Dungeon Wukin and Wukang

Orukam's Memory

Level 200 dungeon in the Kingdom of Ink, at [-3,-1]: a single fight in three waves against King Imagami, who enters Lotus three times and then lends you Queen Amirukam. Quests to start, strategy, monsters, achievements and loot.

Orukam's Memory: the dungeon entrance, at [-3,-1] (Kingdom of Ink)
The dungeon entrance in the Kingdom of Ink, dimension of the Wukin and the Wukang

Quests linked to Orukam's Memory

The dungeon quest, Two Breaths, One Inhalation, sends you there at the end of a long series of steps in Pandala: have it active before entering, it is completed on King Imagami then in the last room. Two collection quests also go through the King.

Accept before entering

Two Breaths, One Inhalation

Level 200 quest

It is completed on King Imagami. After the trails of Myamowa Musashwan and Tanukang Jei, enter the Royaumes célestes through a temple, explore Orukam's Memory, beat King Imagami in a single fight, then decipher the spirit-words in the last room.

Start
The Grandapan, Forbidden Inn
Prerequisites
Level 180

Words to Speak By iconWords to Speak By3 Imafugo Apostrophe, 3 Fugokam Apostrophe and 50,000,000 XP

For later

Dragon Haikus

So Many Words, So Little Time

Level 200 quest

Two dragon haikus drop here. Kigob asks for 42 different haikus: King Imagami drops Dragon Haiku: Creation, the Imafugo drops Dragon Haiku: Passion, and Imihasu, at the exit, trades a duplicate for the branch's missing haiku.

Start
Kigob, Kingdom of Paper
Prerequisites
Level 180 and Pandala Awakens

Poet Certificate iconPoet Certificateand 50,000,000 XP

Totem of Joy

Maimane's Totems

Level 200 quest

King Imagami can give you the Totem of Joy. Maimane asks for six emotion totems, each from a boss of your choice: for joy, Klime, Merkator, King Imagami, King Nidas or Servitude.

Start
Maimane, Destroyers' Nightmare
Prerequisites
Level 180

Totem of Balance iconTotem of Balanceonce the six totems are handed in

The 2 rooms of Orukam's Memory

As in the dimension dungeons, everything is played in a single fight, in three waves, against King Imagami and his Yokianzhi. The last room is used for Two Breaths, One Inhalation, in which you decipher the spirit-words. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Orukam's Memory: map of room 1
Room 1 — map
Orukam's Memory: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2 — King Imagami

Orukam's Memory: map of room 2
Room 2 — map
Orukam's Memory: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Defeat King Imagami

Stationery Slaughter, every 3 turns

From turn 2 and every 3 turns after, the King places white glyphs on all entities, then hits all your characters on the next turn. End that turn on the center cell of a white glyph: it's the only way to avoid the damage.

King Imagami

King Imagami

Level 220

  • Health Points27,000 HP
  • AP20 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth 18%
  • FireFire -11%
  • WaterWater -8%
  • AirAir -21%
  • NeutralNeutral 22%

He hits mostly in melee or at short range: Rock Paper Scissors makes him leap and inflicts a random debuff on you, Shortcut Scroll teleports a monster into contact with you. At 75, 50 and 25% of his HP, he enters Lotus. Weak Point: Air, at -21%.

  • Icon of Shortcut Scroll
    Shortcut Scroll3 AP · melee · Neutral41 to 60 Neutral damage

    In melee: teleports the nearest paper monster next to its target, never the same one twice per turn.

  • Icon of Stationery Slaughter
    Stationery Slaughter6 AP · on itself · Shield: 200% of level

    White glyphs on all entities; on the next turn, all your characters take damage, except on the center cell of a glyph. Monsters that start in a glyph gain a shield.

  • Icon of Rock Paper Scissors
    Rock Paper Scissors4 AP · melee · Teleports to the targeted cell · Neutral71 to 100 Neutral damage · -100 Flight · 40% Erosion · Effect Duration: -2

    Leaps to the targeted cell, then a random debuff for your characters around it: flight, shortened enchantments or erosion. Don't stay in melee with it.

  • Icon of Kami no Jishin
    Kami no Jishin5 AP · 5 range · Earth41 to 60 Earth damage · MP-3 MP · Kami no Jishin State

    Large area without line of sight: removes 3 dodgeable MP, pushes back the edges and pulls in the center. Cooldown 2 turns.

The five-step strategy against King Imagami

Turn 1: the first threshold. Hit the King as much as possible from turn 1: the first threshold is the easiest one to reach. Pass it before the Imorok plays, or move the King away from it, to avoid Tessellation. The character closest to the King summons the Queen: make it the one who plays first.

Five turns with the Queen. Queen Amirukam must hit each monster once per turn. Give her MP and place her near the enemies, alternate Wukin Surge and Wukin Stability, and protect her to keep her for 5 turns. Your characters kill in this order: Imafugo, Imushin, Imiyama, Imetsu, Imorok.

Wave 2, the most dangerous. It arrives just before the King returns to his form. Kill the Imafugo very quickly: at full health, it gives 100 damage to both Imiyama, which hit on four damage lines. Remove their range or tackle them, and push the remaining counterparts into the King's glyph.

The return of the King. Kill the Queen yourself with Wukin Extinction, then hit the King before he plays again to pass the next threshold. Otherwise, put him in Gravity and stay at a distance: he mostly hits up close. The third threshold often takes two turns.

After the third Lotus. The last 5 turns with the Queen are used to clear wave 3, keeping the Imushin away from you. The King then has no threshold left: hit him until he dies, at range and in Gravity if possible.

The King's Lotus and Queen Amirukam

At each threshold, the King becomes rooted and invulnerable for 5 turns, and fully heals: the next threshold is calculated on his full HP. Queen Amirukam, summoned by the character closest to him, fights on your side during that time; if she dies, the King returns to his normal form.

With 20 AP and 6 MP, she casts her attack four times per turn with four characters, one more per additional character, and hits through an Eliotrope's portals. Wukin Extinction kills her whenever you want, without failing the Special achievement.

The King's glyph

On reaching a threshold, the King places a white glyph around himself: a square of size 3, then 2, then 1. Any ink monster inside dies when the King returns to his form, marked by a skull. If a Pandawa has moved the King out of his glyph, the effect doesn't trigger.

The monsters' Lotus

Each Yokianzhi has a threshold at 10% of its HP: it enters Lotus, invulnerable and rooted, heals 25 then 50% and summons its ink counterpart (Fugokam, Tsunam, Mabram, Rokoram or Shinlam), with 25% less HP. Kill the counterpart before the fourth turn of the Lotus: otherwise the monster kills it itself, gets back up, and has to be brought down to 10% again.

The counterpart appears on the cell above its summoner and escapes Sram traps and pre-placed bomb walls. A hit from the Queen is often enough to finish it. A monster in Lotus can be carried with a Pandawa, but can be neither pushed nor pulled.

The monsters of Orukam's Memory

Five level 200 Yokianzhi, each gaining 13,500 HP in the dungeon. With four characters: Imorok, Imafugo and Imetsu at the start, two Imiyama, an Imorok and an Imafugo on turn 5, then Imiyama, Imetsu and two Imushin on turn 10. An incoming wave is invulnerable for one turn, and emptying the current wave brings in the next one immediately. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Imafugo — it gives up to 100 damage to all its allies as long as it has a lot of HP.
  2. Imushin — it hits very hard and halves the heals received.
  3. Imiyama — it hits from very far, heals, and makes full use of the Imafugo's boosts.
  4. Imetsu, then Imorok — not very dangerous, except an Imorok that protects its target with Tessellation: kill it first in that case.
Imafugo

Imafugo

Level 200

  • Health Points5,500 HP
  • AP12 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth -15%
  • FireFire 24%
  • WaterWater -21%
  • AirAir 18%
  • NeutralNeutral -6%

Its life is its strength: Hadaka Matsuri gives all its allies 100 to 20 damage depending on its HP Left. Creative Inspiration pulls 4 cells and removes 2 AP, but it is only truly dangerous in melee. Weak to Water and Earth.

  • Icon of Creative Inspiration
    Creative Inspiration3 AP · 5 range · Pulls 4 cells · Fire31 to 40 Fire damage · AP-2 AP · Triggers: Artistic Inspiration

    Pulls 4 cells and removes 2 AP in a line; allies near the Imafugo gain 2 AP.

  • Icon of Go-o Hanmā
    Go-o Hanmā4 AP · 3 range · Fire51 to 65 Fire damage · MP50 MP Parry

    Hits in a square and gives MP Parry to the Imafugo and the monsters in the area.

  • Icon of Resshō No Kiba
    Resshō No Kiba4 AP · melee · Fire41 to 50 Fire steal
Imushin

Imushin

Level 200

  • Health Points5,500 HP
  • AP12 AP
  • MP6 MP
  • Resistances (%)
  • EarthEarth -12%
  • FireFire -17%
  • WaterWater 19%
  • AirAir 25%
  • NeutralNeutral -15%

Most dangerous along with the Imiyama: Oriken halves heals received, and Aerogami throws it into contact with you in a line. Its damage decreases over the turns. Weak to Fire, Neutral and Earth.

  • Icon of Shikigami No Mai
    Shikigami No Mai4 AP · melee · Air35 to 39 Air damage · Air43 to 48 Air damage
  • Icon of Oriken
    Oriken4 AP · 3 range · Air41 to 50 Air damage · Heals Received x50%

    Halves the heals received, in a ring. It can be dispelled.

  • Icon of Aerogami
    Aerogami3 AP · 7 Range · Advances 6 cells · Air36 to 45 Air damage

    The Imushin charges into contact with you in a line: keep an obstacle between you.

Imiyama

Imiyama

Level 200

  • Health Points5,500 HP
  • AP12 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 5%
  • FireFire 5%
  • WaterWater 5%
  • AirAir 5%
  • NeutralNeutral -20%

It heals with Kusudama and Legend of a Thousand Swanes, hits in every element except Neutral with Paper Brambles and summons a static Imikaminokin near its allies. Its long range threatens your bombs. Weak to Neutral.

  • Icon of Paper Brambles
    Paper Brambles3 AP · 11 range · Water9 to 12 Water damage · Air9 to 12 Air damage · Fire9 to 12 Fire damage · Earth9 to 12 Earth damage

    If the target is healed afterward, whoever heals it loses 3 dodgeable MP.

  • Icon of Kusudama
    Kusudama4 AP · 9 RNG · Fire21 to 25 Fire heals · Fire31 to 40 Fire heals · Fire41 to 60 Fire heals

    Immediate heal then heal over time, 2 turns. The reason not to linger on an Imiyama.

  • Icon of Legend of a Thousand Swanes
    Legend of a Thousand Swanes5 AP · 5 range · Water16 to 20 Water damage · Air16 to 20 Air damage · Fire16 to 20 Fire damage · Earth16 to 20 Earth damage · Fire31 to 40 Fire heals · 40 Flight · Legend of a Thousand Swanes State

    Cone that hits your characters and heals the monsters inside it, giving them flight.

Imetsu

Imetsu

Level 200

  • Health Points5,500 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth -22%
  • FireFire 10%
  • WaterWater 21%
  • AirAir -20%
  • NeutralNeutral 11%

Shidekami pulls 2 cells and removes 2 AP in a line, Sonobe moves it to the other side of its target, Miura Trap puts you in Gravity. Its range drops each turn. Weak to Earth and Air.

  • Icon of Shidekami
    Shidekami4 AP · 9 range · Water41 to 50 Water damage · AP-2 AP · Pulls 2 cells

    Pulls 2 cells and removes 2 dodgeable AP, in a line. Don't stay lined up with the Imetsu.

  • Icon of Sonobe
    Sonobe3 AP · 2 range · Teleports the caster to the other side of the target · Water31 to 40 Water damage

    The Imetsu teleports symmetrically to its target: it ends up behind you.

  • Icon of Miura Trap
    Miura Trap4 AP · 7 Range · Places a trap

    Trap that hits and puts you in Gravity for one turn. Look at the cells before advancing.

Imorok

Imorok

Level 200

  • Health Points5,500 HP
  • AP12 AP
  • MP5 MP
  • Resistances (%)
  • EarthEarth 26%
  • FireFire -11%
  • WaterWater -16%
  • AirAir -13%
  • NeutralNeutral 14%

Tessellation makes him take the damage dealt to his allies around him: if the King takes advantage of it, your focus collapses. Pure Land gives him a shield each turn, Valley Fold makes him leap and pull. Weak to Water, Air and Fire.

  • Icon of Tessellation
    Tessellation4 AP · melee · Intercepts damage

    The Imorok takes the damage meant for its nearby allies. Cannot be dispelled, cooldown 4 turns: kill it before the one it protects.

  • Icon of Scrap of Paper
    Scrap of Paper3 AP · 5 Range · Earth41 to 50 Earth damage · -200 Power

    Removes 200 power for one turn, without line of sight.

  • Icon of Valley Fold
    Valley Fold5 AP · 3 range · Teleports to the targeted cell · Pulls 2 cells · Earth51 to 70 Earth damage

    Leaps to the targeted cell, then pulls everything in the area toward itself.

Preparing your run through Orukam's Memory

A heavily simplified dungeon for level 200 teams: any composition of four can beat it, preferably with classes that hit well at range. King Imagami cannot be captured: you come for the quest, the haikus and the King Imagami Diacritics.

How to enter Orukam's Memory

The entrance is in the Kingdom of Ink, dimension of the Wukin and the Wukang, at ; the nearest zaap is the Kingdom of Ink one . The key ring doesn't work, nor does teleporting in front of the dungeon: craft a Key to Orukam's Memory and come on foot.

Crafting the Key to Orukam's Memory

It is crafted by a handyman. Four ingredients drop from the dungeon's monsters, at 12%: Imushin Semi-Clouton, Imorok Circumflex Carapace, Imiyama Quote Marks and Imetsu Ellipses. Liquid Crystal, Ink Snapper, Paper Tulip and Quisnoa complete the recipe.

Ingredient Quantity Level
Imushin Semi-Clouton iconImushin Semi-Clouton 2 200
Imorok Circumflex Carapace iconImorok Circumflex Carapace 2 200
Imiyama Quote Marks iconImiyama Quote Marks 2 200
Imetsu Ellipses iconImetsu Ellipses 2 200
Liquid Crystal iconLiquid Crystal 1 200
Ink Snapper iconInk Snapper 1 200
Paper Tulip iconPaper Tulip 1 200
Quisnoa iconQuisnoa 1 200

Which team to bring against King Imagami

Ranged damage. With 13,500 more HP per monster, you need enough to pass the thresholds quickly. Classes that hit well at range do the job; MP removal and positioning help without being mandatory.

Healing and a positioner. Between Stationery Slaughter and the waves, you take a lot of hits: an Eniripsa or a Feca relieves the group. A Pandawa carries the Lotuses and clumps the monsters together in the passage in the middle of the map.

The first in initiative near the King. The character closest to the King at the threshold summons the Queen. Have her controlled by whoever plays first: they kill her with Wukin Extinction, and the others hit the King before he plays again.

The classes that are comfortable here. The Pandawa positions, tackles and carries the Lotuses. The Rogue passes thresholds quickly, and its bomb wall kills the counterparts once they've played. The Eniripsa heals and boosts, the Feca protects, bombs included, and hits in Water while pushing back. An Eliotrope simplifies the fight even more: the Queen hits through its portals.

The five achievements of Orukam's Memory

Each achievement gives 200,000,000 XP and 2 King Imagami Diacritic, the Trio doubles the XP. Special and Trio are played with the basic strategy, and Clean Hands is easily completed with the Queen and the King's glyph.

Achievements Condition Points XP
Icon of Orukam's MemoryOrukam's Memory Defeat King Imagami in this boss's dungeon. 10 200 000 000
Icon of King Imagami (Impertinence)King Imagami (Impertinence) Defeat King Imagami in his dungeon by completing the “Impertinence” challenge. 10 200 000 000
Icon of King Imagami (Clean Hands)King Imagami (Clean Hands) Defeat King Imagami in his dungeon by completing the “Clean Hands” challenge. 10 200 000 000
Icon of King Imagami (Trio)King Imagami (Trio) Defeat King Imagami in his dungeon by completing the “Trio” challenge. 20 400 000 000
Icon of King Imagami (Special)King Imagami (Special) Defeat King Imagami in his dungeon by completing the “Ink Regency” challenge. 10 200 000 000

Impertinence

Allies must end their turn on a cell adjacent to an enemy. Take sturdy characters, with healing and protection (Masqueraider, Ouginak, Eniripsa, Feca), in melee gear, and turn the fight into a big general brawl. Keep passing the King's thresholds to keep the Queen, who doesn't have to respect Impertinence. In a ranged composition, isolate the King on the first turn and end your turns against his Lotus.

Clean Hands

Enemies must be finished off without direct damage. Traps, glyphs, poisons, pushes, reflections and summons are allowed. Finish with the Queen or with the King's glyph, and don't directly kill the trees summoned by the Imiyama and the Mabram. Once the King has no threshold left, finish him with an indirect spell or a summon.

Trio

Three characters maximum, under 80 turns. Made simple by the dungeon's overhaul: any ranged composition succeeds by following the basic strategy.

Special: Ink Regency

Queen Amirukam must be finished off by an ally before King Imagami comes out of his Lotus. Having entered Lotus on turn 1, the King returns at the start of turn 6: kill the Queen with Wukin Extinction before that deadline. This spell doesn't fail the achievement, but a Queen killed by the enemies doesn't count. Ideally, the Pandawa is the closest to the King at each threshold, so that he is the one who summons her.

Drops and loot of Orukam's Memory

Base game rate, before prospecting bonus. Dragon Haiku: Creation, from the King, and Dragon Haiku: Passion, from the Imafugo, are used for the quest So Many Words, So Little Time.

On King Imagami

  • Icon of Wukang Lance KianzhiWukang Lance KianzhiArchipelago of Valonia18 %
  • King Imagami Diacritic iconKing Imagami DiacriticMiscellaneous Resource12 %
  • Icon of Dragon Haiku: CreationDragon Haiku: CreationHaiku12 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Fortunawa Cookie iconFortunawa CookieTreat6 %
  • Bag of Beans iconBag of BeansContainer3 %
  • Paper Petal iconPaper PetalPlant2 %
  • Lilcentor iconLilcentorCeremonial pet2 %
  • Queen Amirukam Diacritic iconQueen Amirukam DiacriticMiscellaneous Resource2 %
  • Al Howin Gobtubby iconAl Howin GobtubbyCeremonial pet1 %
  • Wa Odanowth's Cloak iconWa Odanowth's CloakCeremonial cape0,95 %
  • Queen Odasouth Shield iconQueen Odasouth ShieldCeremonial shield0,95 %
  • Wa Odanowth Shield iconWa Odanowth ShieldCeremonial shield0,95 %
  • Queen Odasouth Wand iconQueen Odasouth WandCeremonial weapon0,95 %
  • Wa Odanowth's Sword iconWa Odanowth's SwordCeremonial weapon0,95 %
  • Wa Odanowth's Cwown iconWa Odanowth's CwownCeremonial hat0,95 %
  • Queen Odasouth Cloak iconQueen Odasouth CloakCeremonial cape0,95 %
  • Queen Odasouth Crown iconQueen Odasouth CrownCeremonial hat0,95 %
  • Paragon of Power iconParagon of PowerMain quests0,7 %
  • Tasty Carrion iconTasty CarrionMeat0,6 %
  • Fuyutora iconFuyutoraCeremonial pet0,2 %
  • Ratalda iconRataldaCeremonial pet0,2 %
  • Serpor iconSerporCeremonial pet0,2 %
  • Tutuyutu iconTutuyutuCeremonial pet0,2 %
  • Wingepig iconWingepigCeremonial pet0,2 %
  • Moonotaur iconMoonotaurCeremonial pet0,2 %
  • Kinryu iconKinryuCeremonial pet0,2 %
  • Ink Petal iconInk PetalPlant0,1 %

On the henchmen of King Imagami

  • Imafugo Apostrophe iconImafugo ApostropheMiscellaneous Resource · Imafugo12 %
  • Tasty Meat iconTasty MeatMeat · Imafugo12 %
  • Imetsu Ellipses iconImetsu EllipsesMiscellaneous Resource · Imetsu12 %
  • Icon of Third Piece of Forgotten ScrollThird Piece of Forgotten ScrollPandala · Imetsu12 %
  • Imiyama Quote Marks iconImiyama Quote MarksMiscellaneous Resource · Imiyama12 %
  • Imorok Circumflex Carapace iconImorok Circumflex CarapaceMiscellaneous Resource · Imorok12 %
  • Imushin Semi-Clouton iconImushin Semi-CloutonMiscellaneous Resource · Imushin12 %
  • Icon of Dragon Haiku: PassionDragon Haiku: PassionHaiku · Imafugo8 %
  • Icon of Wukang Lance KianzhiWukang Lance KianzhiArchipelago of Valonia · Imafugo6 %
  • Icon of Edible PaperEdible PaperPandala · Imafugo6 %
  • Icon of Folded WordsFolded WordsHaiku Words · Imetsu4 %
  • Paper Petal iconPaper PetalPlant · Imafugo2 %
  • Fugokam Apostrophe iconFugokam ApostropheMiscellaneous Resource · Imafugo2 %
  • Fortunawa Cookie iconFortunawa CookieTreat · Imafugo2 %
  • Tsunam Ellipsis iconTsunam EllipsisMiscellaneous Resource · Imetsu2 %
  • Mabram Quote Marks iconMabram Quote MarksMiscellaneous Resource · Imiyama2 %
  • Rokoram Circumflex Carapace iconRokoram Circumflex CarapaceMiscellaneous Resource · Imorok2 %
  • Shinlam Semi-Clouton iconShinlam Semi-CloutonMiscellaneous Resource · Imushin2 %
  • Bag of Beans iconBag of BeansContainer · Imafugo1 %
  • Ink Petal iconInk PetalPlant · Imafugo0,12 %

The dragon haikus

Imihasu's exchange

Icon of Dragon Haiku: CreationAt the dungeon exit, Imihasu trades a Dragon Haiku: Passion or Creation for the branch's missing haiku. Keep a duplicate if you're filling Kigob's collection for So Many Words, So Little Time.

Where is Orukam's Memory?

In the Kingdom of Ink, at , in the dimension of the Wukin and the Wukang. The nearest zaap is the Kingdom of Ink one .

At what level should you do Orukam's Memory?

Minimum level 190, 200 recommended. King Imagami is level 220, but a team of four that hits well at range can beat him.

How many fights does the dungeon have?

A single fight, in three waves. With four characters, the King and three monsters at the start, then a wave on turn 5 and one on turn 10, earlier if you empty the current wave.

How do you beat King Imagami?

By passing its three thresholds as fast as possible. At 75, 50 and 25% of his HP, he spends 5 turns in Lotus and lends you Queen Amirukam, who clears the waves; after the third, hit him until he dies.

How do you avoid Stationery Slaughter's damage?

Stand on the center cell of a white glyph. The King places them from turn 2 and every 3 turns after, and hits all characters on the next turn.

Which monster should you target first in Orukam's Memory?

The Imafugo, then the Imushin and the Imiyama. The first boosts all its allies as long as it has life, the other two deal the most damage.

What should I do when a monster turns into a Lotus?

Kill its counterpart before the fourth turn of the Lotus. Otherwise the monster gets back up and has to be brought back down to 10% of its HP.

Can King Imagami be captured?

No, King Imagami cannot be captured. No soul stone needed.

Does the key ring work for Orukam's Memory?

No, neither the key ring nor teleporting in front of the dungeon. Craft a Key to Orukam's Memory for each run and come on foot.

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Orukam's Memory

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