the “Mystique” challenge. 10 200 000 000
Bethel Akarna (Zombie) iconBethel Akarna (Zombie) Defeat Bethel Akarna in his dungeon while completing the “Zombie” challenge. 10 200 000 000
Bethel Akarna (Duo) iconBethel Akarna (Duo) Defeat Bethel Akarna in his dungeon while completing the “Duo” challenge. 20 400 000 000
Bethel Akarna (Special) iconBethel Akarna (Special) Defeat Bethel Akarna in his dungeon while completing the “Death Is Patient” challenge. 10 200 000 000
Bethel Akarna (Sidekick) iconBethel Akarna (Sidekick) Defeat Bethel Akarna in his dungeon while completing the “From Beyond the Grave” challenge 5 75 000 000

Special: Death Is Patient

No enemy may enter the Necronyx state before Bethel dies. Play in melee to kill the Monolith quickly. On turn 1, Necronyx on Bethel, whom a tank Pandawa blocks throughout the fight; the others rush to the Monolith. Push the enemy Dagon every turn, then stick yours to Bethel, about 7 to 8 turns of hitting. Once Bethel is dead, finish the monsters without Necronyx.

Mystique

Allies may only deal spell damage and spell heals during their turn. No weapon: spells only, for damage as well as for heals. The rest of the fight doesn't change.

Zombie

Use exactly one MP per game turn. Keep one MP to spend each turn and plan that step before your attacks, without forgetting to end 6 Range from a monster. Crossing, Monodent and Staither move you or remove MP from you: anticipate them.

Duo

Two characters maximum, fewer than 40 turns. One character able to tank, another who heals or hits from range. Kill the Monolith quickly, then keep the Dagon in melee range of Bethel to hold out for 40 turns.

Sidekick: From Beyond the Grave

Four characters minimum, including an eligible sidekick: Koksiks, Kubitus, Kalkaneus, Ektope or Hichete. The fight plays out as usual: the sidekick must also end up 6 Range from a monster from turn 2, and stay alive until victory.

Drops and loot of Bethel's Tower

Base in-game rates, before Prospecting bonuses.

On Bethel Akarna

  • Ocean Shard iconOcean ShardTowers of the Brotherhood of the Forgotten12 %
  • Bethel Akarna's Tail iconBethel Akarna's TailTail12 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Bag of Aubergines iconBag of AuberginesContainer3 %
  • Submerged Ones' Shell iconSubmerged Ones' ShellShell2 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet1 %
  • Paragon of Power iconParagon of PowerMain quests0,7 %
  • Tasty Carrion iconTasty CarrionMeat0,6 %

On the henchmen of Bethel Akarna

  • Sucgunner Aquarakne iconSucgunner AquarachneeShell · Sucgunner12 %
  • Infectious Fungal Infection iconInfectious Fungal InfectionTowers of the Brotherhood of the Forgotten · Sucgunner12 %
  • Tasty Meat iconTasty MeatMeat · Sucgunner12 %
  • Ocean Shard iconOcean ShardTowers of the Brotherhood of the Forgotten · Sucgunner12 %
  • Funerbroadsword Protection iconFunerbroadsword ProtectionGarment · Funerbroadsword12 %
  • Piece of Micrab Armour iconPiece of Micrab ArmourGarment · Micrab12 %
  • Drowhirl Lance Tip iconDrowhirl Lance TipBone · Drowhirl12 %
  • Zombrute Flesh iconZombrute FleshMiscellaneous Resource · Zombrute12 %
  • Submerged Ones' Shell iconSubmerged Ones' ShellShell · Sucgunner2 %
  • Bag of Aubergines iconBag of AuberginesContainer · Sucgunner1 %

Where is Bethel's Tower?

In the Silent Wrecks, on Frigost Island, at . The nearest zaap is the one at Alma's Cradle ; the area opens after Anger of the Gods.

What level should you be to do Bethel's Tower?

Level 190 minimum, 200 recommended. Bethel Akarna is level 220 and his Submerged Ones level 200.

Is the Necronyx spell mandatory?

Yes, Necronyx is essential. It's obtained with the quest Fatal Weapon; without it, killed monsters resurrect and keep striking.

Which quest should I do in Bethel's Tower?

The Livid Hearts, at Voice of the Twelve , who sends you to the tops of Solar's then Bethel's towers. It's completed by defeating Bethel in a single fight.

Why doesn't Bethel take my damage?

Only the Dagon of the Deep that has switched to your side can hurt him, in melee. First kill the Monolith, in melee, to get this Dagon.

How do you avoid Aquazomb's bonuses?

End each turn 6 Range or less from a monster, from turn 2. Otherwise, all monsters gain MP, range and their own bonus, cumulatively.

What happens if Bethel dies without Necronyx?

The whole team dies with him. Check the state before the fatal blow: since January 2026, Bethel gets rid of it after 3 turns.

Can Bethel's Tower be done with two characters?

Yes, it's even an achievement: Duo, in fewer than 40 turns. One character who tanks and another who heals or hits from range, killing the Monolith quickly.

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Bethel's Tower

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